UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/LinedefsMode.cs

1370 lines
44 KiB
C#
Raw Normal View History

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.Tools;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Linedefs Mode",
SwitchAction = "linedefsmode", // Action name used to switch to this mode
ButtonImage = "LinesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class LinedefsMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
private Linedef highlighted;
private Association[] association = new Association[Linedef.NUM_ARGS];
private Association highlightasso = new Association();
private Vector2D insertPreview = new Vector2D(float.NaN, float.NaN); //mxd
// Interface
private bool editpressed;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Methods
// This highlights a new item
protected void Highlight(Linedef l)
{
bool completeredraw = false;
LinedefActionInfo action = null;
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
// Previous association highlights something?
if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
// Set highlight association
if(l != null)
highlightasso.Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.LinedefTag);
else
highlightasso.Set(new Vector2D(), 0, 0);
// New association highlights something?
if((l != null) && (l.Tag > 0)) completeredraw = true;
// Use the line tag to highlight sectors (Doom style)
if(General.Map.Config.LineTagIndicatesSectors)
{
if(l != null)
association[0].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.SectorTag);
else
association[0].Set(new Vector2D(), 0, 0);
}
else
{
if(l != null)
{
// Check if we can find the linedefs action
if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
action = General.Map.Config.LinedefActions[l.Action];
}
// Determine linedef associations
for(int i = 0; i < Linedef.NUM_ARGS; i++)
{
// Previous association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
// Make new association
if(action != null)
association[i].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Args[i], action.Args[i].Type);
else
association[i].Set(new Vector2D(), 0, 0);
// New association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
}
}
// If we're changing associations, then we
// need to redraw the entire display
if(completeredraw)
{
// Set new highlight and redraw completely
highlighted = l;
General.Interface.RedrawDisplay();
}
else
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Set new highlight
highlighted = l;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Done
renderer.Finish();
renderer.Present();
}
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowLinedefInfo(highlighted);
else
General.Interface.HideInfo();
}
//mxd
private void alignTextureToLine(bool alignFloors, bool alignToFrontSide) {
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection");
return;
}
//Create Undo
string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side";
General.Map.UndoRedo.CreateUndo("Align " + rest);
int counter = 0;
foreach(Linedef l in lines){
Sector s = null;
if(alignToFrontSide) {
if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector;
} else {
if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector;
}
if(s == null) continue;
counter++;
s.Fields.BeforeFieldsChange();
float sourceAngle = (float)Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1);
if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180);
//update angle
UDMFTools.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0f);
//update offset
Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle));
ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded) {
}else{
offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f);
}
UDMFTools.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f);
UDMFTools.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f);
//update
s.UpdateNeeded = true;
s.UpdateCache();
}
General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest);
//update
General.Map.Map.Update();
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
General.Map.IsChanged = true;
}
//mxd
private bool isInSelectionRect(Linedef l, List<Line2D> selectionOutline) {
if(BuilderPlug.Me.MarqueSelectTouching) {
bool selected = selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) || selectionrect.Contains(l.End.Position.x, l.End.Position.y);
//check intersections with outline
if(!selected) {
foreach(Line2D line in selectionOutline) {
if(Line2D.GetIntersection(l.Line, line))
return true;
}
}
return selected;
}
return selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) && selectionrect.Contains(l.End.Position.x, l.End.Position.y);
}
#endregion
#region ================== Events
public override void OnHelp()
{
General.ShowHelp("e_linedefs.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new LinedefsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
2013-03-18 13:52:27 +00:00
if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
updateSelectionInfo(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
2013-03-18 13:52:27 +00:00
if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
// Not pasting anything?
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
if(!editmode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
if(!panning) //mxd
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed)
{
if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
}
renderer.PlotVerticesSet(General.Map.Map.Vertices);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
renderer.Finish();
}
// Render selection
if(renderer.StartOverlay(true))
{
if(!panning && !selecting) { //mxd
for (int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
}
if(selecting) RenderMultiSelection();
renderer.Finish();
}
renderer.Present();
}
// Selection
protected override void OnSelectBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
2013-03-18 13:52:27 +00:00
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartPlotter(false))
{
// Render highlighted item
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
//mxd
} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) {
General.Map.Map.ClearSelectedLinedefs();
General.Interface.RedrawDisplay();
}
//mxd
updateSelectionInfo();
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedLinedefsCount == 0)))
{
// Make this the only selection
General.Map.Map.ClearSelectedLinedefs();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
if (drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);
else
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Show line edit dialog
DialogResult result = General.Interface.ShowEditLinedefs(selected);
General.Map.Map.Update();
// When a single line was selected, deselect it now
if (selected.Count == 1) {
General.Map.Map.ClearSelectedLinedefs();
} else if(result == DialogResult.Cancel) { //mxd. Restore selection...
