UltimateZoneBuilder/Build/Configurations/Includes/Eternity_misc.cfg

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linedefflags
{
1024 = "3D middle texture";
}
thingflags
{
128 = "Friendly";
512 = "Dormant";
}
/*
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
Only add fields here that Doom Builder does not edit with its own user-interface!
The "default" field must match the UDMF specifications!
Field data types:
0 = integer *
1 = float
2 = string
3 = bool
4 = linedef action (integer) *
5 = sector effect (integer) *
6 = texture (string)
7 = flat (string)
8 = angle in degrees (integer)
9 = angle in radians (float)
10 = XXRRGGBB color (integer)
11 = enum option (integer) *
12 = enum bits (integer) *
13 = sector tag (integer) *
14 = thing tag (integer) *
15 = linedef tag (integer) *
16 = enum option (string)
17 = angle in degrees (float)
22 = byte angle (integer)
*/
universalfields
{
linedef
{
comment
{
type = 2;
default = "";
}
}
sidedef
{
comment
{
type = 2;
default = "";
}
}
thing
{
comment
{
type = 2;
default = "";
}
}
sector
{
comment
{
type = 2;
default = "";
}
}
}
defaultthingflags_udmf
{
skill1;
skill2;
skill3;
skill4;
skill5;
single;
coop;
dm;
class1;
class2;
class3;
}
doormaking_udmf
{
makedooraction = 12; // See linedeftypes
makedoorflags { playeruse; repeatspecial; }
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 150;
makedoorarg3 = 0;
makedoorarg4 = 0;
}
sectorflags_udmf
{
secret = "Secret";
lightfloorabsolute = "Floor light setting is absolute";
lightceilingabsolute = "Ceiling light setting is absolute";
damage_endgodmode = "Damage disables god mode cheat";
damage_exitlevel = "Damage and exit level when < 10%";
damageterraineffect = "Spawn terrain splashes on damage";
portal_ceil_disabled = "Disable ceiling portal";
portal_ceil_norender = "Don't display ceiling portal";
portal_ceil_nopass = "Blocking ceiling linked portal";
portal_ceil_blocksound = "Ceiling linked portal blocks sound";
portal_ceil_useglobaltex = "Ceiling portal uses global texture";
portal_floor_disabled = "Disable floor portal";
portal_floor_norender = "Don't display floor portal";
portal_floor_nopass = "Blocking floor linked portal";
portal_floor_blocksound = "Floor portal blocks sound";
portal_floor_useglobaltex = "Floor portal uses global texture";
}
// These are instead of Doom sector types in UDMF and Hexen format
sectors_udmf
{
0 = "None";
1 = "Light Phased";
2 = "Light Sequence Start";
3 = "Light Sequence Special 1";
4 = "Light Sequence Special 2";
40 = "Wind East weak";
41 = "Wind East medium";
42 = "Wind East strong";
43 = "Wind North weak";
44 = "Wind North medium";
45 = "Wind North strong";
46 = "Wind South weak";
47 = "Wind South medium";
48 = "Wind South strong";
49 = "Wind West weak";
50 = "Wind West medium";
51 = "Wind West strong";
65 = "Light Flicker";
66 = "Light Strobe Fast";
67 = "Light Strobe Slow";
68 = "Light Strobe Hurt -20% health";
69 = "Damage Hellslime -10% health";
71 = "Damage Nukage -5% health";
72 = "Light Glow";
74 = "Sector Door Close (30 sec)";
75 = "Damage End Level -20% health";
76 = "Light StrobeSlowSync";
77 = "Light StrobeFastSync";
78 = "Sector Door Raise (5 min)";
79 = "Low Friction";
80 = "Damage Super Hellslime -20% health";
81 = "Light Fire Flicker";
82 = "Damage -5% health (no protection)";
83 = "Damage -8% health (no protection)";
84 = "Scroll east + -2 or -5% health (no protection)";
85 = "Damage Sludge -4% health";
225 = "Carry East Slow";
226 = "Carry East Med.Slow";
227 = "Carry East Medium";
228 = "Carry East Med.Fast";
229 = "Carry East Fast";
230 = "Carry North Slow";
231 = "Carry North Med.Slow";
232 = "Carry North Medium";
233 = "Carry North Med.Fast";
234 = "Carry North Fast";
235 = "Carry South Slow";
236 = "Carry South Med.Slow";
237 = "Carry South Medium";
238 = "Carry South Med.Fast";
239 = "Carry South Fast";
240 = "Carry West Slow";
241 = "Carry West Med.Slow";
242 = "Carry West Medium";
243 = "Carry West Med.Fast";
244 = "Carry West Fast";
}
linedefflags_udmf
{
twosided = "Doublesided";
dontpegtop = "Upper unpegged";
dontpegbottom = "Lower unpegged";
blocking = "Impassable";
blockeverything = "Block everything";
blockmonsters = "Block monsters";
blocksound = "Block sound";
jumpover = "Jump-over railing";
clipmidtex = "Clip middle texture";
midtex3d = "Walkable middle texture";
midtex3dimpassible = "Projectile shoot-through middle texture";
mapped = "Initially shown on map";
secret = "Shown as 1-sided on map";
dontdraw = "Not shown on map";
translucent = "Translucent (obsolete)";
zoneboundary = "Sound zone boundary";
}
linedefactivations_udmf
{
repeatspecial = "Repeatable action";
playeruse = "When player presses use";
playercross = "When player walks over";
playerpush = "When player bumps";
monsteruse = "When monster presses use";
monstercross = "When monster walks over";
monsterpush = "When monsters bumps";
missilecross = "When projectile crosses";
impact = "On projectile impact";
passuse = "Pass use on";
firstsideonly = "Front side only";
}
sidedefflags
{
}
// Basic UDMF stuff.
