UltimateZoneBuilder/Build/Configurations/Risen3D.cfg

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/*************************************************************\
Doom Builder Game Configuration for Risen3D
\*************************************************************/
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// This is required to prevent accedential use of a different configuration
type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
game = "Risen3D";
// This is the simplified game engine/sourceport name
engine = "risen3d";
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// The format interface handles the map data format
formatinterface = "DoomMapSetIO";
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// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";
// Skill levels
skills
{
include("Includes\\Doom_misc.cfg", "skills");
}
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
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// Special linedefs
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
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upperunpeggedflag = 8;
lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
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// Some common settings
include("Includes\\Common.cfg");
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// Default flags for first new thing
defaultthingflags
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{
include("Includes\\Doom_misc.cfg", "defaultthingflags");
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}
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// Texture sources
textures
{
include("Includes\\Doom_misc.cfg", "textures");
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}
// Patch sources
patches
{
include("Includes\\Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Includes\\Doom_misc.cfg", "sprites");
}
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// Flat sources
flats
{
include("Includes\\Doom_misc.cfg", "flats");
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}
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// Colormap sources
colormaps
{
include("Includes\\Boom_misc.cfg", "colormaps");
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}
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/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 2;
ENDMAP = 2;
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EXTENDED = 2;
BEHAVIOR = 2;
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
MAP31 = 1; MAP32 = 1; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
MAP41 = 2;
DD_DEFNS = 1; DD_DIREC = 1;
}
maplumpnames
{
include("Includes\\Doom_misc.cfg", "doommaplumpnames");
include("Includes\\Doomsday_misc.cfg", "maplumpnames");
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}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Includes\\Doomsday_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
sectortypes
{
include("Includes\\Doom_sectors.cfg");
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}
// Generalized sector types
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gen_sectortypes
{
include("Includes\\Boom_generalized.cfg", "gen_sectortypes");
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}
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// LINEDEF FLAGS
linedefflags
{
include("Includes\\Doom_misc.cfg", "linedefflags");
include("Includes\\Boom_misc.cfg", "linedefflags");
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}
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// LINEDEF ACTIVATIONS
linedefactivations
{