foreach (Linedef l in selected) l.Selected = true;
}
// Update entire display
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
}
updateSelectionInfo(); //mxd
}
editpressed = false;
base.OnEditEnd();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jass while panning
2013-03-18 13:52:27 +00:00
//mxd
if(selectpressed && !editpressed && !selecting) {
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
2013-03-18 13:52:27 +00:00
{
// Find the nearest thing within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
if(l != null) {
if(l != highlighted) {
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
l.Selected = true;
else if(General.Interface.CtrlState)
l.Selected = false;
else
l.Selected = !l.Selected;
highlighted = l;
updateSelectionInfo(); //mxd
2013-03-18 13:52:27 +00:00
// Update entire display
General.Interface.RedrawDisplay();
}
} else if(highlighted != null) {
highlighted = null;
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
//mxd. Render insert vertex preview
if(l != null) {
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
insertPreview = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>()).pos;
//render preview
if(renderer.StartOverlay(true)) {
if(!panning) {
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
}
float dist = Math.Min(Vector2D.Distance(mousemappos, insertPreview), BuilderPlug.Me.SplitLinedefsRange);
byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128);
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
renderer.RenderRectangleFilled(new RectangleF(insertPreview.x - vsize, insertPreview.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
renderer.Finish();
renderer.Present();
}
} else if(insertPreview.IsFinite()) {
insertPreview.x = float.NaN;
//undraw preveiw
if(renderer.StartOverlay(true)) {
if(!panning) {
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
}
renderer.Finish();
renderer.Present();
}
}
// Highlight if not the same
if(l != highlighted) Highlight(l);
2013-03-18 13:52:27 +00:00
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void BeginViewPan() {
if(insertPreview.IsFinite()) {
insertPreview.x = float.NaN;
//undraw preveiw
if(renderer.StartOverlay(true)) {
renderer.Finish();
renderer.Present();
}
}
base.BeginViewPan();
}
2013-03-18 13:52:27 +00:00
//mxd
protected override void OnPaintSelectBegin() {
highlighted = null;
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this linedef for dragging
General.Map.Map.ClearSelectedLinedefs();
highlighted.Selected = true;
}
// Start dragging the selection
2013-03-18 13:52:27 +00:00
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos));
}
}
}
//mxd. Check if any selected linedef is outside of map boundary
private bool canDrag() {
ICollection<Linedef> selectedlines = General.Map.Map.GetSelectedLinedefs(true);
int unaffectedCount = 0;
foreach(Linedef l in selectedlines) {
// Make sure the linedef is inside the map boundary
if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary
|| l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary
|| l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary
|| l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary) {
l.Selected = false;
unaffectedCount++;
}
}
2013-03-18 13:52:27 +00:00
if(unaffectedCount == selectedlines.Count) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedlines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
List<Line2D> selectionOutline = new List<Line2D>() {
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
};
2013-03-18 13:52:27 +00:00
//mxd
switch(marqueSelectionMode) {
case MarqueSelectionMode.SELECT:
foreach(Linedef l in General.Map.Map.Linedefs)
l.Selected = isInSelectionRect(l, selectionOutline);
break;
case MarqueSelectionMode.ADD:
foreach(Linedef l in General.Map.Map.Linedefs)
l.Selected |= isInSelectionRect(l, selectionOutline);
break;
case MarqueSelectionMode.SUBTRACT:
foreach(Linedef l in General.Map.Map.Linedefs)
if(isInSelectionRect(l, selectionOutline)) l.Selected = false;
break;
default:
foreach(Linedef l in General.Map.Map.Linedefs)
if(!isInSelectionRect(l, selectionOutline)) l.Selected = false;
break;
}
//mxd
updateSelectionInfo();
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
return base.OnCopyBegin();
}
//mxd
protected override void updateSelectionInfo() {
if(General.Map.Map.SelectedLinedefsCount > 0)
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedLinedefsCount + (General.Map.Map.SelectedLinedefsCount == 1 ? " linedef" : " linedefs") + " selected.");
else
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0)
sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null)
sel = new List<Linedef> {highlighted};
if(sel != null)
{
// Copy properties from first source linedef
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties.");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedLinedefProps != null)
{
// Determine target linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0)
sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null)
{
sel = new List<Linedef>();
sel.Add(highlighted);
}
if(sel != null)
{
// Apply properties to selection
