2013-08-29 10:05:50 +00:00
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using System;
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using System.IO;
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using System.Windows.Forms;
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using System.Threading;
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namespace CodeImp.DoomBuilder.GZBuilder.Windows
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{
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public partial class ExceptionDialog : Form
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{
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private bool cannotContinue;
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private string logPath;
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public ExceptionDialog(UnhandledExceptionEventArgs e) {
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InitializeComponent();
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logPath = Path.Combine(General.SettingsPath, @"GZCrash.txt");
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Exception ex = (Exception)e.ExceptionObject;
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2013-09-09 14:03:02 +00:00
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errorDescription.Text = "Error in " + ex.Source + ":";
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2013-08-29 10:05:50 +00:00
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using(StreamWriter sw = File.CreateText(logPath)) {
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2013-12-02 09:26:09 +00:00
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sw.Write(getExceptionDescription(ex));
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2013-08-29 10:05:50 +00:00
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}
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2013-09-09 14:03:02 +00:00
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errorMessage.Text = ex.Message + Environment.NewLine + ex.StackTrace;
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2013-08-29 10:05:50 +00:00
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cannotContinue = true; //cannot recover from this...
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}
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public ExceptionDialog(ThreadExceptionEventArgs e) {
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InitializeComponent();
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logPath = Path.Combine(General.SettingsPath, @"GZCrash.txt");
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2013-09-09 14:03:02 +00:00
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errorDescription.Text = "Error in " + e.Exception.Source + ":";
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2013-08-29 10:05:50 +00:00
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using(StreamWriter sw = File.CreateText(logPath)) {
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2013-12-02 09:26:09 +00:00
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sw.Write(getExceptionDescription(e.Exception));
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2013-08-29 10:05:50 +00:00
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}
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2013-09-09 14:03:02 +00:00
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errorMessage.Text = e.Exception.Message + Environment.NewLine + e.Exception.StackTrace;
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2013-08-29 10:05:50 +00:00
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}
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public void Setup() {
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bContinue.Enabled = !cannotContinue;
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2013-08-30 15:00:44 +00:00
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string[] titles = {
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2013-09-11 09:47:53 +00:00
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"0x000000 at 0xFFFFFF. That's probaby bad",
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"Here we go again...",
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"Uh oh, you're screwed",
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"All is lost!",
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"Achievement unlocked: CRASH TIME!",
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"OH NOES! TEH ERROR!",
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"0001000001111011000000000011001101011110110111",
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"Nuclear launch detected!",
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"Don't send this to Microsoft",
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"You. Shall. Not. Pass!!!",
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"Yep, we have bugs",
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"It's dangerous to go alone. Take this!",
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"The operation completed successfully",
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"Security Alert – Moving cursor is not as safe as you thought",
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"Random error appears from north",
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"ERROR: NO_ERROR",
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"Epic fail",
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"At least it's not BSoD...",
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"User Error. Please Replace User",
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"Brought to you by MaxED!",
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"GZDoom Builder proudly presents:",
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"You aren't expected to understand this",
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"Back to the drawing board...",
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"I'm sorry... :(",
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"This is a horrbble day for you, and of course, the world",
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"Abort, Retry, Fail?",
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"You are making progress. I'm afraid that's something I cannot allow to happen",
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"You are making progress. That's not OK",
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2013-08-30 15:00:44 +00:00
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"No errors found, restarting computer",
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2013-09-11 09:47:53 +00:00
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"Does Not Compute!",
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"I’m sorry, Dave, I’m afraid I can’t do that",
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"What's that? Chicken?",
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"It can only be attributable to human error",
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"It's now safe to turn off your computer",
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"I've got a bad feeling about this",
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"YOU CAN’T DO THAT!",
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"Man the Lifeboats! Women and children first!",
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"IMPOSSIBURU!!!",
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"Now deleting all files. Goodbye",
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"General Failure",
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"Invalid Error",
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"Beam me up Scotty, there’s no life out here",
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"Well, you ran into something and the game is over",
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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"I'm good at writing bad code",
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2013-09-11 09:47:53 +00:00
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"$FUNNY_ERROR_CAPTION",
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2013-09-13 14:54:43 +00:00
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"In Soviet Russia, exception throws YOU!",
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"...and then GZDB was the demons!",
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"B U S T E D",
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"Freeze mode on",
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"You feel strange...",
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"That doesn't seem to work",
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"This function is only available in the retail version of GZDoom Builder",
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"You picked up the Random Exception.",
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"Pinky says that you're the new hope. Bear that in mind.",
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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2013-09-11 09:47:53 +00:00
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};
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2013-08-30 15:00:44 +00:00
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this.Text = titles[new Random().Next(0, titles.Length - 1)];
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2013-08-29 10:05:50 +00:00
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}
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2013-12-02 09:26:09 +00:00
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private string getExceptionDescription(Exception ex) {
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2013-12-05 09:24:55 +00:00
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//add to error logger
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General.ErrorLogger.Add(ErrorType.Error, "**** " + ex.Source + ": " + ex.Message + " ****");
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2013-12-02 09:26:09 +00:00
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string message = "********EXCEPTION DETAILS********"
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+ Environment.NewLine + ex.Source + ": " + ex.Message + Environment.NewLine + ex.StackTrace;
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if(File.Exists(General.LogFile)) {
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try {
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string[] lines = File.ReadAllLines(General.LogFile);
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message += Environment.NewLine + "********ACTIONS LOG********";
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for(int i = lines.Length - 1; i > -1; i--)
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message += Environment.NewLine + lines[i];
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} catch(Exception) { }
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}
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return message;
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}
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2013-08-29 10:05:50 +00:00
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private void reportLink_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) {
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if(!File.Exists(logPath)) return;
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System.Diagnostics.Process.Start("explorer.exe", @"/select, " + logPath);
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reportLink.LinkVisited = true;
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}
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private void threadLink_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) {
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try {
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System.Diagnostics.Process.Start("http://forum.zdoom.org/viewtopic.php?f=3&t=32392&start=9999999");
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} catch(Exception) {
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MessageBox.Show("Unable to open URL...");
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}
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threadLink.LinkVisited = true;
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}
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private void bContinue_Click(object sender, EventArgs e) {
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void bToClipboard_Click(object sender, EventArgs e) {
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errorMessage.SelectAll();
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errorMessage.Copy();
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errorMessage.DeselectAll();
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}
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}
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}
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