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Includes\\Doom_misc.cfg", "linedefflagstranslation");
include("Includes\\Boom_misc.cfg", "linedefflagstranslation");
}
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// LINEDEF TYPES
linedeftypes
{
include("Includes\\Doom_linedefs.cfg");
include("Includes\\Boom_linedefs.cfg");
translucent
{
title = "Translucent";
277
{
title = "Translucent (Bottom Texture)";
prefix = "";
}
278
{
title = "Translucent (Middle and Bottom Textures)";
prefix = "";
}
}
3d
{
title = "3D";
270
{
title = "3D Floor";
prefix = "";
}
952
{
title = "3D Line";
prefix = "";
}
960
{
title = "3D Line 2";
prefix = "";
}
1016
{
title = "3D Line 3";
prefix = "";
}
65256
{
title = "3D Rotating Column";
prefix = "";
}
65456
{
title = "3D Rotating 3D";
prefix = "";
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}
}
}
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// Generalized linedef types
gen_linedeftypes
{
include("Includes\\Boom_generalized.cfg", "gen_linedeftypes");
}
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// THING FLAGS
thingflags
{
include("Includes\\Doom_misc.cfg", "thingflags");
include("Includes\\Boom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Includes\\Doom_misc.cfg", "thingflagstranslation");
include("Includes\\Boom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Includes\\Doom_misc.cfg", "thingflagsmasks");
// THING TYPES
thingtypes
{
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
players
{
4001
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{
title = "Player 5 start";
sprite = "PLAYA2A8";
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}
4002
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{
title = "Player 6 start";
sprite = "PLAYA2A8";
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}
4003
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{
title = "Player 7 start";
sprite = "PLAYA2A8";
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}
4004
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{
title = "Player 8 start";
sprite = "PLAYA2A8";
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}
}
monsters
{
9051
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{
title = "Archvile Ghost";
sprite = "VILEA2D8";
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}
9054
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{
title = "Chaingunner Ghost";
sprite = "CPOSA2";
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}
9057
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{
title = "Imp Ghost";
sprite = "TROOA2A8";
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}
9059
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{
title = "Revenant Ghost";
sprite = "SKELA2D8";
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}
9060
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{
title = "Former Sergeant Ghost";
sprite = "SPOSA2A8";
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}
9061
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{
title = "Former Human Ghost";
sprite = "POSSA2A8";
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}
9050
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{
title = "Arachnotron Ghost";
width = 64;
sprite = "BSPIA2A8";
height = 64;
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}
9052
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{
title = "Baron of Hell Ghost";
width = 24;
sprite = "BOSSA2A8";
height = 64;
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}
9053
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{
title = "Cacodemon Ghost";
width = 31;
sprite = "HEADA2A8";
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}
9055