General.Map.UndoRedo.CreateUndo("Paste linedef properties");
foreach(Linedef l in sel)
{
BuilderPlug.Me.CopiedLinedefProps.Apply(l);
l.UpdateCache();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted linedef properties.");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
}
}
// This keeps only the single-sided lines selected
[BeginAction("selectsinglesided")]
public void SelectSingleSided()
{
int counter = 0;
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
foreach(Linedef ld in selected)
{
if((ld.Front != null) && (ld.Back != null))
ld.Selected = false;
else
counter++;
}
General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")");
General.Interface.RedrawDisplay();
}
// This keeps only the double-sided lines selected
[BeginAction("selectdoublesided")]
public void SelectDoubleSided()
{
int counter = 0;
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
foreach(Linedef ld in selected)
{
if((ld.Front == null) || (ld.Back == null))
ld.Selected = false;
else
counter++;
}
General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")");
General.Interface.RedrawDisplay();
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new vertex at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public virtual void InsertVertexAction()
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
if(mouseinside)
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
drawmode.DrawPointAt(v);
}
General.Editing.ChangeMode(drawmode);
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem() {
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0) return;
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs.");
} else {
General.Map.UndoRedo.CreateUndo("Delete linedef");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef.");
}
// Dispose selected linedefs
foreach(Linedef ld in selected) ld.Dispose();
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("dissolveitem", BaseAction = true)] //mxd
public void DissolveItem()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Dissolve linedef");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a linedef.");
}
//mxd. Find sectors, which will become invalid after linedefs removal.
Dictionary<Sector, Vector2D> toMerge = new Dictionary<Sector, Vector2D>();
foreach(Linedef l in selected) {
if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector))
toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2));
if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector))
toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2));
}
General.Map.Map.BeginAddRemove(); //mxd
// Dispose selected linedefs
foreach(Linedef ld in selected) {
//mxd. If there are different sectors on both sides, join them
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
ld.Back.Sector.Join(ld.Front.Sector);
else
ld.Front.Sector.Join(ld.Back.Sector);
}
ld.Dispose();
}
//mxd
General.Map.Map.EndAddRemove();
Tools.MergeInvalidSectors(toMerge);
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("splitlinedefs")]
public void SplitLinedefs()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Split linedef");
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
}
// Go for all linedefs to split
foreach(Linedef ld in selected)
{
Vertex splitvertex;
// Linedef highlighted?
if(ld == highlighted)
{
// Split at nearest position on the line
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
splitvertex = General.Map.Map.CreateVertex(nearestpos);
}
else
{
// Split in middle of line
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
}
if(splitvertex == null)
{
General.Map.UndoRedo.WithdrawUndo();
break;
}
// Snap to map format accuracy
splitvertex.SnapToAccuracy();
// Split the line
Linedef sld = ld.Split(splitvertex);
if(sld == null)
{
General.Map.UndoRedo.WithdrawUndo();
break;
}
BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
}
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("curvelinesmode")]
public void CurveLinedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Go into curve linedefs mode
General.Editing.ChangeMode(new CurveLinedefsMode(new LinedefsMode()));
}
}
[BeginAction("fliplinedefs")]
public void FlipLinedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Flip linedef");
General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef.");
}
// Flip all selected linedefs
foreach(Linedef l in selected)
{
l.FlipVertices();
l.FlipSidedefs();
}
// Remove selection if only one was selected
if(selected.Count == 1)
{
foreach(Linedef ld in selected) ld.Selected = false;
selected.Clear();
}
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
[BeginAction("flipsidedefs")]
public void FlipSidedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " sidedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Flip sidedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped sidedefs.");
}
// Flip sidedefs in all selected linedefs
foreach(Linedef l in selected)
{
l.FlipSidedefs();
if(l.Front != null) l.Front.Sector.UpdateNeeded = true;
if(l.Back != null) l.Back.Sector.UpdateNeeded = true;
}
// Remove selection if only one was selected
