UltimateZoneBuilder/Source/Interface/IMainForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
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public interface IMainForm : IWin32Window
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{
// Properties
bool AltState { get; }
bool CtrlState { get; }
bool ShiftState { get; }
bool MouseInDisplay { get; }
bool AutoMerge { get; }
bool SnapToGrid { get; }
bool MouseExclusive { get; }
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// Methods
void DisplayReady();
void DisplayStatus(string status);
void RedrawDisplay();
void ShowEditLinedefs(ICollection<Linedef> lines);
void ShowEditSectors(ICollection<Sector> sectors);
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void ShowLinedefInfo(Linedef l);
void ShowSectorInfo(Sector s);
void ShowThingInfo(Thing t);
void ShowVertexInfo(Vertex v);
void HideInfo();
void UpdateCoordinates(Vector2D coords);
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bool Focus();
void SetProcessorState(bool on);
void StartExclusiveMouseInput();
void StopExclusiveMouseInput();
void BreakExclusiveMouseInput();
void ResumeExclusiveMouseInput();
bool CheckActionActive(Assembly assembly, string actionname);
/// <summary>
/// This adds a menu to the Doom Builder menu strip.
/// <para>
/// NOTE: When the Tag property of menu items is set with a string, this changes the
/// tag to a fully qualified action name by prefixing it with the assembly name.
/// </para>
/// </summary>
/// <param name="menu">The menu to add to Doom Builder.</param>
void AddMenu(ToolStripMenuItem menu);
/// <summary>
/// This removes a menu from the Doom Builder menu strip.
/// </summary>
/// <param name="menu">The menu to remove.</param>
void RemoveMenu(ToolStripMenuItem menu);
/// <summary>
/// This method invokes the action specified on the Tag property of the given menu item.
/// </summary>
/// <param name="sender">Menu item with Tag property set to the name of an action
/// that you want to invoke.</param>
/// <param name="e">Unused.</param>
void InvokeTaggedAction(object sender, EventArgs e);
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}
}