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{
title = "Demon Ghost";
width = 30;
sprite = "SARGA2A8";
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}
9056
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{
title = "Hell Knight Ghost";
width = 24;
sprite = "BOS2A2C8";
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height = 64;
}
9058
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{
title = "Mancubus Ghost";
width = 48;
sprite = "FATTC2C8";
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height = 64;
}
}
sounds
{
color = 7;
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arrow = 0;
title = "Sounds";
sort = 1;
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width = 10;
height = 20;
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hangs = 0;
blocking = 0;
fixedsize = true;
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sprite = "internal:sound";
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6001
{
title = "Sound 1";
arg1
{
title = "Sound Number";
}
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}
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6002 = "Sound 2";
14001
{
title = "Ambient Sound 1";
arg1
{
title = "Ambient Sound Number";
}
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}
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14002 = "Ambient Sound 2";
14003 = "Ambient Sound 3";
14004 = "Ambient Sound 4";
14005 = "Ambient Sound 5";
14006 = "Ambient Sound 6";
14007 = "Ambient Sound 7";
14008 = "Ambient Sound 8";
14009 = "Ambient Sound 9";
14010 = "Ambient Sound 10";
14011 = "Ambient Sound 11";
14012 = "Ambient Sound 12";
14013 = "Ambient Sound 13";
14014 = "Ambient Sound 14";
14015 = "Ambient Sound 15";
14016 = "Ambient Sound 16";
14017 = "Ambient Sound 17";
14018 = "Ambient Sound 18";
14019 = "Ambient Sound 19";
14020 = "Ambient Sound 20";
14021 = "Ambient Sound 21";
14022 = "Ambient Sound 22";
14023 = "Ambient Sound 23";
14024 = "Ambient Sound 24";
14025 = "Ambient Sound 25";
14026 = "Ambient Sound 26";
14027 = "Ambient Sound 27";
14028 = "Ambient Sound 28";
14029 = "Ambient Sound 29";
14030 = "Ambient Sound 30";
14031 = "Ambient Sound 31";
14032 = "Ambient Sound 32";
14033 = "Ambient Sound 33";
14034 = "Ambient Sound 34";
14035 = "Ambient Sound 35";
14036 = "Ambient Sound 36";
14037 = "Ambient Sound 37";
14038 = "Ambient Sound 38";
14039 = "Ambient Sound 39";
14040 = "Ambient Sound 40";
14041 = "Ambient Sound 41";
14042 = "Ambient Sound 42";
14043 = "Ambient Sound 43";
14044 = "Ambient Sound 44";
14045 = "Ambient Sound 45";
14046 = "Ambient Sound 46";
14047 = "Ambient Sound 47";
14048 = "Ambient Sound 48";
14049 = "Ambient Sound 49";
14050 = "Ambient Sound 50";
14051 = "Ambient Sound 51";
14052 = "Ambient Sound 52";
14053 = "Ambient Sound 53";
14054 = "Ambient Sound 54";
14055 = "Ambient Sound 55";
14056 = "Ambient Sound 56";
14057 = "Ambient Sound 57";
14058 = "Ambient Sound 58";
14059 = "Ambient Sound 59";
14060 = "Ambient Sound 60";
14061 = "Ambient Sound 61";
14062 = "Ambient Sound 62";
14063 = "Ambient Sound 63";
14064 = "Ambient Sound 64";
}
changemusic
{
color = 7;
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arrow = 0;
title = "Change Music Tracks";
sort = 1;
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width = 10;
height = 20;
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hangs = 0;
blocking = 0;
fixedsize = true;
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sprite = "internal:sound";
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14101
{
title = "Change Music Track 1";
arg1
{
title = "Change Music Track Number";
}
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}
