mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-01 13:21:02 +00:00
100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
|
#region ================== Copyright (c) 2021 Boris Iwanski
|
|||
|
|
|||
|
/*
|
|||
|
* This program is free software: you can redistribute it and/or modify
|
|||
|
*
|
|||
|
* it under the terms of the GNU General Public License as published by
|
|||
|
*
|
|||
|
* the Free Software Foundation, either version 3 of the License, or
|
|||
|
* (at your option) any later version.
|
|||
|
*
|
|||
|
* This program is distributed in the hope that it will be useful,
|
|||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
*
|
|||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|||
|
*
|
|||
|
* GNU General Public License for more details.
|
|||
|
*
|
|||
|
* You should have received a copy of the GNU General Public License
|
|||
|
* along with this program.If not, see<http://www.gnu.org/licenses/>.
|
|||
|
*/
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Namespaces
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using CodeImp.DoomBuilder.Data;
|
|||
|
using CodeImp.DoomBuilder.Geometry;
|
|||
|
using CodeImp.DoomBuilder.UDBScript.Wrapper;
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
namespace CodeImp.DoomBuilder.UDBScript.API
|
|||
|
{
|
|||
|
class DataWrapper
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Returns an `Array` of all texture names.
|
|||
|
/// </summary>
|
|||
|
/// <returns>`Array` of all texture names</returns>
|
|||
|
public static string[] getTextureNames()
|
|||
|
{
|
|||
|
return General.Map.Data.TextureNames.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Checks if a texture with the given name exists.
|
|||
|
/// </summary>
|
|||
|
/// <param name="name">Texture name to check</param>
|
|||
|
/// <returns>`true` if the texture exists, `false` if it doesn't</returns>
|
|||
|
public static bool textureExists(string name)
|
|||
|
{
|
|||
|
return General.Map.Data.GetTextureExists(name);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns an `ImageInfo` object for the given texture name.
|
|||
|
/// </summary>
|
|||
|
/// <param name="name">Texture name to get the info for</param>
|
|||
|
/// <returns>`ImageInfo` object containing information about the texture</returns>
|
|||
|
public static ImageInfo getTextureInfo(string name)
|
|||
|
{
|
|||
|
return new ImageInfo(General.Map.Data.GetTextureImage(name));
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns an `Array`of all flat names.
|
|||
|
/// </summary>
|
|||
|
/// <returns>`Array` of all flat names</returns>
|
|||
|
public static string[] getFlatNames()
|
|||
|
{
|
|||
|
return General.Map.Data.FlatNames.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Checks if a flat with the given name exists.
|
|||
|
/// </summary>
|
|||
|
/// <param name="name">Flat name to check</param>
|
|||
|
/// <returns>`true` if the flat exists, `false` if it doesn't</returns>
|
|||
|
public static bool flatExists(string name)
|
|||
|
{
|
|||
|
return General.Map.Data.GetFlatExists(name);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns an `ImageInfo` object for the given flat name.
|
|||
|
/// </summary>
|
|||
|
/// <param name="name">Flat name to get the info for</param>
|
|||
|
/// <returns>`ImageInfo` object containing information about the flat</returns>
|
|||
|
public static ImageInfo getFlatInfo(string name)
|
|||
|
{
|
|||
|
return new ImageInfo(General.Map.Data.GetFlatImage(name));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|