thingflags_udmf
{
skill1 = "Skill 1";
skill2 = "Skill 2";
skill3 = "Skill 3";
skill4 = "Skill 4";
skill5 = "Skill 5";
single = "Singleplayer";
coop = "Cooperative";
dm = "Deathmatch";
friend = "Friendly (MBF logic)";
strifeally = "Friendly (Strife logic)";
ambush = "Ambush players";
standing = "Stand still";
dormant = "Dormant";
translucent = "Translucent (25%)";
invisible = "Invisible";
}
// How thing flags should be compared (for the stuck thing error check)
thingflagscompare_udmf
{
skills
{
skill1;
skill2;
skill3;
skill4;
skill5;
}
gamemodes
{
single { requiredgroups = "skills"; }
coop { requiredgroups = "skills"; }
dm { ignoredgroups = "skills"; }
}
classes
{
class1;
class2;
class3;
}
}
linedefs_eternity_udmf
{
polyobj
{
title = "Polyobjects";
59
{
title = "Polyobject Move to Spot (override)";
id = "Polyobj_OR_MoveToSpot";
arg0
{
title = "Polyobject Number";
type = 25;
}
arg1
{
title = "Speed (mu. per octic)";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
}
86
{
title = "Polyobject Move to Spot";
id = "Polyobj_MoveToSpot";
arg0
{
title = "Polyobject Number";
type = 25;
}
arg1
{
title = "Speed (mu. per octic)";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
}
87
{
title = "Polyobject Stop";
id = "Polyobj_Stop";
arg0
{
title = "Polyobject Number";
type = 25;
}
}
88
{
title = "Polyobject Move to";
id = "Polyobj_MoveTo";
arg0
{
title = "Polyobject Number";
type = 25;
}
arg1
{
title = "Speed (mu. per octic)";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target X Pos";
}
arg3
{
title = "Target Y Pos";
}
}
89
{
title = "Polyobject Move to (override)";
id = "Polyobj_OR_MoveTo";
arg0
{
title = "Polyobject Number";
type = 25;
}
arg1
{
title = "Speed (mu. per octic)";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target X Pos";
}
arg3
{
title = "Target Y Pos";
}
}
}
line
{
title = "Line";
9
{
title = "Line Horizon";
id = "Line_Horizon";
requiresactivation = false;
}
121 // Line Identification
{
arg1
{
title = "Flags";
type = 12;
enum
{
1 = "Sound zone boundary";
2 = "Jump-over railing";
4 = "Block floating monsters";
8 = "Clip middle texture";
16 = "Wrap middle texture";
32 = "Walkable middle texture";
64 = "Switch height check";
128 = "Front side only";
}
}
arg4
{
title = "Line ID High";
}
}
182
{
title = "Line Mirror";
id = "Line_Mirror";
requiresactivation = false;
}
156
{
title = "Line Set Portal";
id = "Line_SetPortal";
requiresactivation = false;
arg0
{
title = "Exit Line Tag";
tooltip = "The tag number of the line that will act as the \"exit\" of the current portal";
type = 15;
}
arg2
{
title = "Portal Type";
type = 11;
enum
{
0 = "Visual only";
1 = "Visual + simple teleporter";
2 = "Interactive";
3 = "Static (Eternity style)";
}
}
arg3
{
title = "Plane Align";
tooltip = "Determines how the planes at the other side of the portal are relative to this line";
type = 11;
enum
{
0 = "None";
1 = "Floors";
2 = "Ceilings";
}
}
}
107
{
title = "Line Set Portal Target";
id = "Line_SetPortalTarget";
arg0
{
title = "Source Line Tag";
type = 15;
}
arg1
{
title = "Target Line Tag";
type = 15;
}
}
}
door
{
14
{
title = "Door Animated";
id = "Door_Animated";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Animation Speed";
type = 11;
enum = "door_speeds";
default = 16;
}
arg2
{
title = "Close Delay";
type = 11;
enum = "reset_tics";
default = 150;
}
arg3
{
title = "Lock";
type = 11;
enum = "keys";
}
}
202
{
title = "Door Generic";
id = "Generic_Door";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Type";
type = 26;
enum
{
0 = "Open Close";
1 = "Open Stay";
2 = "Close Open";
3 = "Close Stay";
}
flags
{
64 = "No retrigger";
128 = "Tag is light tag";
}
}
arg3
{
title = "Delay";
type = 11;
enum = "generic_door_delays";
default = 34;
}
arg4
{
title = "Lock";
type = 11;
enum = "keys";
}
}
249
{
title = "Door Close Wait Open";
id = "Door_CloseWaitOpen";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Delay";
type = 11;
enum = "generic_door_delays";
default = 34;
}
arg3
{
title = "Light Tag";
type = 13;
}
}
}
autosave
{
title = "Autosave";
15
{
title = "Autosave";
id = "Autosave";
}
}
floor
{
28 // Floor Crusher Start
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
37
{
title = "Floor Move to Value";
id = "Floor_MoveToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
138
{
title = "Floor Waggle";
id = "Floor_Waggle";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Amplitude";
}
arg2
{
title = "Frequency";
}
arg3
{
title = "Phase Offset (0-63)";
}
arg4
{
title = "Duration";
type = 11;
enum = "delay_seconds";
default = 5;
}
}
200
{
title = "Floor Generic Change";
id = "Generic_Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Movement Amount";
}
arg3
{
title = "Target";
type = 11;
enum
{
0 = "Move by Movement Amount";
1 = "Highest neighboring floor";
2 = "Lowest neighboring floor";
3 = "Nearest neighboring floor";
4 = "Lowest neighboring ceiling";
5 = "Sector ceiling";
6 = "Move by the height of sector's shortest lower texture";
}
}
arg4
{
title = "Flags";
type = 26;
enum
{
0 = "Don't copy anything";
1 = "Copy floor texture, remove sector special";
2 = "Copy floor texture";
3 = "Copy floor texture and special";
}
flags
{
