UltimateZoneBuilder/Source/Core/GZBuilder/Data/EngineInfo.cs

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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace CodeImp.DoomBuilder.GZBuilder.Data {
public class EngineInfo {
public const string DEFAULT_ENGINE_NAME = "Engine with no name";
public string TestProgramName;
public string TestProgram;
public string TestParameters;
public bool CustomParameters;
public int TestSkill;
public bool TestShortPaths;
public EngineInfo() {
TestProgramName = DEFAULT_ENGINE_NAME;
}
public EngineInfo(EngineInfo other) {
TestProgramName = other.TestProgramName;
TestProgram = other.TestProgram;
TestParameters = other.TestParameters;
CustomParameters = other.CustomParameters;
TestSkill = other.TestSkill;
TestShortPaths = other.TestShortPaths;
}
public void CheckProgramName(bool forced) {
if ((forced || TestProgramName == DEFAULT_ENGINE_NAME) && !String.IsNullOrEmpty(TestProgram)) {
//get engine name from folder name
string n = Path.GetDirectoryName(TestProgram);
int pos = n.LastIndexOf(Path.DirectorySeparatorChar);
TestProgramName = n.Substring(pos + 1, n.Length - pos - 1);
}
}
}
}