UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultVertexOverlappingLine.cs

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#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultVertexOverlappingLine : ErrorResult
{
#region ================== Variables
private readonly Linedef line;
private readonly Vertex vertex;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Split Linedef"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultVertexOverlappingLine(Vertex v, Linedef l)
{
// Initialize
line = l;
vertex = v;
viewobjects.Add(l);
viewobjects.Add(v);
hidden = (l.IgnoredErrorChecks.Contains(this.GetType()) && v.IgnoredErrorChecks.Contains(this.GetType())); //mxd
description = "This vertex overlaps this linedef without splitting it.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide)
{
vertex.IgnoredErrorChecks.Add(t);
line.IgnoredErrorChecks.Add(t);
}
else
{
if(vertex.IgnoredErrorChecks.Contains(t)) vertex.IgnoredErrorChecks.Remove(t);
if(line.IgnoredErrorChecks.Contains(t)) line.IgnoredErrorChecks.Remove(t);
}
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Vertex " + vertex.Index + " overlaps line " + line.Index + " without splitting it";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line, General.Colors.Selection);
renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(line.End, ColorCollection.VERTICES);
renderer.PlotVertex(vertex, ColorCollection.SELECTION);
}
// Fix by splitting the line
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Split Linedef");
line.Split(vertex);
//check that we don't have duplicate lines
List<Linedef> lines = new List<Linedef>(vertex.Linedefs);
for(int i = 0; i < lines.Count - 1; i++)
{
for(int c = i + 1; c < lines.Count; c++)
{
if( (lines[i].Start == lines[c].Start && lines[i].End == lines[c].End) ||
(lines[i].Start == lines[c].End && lines[i].End == lines[c].Start))
{
lines[c].Join(lines[i]);
//mxd. Textures may've become unused
if(lines[c].Front != null) lines[c].Front.RemoveUnneededTextures(lines[c].Back != null, false, true);
if(lines[c].Back != null) lines[c].Back.RemoveUnneededTextures(lines[c].Front != null, false, true);
}
}
}
General.Map.Map.Update();
return true;
}
#endregion
}
}