mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-27 14:21:14 +00:00
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
|
#region ================== Copyright (c) 2021 Boris Iwanski
|
|||
|
|
|||
|
/*
|
|||
|
* This program is free software: you can redistribute it and/or modify
|
|||
|
*
|
|||
|
* it under the terms of the GNU General Public License as published by
|
|||
|
*
|
|||
|
* the Free Software Foundation, either version 3 of the License, or
|
|||
|
* (at your option) any later version.
|
|||
|
*
|
|||
|
* This program is distributed in the hope that it will be useful,
|
|||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
*
|
|||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|||
|
*
|
|||
|
* GNU General Public License for more details.
|
|||
|
*
|
|||
|
* You should have received a copy of the GNU General Public License
|
|||
|
* along with this program.If not, see<http://www.gnu.org/licenses/>.
|
|||
|
*/
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Namespaces
|
|||
|
#endregion
|
|||
|
|
|||
|
namespace CodeImp.DoomBuilder.UDBScript.API
|
|||
|
{
|
|||
|
class GameConfigurationWrapper
|
|||
|
{
|
|||
|
#region ================== Properties
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Engine name, like `doom`, `boom`, `zdoom` etc. Used for the namespace in UDMF maps. Read-only.
|
|||
|
/// </summary>
|
|||
|
public string engineName
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return General.Map.Config.EngineName;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// If the game configuration supports local sidedef texture offsets (distinct offsets for upper, middle, and lower sidedef parts).
|
|||
|
/// </summary>
|
|||
|
public bool hasLocalSidedefTextureOffsets
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return General.Map.Config.UseLocalSidedefTextureOffsets;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|