UltimateZoneBuilder/Source/Core/GZBuilder/Data/TextureData.cs

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namespace CodeImp.DoomBuilder.GZBuilder.Data {
public struct TextureData {
public const string INVALID_TEXTURE = "**invalid_texture**";
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public static string[] SUPPORTED_TEXTURE_EXTENSIONS = { ".jpg", ".tga", ".png", ".dds", ".pcx" };
}
}