mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
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#region ================== Namespaces
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using System;
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using System.IO;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderEffects
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{
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public partial class ObjImportSettingsForm : Form
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{
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#region ================== Variables
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private ImportObjAsTerrainMode.UpAxis axis;
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#endregion
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#region ================== Properties
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internal string FilePath { get { return tbImportPath.Text.Trim(); } }
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internal ImportObjAsTerrainMode.UpAxis UpAxis { get { return axis; } }
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internal float ObjScale { get { return (float)nudScale.Value; } }
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//todo: floor/ceiling textures? height offsets? ceiling extra height?
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#endregion
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public ObjImportSettingsForm() {
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InitializeComponent();
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//restore settings
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axis = (ImportObjAsTerrainMode.UpAxis)General.Settings.ReadPluginSetting("objexportupaxis", 0);
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nudScale.Value = (decimal)General.Settings.ReadPluginSetting("objexportscale", 1.0f);
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switch(axis) {
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case ImportObjAsTerrainMode.UpAxis.X: axisx.Checked = true; break;
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case ImportObjAsTerrainMode.UpAxis.Y: axisy.Checked = true; break;
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case ImportObjAsTerrainMode.UpAxis.Z: axisz.Checked = true; break;
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default: axisy.Checked = true; break;
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}
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}
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#region ================== Events
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private void browse_Click(object sender, EventArgs e) {
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if(openFileDialog.ShowDialog() == DialogResult.OK) {
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tbImportPath.Text = openFileDialog.FileName;
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}
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}
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private void import_Click(object sender, EventArgs e) {
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if(nudScale.Value == 0) {
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MessageBox.Show("Scale should not be zero!");
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return;
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}
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if(!File.Exists(tbImportPath.Text)) {
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MessageBox.Show("Selected path does not exist!");
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return;
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}
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axis = (axisy.Checked ? ImportObjAsTerrainMode.UpAxis.Y : (axisz.Checked ? ImportObjAsTerrainMode.UpAxis.Z : ImportObjAsTerrainMode.UpAxis.X));
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//save settings
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General.Settings.WritePluginSetting("objexportupaxis", (int)axis);
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General.Settings.WritePluginSetting("objexportscale", (float)nudScale.Value);
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void cancel_Click(object sender, EventArgs e) {
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this.Close();
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}
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#endregion
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}
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}
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