UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs

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2012-04-17 19:13:47 +00:00
using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.Geometry;
namespace ColladaDotNet.Pipeline.MD3
{
public class GZModel {
/*public List<Mesh> meshes;
public List<Texture> textures;
public List<short> indeces2D;
public List<Vector2D> verts2D;
public int NUM_MESHES = 0;*/
public List<Mesh> Meshes;
public List<Texture> Textures;
public byte NUM_MESHES = 0; //can't be greater than 255, can it?
public Vector3[] BoundingBox;
public List<IndexBuffer> Indeces2D;
public List<short> NumIndeces2D;
public GZModel() {
Meshes = new List<Mesh>();
Textures = new List<Texture>();
//indeces2D = new List<short>();
//verts2D = new List<Vector2D>();
Indeces2D = new List<IndexBuffer>();
NumIndeces2D = new List<short>();
}
}
}