4 = "Use numeric model if set, trigger model if not";
8 = "Raise floor if set, lower it if not";
16 = "Inflict crushing damage";
}
}
}
235
{
title = "Transfer Floor Texture and Special form Back Side";
id = "Floor_TransferTrigger";
arg0
{
title = "Sector Tag";
type = 13;
}
}
236
{
title = "Transfer Floor Texture and Special using Numeric Change Model";
id = "Floor_TransferNumeric";
arg0
{
title = "Sector Tag";
type = 13;
}
}
238
{
title = "Floor Raise to Lowest Ceiling";
id = "Floor_RaiseToLowestCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
239
{
title = "Floor Raise by TxTy";
id = "Floor_RaiseByValueTxTy";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
}
}
240
{
title = "Floor Raise by Texture";
id = "Floor_RaiseByTexture";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
241
{
title = "Floor Lower to Lowest TxTy";
id = "Floor_LowerToLowestTxTy";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
242
{
title = "Floor Lower to Highest Floor";
id = "Floor_LowerToHighest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Adjust Target Height";
}
arg3
{
title = "Force Adjust";
type = 11;
enum = "noyes";
}
}
250
{
title = "Floor Donut";
id = "Floor_Donut";
arg0
{
title = "Center Sector Tag";
type = 13;
}
arg1
{
title = "Pillar Lower Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Stairs Raise Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
}
251
{
title = "Floor and Ceiling Lower and Raise";
id = "FloorAndCeiling_LowerRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Ceiling Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Emulate Boom Bug";
type = 11;
enum
{
0 = "No";
1998 = "Yes";
}
}
}
}
stairs
{
204
{
title = "Stairs Generic Build";
id = "Generic_Stairs";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
}
arg3
{
title = "Options";
type = 12;
enum
{
1 = "Upwards";
2 = "Ignore Floor Texture";
}
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
217
{
title = "Stairs Build up (Doom mode)";
id = "Stairs_BuildUpDoom";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
}
pillar
{
94 // Pillar_BuildAndCrush
{
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
}
forcefield
{
title = "Forcefield";
33
{
title = "Forcefield Set";
id = "ForceField";
requiresactivation = false;
}
34
{
title = "Forcefield Remove";
id = "ClearForceField";
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
ceiling
{
title = "Ceiling";
38
{
title = "Ceiling Waggle";
id = "Ceiling_Waggle";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Amplitude (in 1/8 mu.)";
default = 128;
}
arg2
{
title = "Frequency";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Phase Offset (0-63)";
}
arg4
{
title = "Duration";
type = 11;
enum = "delay_seconds";
default = 5;
}
}
42 // Ceiling Crusher Start
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
43 // Ceiling Crush Once
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
97
{
title = "Ceiling Lower And Crush Dist";
id = "Ceiling_LowerAndCrushDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
arg3
{
title = "Lip";
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
104
{
title = "Ceiling Crush And Raise Dist";
id = "Ceiling_CrushAndRaiseSilentDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lip";
}
arg2
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
45 // Ceiling Crush Once and Open
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
47
{
title = "Ceiling Move to Value";
id = "Ceiling_MoveToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
169
{
title = "Ceiling Generic Crush (Hexen mode)";
id = "Generic_Crusher2";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Silent";
type = 11;
enum = "noyes";
}
arg4
{
title = "Crush Damage";
default = 100;
}
}
192
{
title = "Ceiling Lower to Highest Floor";
id = "Ceiling_LowerToHighestFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
193
{
title = "Ceiling Lower Instantly by Value * 8";
id = "Ceiling_LowerInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Lower by (* 8)";
}
}
194
{
title = "Ceiling Raise Instantly by Value * 8";
id = "Ceiling_RaiseInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Raise by (* 8)";
}
}
195
{
title = "Ceiling Crush Once and Open A";
id = "Ceiling_CrushRaiseAndStayA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
196
{
title = "Ceiling Crush Start A";
id = "Ceiling_CrushAndRaiseA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
197
{
title = "Ceiling Crush Start A (silent)";
id = "Ceiling_CrushAndRaiseSilentA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
198
{
title = "Ceiling Raise by Value * 8";
id = "Ceiling_RaiseByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by (* 8)";
}
}
199
{
title = "Ceiling Lower by Value * 8";
id = "Ceiling_LowerByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lower by (* 8)";
}
}
201
{
title = "Ceiling Generic Change";
id = "Generic_Ceiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Movement Amount";
}
arg3
{
title = "Target";
type = 11;
enum
{
0 = "Move by Movement Amount";
1 = "Highest neighboring ceiling";
2 = "Lowest neighboring ceiling";
3 = "Nearest neighboring ceiling";
4 = "Highest neighboring floor";
5 = "Sector floor";
