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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
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using System.Drawing ;
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using System.IO ;
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using CodeImp.DoomBuilder.IO ;
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#endregion
namespace CodeImp.DoomBuilder.Data
{
internal class SimpleTextureImage : ImageData
{
#region = = = = = = = = = = = = = = = = = = Constants
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
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private readonly string lumpname ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
// Constructor
public SimpleTextureImage ( string name , string lumpname , float scalex , float scaley )
{
// Initialize
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this . scale . x = scalex ;
this . scale . y = scaley ;
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this . lumpname = lumpname ;
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texturenamespace = TextureNamespace . TEXTURE ;
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SetName ( name ) ;
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virtualname = "[Textures]/" + this . name ; //mxd
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// We have no destructor
GC . SuppressFinalize ( this ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// This loads the image
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protected override LocalLoadResult LocalLoadImage ( )
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{
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// Get the patch data stream
Bitmap bitmap = null ;
string error = null ;
string patchlocation = string . Empty ; //mxd
Stream patchdata = General . Map . Data . GetTextureData ( lumpname , hasLongName , ref patchlocation ) ;
if ( patchdata ! = null )
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{
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// Copy patch data to memory
byte [ ] membytes = new byte [ ( int ) patchdata . Length ] ;
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lock ( patchdata ) //mxd
{
patchdata . Seek ( 0 , SeekOrigin . Begin ) ;
patchdata . Read ( membytes , 0 , ( int ) patchdata . Length ) ;
}
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MemoryStream mem = new MemoryStream ( membytes ) ;
mem . Seek ( 0 , SeekOrigin . Begin ) ;
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bitmap = ImageDataFormat . TryLoadImage ( mem , ImageDataFormat . DOOMPICTURE , General . Map . Data . Palette ) ;
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// Not loaded?
if ( bitmap = = null )
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{
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error = "Image lump \"" + Path . Combine ( patchlocation , lumpname ) + "\" data format could not be read, while loading texture \"" + this . Name + "\". Does this lump contain valid picture data at all?" ;
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}
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// Done
mem . Dispose ( ) ;
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}
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else
{
error = "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this . Name + "\". Did you forget to include required resources?" ;
}
return new LocalLoadResult ( bitmap , error ) ;
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}
#endregion
}
}