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14102 = "Change Music Track 2";
14103 = "Change Music Track 3";
14104 = "Change Music Track 4";
14105 = "Change Music Track 5";
14106 = "Change Music Track 6";
14107 = "Change Music Track 7";
14108 = "Change Music Track 8";
14109 = "Change Music Track 9";
14110 = "Change Music Track 10";
14111 = "Change Music Track 11";
14112 = "Change Music Track 12";
14113 = "Change Music Track 13";
14114 = "Change Music Track 14";
14115 = "Change Music Track 15";
14116 = "Change Music Track 16";
14117 = "Change Music Track 17";
14118 = "Change Music Track 18";
14119 = "Change Music Track 19";
14120 = "Change Music Track 20";
14121 = "Change Music Track 21";
14122 = "Change Music Track 22";
14123 = "Change Music Track 23";
14124 = "Change Music Track 24";
14125 = "Change Music Track 25";
14126 = "Change Music Track 26";
14127 = "Change Music Track 27";
14128 = "Change Music Track 28";
14129 = "Change Music Track 29";
14130 = "Change Music Track 30";
14131 = "Change Music Track 31";
14132 = "Change Music Track 32";
14133 = "Change Music Track 33";
14134 = "Change Music Track 34";
14135 = "Change Music Track 35";
14136 = "Change Music Track 36";
14137 = "Change Music Track 37";
14138 = "Change Music Track 38";
14139 = "Change Music Track 39";
14140 = "Change Music Track 40";
14141 = "Change Music Track 41";
14142 = "Change Music Track 42";
14143 = "Change Music Track 43";
14144 = "Change Music Track 44";
14145 = "Change Music Track 45";
14146 = "Change Music Track 46";
14147 = "Change Music Track 47";
14148 = "Change Music Track 48";
14149 = "Change Music Track 49";
14150 = "Change Music Track 50";
14151 = "Change Music Track 51";
14152 = "Change Music Track 52";
14153 = "Change Music Track 53";
14154 = "Change Music Track 54";
14155 = "Change Music Track 55";
14156 = "Change Music Track 56";
14157 = "Change Music Track 57";
14158 = "Change Music Track 58";
14159 = "Change Music Track 59";
14160 = "Change Music Track 60";
14161 = "Change Music Track 61";
14162 = "Change Music Track 62";
14163 = "Change Music Track 63";
14164 = "Change Music Track 64";
}
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bbox
{
color = 3; // Cyan
arrow = 0;
title = "Bounding Boxes";
width = 0;
sort = 1;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
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15001
{
title = "Bounding Box 1";
arg1
{
title = "Bounding Box Number";
}
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}
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15002 = "Bounding Box 2";
15003 = "Bounding Box 3";
15004 = "Bounding Box 4";
15005 = "Bounding Box 5";
15006 = "Bounding Box 6";
15007 = "Bounding Box 7";
15008 = "Bounding Box 8";
15009 = "Bounding Box 9";
15010 = "Bounding Box 10";
15011 = "Bounding Box 11";
15012 = "Bounding Box 12";
15013 = "Bounding Box 13";
15014 = "Bounding Box 14";
15015 = "Bounding Box 15";
15016 = "Bounding Box 16";
15017 = "Bounding Box 17";
15018 = "Bounding Box 18";
15019 = "Bounding Box 19";
15020 = "Bounding Box 20";
15021 = "Bounding Box 21";
15022 = "Bounding Box 22";
15023 = "Bounding Box 23";
15024 = "Bounding Box 24";
15025 = "Bounding Box 25";
15026 = "Bounding Box 26";
15027 = "Bounding Box 27";
15028 = "Bounding Box 28";
15029 = "Bounding Box 29";
15030 = "Bounding Box 30";
15031 = "Bounding Box 31";
15032 = "Bounding Box 32";
15033 = "Bounding Box 33";
15034 = "Bounding Box 34";
15035 = "Bounding Box 35";
15036 = "Bounding Box 36";
15037 = "Bounding Box 37";
15038 = "Bounding Box 38";
15039 = "Bounding Box 39";
15040 = "Bounding Box 40";
15041 = "Bounding Box 41";
15042 = "Bounding Box 42";
15043 = "Bounding Box 43";
