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using System ;
using System.Collections.Generic ;
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using System.Drawing ;
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using System.Windows.Forms ;
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using CodeImp.DoomBuilder.GZBuilder.Tools ;
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using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Types ;
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using CodeImp.DoomBuilder.Geometry ;
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using CodeImp.DoomBuilder.Controls ;
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namespace CodeImp.DoomBuilder.Windows
{
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internal partial class SectorEditFormUDMF : DelayedForm
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{
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#region = = = = = = = = = = = = = = = = = = Events
public event EventHandler OnValuesChanged ; //mxd
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
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private ICollection < Sector > sectors ;
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private Dictionary < Sector , SectorProperties > sectorprops ; //mxd
private bool blockupdate ; //mxd
private StepsList anglesteps ; //mxd
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//mxd. Persistent settings
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private static bool linkCeilingScale ;
private static bool linkFloorScale ;
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private static bool useFloorLineAngles ;
private static bool useCeilLineAngles ;
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private static bool useFloorSlopeLineAngles ;
private static bool useCeilSlopeLineAngles ;
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//mxd. Window setup stuff
private static Point location = Point . Empty ;
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private static int activetab ;
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//mxd. Slope pivots
private Vector3D globalceilslopepivot ;
private Vector3D globalfloorslopepivot ;
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private Dictionary < Sector , Vector3D > ceilslopepivots ;
private Dictionary < Sector , Vector3D > floorslopepivots ;
#endregion
#region = = = = = = = = = = = = = = = = = = Structs
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private struct SectorProperties //mxd
{
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public readonly int Brightness ;
public readonly int FloorHeight ;
public readonly int CeilHeight ;
public readonly string FloorTexture ;
public readonly string CeilTexture ;
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//UDMF stuff
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public readonly int LightColor ;
public readonly int FadeColor ;
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//public float Desaturation;
//UDMF Ceiling
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public readonly float CeilOffsetX ;
public readonly float CeilOffsetY ;
public readonly float CeilScaleX ;
public readonly float CeilScaleY ;
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//public float CeilAlpha;
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public readonly float CeilRotation ;
public readonly int CeilBrightness ;
public readonly bool CeilLightAbsoulte ;
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//UDMF Floor
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public readonly float FloorOffsetX ;
public readonly float FloorOffsetY ;
public readonly float FloorScaleX ;
public readonly float FloorScaleY ;
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//public float FloorAlpha;
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public readonly float FloorRotation ;
public readonly int FloorBrightness ;
public readonly bool FloorLightAbsoulte ;
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//UDMF slopes. Angles are in degrees
public readonly float FloorSlopeAngleXY ;
public readonly float FloorSlopeAngleZ ;
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public readonly float FloorSlopeOffset ;
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public readonly float CeilingSlopeAngleXY ;
public readonly float CeilingSlopeAngleZ ;
public readonly float CeilingSlopeOffset ;
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public float VirtualFloorSlopeOffset ;
public float VirtualCeilingSlopeOffset ;
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public SectorProperties ( Sector s ) {
Brightness = s . Brightness ;
FloorHeight = s . FloorHeight ;
CeilHeight = s . CeilHeight ;
FloorTexture = s . FloorTexture ;
CeilTexture = s . CeilTexture ;
//UDMF stuff
LightColor = UDMFTools . GetInteger ( s . Fields , "lightcolor" , 16777215 ) ;
FadeColor = UDMFTools . GetInteger ( s . Fields , "fadecolor" , 0 ) ;
//UDMF Ceiling
CeilOffsetX = UDMFTools . GetFloat ( s . Fields , "xpanningceiling" , 0f ) ;
CeilOffsetY = UDMFTools . GetFloat ( s . Fields , "ypanningceiling" , 0f ) ;
CeilScaleX = UDMFTools . GetFloat ( s . Fields , "xscaleceiling" , 1.0f ) ;
CeilScaleY = UDMFTools . GetFloat ( s . Fields , "yscaleceiling" , 1.0f ) ;
//CeilAlpha = UDMFTools.GetFloat(s.Fields, "alphaceiling", 1.0f);
CeilRotation = s . Fields . GetValue ( "rotationceiling" , 0.0f ) ;
CeilBrightness = s . Fields . GetValue ( "lightceiling" , 0 ) ;
CeilLightAbsoulte = s . Fields . GetValue ( "lightceilingabsolute" , false ) ;
//UDMF Floor
FloorOffsetX = UDMFTools . GetFloat ( s . Fields , "xpanningfloor" , 0f ) ;
FloorOffsetY = UDMFTools . GetFloat ( s . Fields , "ypanningfloor" , 0f ) ;
FloorScaleX = UDMFTools . GetFloat ( s . Fields , "xscalefloor" , 1.0f ) ;
FloorScaleY = UDMFTools . GetFloat ( s . Fields , "yscalefloor" , 1.0f ) ;
//FloorAlpha = UDMFTools.GetFloat(s.Fields, "alphafloor", 1.0f);
FloorRotation = s . Fields . GetValue ( "rotationfloor" , 0.0f ) ;
FloorBrightness = s . Fields . GetValue ( "lightfloor" , 0 ) ;
FloorLightAbsoulte = s . Fields . GetValue ( "lightfloorabsolute" , false ) ;
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//UDMF slopes
if ( s . FloorSlope . GetLengthSq ( ) > 0 ) {
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FloorSlopeAngleXY = ( float ) Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleXY ( ) ) , 1 ) ;
FloorSlopeAngleZ = ( float ) Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleZ ( ) ) , 1 ) ;
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} else {
FloorSlopeAngleXY = 0 ;
FloorSlopeAngleZ = 0 ;
}
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FloorSlopeOffset = float . IsNaN ( s . FloorSlopeOffset ) ? - s . FloorHeight : s . FloorSlopeOffset ;
VirtualFloorSlopeOffset = FloorSlopeOffset ;
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if ( s . CeilingSlope . GetLengthSq ( ) > 0 ) {
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CeilingSlopeAngleXY = ( float ) Math . Round ( Angle2D . RadToDeg ( s . CeilingSlope . GetAngleXY ( ) ) , 1 ) ;
CeilingSlopeAngleZ = ( float ) Math . Round ( Angle2D . RadToDeg ( s . CeilingSlope . GetAngleZ ( ) ) , 1 ) ;
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} else {
CeilingSlopeAngleXY = 0 ;
CeilingSlopeAngleZ = 0 ;
}
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CeilingSlopeOffset = float . IsNaN ( s . CeilingSlopeOffset ) ? - s . CeilHeight : s . CeilingSlopeOffset ;
VirtualCeilingSlopeOffset = CeilingSlopeOffset ;
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}
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor
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public SectorEditFormUDMF ( ) {
InitializeComponent ( ) ;
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#if ! DEBUG //TODO: implement this!
