2012-04-17 19:13:47 +00:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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using SlimDX;
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using SlimDX.Direct3D9;
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2012-05-21 23:51:32 +00:00
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using CodeImp.DoomBuilder.GZBuilder.MD3;
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2012-04-17 19:13:47 +00:00
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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2012-07-12 22:34:12 +00:00
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internal sealed class ModeldefEntry
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2012-04-17 19:13:47 +00:00
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{
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2012-07-12 22:34:12 +00:00
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internal string ClassName;
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internal List<string> ModelNames;
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internal List<string> TextureNames;
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2012-04-17 19:13:47 +00:00
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2012-07-12 22:34:12 +00:00
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internal GZModel Model;
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2012-04-17 19:13:47 +00:00
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2012-07-12 22:34:12 +00:00
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internal Vector3 Scale;
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internal float zOffset;
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2012-04-17 19:13:47 +00:00
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2012-07-28 20:36:28 +00:00
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internal float AngleOffset; //in radians
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internal float PitchOffset; //in radians
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internal float RollOffset; //in radians
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2012-07-12 22:34:12 +00:00
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internal ModeldefEntry() {
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2012-04-17 19:13:47 +00:00
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ModelNames = new List<string>();
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TextureNames = new List<string>();
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}
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2012-05-21 23:51:32 +00:00
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2012-07-12 22:34:12 +00:00
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internal void Dispose() {
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2012-05-21 23:51:32 +00:00
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if (Model != null) {
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foreach (Mesh mesh in Model.Meshes)
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mesh.Dispose();
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foreach (Texture t in Model.Textures)
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t.Dispose();
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}
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}
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2012-04-17 19:13:47 +00:00
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}
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}
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