15044 = "Bounding Box 44";
15045 = "Bounding Box 45";
15046 = "Bounding Box 46";
15047 = "Bounding Box 47";
15048 = "Bounding Box 48";
15049 = "Bounding Box 49";
15050 = "Bounding Box 50";
15051 = "Bounding Box 51";
15052 = "Bounding Box 52";
15053 = "Bounding Box 53";
15054 = "Bounding Box 54";
15055 = "Bounding Box 55";
15056 = "Bounding Box 56";
15057 = "Bounding Box 57";
15058 = "Bounding Box 58";
15059 = "Bounding Box 59";
15060 = "Bounding Box 60";
15061 = "Bounding Box 61";
15062 = "Bounding Box 62";
15063 = "Bounding Box 63";
15064 = "Bounding Box 64";
}
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dynamiclights
{
color = 11; // Light Cyan
arrow = 0;
title = "Dynamic Lights";
sort = 1;
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width = 10;
height = 20;
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hangs = 0;
blocking = 0;
fixedsize = true;
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sprite = "internal:light";
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24001
{
title = "Dynamic Light 1";
arg1
{
title = "Dynamic Light Number";
}
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}
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24002 = "Dynamic Light 2";
24003 = "Dynamic Light 3";
24004 = "Dynamic Light 4";
24005 = "Dynamic Light 5";
24006 = "Dynamic Light 6";
24007 = "Dynamic Light 7";
24008 = "Dynamic Light 8";
24009 = "Dynamic Light 9";
24010 = "Dynamic Light 10";
24011 = "Dynamic Light 11";
24012 = "Dynamic Light 12";
24013 = "Dynamic Light 13";
24014 = "Dynamic Light 14";
24015 = "Dynamic Light 15";
24016 = "Dynamic Light 16";
24017 = "Dynamic Light 17";
24018 = "Dynamic Light 18";
24019 = "Dynamic Light 19";
24020 = "Dynamic Light 20";
24021 = "Dynamic Light 21";
24022 = "Dynamic Light 22";
24023 = "Dynamic Light 23";
24024 = "Dynamic Light 24";
24025 = "Dynamic Light 25";
24026 = "Dynamic Light 26";
24027 = "Dynamic Light 27";
24028 = "Dynamic Light 28";
24029 = "Dynamic Light 29";
24030 = "Dynamic Light 30";
24031 = "Dynamic Light 31";
24032 = "Dynamic Light 32";
24033 = "Dynamic Light 33";
24034 = "Dynamic Light 34";
24035 = "Dynamic Light 35";
24036 = "Dynamic Light 36";
24037 = "Dynamic Light 37";
24038 = "Dynamic Light 38";
24039 = "Dynamic Light 39";
24040 = "Dynamic Light 40";
24041 = "Dynamic Light 41";
24042 = "Dynamic Light 42";
24043 = "Dynamic Light 43";
24044 = "Dynamic Light 44";
24045 = "Dynamic Light 45";
24046 = "Dynamic Light 46";
24047 = "Dynamic Light 47";
24048 = "Dynamic Light 48";
24049 = "Dynamic Light 49";
24050 = "Dynamic Light 50";
24051 = "Dynamic Light 51";
24052 = "Dynamic Light 52";
24053 = "Dynamic Light 53";
24054 = "Dynamic Light 54";
24055 = "Dynamic Light 55";
24056 = "Dynamic Light 56";
24057 = "Dynamic Light 57";
24058 = "Dynamic Light 58";
24059 = "Dynamic Light 59";
24060 = "Dynamic Light 60";
24061 = "Dynamic Light 61";
24062 = "Dynamic Light 62";
24063 = "Dynamic Light 63";
24064 = "Dynamic Light 64";
}
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teleport_fsbfl
{
color = 2; // Green
arrow = 0;
title = "Fake Sector Teleport (Below Floor)";
sort = 1;
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width = 10;
height = 20;
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hangs = 0;
blocking = 0;
fixedsize = true;
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sprite = "internal:action";
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14201
{
title = "FS Teleport (BF) 1";
arg1
{
title = "FS Teleport (BF) Number";
}
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}
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14202 = "FS Teleport (BF) 2";