tabs . TabPages . Remove ( tabslopes ) ;
#endif
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//mxd. Widow setup
if ( location ! = Point . Empty ) {
this . StartPosition = FormStartPosition . Manual ;
this . Location = location ;
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if ( activetab > 0 ) tabs . SelectTab ( activetab ) ;
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}
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// Fill flags list
foreach ( KeyValuePair < string , string > lf in General . Map . Config . SectorFlags )
flags . Add ( lf . Value , lf . Key ) ;
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//mxd. Fill renderstyles
foreach ( KeyValuePair < string , string > lf in General . Map . Config . SectorRenderStyles ) {
floorRenderStyle . Items . Add ( lf . Value ) ;
ceilRenderStyle . Items . Add ( lf . Value ) ;
}
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// Fill effects list
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effect . GeneralizedOptions = General . Map . Config . GenEffectOptions ; //mxd
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effect . AddInfo ( General . Map . Config . SortedSectorEffects . ToArray ( ) ) ;
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// Initialize custom fields editor
fieldslist . Setup ( "sector" ) ;
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// Fill universal fields list
fieldslist . ListFixedFields ( General . Map . Config . SectorFields ) ;
// Initialize image selectors
floortex . Initialize ( ) ;
ceilingtex . Initialize ( ) ;
// Set steps for brightness field
brightness . StepValues = General . Map . Config . BrightnessLevels ;
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// Value linking
ceilScale . LinkValues = linkCeilingScale ;
floorScale . LinkValues = linkFloorScale ;
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cbUseCeilLineAngles . Checked = useCeilLineAngles ;
cbUseFloorLineAngles . Checked = useFloorLineAngles ;
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floorslopecontrol . UseLineAngles = useFloorSlopeLineAngles ;
ceilingslopecontrol . UseLineAngles = useCeilSlopeLineAngles ;
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}
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#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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// This sets up the form to edit the given sectors
public void Setup ( ICollection < Sector > sectors ) {
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blockupdate = true ; //mxd
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// Keep this list
this . sectors = sectors ;
if ( sectors . Count > 1 ) this . Text = "Edit Sectors (" + sectors . Count + ")" ;
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sectorprops = new Dictionary < Sector , SectorProperties > ( sectors . Count ) ; //mxd
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//mxd. Make undo
string undodesc = "sector" ;
if ( sectors . Count > 1 ) undodesc = sectors . Count + " sectors" ;
General . Map . UndoRedo . CreateUndo ( "Edit " + undodesc ) ;
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//mxd. Set default height offset
heightoffset . Text = "0" ;
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////////////////////////////////////////////////////////////////////////
// Set all options to the first sector properties
////////////////////////////////////////////////////////////////////////
// Get first sector
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Sector sc = General . GetByIndex ( sectors , 0 ) ;
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// Flags
foreach ( CheckBox c in flags . Checkboxes )
if ( sc . Flags . ContainsKey ( c . Tag . ToString ( ) ) ) c . Checked = sc . Flags [ c . Tag . ToString ( ) ] ;
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// Effects
effect . Value = sc . Effect ;
brightness . Text = sc . Brightness . ToString ( ) ;
// Floor/ceiling
floorheight . Text = sc . FloorHeight . ToString ( ) ;
ceilingheight . Text = sc . CeilHeight . ToString ( ) ;
floortex . TextureName = sc . FloorTexture ;
ceilingtex . TextureName = sc . CeilTexture ;
//UDMF stuff
//Texture offsets
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ceilOffsets . SetValuesFrom ( sc . Fields , true ) ;
floorOffsets . SetValuesFrom ( sc . Fields , true ) ;
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//Texture scale
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ceilScale . SetValuesFrom ( sc . Fields , true ) ;
floorScale . SetValuesFrom ( sc . Fields , true ) ;
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//Texture rotation
float ceilAngle = sc . Fields . GetValue ( "rotationceiling" , 0.0f ) ;
float floorAngle = sc . Fields . GetValue ( "rotationfloor" , 0.0f ) ;
ceilRotation . Text = ceilAngle . ToString ( ) ;
floorRotation . Text = floorAngle . ToString ( ) ;
ceilAngleControl . Angle = General . ClampAngle ( 360 - ( int ) ceilAngle ) ;
floorAngleControl . Angle = General . ClampAngle ( 360 - ( int ) floorAngle ) ;
//Texture brightness
ceilBrightness . Text = sc . Fields . GetValue ( "lightceiling" , 0 ) . ToString ( ) ;
floorBrightness . Text = sc . Fields . GetValue ( "lightfloor" , 0 ) . ToString ( ) ;
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ceilLightAbsolute . Checked = sc . Fields . GetValue ( "lightceilingabsolute" , false ) ;
floorLightAbsolute . Checked = sc . Fields . GetValue ( "lightfloorabsolute" , false ) ;
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//Alpha
ceilAlpha . Text = General . Clamp ( sc . Fields . GetValue ( "alphaceiling" , 1.0f ) , 0f , 1f ) . ToString ( ) ;
