UltimateZoneBuilder/Source/Core/Data/DirectoryReader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class DirectoryReader : PK3StructuredReader
{
#region ================== Variables
private DirectoryFilesList files;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DirectoryReader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening directory resource '" + location.location + "'");
// Initialize
files = new DirectoryFilesList(dl.location, true);
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing directory resource '" + location.location + "'");
// Done
base.Dispose();
}
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i > -1; i--)
{
Stream data = wads[i].GetPatchData(pname);
if(data != null) return data;
}
try
{
if (General.Map.Config.MixTexturesFlats)
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
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{
//mxd. Find in directories ZDoom expects them to be
string dir = Path.GetDirectoryName(pname);
string name = Path.GetFileName(pname);
foreach (string loc in PatchLocations)
{
string path = Path.Combine(loc, dir);
string filename = FindFirstFile(path, name, true);
if (!string.IsNullOrEmpty(filename) && FileExists(filename))
return LoadFile(filename);
}
}
else
{
// Find in patches directory
string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname);
if(data != null) return data;
}
try
{
// Find in textures directory
string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
return LoadFile(filename);
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
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// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetColormapData(pname);
if(data != null) return data;
}
try
{
// Find in patches directory
string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname);
if(sprite != null) return sprite;
}
try
{
// Find in sprites directory
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
try
{
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return true;
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite '" + pname + "' existance in directory: " + e.Message);
}
// Nothing found
return false;
}
#endregion
#region ================== Voxels (mxd)
//mxd. This finds and returns a voxel stream
public override Stream GetVoxelData(string name) {
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--) {
Stream voxel = wads[i].GetVoxelData(name);
if(voxel != null) return voxel;
}
try {
// Find in voxels directory
string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
string filename = FindFirstFile(path, Path.GetFileName(name), true);
if((filename != null) && FileExists(filename)) {
return LoadFile(filename);
}
} catch(Exception e) {
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel '" + name + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
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protected override ImageData CreateImage(string name, string filename, int imagetype)
{
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switch(imagetype)
{
case ImageDataFormat.DOOMFLAT:
return new FileImage(name, Path.Combine(location.location, filename), true);
case ImageDataFormat.DOOMPICTURE:
return new FileImage(name, Path.Combine(location.location, filename), false);
case ImageDataFormat.DOOMCOLORMAP:
return new ColormapImage(name);
default:
throw new ArgumentException("Invalid image format specified!");
}
}
// This returns true if the specified file exists
internal override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
// This returns all files in a given directory that have the given file title
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
{
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
}
//mxd. This returns all files in a given directory which title starts with given title
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) {
return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
}
// This returns all files in a given directory that match the given extension
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
if(ext.Length > 1) ext = ext.Substring(1); else ext = "";
return files.GetFirstFile(path, title, subfolders, ext);
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
internal override MemoryStream LoadFile(string filename)
{
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MemoryStream s = null;
try {
s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename)));
} catch(Exception e) {
General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: "+e.Message);
}
return s;
}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
File.Copy(Path.Combine(location.location, filename), tempfile);
return tempfile;
}
#endregion
}
}