if(selected.Count == 1)
{
foreach(Linedef ld in selected) ld.Selected = false;
selected.Clear();
}
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
2013-03-18 13:52:27 +00:00
//mxd. Make gradient brightness
[BeginAction("gradientbrightness")]
public void MakeGradientBrightness() {
if(!General.Map.UDMF) return;
// Need at least 3 selected linedefs
// The first and last are not modified
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
if(orderedselection.Count > 2) {
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs.");
General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness");
Linedef start = General.GetByIndex(orderedselection, 0);
Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
const string lightKey = "light";
const string lightAbsKey = "lightabsolute";
2013-03-18 13:52:27 +00:00
float startbrightness = float.NaN;
float endbrightness = float.NaN;
//get total brightness of start sidedef(s)
if(start.Front != null) {
if(start.Front.Fields.GetValue(lightAbsKey, false)) {
startbrightness = start.Front.Fields.GetValue(lightKey, 0);
2013-03-18 13:52:27 +00:00
} else {
startbrightness = Math.Min(255, Math.Max(0, (float)start.Front.Sector.Brightness + start.Front.Fields.GetValue(lightKey, 0)));
}
}
if(start.Back != null) {
float b;
2013-03-18 13:52:27 +00:00
if(start.Back.Fields.GetValue(lightAbsKey, false)) {
b = start.Back.Fields.GetValue(lightKey, 0);
2013-03-18 13:52:27 +00:00
} else {
b = Math.Min(255, Math.Max(0, (float)start.Back.Sector.Brightness + start.Back.Fields.GetValue(lightKey, 0)));
}
startbrightness = (float.IsNaN(startbrightness) ? b : (startbrightness + b) / 2);
2013-03-18 13:52:27 +00:00
}
//get total brightness of end sidedef(s)
if(end.Front != null) {
if(end.Front.Fields.GetValue(lightAbsKey, false)) {
endbrightness = end.Front.Fields.GetValue(lightKey, 0);
2013-03-18 13:52:27 +00:00
} else {
endbrightness = Math.Min(255, Math.Max(0, (float)end.Front.Sector.Brightness + end.Front.Fields.GetValue(lightKey, 0)));
}
}
if(end.Back != null) {
float b;
2013-03-18 13:52:27 +00:00
if(end.Back.Fields.GetValue(lightAbsKey, false)) {
b = end.Back.Fields.GetValue(lightKey, 0);
2013-03-18 13:52:27 +00:00
} else {
b = Math.Min(255, Math.Max(0, (float)end.Back.Sector.Brightness + end.Back.Fields.GetValue(lightKey, 0)));
}
endbrightness = (float.IsNaN(endbrightness) ? b : (endbrightness + b) / 2);
2013-03-18 13:52:27 +00:00
}
float delta = endbrightness - startbrightness;
// Go for all sectors in between first and last
int index = 0;
foreach(Linedef l in orderedselection) {
float u = index / (float)(orderedselection.Count - 1);
2013-03-18 13:52:27 +00:00
float b = startbrightness + delta * u;
if(l.Front != null) {
l.Front.Fields.BeforeFieldsChange();
//absolute flag set?
if(l.Front.Fields.GetValue(lightAbsKey, false)) {
if(l.Front.Fields.ContainsKey(lightKey))
l.Front.Fields[lightKey].Value = (int)b;
else
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
} else {
if(l.Front.Fields.ContainsKey(lightKey))
l.Front.Fields[lightKey].Value = (int)b - l.Front.Sector.Brightness;
else
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Front.Sector.Brightness));
}
}
if(l.Back != null) {
l.Back.Fields.BeforeFieldsChange();
//absolute flag set?
if(l.Back.Fields.GetValue(lightAbsKey, false)) {
if(l.Back.Fields.ContainsKey(lightKey))
l.Back.Fields[lightKey].Value = (int)b;
else
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
} else {
if(l.Back.Fields.ContainsKey(lightKey))
l.Back.Fields[lightKey].Value = (int)b - l.Back.Sector.Brightness;
else
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Back.Sector.Brightness));
}
}
index++;
}
} else {
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!");
}
// Update
General.Map.Map.Update();
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
General.Map.IsChanged = true;
}
[BeginAction("placethings")] //mxd
public void PlaceThings() {
// Make list of selected linedefs
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
List<Vector2D> positions = new List<Vector2D>();
if(lines.Count == 0) {
if (highlighted != null && !highlighted.IsDisposed) {
lines.Add(highlighted);
} else {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
}
// Make list of vertex positions
foreach(Linedef l in lines) {
if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position);
if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position);
}
if(positions.Count < 1) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
return;
}
placeThingsAtPositions(positions);
}
//mxd
[BeginAction("alignfloortofront")]
public void AlignFloorToFront() {
if(!General.Map.UDMF) return;
alignTextureToLine(true, true);
}
//mxd
[BeginAction("alignfloortoback")]
public void AlignFloorToBack() {
if(!General.Map.UDMF) return;
alignTextureToLine(true, false);
}
//mxd
[BeginAction("alignceilingtofront")]
public void AlignCeilingToFront() {
if(!General.Map.UDMF) return;
alignTextureToLine(false, true);
}
//mxd
[BeginAction("alignceilingtoback")]
public void AlignCeilingToBack() {
if(!General.Map.UDMF) return;
alignTextureToLine(false, false);
}
#endregion
}
}