floorAlpha . Text = General . Clamp ( sc . Fields . GetValue ( "alphafloor" , 1.0f ) , 0f , 1f ) . ToString ( ) ;
//Render style
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string [ ] rskeys = null ;
if ( General . Map . Config . SectorRenderStyles . Count > 0 ) {
rskeys = new string [ General . Map . Config . SectorRenderStyles . Count ] ;
General . Map . Config . SectorRenderStyles . Keys . CopyTo ( rskeys , 0 ) ;
ceilRenderStyle . SelectedIndex = Array . IndexOf ( rskeys , sc . Fields . GetValue ( "renderstyleceiling" , "translucent" ) ) ;
floorRenderStyle . SelectedIndex = Array . IndexOf ( rskeys , sc . Fields . GetValue ( "renderstylefloor" , "translucent" ) ) ;
} else {
ceilRenderStyle . Enabled = false ;
floorRenderStyle . Enabled = false ;
}
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//Misc
soundSequence . Text = sc . Fields . GetValue ( "soundsequence" , string . Empty ) ;
gravity . Text = sc . Fields . GetValue ( "gravity" , 1.0f ) . ToString ( ) ;
desaturation . Text = General . Clamp ( sc . Fields . GetValue ( "desaturation" , 0.0f ) , 0f , 1f ) . ToString ( ) ;
//Sector colors
fadeColor . SetValueFrom ( sc . Fields ) ;
lightColor . SetValueFrom ( sc . Fields ) ;
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//Slopes
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SetupSlopes ( sc , true ) ;
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// Action
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tagSelector . Setup ( UniversalType . SectorTag ) ; //mxd
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tagSelector . SetTag ( sc . Tag ) ; //mxd
// Custom fields
fieldslist . SetValues ( sc . Fields , true ) ;
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anglesteps = new StepsList ( ) ;
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//mxd. Slope pivots
floorslopepivots = new Dictionary < Sector , Vector3D > ( sectors . Count ) ;
ceilslopepivots = new Dictionary < Sector , Vector3D > ( sectors . Count ) ;
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////////////////////////////////////////////////////////////////////////
// Now go for all sectors and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all sectors
foreach ( Sector s in sectors ) {
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//mxd. Store initial properties
SectorProperties sp = new SectorProperties ( s ) ;
sectorprops . Add ( s , sp ) ;
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// Flags
foreach ( CheckBox c in flags . Checkboxes ) {
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if ( c . CheckState = = CheckState . Indeterminate ) continue ; //mxd
if ( s . IsFlagSet ( c . Tag . ToString ( ) ) ! = c . Checked ) {
c . ThreeState = true ;
c . CheckState = CheckState . Indeterminate ;
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}
}
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// Effects
if ( s . Effect ! = effect . Value ) effect . Empty = true ;
if ( s . Brightness . ToString ( ) ! = brightness . Text ) brightness . Text = "" ;
// Floor/Ceiling
if ( s . FloorHeight . ToString ( ) ! = floorheight . Text ) floorheight . Text = "" ;
if ( s . CeilHeight . ToString ( ) ! = ceilingheight . Text ) ceilingheight . Text = "" ;
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if ( s . FloorTexture ! = floortex . TextureName ) {
floortex . MultipleTextures = true ; //mxd
floortex . TextureName = "" ;
}
if ( s . CeilTexture ! = ceilingtex . TextureName ) {
ceilingtex . MultipleTextures = true ; //mxd
ceilingtex . TextureName = "" ;
}
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//mxd. UDMF stuff
//Texture offsets
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ceilOffsets . SetValuesFrom ( s . Fields , false ) ;
floorOffsets . SetValuesFrom ( s . Fields , false ) ;
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//Texture scale
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ceilScale . SetValuesFrom ( s . Fields , false ) ;
floorScale . SetValuesFrom ( s . Fields , false ) ;
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//Texture rotation
if ( s . Fields . GetValue ( "rotationceiling" , 0.0f ) . ToString ( ) ! = ceilRotation . Text ) {
ceilRotation . Text = "" ;
ceilAngleControl . Angle = 0 ;
}
if ( s . Fields . GetValue ( "rotationfloor" , 0.0f ) . ToString ( ) ! = floorRotation . Text ) {
floorRotation . Text = "" ;
floorAngleControl . Angle = 0 ;
}
//Texture brightness
if ( s . Fields . GetValue ( "lightceiling" , 0 ) . ToString ( ) ! = ceilBrightness . Text ) ceilBrightness . Text = "" ;
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if ( s . Fields . GetValue ( "lightfloor" , 0 ) . ToString ( ) ! = floorBrightness . Text ) floorBrightness . Text = "" ;
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if ( s . Fields . GetValue ( "lightceilingabsolute" , false ) ! = ceilLightAbsolute . Checked ) {
ceilLightAbsolute . ThreeState = true ;
ceilLightAbsolute . CheckState = CheckState . Indeterminate ;
}
if ( s . Fields . GetValue ( "lightfloorabsolute" , false ) ! = floorLightAbsolute . Checked ) {
floorLightAbsolute . ThreeState = true ;
floorLightAbsolute . CheckState = CheckState . Indeterminate ;
}
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//Alpha
if ( s . Fields . GetValue ( "alphaceiling" , 1.0f ) . ToString ( ) ! = ceilAlpha . Text ) ceilAlpha . Text = "" ;
if ( s . Fields . GetValue ( "alphafloor" , 1.0f ) . ToString ( ) ! = floorAlpha . Text ) floorAlpha . Text = "" ;
//Render style
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if ( rskeys ! = null ) {