14203 = "FS Teleport (BF) 3";
14204 = "FS Teleport (BF) 4";
14205 = "FS Teleport (BF) 5";
14206 = "FS Teleport (BF) 6";
14207 = "FS Teleport (BF) 7";
14208 = "FS Teleport (BF) 8";
14209 = "FS Teleport (BF) 9";
14210 = "FS Teleport (BF) 10";
14211 = "FS Teleport (BF) 11";
14212 = "FS Teleport (BF) 12";
14213 = "FS Teleport (BF) 13";
14214 = "FS Teleport (BF) 14";
14215 = "FS Teleport (BF) 15";
14216 = "FS Teleport (BF) 16";
14217 = "FS Teleport (BF) 17";
14218 = "FS Teleport (BF) 18";
14219 = "FS Teleport (BF) 19";
14220 = "FS Teleport (BF) 20";
14221 = "FS Teleport (BF) 21";
14222 = "FS Teleport (BF) 22";
14223 = "FS Teleport (BF) 23";
14224 = "FS Teleport (BF) 24";
14225 = "FS Teleport (BF) 25";
14226 = "FS Teleport (BF) 26";
14227 = "FS Teleport (BF) 27";
14228 = "FS Teleport (BF) 28";
14229 = "FS Teleport (BF) 29";
14230 = "FS Teleport (BF) 30";
14231 = "FS Teleport (BF) 31";
14232 = "FS Teleport (BF) 32";
14233 = "FS Teleport (BF) 33";
14234 = "FS Teleport (BF) 34";
14235 = "FS Teleport (BF) 35";
14236 = "FS Teleport (BF) 36";
14237 = "FS Teleport (BF) 37";
14238 = "FS Teleport (BF) 38";
14239 = "FS Teleport (BF) 39";
14240 = "FS Teleport (BF) 40";
14241 = "FS Teleport (BF) 41";
14242 = "FS Teleport (BF) 42";
14243 = "FS Teleport (BF) 43";
14244 = "FS Teleport (BF) 44";
14245 = "FS Teleport (BF) 45";
14246 = "FS Teleport (BF) 46";
14247 = "FS Teleport (BF) 47";
14248 = "FS Teleport (BF) 48";
14249 = "FS Teleport (BF) 49";
14250 = "FS Teleport (BF) 50";
14251 = "FS Teleport (BF) 51";
14252 = "FS Teleport (BF) 52";
14253 = "FS Teleport (BF) 53";
14254 = "FS Teleport (BF) 54";
14255 = "FS Teleport (BF) 55";
14256 = "FS Teleport (BF) 56";
14257 = "FS Teleport (BF) 57";
14258 = "FS Teleport (BF) 58";
14259 = "FS Teleport (BF) 59";
14260 = "FS Teleport (BF) 60";
14261 = "FS Teleport (BF) 61";
14262 = "FS Teleport (BF) 62";
14263 = "FS Teleport (BF) 63";
14264 = "FS Teleport (BF) 64";
14265 = "FS Teleport (BF) 65";
14266 = "FS Teleport (BF) 66";
14267 = "FS Teleport (BF) 67";
14268 = "FS Teleport (BF) 68";
14269 = "FS Teleport (BF) 69";
14270 = "FS Teleport (BF) 70";
14271 = "FS Teleport (BF) 71";
14272 = "FS Teleport (BF) 72";
14273 = "FS Teleport (BF) 73";
14274 = "FS Teleport (BF) 74";
14275 = "FS Teleport (BF) 75";
14276 = "FS Teleport (BF) 76";
14277 = "FS Teleport (BF) 77";
14278 = "FS Teleport (BF) 78";
14279 = "FS Teleport (BF) 79";
14280 = "FS Teleport (BF) 80";
14281 = "FS Teleport (BF) 81";
14282 = "FS Teleport (BF) 82";
14283 = "FS Teleport (BF) 83";
14284 = "FS Teleport (BF) 84";
14285 = "FS Teleport (BF) 85";
14286 = "FS Teleport (BF) 86";
14287 = "FS Teleport (BF) 87";
14288 = "FS Teleport (BF) 88";
14289 = "FS Teleport (BF) 89";
14290 = "FS Teleport (BF) 90";
14291 = "FS Teleport (BF) 91";
14292 = "FS Teleport (BF) 92";
14293 = "FS Teleport (BF) 93";
14294 = "FS Teleport (BF) 94";
14295 = "FS Teleport (BF) 95";
14296 = "FS Teleport (BF) 96";
14297 = "FS Teleport (BF) 97";
14298 = "FS Teleport (BF) 98";
14299 = "FS Teleport (BF) 99";
}
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teleport_fsacl
{
color = 2; // Green
arrow = 0;
title = "Fake Sector Teleport (Above Ceiling)";
sort = 1;
2009-01-04 00:01:59 +00:00
width = 10;
height = 20;
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hangs = 0;
blocking = 0;
fixedsize = true;
2008-12-11 10:59:35 +00:00
sprite = "internal:action";
2007-06-13 19:39:38 +00:00
14301
{
title = "FS Teleport (AC) 1";
arg1
{
title = "FS Teleport (AC) Number";
}
2007-06-13 19:39:38 +00:00
}
2007-06-13 19:39:38 +00:00
14302 = "FS Teleport (AC) 2";
14303 = "FS Teleport (AC) 3";
14304 = "FS Teleport (AC) 4";
14305 = "FS Teleport (AC) 5";
14306 = "FS Teleport (AC) 6";