6 = "Move by the height of sector's shortest upper texture";
}
}
arg4
{
title = "Flags";
type = 26;
enum
{
0 = "Don't copy anything";
1 = "Copy ceiling texture, remove sector special";
2 = "Copy ceiling texture";
3 = "Copy ceiling texture and special";
}
flags
{
4 = "Use numeric model if set, trigger model if not";
8 = "Raise ceiling if set, lower it if not";
16 = "Inflict crushing damage";
}
}
}
205
{
title = "Ceiling Generic Crush (Doom mode)";
id = "Generic_Crusher";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Silent";
type = 11;
enum = "noyes";
}
arg4
{
title = "Crush Damage";
default = 100;
}
}
252
{
title = "Ceiling Raise to Nearest Ceiling";
id = "Ceiling_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
253
{
title = "Ceiling Lower to Lowest Ceiling";
id = "Ceiling_LowerToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
254
{
title = "Ceiling Lower to Floor";
id = "Ceiling_LowerToFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
255
{
title = "Ceiling Crush Once and Open A (silent)";
id = "Ceiling_CrushRaiseAndStaySilA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
}
breakable
{
title = "Breakable";
49
{
title = "Breakable Glass";
id = "GlassBreak";
arg0
{
title = "Spawn Glass Shards";
type = 11;
enum = "yesno";
}
}
}
transfer
{
title = "Transfer";
50
{
title = "Transfer Brightness Level";
id = "ExtraFloor_LightOnly";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 11;
enum
{
0 = "From control sector's ceiling down to the top of another type 0 light";
1 = "From control sector's ceiling down to control sector's floor";
2 = "From control sector's ceiling down to the top of another extra light";
}
}
}
209
{
title = "Transfer Heights";
id = "Transfer_Heights";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
0 = "Boom mode";
1 = "Use fake ceiling/floor";
2 = "Draw fake floor only";
4 = "Inside sector only";
8 = "Swimmable below fake";
16 = "Do not draw";
32 = "Keep lighting";
}
}
}
210
{
title = "Transfer Floor Brightness";
id = "Transfer_FloorLight";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
211
{
title = "Transfer Ceiling Brightness";
id = "Transfer_CeilingLight";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
16
{
title = "Transfer Wall Brightness";
id = "Transfer_WallLight";
requiresactivation = false;
arg0
{
title = "Line Tag";
type = 15;
}
arg1
{
title = "Flags";
type = 12;
enum
{
1 = "Transfer light level to front side";
2 = "Transfer light level to back side";
4 = "Ignore fake contrast";
}
}
}
}
platform
{
172
{
title = "Platform Raise to Nearest Wait Lower";
id = "Plat_UpNearestWaitDownStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
}
203
{
title = "Platform Generic Change";
id = "Generic_Lift";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg3
{
title = "Type";
type = 11;
enum = "generic_lift_types";
}
arg4
{
title = "Movement Amount";
}
}
206
{
title = "Platform Lower Wait Raise (lip)";
id = "Plat_DownWaitUpStayLip";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg3
{
title = "Lip Amount";
}
arg4
{
title = "Sound Type";
type = 11;
enum = "plat_sound";
}
}
207
{
title = "Platform Perpetual Move (lip)";
id = "Plat_PerpetualRaiseLip";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg3
{
title = "Lip Amount";
}
}
228
{
title = "Platform Raise Tx0";
id = "Plat_RaiseAndStayTx0";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lockout Mode";
type = 11;
enum
{
0 = "Lockout in Heretic only";
1 = "Don't lockout";
2 = "Lockout in all games";
}
}
}
230
{
title = "Platform Raise by Value Tx (* 8)";
id = "Plat_UpByValueStayTx";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by (* 8)";
}
}
231
{
title = "Platform Toggle Ceiling";
id = "Plat_ToggleCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
teleport
{
title = "Teleport";
39
{
title = "Teleport to Pain State (silent)";
id = "Teleport_ZombieChanger";
arg0
{
title = "Target Teleport Dest. Tag";
type = 14;
targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
}
arg1
{
title = "Target Sector Tag";
type = 13;
}
}
70 // Teleport
{
arg2
{
title = "Source Fog";
type = 11;
enum = "yesno";
}
}
71 // Teleport_NoFog
{
arg1
{
title = "Teleport Dest. angle usage";
type = 11;
enum
{
0 = "Don't change angle and velocity (Hexen-compat)";
1 = "Always use the teleport exit's angle (Strife-compat)";
2 = "Adjust relatively to the teleport exit's angle, but in the wrong direction (Boom-compat)";
3 = "Adjust relatively to the teleport exit's angle (Boom-fixed)";
}
}
arg3
{
title = "Keep rel. Height";
type = 11;
enum = "noyes";
}
}
74 // Teleport_NewMap
{
arg2
{
title = "Keep Orientation";
type = 11;
enum = "noyes";
}
}
76
{
title = "Teleport Other";
id = "TeleportOther";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Target MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg2
{
title = "Fog";
type = 11;
enum = "noyes";
}
}
77
{
title = "Teleport Group";
id = "TeleportGroup";
arg0
{
title = "Thing Tag";
tooltip = "The TID of the actor(s) to teleport.\nIf 0, teleports the activator only.";
type = 14;
}
arg1
{
title = "Source Teleport Dest. Tag";
type = 14;
targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
}
arg2
{
title = "Target Teleport Dest. Tag";