if ( ceilRenderStyle . SelectedIndex > - 1 & & ceilRenderStyle . SelectedIndex ! = Array . IndexOf ( rskeys , s . Fields . GetValue ( "renderstyleceiling" , "translucent" ) ) )
ceilRenderStyle . SelectedIndex = - 1 ;
if ( floorRenderStyle . SelectedIndex > - 1 & & floorRenderStyle . SelectedIndex ! = Array . IndexOf ( rskeys , s . Fields . GetValue ( "renderstylefloor" , "translucent" ) ) )
floorRenderStyle . SelectedIndex = - 1 ;
}
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//Misc
if ( s . Fields . GetValue ( "soundsequence" , string . Empty ) ! = soundSequence . Text ) soundSequence . Text = "" ;
if ( s . Fields . GetValue ( "gravity" , 1.0f ) . ToString ( ) ! = gravity . Text ) gravity . Text = "" ;
if ( s . Fields . GetValue ( "desaturation" , 0.0f ) . ToString ( ) ! = desaturation . Text ) desaturation . Text = "" ;
//Sector colors
fadeColor . SetValueFrom ( s . Fields ) ;
lightColor . SetValueFrom ( s . Fields ) ;
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//Slopes
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SetupSlopes ( s , false ) ;
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// Action
if ( s . Tag ! = sc . Tag ) tagSelector . ClearTag ( ) ; //mxd
// Custom fields
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s . Fields . BeforeFieldsChange ( ) ; //mxd
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fieldslist . SetValues ( s . Fields , false ) ;
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//mxd. Angle steps
int angle ;
foreach ( Sidedef side in s . Sidedefs ) {
if ( side . Line . Front ! = null & & side . Index = = side . Line . Front . Index )
angle = General . ClampAngle ( 270 - side . Line . AngleDeg ) ;
else
angle = General . ClampAngle ( 90 - side . Line . AngleDeg ) ;
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if ( ! anglesteps . Contains ( angle ) ) anglesteps . Add ( angle ) ;
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}
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//Slope pivots
Vector3D floorpivot = new Vector3D ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 , s . FloorHeight ) ;
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Vector3D ceilpivot = new Vector3D ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 , s . CeilHeight ) ;
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globalfloorslopepivot + = floorpivot ;
globalceilslopepivot + = ceilpivot ;
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floorslopepivots . Add ( s , floorpivot ) ;
ceilslopepivots . Add ( s , ceilpivot ) ;
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}
globalfloorslopepivot / = sectors . Count ;
globalceilslopepivot / = sectors . Count ;
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//mxd. Update slope controls
#if DEBUG
ceilingslopecontrol . UpdateControls ( ) ;
floorslopecontrol . UpdateControls ( ) ;
#endif
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// Show sector height
UpdateSectorHeight ( ) ;
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//mxd. Angle steps
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anglesteps . Sort ( ) ;
if ( useCeilLineAngles ) ceilRotation . StepValues = anglesteps ;
if ( useFloorLineAngles ) floorRotation . StepValues = anglesteps ;
if ( useCeilSlopeLineAngles ) ceilingslopecontrol . StepValues = anglesteps ;
if ( useFloorSlopeLineAngles ) floorslopecontrol . StepValues = anglesteps ;
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blockupdate = false ; //mxd
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}
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// This updates the sector height field
private void UpdateSectorHeight ( ) {
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int delta = int . MinValue ;
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// Check all selected sectors
foreach ( Sector s in sectors ) {
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if ( delta = = int . MinValue ) {
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// First sector in list
delta = s . CeilHeight - s . FloorHeight ;
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} else if ( delta ! = ( s . CeilHeight - s . FloorHeight ) ) {
// We can't show heights because the delta
// heights for the sectors is different
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delta = int . MinValue ;
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break ;
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}
}
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if ( delta ! = int . MinValue ) {
sectorheight . Text = delta . ToString ( ) ;
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sectorheight . Visible = true ;
sectorheightlabel . Visible = true ;
} else {
sectorheight . Visible = false ;
sectorheightlabel . Visible = false ;
}
}
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//mxd
private void UpdateCeilingHeight ( )
{
int offset = heightoffset . GetResult ( 0 ) ;
//restore values
if ( string . IsNullOrEmpty ( ceilingheight . Text ) )
{
foreach ( Sector s in sectors )
s . CeilHeight = sectorprops [ s ] . CeilHeight + offset ;
}
else //update values
{
foreach ( Sector s in sectors )
s . CeilHeight = ceilingheight . GetResult ( sectorprops [ s ] . CeilHeight ) + offset ;
}
}
//mxd
private void UpdateFloorHeight ( )
{
int offset = heightoffset . GetResult ( 0 ) ;
//restore values
if ( string . IsNullOrEmpty ( floorheight . Text ) )
{
foreach ( Sector s in sectors )
s . FloorHeight = sectorprops [ s ] . FloorHeight + offset ;
}
else //update values
{
foreach ( Sector s in sectors )
s . FloorHeight = floorheight . GetResult ( sectorprops [ s ] . FloorHeight ) + offset ;
}
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Events
