2014-09-30 12:02:41 +00:00
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#region ================== Namespaces
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using System.Collections.Generic;
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using System.Threading;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check unused things", true, 50)]
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public class CheckUnusedThings : ErrorChecker
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{
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#region ================== Constants
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private const int PROGRESS_STEP = 10;
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#endregion
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#region ================== Constructor / Destructor
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public CheckUnusedThings()
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{
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// Total progress is done when all things are checked
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SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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// Go for all things
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foreach(Thing t in General.Map.Map.Things)
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{
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2015-12-28 15:01:53 +00:00
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// Gather enabled flags
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HashSet<string> activeflags = new HashSet<string>();
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foreach(KeyValuePair<string, bool> group in t.GetFlags())
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2014-09-30 12:02:41 +00:00
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{
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2015-12-28 15:01:53 +00:00
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if(group.Value) activeflags.Add(group.Key);
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2014-09-30 12:02:41 +00:00
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}
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2015-12-28 15:01:53 +00:00
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// Check em
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List<string> warnings = ThingFlagsCompare.CheckFlags(activeflags);
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if(warnings.Count > 0)
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2014-09-30 12:02:41 +00:00
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{
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2015-12-28 15:01:53 +00:00
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// Got missing flags
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SubmitResult(new ResultUnusedThing(t, string.Join(" ", warnings.ToArray())));
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2014-09-30 12:02:41 +00:00
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}
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// Handle thread interruption
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try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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#endregion
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}
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}
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