UltimateZoneBuilder/Source/Native/BuilderNative.vcxproj.filters

47 lines
1.5 KiB
Text
Raw Normal View History

2019-08-10 00:32:08 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="IndexBuffer.cpp" />
2019-12-21 02:31:44 +00:00
<ClCompile Include="Matrix.cpp" />
2019-08-10 00:32:08 +00:00
<ClCompile Include="RenderDevice.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="VertexBuffer.cpp" />
<ClCompile Include="gl_load\gl_load.c">
<Filter>gl_load</Filter>
</ClCompile>
<ClCompile Include="OpenGLContext.cpp" />
<ClCompile Include="Precomp.cpp" />
<ClCompile Include="Shader.cpp" />
<ClCompile Include="ShaderManager.cpp" />
2019-08-16 04:39:18 +00:00
<ClCompile Include="RawMouse.cpp" />
2019-08-10 00:32:08 +00:00
</ItemGroup>
<ItemGroup>
<ClInclude Include="IndexBuffer.h" />
<ClInclude Include="RenderDevice.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="VertexBuffer.h" />
<ClInclude Include="gl_load\gl_load.h">
<Filter>gl_load</Filter>
</ClInclude>
<ClInclude Include="gl_load\gl_system.h">
<Filter>gl_load</Filter>
</ClInclude>
<ClInclude Include="OpenGLContext.h" />
<ClInclude Include="Precomp.h" />
<ClInclude Include="Shader.h" />
2019-08-16 04:39:18 +00:00
<ClInclude Include="RawMouse.h" />
2019-08-10 00:32:08 +00:00
</ItemGroup>
<ItemGroup>
<None Include="exports.def" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl_load">
<UniqueIdentifier>{6455e9b5-8f21-4621-8d8d-c16489a2b548}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="gl_load\gl_extlist.txt">
<Filter>gl_load</Filter>
</Text>
</ItemGroup>
</Project>