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private void apply_Click ( object sender , EventArgs e ) {
// Verify the tag
tagSelector . ValidateTag ( ) ; //mxd
if ( ( tagSelector . GetTag ( 0 ) < General . Map . FormatInterface . MinTag ) | | ( tagSelector . GetTag ( 0 ) > General . Map . FormatInterface . MaxTag ) ) {
General . ShowWarningMessage ( "Sector tag must be between " + General . Map . FormatInterface . MinTag + " and " + General . Map . FormatInterface . MaxTag + "." , MessageBoxButtons . OK ) ;
return ;
}
// Verify the effect
if ( ( effect . Value < General . Map . FormatInterface . MinEffect ) | | ( effect . Value > General . Map . FormatInterface . MaxEffect ) ) {
General . ShowWarningMessage ( "Sector effect must be between " + General . Map . FormatInterface . MinEffect + " and " + General . Map . FormatInterface . MaxEffect + "." , MessageBoxButtons . OK ) ;
return ;
}
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//mxd
string [ ] rskeys = null ;
if ( General . Map . Config . SectorRenderStyles . Count > 0 ) {
rskeys = new string [ General . Map . Config . SectorRenderStyles . Count ] ;
General . Map . Config . SectorRenderStyles . Keys . CopyTo ( rskeys , 0 ) ;
}
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// Go for all sectors
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int tagoffset = 0 ; //mxd
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foreach ( Sector s in sectors ) {
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// Apply all flags
foreach ( CheckBox c in flags . Checkboxes ) {
if ( c . CheckState = = CheckState . Checked ) s . SetFlag ( c . Tag . ToString ( ) , true ) ;
else if ( c . CheckState = = CheckState . Unchecked ) s . SetFlag ( c . Tag . ToString ( ) , false ) ;
}
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// Effects
if ( ! effect . Empty ) s . Effect = effect . Value ;
s . Brightness = General . Clamp ( brightness . GetResult ( s . Brightness ) , General . Map . FormatInterface . MinBrightness , General . Map . FormatInterface . MaxBrightness ) ;
// Action
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s . Tag = General . Clamp ( tagSelector . GetSmartTag ( s . Tag , tagoffset + + ) , General . Map . FormatInterface . MinTag , General . Map . FormatInterface . MaxTag ) ; //mxd
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//Fields
fieldslist . Apply ( s . Fields ) ;
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//alpha
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if ( ! string . IsNullOrEmpty ( ceilAlpha . Text ) ) {
float ceilAlphaVal = General . Clamp ( ceilAlpha . GetResultFloat ( s . Fields . GetValue ( "alphaceiling" , 1.0f ) ) , 0f , 1f ) ;
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UDMFTools . SetFloat ( s . Fields , "alphaceiling" , ceilAlphaVal , 1.0f ) ;
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}
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if ( ! string . IsNullOrEmpty ( floorAlpha . Text ) ) {
float floorAlphaVal = General . Clamp ( floorAlpha . GetResultFloat ( s . Fields . GetValue ( "alphafloor" , 1.0f ) ) , 0f , 1f ) ;
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UDMFTools . SetFloat ( s . Fields , "alphafloor" , floorAlphaVal , 1.0f ) ;
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}
//renderstyle
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if ( rskeys ! = null ) {
if ( ceilRenderStyle . SelectedIndex > - 1 ) {
UDMFTools . SetString ( s . Fields , "renderstyleceiling" , rskeys [ ceilRenderStyle . SelectedIndex ] , "translucent" ) ;
}
if ( floorRenderStyle . SelectedIndex > - 1 ) {
UDMFTools . SetString ( s . Fields , "renderstylefloor" , rskeys [ floorRenderStyle . SelectedIndex ] , "translucent" ) ;
}
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}
//misc
if ( soundSequence . Text ! = "" ) s . Fields [ "soundsequence" ] = new UniValue ( UniversalType . String , soundSequence . Text ) ;
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if ( gravity . Text ! = "" )
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UDMFTools . SetFloat ( s . Fields , "gravity" , gravity . GetResultFloat ( s . Fields . GetValue ( "gravity" , 1.0f ) ) , 1.0f ) ;
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if ( desaturation . Text ! = "" ) {
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float val = General . Clamp ( desaturation . GetResultFloat ( s . Fields . GetValue ( "desaturation" , 0f ) ) , 0f , 1f ) ;
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UDMFTools . SetFloat ( s . Fields , "desaturation" , val , 0f ) ;
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}
}
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
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// Store value linking
linkCeilingScale = ceilScale . LinkValues ;
linkFloorScale = floorScale . LinkValues ;
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useCeilLineAngles = cbUseCeilLineAngles . Checked ;
useFloorLineAngles = cbUseFloorLineAngles . Checked ;
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useCeilSlopeLineAngles = ceilingslopecontrol . UseLineAngles ;
useFloorSlopeLineAngles = floorslopecontrol . UseLineAngles ;
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// Done
General . Map . IsChanged = true ;
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if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ; //mxd
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this . DialogResult = DialogResult . OK ;
this . Close ( ) ;
}
private void cancel_Click ( object sender , EventArgs e ) {
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//mxd. Let's pretend nothing of this really happened...