type = 14;
targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
}
arg3
{
title = "Move Source";
type = 11;
enum = "noyes";
}
arg4
{
title = "Fog";
type = 11;
enum = "noyes";
}
}
78
{
title = "Teleport in Sector";
id = "TeleportInSector";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Source Tag";
tooltip = "The spot relative to which to teleport.";
type = 14;
}
arg2
{
title = "Target Teleport Dest. Tag";
type = 14;
targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
}
arg3
{
title = "Fog";
type = 11;
enum = "noyes";
}
arg4
{
title = "Group Thing Tag";
tooltip = "The TID of the thing(s) to teleport.\nIf 0, teleports all actors in the sector";
type = 14;
}
}
154
{
title = "Teleport (no Stop)";
id = "Teleport_NoStop";
arg0
{
title = "Target Teleport Dest. Tag";
type = 14;
targetclasses = "TeleportDest,TeleportDest2,TeleportDest3";
}
arg1
{
title = "Target Sector Tag";
type = 13;
}
arg2
{
title = "Fog";
type = 11;
enum = "yesno";
}
}
215
{
title = "Teleport to Line";
id = "Teleport_Line";
arg1
{
title = "Target Line Tag";
type = 15;
}
arg2
{
title = "Reverse Angle";
type = 11;
enum = "noyes";
}
}
}
thing
{
17
{
title = "Thing Raise";
id = "Thing_Raise";
arg0
{
title = "Thing Tag";
type = 14;
}
}
18
{
title = "Start Conversation";
id = "StartConversation";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Face Talker";
type = 11;
enum = "noyes";
default = 1;
}
}
19
{
title = "Thing Stop";
id = "Thing_Stop";
arg0
{
title = "Thing Tag";
type = 14;
}
}
72 // ThrustThing
{
arg2
{
title = "No Limit";
type = 11;
enum = "noyes";
}
arg3
{
title = "Target Thing Tag";
type = 14;
}
}
73 // DamageThing
{
arg1
{
title = "Death";
type = 11;
enum = "death_types";
}
}
79
{
title = "Set Conversation";
id = "Thing_SetConversation";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Conversation ID";
}
}
119
{
title = "Damage Thing by Tag";
id = "Thing_Damage";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Damage";
default = 100;
}
arg2
{
title = "Death";
type = 11;
enum = "death_types";
}
}
125
{
title = "Move Thing";
id = "Thing_Move";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Target Thing Tag";
type = 14;
}
arg2
{
title = "Fog";
type = 11;
enum = "yesno";
}
}
127
{
title = "Thing Set Special";
id = "Thing_SetSpecial";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Special";
type = 4;
}
arg2
{
title = "Arg 1";
}
arg3
{
title = "Arg 2";
}
arg4
{
title = "Arg 3";
}
}
128
{
title = "Thing Thrust Z";
id = "ThrustThingZ";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Force";
}
arg2
{
title = "Down/Up";
type = 11;
enum = "updown";
}
arg3
{
title = "Set/Add";
type = 11;
enum = "setadd";
}
}
135 // Thing_Spawn
{
arg3
{
title = "New Thing Tag";
type = 14;
}
}
137 // Thing_SpawnNoFog
{
arg3
{
title = "New Thing Tag";
type = 14;
}
}
139
{
title = "Spawn Thing Facing";
id = "Thing_SpawnFacing";
arg0
{
title = "Mapspot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Spawn Thing";
type = 11;
enum = "spawnthing";
}
arg2
{
title = "Fog";
type = 11;
enum = "yesno";
}
arg3
{
title = "New Thing Tag";
type = 14;
}
}
175
{
title = "Spawn Projectile (Intercept)";
id = "Thing_ProjectileIntercept";
arg0
{
title = "Mapspot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Projectile Type";
type = 11;
enum = "spawn_projectile";
}
arg2
{
title = "Speed";
}
arg3
{
title = "Target Thing Tag";
type = 14;
}
arg4
{
title = "New Thing Tag";
type = 14;
}
}
176
{
title = "Change Thing Tag";
id = "Thing_ChangeTID";
arg0
{
title = "Old Thing Tag";
type = 14;
}
arg1
{
title = "New Thing Tag";
type = 14;
}
}
177
{
title = "Thing Hate";
id = "Thing_Hate";
arg0
{
title = "Hater Tag";
type = 14;
}
arg1
{
title = "Hatee Tag";
type = 14;
}
arg2
{
title = "Hate";
type = 11;
enum
{
0 = "Target only";
1 = "Target and Player";
2 = "Forced Target and Player";
3 = "Hunt Target and Player";
4 = "Forced Hunt Target and Player";
5 = "Target, Ignore Player";
6 = "Forced Target, Ignore Player";
}
}
}
178
{
title = "Spawn Aimed Projectile";
id = "Thing_ProjectileAimed";
arg0
{
title = "Mapspot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Projectile Type";
type = 11;
enum = "spawn_projectile";
}
arg2
{
title = "Speed";
}
arg3
{
title = "Target Thing Tag";
type = 14;
}
arg4
{
title = "New Thing Tag";
type = 14;
}
}
180
{
title = "Set Thing Translation";
id = "Thing_SetTranslation";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Translation Index";
}
}
229
{
title = "Thing Set Goal";
id = "Thing_SetGoal";
arg0
{
title = "Monster Thing Tag";
type = 14;
}
arg1
{
title = "Target Thing Tag";
type = 14;
}
arg2
{
title = "Delay";
type = 11;
enum
{
0 = "No Delay";
1 = "1 Second";
2 = "2 Seconds";
3 = "3 Seconds";
5 = "5 Seconds";
10 = "10 Seconds";
15 = "15 Seconds";
20 = "20 Seconds";
25 = "25 Seconds";
30 = "30 Seconds";
60 = "1 Minute";
}
}
arg3
{
title = "Don't Chase Target";
type = 11;
enum = "falsetrue";
}
}
248
{
title = "Heal Thing";
id = "HealThing";
arg0
{
title = "Heal Amount";
}
}
}
script
{
title = "Script";
83 // Script Locked Execute
{
arg4 // Key Number
{
type = 11;
enum = "keys";
}
}
84
{
title = "Script Execute with Result";
id = "ACS_ExecuteWithResult";
