2019-12-22 23:13:09 +00:00
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/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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2019-08-09 04:18:08 +00:00
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#pragma once
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2019-08-09 21:15:48 +00:00
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enum class CubeMapFace : int
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{
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PositiveX,
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PositiveY,
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PositiveZ,
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NegativeX,
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NegativeY,
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NegativeZ
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};
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2019-08-09 04:18:08 +00:00
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2019-12-22 22:44:58 +00:00
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class RenderDevice;
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2019-08-09 04:18:08 +00:00
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class Texture
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{
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public:
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Texture();
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2019-08-14 11:51:05 +00:00
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~Texture();
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2019-08-09 21:15:48 +00:00
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void Set2DImage(int width, int height);
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void SetCubeImage(int size);
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void SetPixels(const void* data);
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void SetCubePixels(CubeMapFace face, const void* data);
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2019-08-14 11:51:05 +00:00
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bool IsCubeTexture() const { return mCubeTexture; }
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2019-08-15 00:52:21 +00:00
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int GetWidth() const { return mWidth; }
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int GetHeight() const { return mHeight; }
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bool IsTextureCreated() const { return mTexture; }
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void Invalidate();
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2019-08-14 11:51:05 +00:00
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2019-12-22 22:44:58 +00:00
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GLuint GetTexture(RenderDevice* device);
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GLuint GetFramebuffer(RenderDevice* device, bool usedepthbuffer);
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GLuint GetPBO(RenderDevice* device);
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RenderDevice* Device = nullptr;
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2019-08-14 11:51:05 +00:00
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2019-08-09 21:15:48 +00:00
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private:
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int mWidth = 0;
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int mHeight = 0;
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bool mCubeTexture = false;
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2019-12-16 04:54:44 +00:00
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bool mPBOTexture = false;
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2019-08-09 21:15:48 +00:00
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std::map<int, std::vector<uint32_t>> mPixels;
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2019-08-14 11:51:05 +00:00
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GLuint mTexture = 0;
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2019-08-15 00:52:21 +00:00
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GLuint mFramebuffer = 0;
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GLuint mDepthRenderbuffer = 0;
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2019-12-16 04:54:44 +00:00
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//
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GLuint mPBO = 0;
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2019-08-09 04:18:08 +00:00
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};
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