General . Map . UndoRedo . WithdrawUndo ( ) ;
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// Be gone
this . DialogResult = DialogResult . Cancel ;
this . Close ( ) ;
}
private void browseeffect_Click ( object sender , EventArgs e ) {
effect . Value = EffectBrowserForm . BrowseEffect ( this , effect . Value ) ;
}
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//mxd
private void SectorEditFormUDMF_FormClosing ( object sender , FormClosingEventArgs e ) {
location = this . Location ;
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activetab = tabs . SelectedIndex ;
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}
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private void SectorEditFormUDMF_HelpRequested ( object sender , HelpEventArgs hlpevent ) {
General . ShowHelp ( "w_sectoredit.html" ) ;
hlpevent . Handled = true ;
}
private void tabcustom_MouseEnter ( object sender , EventArgs e ) {
fieldslist . Focus ( ) ;
}
private void ceilAngleControl_AngleChanged ( ) {
ceilRotation . Text = ( General . ClampAngle ( 360 - ceilAngleControl . Angle ) ) . ToString ( ) ;
}
private void floorAngleControl_AngleChanged ( ) {
floorRotation . Text = ( General . ClampAngle ( 360 - floorAngleControl . Angle ) ) . ToString ( ) ;
}
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private void cbUseCeilLineAngles_CheckedChanged ( object sender , EventArgs e ) {
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ceilRotation . ButtonStepsWrapAround = cbUseCeilLineAngles . Checked ;
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ceilRotation . StepValues = ( cbUseCeilLineAngles . Checked ? anglesteps : null ) ;
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}
private void cbUseFloorLineAngles_CheckedChanged ( object sender , EventArgs e ) {
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floorRotation . ButtonStepsWrapAround = cbUseFloorLineAngles . Checked ;
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floorRotation . StepValues = ( cbUseFloorLineAngles . Checked ? anglesteps : null ) ;
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}
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#endregion
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#region = = = = = = = = = = = = = = = = = = Sector Realtime events ( mxd )
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private void ceilingheight_WhenTextChanged ( object sender , EventArgs e )
{
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if ( blockupdate ) return ;
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UpdateCeilingHeight ( ) ;
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UpdateSectorHeight ( ) ;
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General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void floorheight_WhenTextChanged ( object sender , EventArgs e )
{
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if ( blockupdate ) return ;
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UpdateFloorHeight ( ) ;
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UpdateSectorHeight ( ) ;
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General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void heightoffset_WhenTextChanged ( object sender , EventArgs e )
{
if ( blockupdate ) return ;
UpdateFloorHeight ( ) ;
UpdateCeilingHeight ( ) ;
UpdateSectorHeight ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void brightness_WhenTextChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( brightness . Text ) ) {
foreach ( Sector s in sectors )
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s . Brightness = sectorprops [ s ] . Brightness ;
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//update values
} else {
foreach ( Sector s in sectors )
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s . Brightness = General . Clamp ( brightness . GetResult ( sectorprops [ s ] . Brightness ) , General . Map . FormatInterface . MinBrightness , General . Map . FormatInterface . MaxBrightness ) ;
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}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilingtex_OnValueChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( ceilingtex . TextureName ) ) {
foreach ( Sector s in sectors )
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s . SetCeilTexture ( sectorprops [ s ] . CeilTexture ) ;
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//update values
} else {
foreach ( Sector s in sectors )
s . SetCeilTexture ( ceilingtex . GetResult ( s . CeilTexture ) ) ;
}
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floortex_OnValueChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( floortex . TextureName ) ) {
foreach ( Sector s in sectors )
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s . SetFloorTexture ( sectorprops [ s ] . FloorTexture ) ;
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//update values
} else {
foreach ( Sector s in sectors )
s . SetFloorTexture ( floortex . GetResult ( s . FloorTexture ) ) ;
}
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void floorRotation_WhenTextChanged ( object sender , EventArgs e ) {
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floorAngleControl . Angle = ( int ) General . ClampAngle ( 360 - floorRotation . GetResultFloat ( 0 ) ) ;
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( floorRotation . Text ) ) {
foreach ( Sector s in sectors ) {
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UDMFTools . SetFloat ( s . Fields , "rotationfloor" , sectorprops [ s ] . FloorRotation , 0f ) ;
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s . UpdateNeeded = true ;
}
//update values
} else {
foreach ( Sector s in sectors ) {
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UDMFTools . SetFloat ( s . Fields , "rotationfloor" , floorRotation . GetResultFloat ( sectorprops [ s ] . FloorRotation ) , 0f ) ;
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s . UpdateNeeded = true ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
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}
private void ceilRotation_WhenTextChanged ( object sender , EventArgs e ) {
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ceilAngleControl . Angle = ( int ) General . ClampAngle ( 360 - ceilRotation . GetResultFloat ( 0 ) ) ;
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( ceilRotation . Text ) ) {
foreach ( Sector s in sectors ) {
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UDMFTools . SetFloat ( s . Fields , "rotationceiling" , sectorprops [ s ] . CeilRotation , 0f ) ;
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s . UpdateNeeded = true ;
}
//update values
} else {
foreach ( Sector s in sectors ) {
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UDMFTools . SetFloat ( s . Fields , "rotationceiling" , ceilRotation . GetResultFloat ( sectorprops [ s ] . CeilRotation ) , 0f ) ;
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s . UpdateNeeded = true ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void lightColor_OnValueChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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foreach ( Sector s in sectors ) {
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lightColor . ApplyTo ( s . Fields , sectorprops [ s ] . LightColor ) ;
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s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void fadeColor_OnValueChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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foreach ( Sector s in sectors ) {
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fadeColor . ApplyTo ( s . Fields , sectorprops [ s ] . FadeColor ) ;
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s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
#endregion