arg0
{
title = "Script Number";
}
arg1
{
title = "Script Argument 1";
}
arg2
{
title = "Script Argument 2";
}
arg3
{
title = "Script Argument 3";
}
arg4
{
title = "Script Argument 4";
}
}
85
{
title = "Script Locked Execute (Door message)";
id = "ACS_LockedExecuteDoor";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
type = 11;
enum = "keys";
}
}
158
{
title = "FraggleScript Execute";
id = "FS_Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Side";
type = 11;
enum
{
0 = "Both";
1 = "Front";
}
}
arg2
{
title = "Key";
type = 11;
enum = "keys";
}
arg3
{
title = "Message";
type = 11;
enum
{
0 = "Open door";
1 = "Activate object";
}
}
}
226
{
title = "Script Execute Always";
id = "ACS_ExecuteAlways";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
end
{
243
{
title = "End Normal";
id = "Exit_Normal";
arg0
{
title = "Position";
}
}
244
{
title = "End Secret";
id = "Exit_Secret";
arg0
{
title = "Position";
}
}
}
scroll
{
title = "Scroll";
52
{
title = "Scroll Wall";
id = "Scroll_Wall";
requiresactivation = false;
arg0
{
title = "Line Tag";
type = 15;
}
arg1
{
title = "Horizontal speed";
}
arg2
{
title = "Vertical speed";
}
arg3
{
title = "Side";
type = 11;
enum = "frontback";
}
arg4
{
title = "Flags";
type = 12;
enum
{
1 = "Scroll upper";
2 = "Scroll middle";
4 = "Scroll lower";
}
}
}
100 //Scroll_Texture_Left
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
101 //Scroll_Texture_Right
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
102 //Scroll_Texture_Up
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
103 //Scroll_Texture_Down
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
221
{
title = "Scroll Texture Both";
id = "Scroll_Texture_Both";
requiresactivation = false;
arg0
{
title = "Line Tag";
type = 15;
}
arg1
{
title = "Left Speed";
type = 11;
enum = "scroll_speeds";
}
arg2
{
title = "Right Speed";
type = 11;
enum = "scroll_speeds";
}
arg3
{
title = "Down Speed";
type = 11;
enum = "scroll_speeds";
}
arg4
{
title = "Up Speed";
type = 11;
enum = "scroll_speeds";
}
}
222
{
title = "Scroll Texture Model";
id = "Scroll_Texture_Model";
requiresactivation = false;
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
}
}
}
223
{
title = "Scroll Floor";
id = "Scroll_Floor";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
4 = "Scroll by linedef dx/dy";
}
}
arg2
{
title = "Scroll";
type = 11;
enum
{
0 = "Texture only";
1 = "Things only";
2 = "Both";
}
}
arg3
{
title = "Horizontal Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_x";
}
arg4
{
title = "Vertical Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_y";
}
}
224
{
title = "Scroll Ceiling";
id = "Scroll_Ceiling";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
4 = "Scroll by linedef dx/dy";
}
}
arg3
{
title = "Horizontal Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_x";
}
arg4
{
title = "Vertical Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_y";
}
}
225
{
title = "Scroll Texture by Offsets";
id = "Scroll_Texture_Offsets";
requiresactivation = false;
arg0
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
}
light
{
109
{
title = "Lightning Control";
id = "Light_ForceLightning";
arg0
{
title = "Mode";
type = 11;
enum
{
0 = "Enable Lightning Mode";
1 = "Flash Once";
2 = "Terminate Lightning Mode";
}
}
}
117
{
title = "Light Stop";
id = "Light_Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
232
{
title = "Light Strobe (Doom mode)";
id = "Light_StrobeDoom";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Duration (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg2
{
title = "Darkest Duration (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
}
233
{
title = "Light Change to Darkest Neightbour";
id = "Light_MinNeighbor";
arg0
{
title = "Sector Tag";
type = 13;
}
}
234
{
title = "Light Change to Brightest Neightbour";
id = "Light_MaxNeighbor";
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
sector
{
title = "Sector";
48
{
title = "Sector Attach 3D Midtex";
id = "Sector_Attach3dMidtex";
requiresactivation = false;
arg0
{
title = "Line Tag";
type = 15;
}
arg1
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Floor / Ceiling";
type = 11;
enum = "floorceiling";
}
}
51
{
title = "Sector Set Link";
id = "Sector_SetLink";
arg0
{
title = "Control Sector Tag";
type = 13;
}
arg1
{
title = "Target Sector Tag";
type = 13;
}
arg2
{
title = "Floor / Ceiling";
type = 11;
enum = "floorceiling";
}
arg3
{
title = "Move Type";
type = 12;
enum
{
0 = "Unlink target sector(s) from the control sector";
1 = "Link target sector's floor to the specified surface of the control sector";
2 = "Link target sector's ceiling to the specified surface of the control sector";
4 = "Target floor movement is the opposite direction as the control sector's surface (requires bit 1)";
8 = "Target ceiling movement is the opposite direction as the control sector's surface (requires bit 2)";
}
}
}
98
{
title = "Sector Set Translucent";
id = "Sector_SetTranslucent";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor / Ceiling";
type = 11;
enum = "floorceiling";
}
arg2
{
title = "Opacity";
}
arg3
{
title = "Translucency Type";
type = 11;
enum
{
0 = "Normal";
1 = "Additive";
}