14307 = "FS Teleport (AC) 7";
14308 = "FS Teleport (AC) 8";
14309 = "FS Teleport (AC) 9";
14310 = "FS Teleport (AC) 10";
14311 = "FS Teleport (AC) 11";
14312 = "FS Teleport (AC) 12";
14313 = "FS Teleport (AC) 13";
14314 = "FS Teleport (AC) 14";
14315 = "FS Teleport (AC) 15";
14316 = "FS Teleport (AC) 16";
14317 = "FS Teleport (AC) 17";
14318 = "FS Teleport (AC) 18";
14319 = "FS Teleport (AC) 19";
14320 = "FS Teleport (AC) 20";
14321 = "FS Teleport (AC) 21";
14322 = "FS Teleport (AC) 22";
14323 = "FS Teleport (AC) 23";
14324 = "FS Teleport (AC) 24";
14325 = "FS Teleport (AC) 25";
14326 = "FS Teleport (AC) 26";
14327 = "FS Teleport (AC) 27";
14328 = "FS Teleport (AC) 28";
14329 = "FS Teleport (AC) 29";
14330 = "FS Teleport (AC) 30";
14331 = "FS Teleport (AC) 31";
14332 = "FS Teleport (AC) 32";
14333 = "FS Teleport (AC) 33";
14334 = "FS Teleport (AC) 34";
14335 = "FS Teleport (AC) 35";
14336 = "FS Teleport (AC) 36";
14337 = "FS Teleport (AC) 37";
14338 = "FS Teleport (AC) 38";
14339 = "FS Teleport (AC) 39";
14340 = "FS Teleport (AC) 40";
14341 = "FS Teleport (AC) 41";
14342 = "FS Teleport (AC) 42";
14343 = "FS Teleport (AC) 43";
14344 = "FS Teleport (AC) 44";
14345 = "FS Teleport (AC) 45";
14346 = "FS Teleport (AC) 46";
14347 = "FS Teleport (AC) 47";
14348 = "FS Teleport (AC) 48";
14349 = "FS Teleport (AC) 49";
14350 = "FS Teleport (AC) 50";
14351 = "FS Teleport (AC) 51";
14352 = "FS Teleport (AC) 52";
14353 = "FS Teleport (AC) 53";
14354 = "FS Teleport (AC) 54";
14355 = "FS Teleport (AC) 55";
14356 = "FS Teleport (AC) 56";
14357 = "FS Teleport (AC) 57";
14358 = "FS Teleport (AC) 58";
14359 = "FS Teleport (AC) 59";
14360 = "FS Teleport (AC) 60";
14361 = "FS Teleport (AC) 61";
14362 = "FS Teleport (AC) 62";
14363 = "FS Teleport (AC) 63";
14364 = "FS Teleport (AC) 64";
14365 = "FS Teleport (AC) 65";
14366 = "FS Teleport (AC) 66";
14367 = "FS Teleport (AC) 67";
14368 = "FS Teleport (AC) 68";
14369 = "FS Teleport (AC) 69";
14370 = "FS Teleport (AC) 70";
14371 = "FS Teleport (AC) 71";
14372 = "FS Teleport (AC) 72";
14373 = "FS Teleport (AC) 73";
14374 = "FS Teleport (AC) 74";
14375 = "FS Teleport (AC) 75";
14376 = "FS Teleport (AC) 76";
14377 = "FS Teleport (AC) 77";
14378 = "FS Teleport (AC) 78";
14379 = "FS Teleport (AC) 79";
14380 = "FS Teleport (AC) 80";
14381 = "FS Teleport (AC) 81";
14382 = "FS Teleport (AC) 82";
14383 = "FS Teleport (AC) 83";
14384 = "FS Teleport (AC) 84";
14385 = "FS Teleport (AC) 85";
14386 = "FS Teleport (AC) 86";
14387 = "FS Teleport (AC) 87";
14388 = "FS Teleport (AC) 88";
14389 = "FS Teleport (AC) 89";
14390 = "FS Teleport (AC) 90";
14391 = "FS Teleport (AC) 91";
14392 = "FS Teleport (AC) 92";
14393 = "FS Teleport (AC) 93";
14394 = "FS Teleport (AC) 94";
14395 = "FS Teleport (AC) 95";
14396 = "FS Teleport (AC) 96";
14397 = "FS Teleport (AC) 97";
14398 = "FS Teleport (AC) 98";
14399 = "FS Teleport (AC) 99";
}
2007-06-13 19:39:38 +00:00
risenspecial
{
color = 7; // Light Grey
arrow = 0;
title = "Risen3D Special";
sort = 1;
2009-01-04 00:01:59 +00:00
width = 10;
height = 20;
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hangs = 0;
blocking = 0;
fixedsize = true;
2008-12-11 10:59:35 +00:00
sprite = "internal:action";
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15500 = "Force Water Dynamics";
15501 = "Enable 3D Floors";
15502 = "Force Sky Texture to Cover Skysphere";
9001
{
title = "Map Spot";
sprite = "internal:arrow";
blocking = 1;
error = 1;
}
2007-06-13 19:39:38 +00:00
}
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// Default texture sets
// (these are not required, but usefull for new users)
texturesets
{
include("Includes\\Doom_texturesets.cfg");
}