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#region = = = = = = = = = = = = = = = = = = Ceiling / Floor realtime events ( mxd )
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private void ceilOffsets_OnValuesChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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foreach ( Sector s in sectors ) {
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ceilOffsets . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . CeilOffsetX , sectorprops [ s ] . CeilOffsetY ) ;
2013-07-19 15:30:58 +00:00
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorOffsets_OnValuesChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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foreach ( Sector s in sectors ) {
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floorOffsets . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . FloorOffsetX , sectorprops [ s ] . FloorOffsetY ) ;
2013-07-19 15:30:58 +00:00
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilScale_OnValuesChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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foreach ( Sector s in sectors ) {
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ceilScale . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . CeilScaleX , sectorprops [ s ] . CeilScaleY ) ;
2013-07-19 15:30:58 +00:00
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorScale_OnValuesChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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foreach ( Sector s in sectors ) {
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floorScale . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . FloorScaleX , sectorprops [ s ] . FloorScaleY ) ;
2013-07-19 15:30:58 +00:00
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilBrightness_WhenTextChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( ceilBrightness . Text ) ) {
foreach ( Sector s in sectors ) {
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UDMFTools . SetInteger ( s . Fields , "lightceiling" , sectorprops [ s ] . CeilBrightness , 0 ) ;
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s . UpdateNeeded = true ;
}
//update values
} else {
foreach ( Sector s in sectors ) {
bool absolute = false ;
if ( ceilLightAbsolute . CheckState = = CheckState . Indeterminate ) {
absolute = s . Fields . GetValue ( "lightceilingabsolute" , false ) ;
} else if ( ceilLightAbsolute . CheckState = = CheckState . Checked ) {
absolute = true ;
}
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int value = General . Clamp ( ceilBrightness . GetResult ( sectorprops [ s ] . CeilBrightness ) , ( absolute ? 0 : - 255 ) , 255 ) ;
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UDMFTools . SetInteger ( s . Fields , "lightceiling" , value , 0 ) ;
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s . UpdateNeeded = true ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorBrightness_WhenTextChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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//restore values
if ( string . IsNullOrEmpty ( floorBrightness . Text ) ) {
foreach ( Sector s in sectors ) {
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UDMFTools . SetInteger ( s . Fields , "lightfloor" , sectorprops [ s ] . FloorBrightness , 0 ) ;
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s . UpdateNeeded = true ;
}
//update values
} else {
foreach ( Sector s in sectors ) {
bool absolute = false ;
if ( floorLightAbsolute . CheckState = = CheckState . Indeterminate ) {
absolute = s . Fields . GetValue ( "lightfloorabsolute" , false ) ;
} else if ( floorLightAbsolute . CheckState = = CheckState . Checked ) {
absolute = true ;
}
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int value = General . Clamp ( floorBrightness . GetResult ( sectorprops [ s ] . FloorBrightness ) , ( absolute ? 0 : - 255 ) , 255 ) ;
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UDMFTools . SetInteger ( s . Fields , "lightfloor" , value , 0 ) ;
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s . UpdateNeeded = true ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilLightAbsolute_CheckedChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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if ( ceilLightAbsolute . Checked ) {
foreach ( Sector s in sectors ) {
s . Fields [ "lightceilingabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
}
} else if ( ceilLightAbsolute . CheckState = = CheckState . Indeterminate ) {
foreach ( Sector s in sectors ) {
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if ( sectorprops [ s ] . CeilLightAbsoulte ) {
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s . Fields [ "lightceilingabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
} else if ( s . Fields . ContainsKey ( "lightceilingabsolute" ) ) {
s . Fields . Remove ( "lightceilingabsolute" ) ;
s . UpdateNeeded = true ;
}
}
} else {
foreach ( Sector s in sectors ) {
if ( s . Fields . ContainsKey ( "lightceilingabsolute" ) ) {
s . Fields . Remove ( "lightceilingabsolute" ) ;
s . UpdateNeeded = true ;
}
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorLightAbsolute_CheckedChanged ( object sender , EventArgs e ) {
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if ( blockupdate ) return ;
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if ( floorLightAbsolute . Checked ) {
foreach ( Sector s in sectors ) {
s . Fields [ "lightfloorabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
}
} else if ( floorLightAbsolute . CheckState = = CheckState . Indeterminate ) {
foreach ( Sector s in sectors ) {
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if ( sectorprops [ s ] . FloorLightAbsoulte ) {
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s . Fields [ "lightfloorabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
} else if ( s . Fields . ContainsKey ( "lightfloorabsolute" ) ) {
s . Fields . Remove ( "lightfloorabsolute" ) ;
s . UpdateNeeded = true ;
}
}
} else {
foreach ( Sector s in sectors ) {
if ( s . Fields . ContainsKey ( "lightfloorabsolute" ) ) {
s . Fields . Remove ( "lightfloorabsolute" ) ;
s . UpdateNeeded = true ;
}
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
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}
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#endregion
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2014-09-04 12:34:26 +00:00
#region = = = = = = = = = = = = = = = = = = Slope Utility ( mxd )
private void SetupSlopes ( Sector s , bool first ) {
if ( s . CeilingSlope . GetLengthSq ( ) > 0 ) {
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float anglexy = ( float ) Math . Round ( Angle2D . RadToDeg ( s . CeilingSlope . GetAngleXY ( ) ) , 1 ) ;
float anglez = ( float ) ( 270 - Math . Round ( Angle2D . RadToDeg ( s . CeilingSlope . GetAngleZ ( ) ) , 1 ) ) ;
float offset = ( float ) Math . Round ( GetSlopeOffset ( s , s . CeilingSlopeOffset , ceilingslopecontrol . PivotMode , false ) , 1 ) ;
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if ( anglexy = = 180.0f ) {
anglexy = 0 ;
anglez = - anglez ;
}
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ceilingslopecontrol . SetValues ( anglexy , anglez , offset , first ) ;
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} else {
ceilingslopecontrol . SetValues ( 0f , 0f , s . CeilHeight , first ) ;
}
if ( s . FloorSlope . GetLengthSq ( ) > 0 ) {
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float anglexy = ( float ) Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleXY ( ) ) , 1 ) ;
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float anglez = ( float ) ( Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleZ ( ) ) - 90 , 1 ) ) ;
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float offset = ( float ) Math . Round ( GetSlopeOffset ( s , - s . FloorSlopeOffset , floorslopecontrol . PivotMode , true ) , 1 ) ;
