UltimateZoneBuilder/Source/Native/VertexBuffer.h

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#pragma once
enum class VertexFormat : int32_t { Flat, World };
class VertexBuffer
{
public:
VertexBuffer();
~VertexBuffer();
GLuint GetBuffer();
GLuint GetVAO();
VertexFormat Format = VertexFormat::Flat;
static const int FlatStride = 24;
static const int WorldStride = 36;
static void SetupFlatVAO();
static void SetupWorldVAO();
private:
GLuint mBuffer = 0;
GLuint mVAO = 0;
};