UltimateZoneBuilder/Source/Core/Windows/ISectorEditForm.cs

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#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public interface ISectorEditForm
{
//Events
event EventHandler OnValuesChanged;
event EventHandler Closed;
// Methods
void Setup(ICollection<Sector> sectors);
DialogResult ShowDialog(IWin32Window owner);
void Dispose();
}
}