UltimateZoneBuilder/Source/Map/Sidedef.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace CodeImp.DoomBuilder.Map
{
internal class Sidedef : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
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// Map
private MapManager map;
// List items
private LinkedListNode<Sidedef> mainlistitem;
private LinkedListNode<Sidedef> sectorlistitem;
// Owner
private Linedef linedef;
// Sector
private Sector sector;
// Properties
private int offsetx;
private int offsety;
private string texnamehigh;
private string texnamemid;
private string texnamelow;
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// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
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public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } }
public Sector Sector { get { return sector; } }
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public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
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public Sidedef(MapManager map, LinkedListNode<Sidedef> listitem, Linedef l, bool front, Sector s)
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{
// Initialize
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this.map = map;
this.mainlistitem = listitem;
this.linedef = l;
this.sector = s;
// Attach to the linedef
if(front) l.AttachFront(this); else l.AttachBack(this);
// Attach to sector
sectorlistitem = s.AttachSidedef(this);
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// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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// Remove from main list
mainlistitem.List.Remove(mainlistitem);
// Detach from linedef
linedef.DetachSidedef(this);
// Detach from sector
sector.DetachSidedef(sectorlistitem);
// Clean up
mainlistitem = null;
sectorlistitem = null;
linedef = null;
map = null;
sector = null;
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}
}
#endregion
#region ================== Methods
#endregion
}
}