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if ( anglexy = = 180.0f ) {
anglexy = 0 ;
anglez = - anglez ;
}
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floorslopecontrol . SetValues ( anglexy , anglez , offset , first ) ;
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} else {
floorslopecontrol . SetValues ( 0f , 0f , s . FloorHeight , first ) ;
}
}
private float GetSlopeOffset ( Sector target , float offset , SlopePivotMode mode , bool floor ) {
float validoffset ;
if ( mode = = SlopePivotMode . ORIGIN ) {
if ( float . IsNaN ( offset ) ) {
validoffset = ( floor ? sectorprops [ target ] . FloorSlopeOffset : sectorprops [ target ] . CeilingSlopeOffset ) ;
} else {
//use current value
validoffset = offset ;
}
} else {
//use virtual value
validoffset = ( floor ? sectorprops [ target ] . VirtualFloorSlopeOffset : sectorprops [ target ] . VirtualCeilingSlopeOffset ) ;
}
switch ( mode ) {
case SlopePivotMode . GLOBAL : //rotate around the center of selection
//TODO: translate offset from virtual to real
return validoffset ;
case SlopePivotMode . LOCAL : //rotate around sector's bounding box center
//TODO: translate offset from virtual to real
//Vector3D pivot = floor
return validoffset ;
case SlopePivotMode . ORIGIN : //rotate around world origin (0, 0)
return validoffset ;
default :
throw new NotImplementedException ( "SectorEditFormUDMF.SetSlopeOffset: Got unknown SlopePivotMode (" + ( int ) mode + ")" ) ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Slopes realtime events ( mxd )
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private void ceilingslopecontrol_OnAnglesChanged ( object sender , EventArgs e )
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{
if ( blockupdate ) return ;
float anglexy , anglez ;
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//Set or restore values
foreach ( Sector s in sectors )
{
anglexy = ( float . IsNaN ( ceilingslopecontrol . AngleXY ) ? sectorprops [ s ] . CeilingSlopeAngleXY : ceilingslopecontrol . AngleXY ) ;
anglez = ( float . IsNaN ( ceilingslopecontrol . AngleZ ) ? sectorprops [ s ] . CeilingSlopeAngleZ : ceilingslopecontrol . AngleZ + 90 ) ;
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if ( anglexy = = 0 & & anglez = = 90 ) {
s . CeilingSlope = new Vector3D ( ) ;
} else {
s . CeilingSlope = Vector3D . FromAngleXYZ ( Angle2D . DegToRad ( anglexy ) + Angle2D . PI , Angle2D . DegToRad ( - anglez ) ) ;
}
s . CeilingSlopeOffset = GetSlopeOffset ( s , ceilingslopecontrol . Offset , ceilingslopecontrol . PivotMode , false ) ;
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s . UpdateNeeded = true ;
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}
General . Map . IsChanged = true ;
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if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
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}
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private void floorslopecontrol_OnAnglesChanged ( object sender , EventArgs e )
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{
if ( blockupdate ) return ;
float anglexy , anglez ;
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//Set or restore values
foreach ( Sector s in sectors )
{
anglexy = ( float . IsNaN ( floorslopecontrol . AngleXY ) ? sectorprops [ s ] . FloorSlopeAngleXY : floorslopecontrol . AngleXY ) ;
anglez = ( float . IsNaN ( floorslopecontrol . AngleZ ) ? sectorprops [ s ] . FloorSlopeAngleZ : floorslopecontrol . AngleZ + 90 ) ;
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if ( anglexy = = 0 & & anglez = = 90 ) {
s . FloorSlope = new Vector3D ( ) ;
} else {
s . FloorSlope = Vector3D . FromAngleXYZ ( Angle2D . DegToRad ( anglexy ) + Angle2D . PI , Angle2D . DegToRad ( anglez ) ) ;
}
s . FloorSlopeOffset = GetSlopeOffset ( s , - floorslopecontrol . Offset , floorslopecontrol . PivotMode , true ) ;
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s . UpdateNeeded = true ;
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}
General . Map . IsChanged = true ;
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if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
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}
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private void ceilingslopecontrol_OnPivotModeChanged ( object sender , EventArgs e )
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{
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//TODO: update offsets to match current PivotMode
//TODO: update Offset value
}
private void floorslopecontrol_OnPivotModeChanged ( object sender , EventArgs e )
{
//TODO: update offsets to match current PivotMode
//TODO: update Offset value
}
private void ceilingslopecontrol_OnOffsetChanged ( object sender , EventArgs e )
{
if ( blockupdate ) return ;
foreach ( Sector s in sectors ) {
s . CeilingSlopeOffset = GetSlopeOffset ( s , ceilingslopecontrol . Offset , ceilingslopecontrol . PivotMode , false ) ;
s . UpdateNeeded = true ;
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}
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General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void floorslopecontrol_OnOffsetChanged ( object sender , EventArgs e )
{
if ( blockupdate ) return ;
foreach ( Sector s in sectors ) {
s . FloorSlopeOffset = GetSlopeOffset ( s , - floorslopecontrol . Offset , floorslopecontrol . PivotMode , true ) ;
s . UpdateNeeded = true ;
}
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General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void ceilingslopecontrol_OnResetClicked ( object sender , EventArgs e )
{
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ceilingslopecontrol . SetOffset ( General . GetByIndex ( sectors , 0 ) . CeilHeight , true ) ;
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foreach ( Sector s in sectors ) {
s . CeilingSlope = new Vector3D ( ) ;
s . CeilingSlopeOffset = float . NaN ;
s . UpdateNeeded = true ;
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ceilingslopecontrol . SetOffset ( s . CeilHeight , false ) ;
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}
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ceilingslopecontrol . UpdateOffset ( ) ;
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General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
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private void floorslopecontrol_OnResetClicked ( object sender , EventArgs e )
{
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floorslopecontrol . SetOffset ( General . GetByIndex ( sectors , 0 ) . FloorHeight , true ) ;
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foreach ( Sector s in sectors ) {
s . FloorSlope = new Vector3D ( ) ;
s . FloorSlopeOffset = float . NaN ;
s . UpdateNeeded = true ;
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floorslopecontrol . SetOffset ( s . FloorHeight , false ) ;
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}
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floorslopecontrol . UpdateOffset ( ) ;
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General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
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}
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private void ceilingslopecontrol_OnUseLineAnglesChanged ( object sender , EventArgs e )
{
ceilingslopecontrol . StepValues = ( ceilingslopecontrol . UseLineAngles ? anglesteps : null ) ;
}
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private void floorslopecontrol_OnUseLineAnglesChanged ( object sender , EventArgs e )
{
floorslopecontrol . StepValues = ( floorslopecontrol . UseLineAngles ? anglesteps : null ) ;
}
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#endregion
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}
}