}
}
54
{
title = "Sector Change Flags";
id = "Sector_ChangeFlags";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Set Flags";
type = 12;
enum = "sector_flags";
}
arg2
{
title = "Clear Flags";
type = 12;
enum = "sector_flags";
}
}
57
{
title = "Sector Set Portal";
id = "Sector_SetPortal";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Portal Type";
type = 11;
enum
{
0 = "Link to portal with same tag";
1 = "Copy portal from second tag";
2 = "Eternity-style skybox portal";
3 = "Plane portal";
4 = "Horizon portal";
5 = "Copy portal to line";
6 = "Interactive portal";
}
}
arg2
{
title = "Plane";
type = 11;
enum
{
0 = "Floor";
1 = "Ceiling";
2 = "Both";
3 = "Any (\"Copy portal\" types only)";
}
}
arg3
{
title = "Misc";
tooltip = "For type 0 portal: specifies whether the line belongs to the sector viewed\nthrough the portal (1) or the sector in which the portal is seen (0).\nFor type 1 portal: specifies the sector tag of the portal to copy.";
}
arg4
{
title = "Opacity";
}
}
58
{
title = "Sector Copy Scroller";
id = "Sector_CopyScroller";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Scroller Type";
type = 12;
enum
{
1 = "Copy ceiling scroller";
2 = "Copy floor scroller";
4 = "Copy carrying effect";
}
}
}
160
{
title = "Sector Set 3D Floor";
id = "Sector_Set3dFloor";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Type";
type = 26;
default = 1;
enum
{
0 = "Vavoom-Style";
1 = "Solid";
2 = "Swimmable";
3 = "Non-Solid";
}
flags
{
4 = "Render-Inside";
16 = "Invert Visibility Rules";
32 = "Invert Shootability Rules";
}
}
arg2
{
title = "Flags";
type = 12;
enum
{
1 = "Disable light effects";
2 = "Restrict light inside";
4 = "Fog effect (GZDoom only)";
8 = "Ignore bottom height";
16 = "Use upper texture";
32 = "Use lower texture";
64 = "Additive transluency";
512 = "Fade effect (no view blend)";
1024 = "Reset light effects";
}
}
arg3
{
title = "Opacity";
default = 255;
}
}
161
{
title = "Sector Set Contents (Vavoom compatibility)";
id = "Sector_SetContents";
arg0
{
title = "Type";
type = 11;
enum
{
0 = "Empty";
1 = "Water";
2 = "Lava";
3 = "Nukage";
4 = "Slime";
5 = "Hellslime";
6 = "Blood";
7 = "Sludge";
8 = "Hazard";
9 = "Boom-style water";
}
}
arg1
{
title = "Translucency Percent";
}
arg2
{
title = "Flags";
type = 12;
enum
{
1 = "Don't block movement";
2 = "Don't block sight";
4 = "Don't block shooting";
8 = "Additive translucency";
}
}
}
185
{
title = "Sector Rotate Flat";
id = "Sector_SetRotation";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Angle";
type = 8;
}
arg2
{
title = "Ceiling Angle";
type = 8;
}
}
186
{
title = "Sector Ceiling Panning";
id = "Sector_SetCeilingPanning";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
187
{
title = "Sector Floor Panning";
id = "Sector_SetFloorPanning";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
188
{
title = "Sector Ceiling Scale";
id = "Sector_SetCeilingScale";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
189
{
title = "Sector Floor Scale";
id = "Sector_SetFloorScale";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
212
{
title = "Sector Color";
id = "Sector_SetColor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Red";
}
arg2
{
title = "Green";
}
arg3
{
title = "Blue";
}
arg4
{
title = "Desaturation";
}
}
213
{
title = "Sector Fade";
id = "Sector_SetFade";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Red";
}
arg2
{
title = "Green";
}
arg3
{
title = "Blue";
}
}
214
{
title = "Sector Damage";
id = "Sector_SetDamage";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Damage Amount";
default = 15;
}
arg2
{
title = "Death";
type = 11;
enum = "death_types";
}
}
216
{
title = "Sector Gravity";
id = "Sector_SetGravity";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Gravity Integral";
}
arg2
{
title = "Gravity Fractional";
}
}
218
{
title = "Sector Wind";
id = "Sector_SetWind";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Wind Strength";
}
arg2
{
title = "Wind Angle";
type = 22;
}
arg3
{
title = "Use Line Vector";
type = 11;
enum = "noyes";
}
}
219
{
title = "Sector Friction";
id = "Sector_SetFriction";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Friction Amount";
type = 11;
enum
{
0 = "Use Line Length";
1 = "Very Sludgy";
50 = "Sludgy";
100 = "Normal";
200 = "Icy";
255 = "Very Icy";
}
}
}
220
{
title = "Sector Current";
id = "Sector_SetCurrent";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Current Strength";
}
arg2
{
title = "Current Angle";
type = 22;
}
arg3
{
title = "Use Line Vector";
type = 11;
enum = "noyes";
}
}
}
alert
{
title = "Alert";
173
{
title = "Alert monsters";
id = "NoiseAlert";
arg0
{
title = "Target Tag";
type = 14;
}
arg1
{
title = "Emitter Tag";
type = 14;
}
}
}
communicator
{
title = "Communicator";
174
{
title = "Communicator Message";
id = "SendToCommunicator";
arg0
{
title = "Message ID";
}
arg1
{
title = "Front Side Only";
type = 11;
enum = "noyes";
}
arg2
{
title = "Print Activator Name";
type = 11;
enum = "noyes";
}
arg3
{
title = "Add to Log";
type = 11;
enum = "yesno";
}
}
}
change
{
title = "Change";
157
{
title = "Set Global Fog Parameter (GZDoom only)";
id = "SetGlobalFogParameter";
arg0
{
title = "Property";
