UltimateZoneBuilder/Build/Configurations/ZDoom_DoomHexen.cfg

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/*************************************************************\
Doom Builder Game Configuration for (Hexen format)
\*************************************************************/
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// This is required to prevent accedential use of a different configuration
type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
game = "ZDoom (Doom in Hexen format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
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// The format interface handles the map data format
formatinterface = "HexenMapSetIO";
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// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_normal";
defaulttestcompiler = "zdbsp_fast";
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// Decorate actors to include depending on actor game property
decorategames = "doom";
// Skill levels
skills
{
include("Includes\\Doom_misc.cfg", "skills");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
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// Special linedefs
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// See linedefflags
soundlinedefflag = 64;
singlesidedflag = 1;
doublesidedflag = 4;
impassableflag = 1;
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upperunpeggedflag = 8;
lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
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makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
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// Generalized actions
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generalizedlinedefs = false;
generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
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// Some common settings
include("Includes\\Common.cfg");
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// Default flags for first new thing
defaultthingflags
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{
include("Includes\\ZDoom_misc.cfg", "defaultthingflags");
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}
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// Texture sources
textures
{
include("Includes\\Doom_misc.cfg", "textures");
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}
// Patch sources
patches
{
include("Includes\\Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Includes\\Doom_misc.cfg", "sprites");
}
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// Flat sources
flats
{
include("Includes\\Doom_misc.cfg", "flats");
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}
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// Colormap sources
colormaps
{
include("Includes\\Boom_misc.cfg", "colormaps");
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}
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/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 2;
ENDMAP = 2;
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EXTENDED = 2;
BEHAVIOR = 3;
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 1; MAP36 = 1; MAP37 = 1; MAP38 = 1; MAP39 = 1; MAP40 = 1;
MAP41 = 1;
}
maplumpnames
{
include("Includes\\Doom_misc.cfg", "doommaplumpnames");
include("Includes\\ZDoom_misc.cfg", "hexenmaplumpnames");
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}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Includes\\Doom_misc.cfg", "sectorbrightness");
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}
// Generalized sector types
gen_sectortypes
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{
include("Includes\\ZDoom_generalized.cfg", "gen_sectortypes");
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}
// SECTOR TYPES
sectortypes
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{
include("Includes\\Doom_sectors.cfg");
include("Includes\\ZDoom_sectors.cfg", "doom");
include("Includes\\ZDoom_sectors.cfg", "hexen");
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}
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// LINEDEF FLAGS
linedefflags
{
include("Includes\\Doom_misc.cfg", "linedefflags");
include("Includes\\Hexen_misc.cfg", "linedefflags");
include("Includes\\ZDoom_misc.cfg", "linedefflags");
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}
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// Activations filter for Hexen type activations
// This filters the activation bits from the flags
linedefactivationsfilter = 7168;
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// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
include("Includes\\Hexen_misc.cfg", "linedefactivations");
include("Includes\\ZDoom_misc.cfg", "linedefactivations");
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}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Includes\\Doom_misc.cfg", "linedefflagstranslation");
include("Includes\\Hexen_misc.cfg", "linedefflagstranslation");
include("Includes\\ZDoom_misc.cfg", "linedefflagstranslation");
}
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// LINEDEF TYPES
linedeftypes
{
include("Includes\\Hexen_linedefs.cfg");
include("Includes\\ZDoom_linedefs.cfg", "hexen");
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}
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// THING FLAGS
thingflags
{
include("Includes\\Doom_misc.cfg", "thingflags");
include("Includes\\Hexen_misc.cfg", "thingflags");
include("Includes\\ZDoom_misc.cfg", "thingflags");
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}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Includes\\Doom_misc.cfg", "thingflagstranslation");
include("Includes\\Hexen_misc.cfg", "thingflagstranslation");
include("Includes\\ZDoom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Includes\\Hexen_misc.cfg", "thingflagsmasks");
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// THING TYPES
thingtypes
{
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
include("Includes\\ZDoom_things.cfg", "doom");
include("Includes\\ZDoom_things.cfg", "hexen");
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
enums
{
include("Includes\\Doom_misc.cfg", "enums");
include("Includes\\ZDoom_misc.cfg", "enums");
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// Default texture sets
// (these are not required, but usefull for new users)
texturesets
{
include("Includes\\Doom_texturesets.cfg");
}