UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultUnusedTexture.cs

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#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.GZBuilder.Tools;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnusedTexture : ErrorResult
{
#region ================== Variables
private Sidedef side;
private SidedefPart part;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Remove Texture"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultUnusedTexture(Sidedef sd, SidedefPart part)
{
// Initialize
this.side = sd;
this.part = part;
this.viewobjects.Add(sd);
this.description = "This sidedef uses an upper or lower texture, which is not required (it will never be visible ingame). Click the Remove Texture button to remove the texture (this will also reset texture offsets and scale in UDMF map format).";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
switch(part)
{
case SidedefPart.Upper:
return "Sidedef " + side.Index + " has unused upper texture \"" + side.HighTexture + "\"";
case SidedefPart.Middle:
return "Sidedef " + side.Index + " has unused middle texture \"" + side.MiddleTexture + "\"";
case SidedefPart.Lower:
return "Sidedef " + side.Index + " has unused lower texture \"" + side.LowTexture + "\"";
default:
return "ERROR";
}
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(side.Line, General.Colors.Selection);
renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
}
// Fix by removing texture
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Remove unused texture");
if(General.Map.UDMF) side.Fields.BeforeFieldsChange();
switch(part)
{
case SidedefPart.Upper:
side.SetTextureHigh("-");
if(General.Map.UDMF) UDMFTools.ClearFields(side.Fields, new[] { "scalex_top", "scaley_top", "offsetx_top", "offsety_top" });
break;
case SidedefPart.Lower:
side.SetTextureLow("-");
if(General.Map.UDMF) UDMFTools.ClearFields(side.Fields, new[] { "scalex_bottom", "scaley_bottom", "offsetx_bottom", "offsety_bottom" });
break;
}
General.Map.Map.Update();
return true;
}
#endregion
}
}