type = 11;
enum
{
0 = "Density";
1 = "Outside density";
2 = "Skyfog";
}
}
arg1
{
title = "Value";
}
}
179
{
title = "Change Skill";
id = "ChangeSkill";
arg0
{
title = "New Skill Level";
type = 11;
enum
{
0 = "Very Easy";
1 = "Easy";
2 = "Normal";
3 = "Hard";
4 = "Nightmare!";
}
}
}
}
plane
{
title = "Plane";
118
{
title = "Plane Copy (slope)";
id = "Plane_Copy";
requiresactivation = false;
arg0
{
title = "Front Floor Tag";
type = 13;
}
arg1
{
title = "Front Ceiling Tag";
type = 13;
}
arg2
{
title = "Back Floor Tag";
type = 13;
}
arg3
{
title = "Back Ceiling Tag";
type = 13;
}
arg4
{
title = "Share Slope";
type = 12;
enum
{
1 = "Front floor to back sector";
2 = "Back floor to front sector";
4 = "Front ceiling to back sector";
8 = "Back ceiling to front sector";
}
}
}
159
{
title = "Plane Reflection (OpenGL only)";
id = "Sector_SetPlaneReflection";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Reflectiveness";
}
arg2
{
title = "Ceiling Reflectiveness";
}
}
181
{
title = "Plane Align (slope)";
id = "Plane_Align";
requiresactivation = false;
arg0
{
title = "Align Floor";
type = 11;
enum
{
0 = "None";
1 = "Front";
2 = "Back";
}
}
arg1
{
title = "Align Ceiling";
type = 11;
enum
{
0 = "None";
1 = "Front";
2 = "Back";
}
}
}
}
static
{
title = "Static";
190
{
title = "Static Init";
id = "Static_Init";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Property";
type = 11;
enum
{
0 = "Set the gravity to the length of the linedef";
1 = "Set the light or fog color in a sector";
2 = "Set damage to the length of the linedef";
3 = "Define a sector link";
255 = "Use the line's upper texture as the sky in any tagged sectors";
}
}
arg2
{
title = "Flip Sky / Ceiling";
}
arg3
{
title = "Movement Type";
}
}
}
player
{
title = "Player";
191
{
title = "Set Player Property";
id = "SetPlayerProperty";
arg0
{
title = "Target";
type = 11;
enum
{
0 = "Activator";
1 = "Everyone";
}
}
arg1
{
title = "Enable";
type = 11;
enum = "noyes";
}
arg2
{
title = "Property";
type = 11;
enum
{
0 = "PROP_FROZEN";
1 = "PROP_NOTARGET";
2 = "PROP_INSTANTWEAPONSWITCH";
3 = "PROP_FLY";
4 = "PROP_TOTALLYFROZEN";
16 = "PROP_BUDDHA";
}
}
}
}
translucent
{
title = "Translucent";
208
{
title = "Translucent Line";
id = "TranslucentLine";
requiresactivation = false;
arg1
{
title = "Opacity";
default = 128;
}
arg2
{
title = "Additive";
type = 11;
enum = "noyes";
}
}
}
point
{
title = "Point";
227
{
title = "Point Pusher/Puller Set Force";
id = "PointPush_SetForce";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Thing Tag";
type = 14;
}
arg2
{
title = "Strength";
}
arg3
{
title = "Use Line Vector";
type = 11;
enum = "noyes";
}
}
}
camera
{
title = "Camera";
237
{
title = "Change Camera";
id = "ChangeCamera";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Target";
type = 11;
enum
{
0 = "Activator";
1 = "Everyone";
}
}
arg2
{
title = "Movement Cancels";
type = 11;
enum = "noyes";
}
}
}
elevator
{
title = "Elevator";
245
{
title = "Elevator Raise to Nearest Floor";
id = "Elevator_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
246
{
title = "Elevator Move to Activated Floor";
id = "Elevator_MoveToFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
247
{
title = "Elevator Lower to Nearest Floor";
id = "Elevator_LowerToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
}
line
{
156 // Line_SetPortal
{
arg1
{
title = "This Line Tag";
tooltip = "The tag number of the current line";
type = 15;
}
}
}
polyobj
{
1 // Polyobject Start Line
{
arg3
{
title = "Set Line ID";
type = 0;
}
}
5 // Polyobject Explicit Line
{
arg4
{
title = "Set Line ID";
type = 0;
}
}
}
plane
{
181 //Plane_Align
{
arg2
{
title = "Set Line ID";
type = 0;
}
}
}
scroll
{
52 //Scroll_Wall
{
arg0
{
title = "Set Line ID";
type = 0;
}
}
221 //Scroll_Texture_Both
{
arg0
{
title = "Line ID";
type = 0;
}
}
222 //Scroll_Texture_Model
{
arg0
{
title = "Set Line ID";
type = 0;
}
}
}
sector
{
48 //Sector_Attach3dMidtex
{
arg0
{
title = "Line ID";
type = 0;
}
}
160 //Sector_Set3dFloor
{
arg1
{
title = "Type";
type = 26;
default = 1;
enum
{
0 = "Vavoom-Style";
1 = "Solid";
2 = "Swimmable";
3 = "Non-Solid";
}
flags
{
4 = "Render-Inside";
8 = "Use Arg5 as Line ID";
16 = "Invert Visibility Rules";
32 = "Invert Shootability Rules";
}
}
arg4
{
title = "Line ID / Hi-Tag";
}
}
}
teleport
{
215 //Teleport_Line
{
arg0
{
title = "Line ID";
type = 0;
}
arg1
{
title = "Target Line ID";
type = 0;
}
}
}
transfer
{
16 //Transfer_WallLight
{
arg0
{
title = "Line ID";
type = 0;
}
}
}
translucent
{
208 //TranslucentLine
{
arg0
{
title = "Set Line ID";
type = 0;
}
arg3
{
title = "Flags";
type = 12;
enum
{
1 = "Sound boundary";
2 = "Railing";
4 = "Block floating monsters";
8 = "Clip mid texture";
16 = "Wrap mid texture";
32 = "3D mid texture";
64 = "Check switch height";
}
}
}
}
// No Line_SetIdentification in UDMF!
line
{
121 = NULL;
}
}
enums
{
change
{
0 = "No texture or type change";
1 = "Copy texture, zero type; trigger model";
2 = "Copy texture, zero type; numeric model";
3 = "Copy texture, preserve type; trigger model";
4 = "Copy texture, preserve type; numeric model";
5 = "Copy texture and type; trigger model";
6 = "Copy texture and type; numeric model";
}
}