UltimateZoneBuilder/Build/Scripting/ZDoom_ACS.cfg

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/*******************************************************************\
Doom Builder Script highlighting definitions for ACS
\*******************************************************************/
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// Compiler settings
compiler = "acc";
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parameters = "-I \"%PT\" -I \"%PS\" %FI %FO";
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resultlump = "BEHAVIOR";
// Editor settings
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description = "ZDoom ACS script";
codepage = 0;
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extensions = "acs";
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casesensitive = false;
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
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functionopen = "(";
functionclose = ")";
argumentdelimiter = ",";
terminator = ";";
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keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
keywords
{
Spaced.Function = "Spaced Function(with, args)";
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#Define = "#Define identifier expression";
#EncryptStrings = "Encrypts the strings so that they can't be read in a hex editor";
#Import = "#Import";
#Include = "#Include";
#Library = "#Library";
#LibDefine = "#libdefine identifier expression";
#NoCompact = "Vanilla Hexen-compatible scripts";
#NoWadAuthor = "Removes ability to allow WadAuthor to error check";
#WadAuthor = "default, makes scripts WadAuthor error check-compatible";
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ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)";
ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)";
ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3)";
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ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)";
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ACS_Suspend = "ACS_Suspend(script, map)";
ACS_Terminate = "ACS_Terminate(script, map)";
ActivatorSound = "ActivatorSound(name, volume)";
ActivatorTID = "ActivatorTID()";
AmbientSound = "AmbientSound(name, volume)";
Autosave = "Autosave()";
Bool = "Bool expression";
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Break = "Break";
Return = "Return";
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CancelFade = "CancelFade()";
Case = "Case expression:";
Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)";
Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)";
Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)";
Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)";
Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)";
Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)";
Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)";
Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)";
Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)";
Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)";
Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)";
Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)";
Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)";
Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)";
Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)";
Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)";
ChangeCamera = "ChangeCamera(tid, who, revert)";
ChangeCeiling = "ChangeCeiling(tag, flat)";
ChangeFloor = "ChangeFloor(tag, flat)";
ChangeLevel = "ChangeLevel(mapname, position, flags, skill)";
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ChangeSkill = "ChangeSkill(skill)";
CheckActorInventory = "CheckActorInventory(tid, type)";
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CheckInventory = "CheckInventory(type)";
CheckWeapon = "CheckWeapon(weapon)";
ClearActorInventory = "ClearActorInventory(tid)";
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ClearInventory = "ClearInventory()";
ClearLineSpecial = "ClearLineSpecial()";
Const = "Const";
Continue = "Continue";
cos = "cos(angle)";
CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)";
DamageThing = "DamageThing(amount)";
Death = "Script expression Death";
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Default = "Default:";
Delay = "Delay(tics)";
Disconnect = "Script expression Disconnect";
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Do = "Do";
Door_Close = "Door_Close(tag, speed)";
Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)";
Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
Door_Open = "Door_Open(tag, speed)";
Door_Raise = "Door_Raise(tag, speed, delay)";
Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)";
Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)";
Else = "Else";
Enter = "Script expression Enter";
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Exit_Normal = "Exit_Normal(pos)";
Exit_Secret = "Exit_Secret(pos)";
FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)";
FadeTo = "FadeTo(red, green, blue, amount, seconds)";
FixedDiv = "FixedDiv(fa, fb)";
FixedMul = "FixedMul(fa, fb)";
Floor_CrushStop = "Floor_CrushStop(tag)";
Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)";
Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)";
Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)";
Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)";
Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)";
Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)";
Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)";
Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)";
Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
Floor_TransferNumeric = "Floor_TransferNumeric(tag)";
Floor_TransferTrigger = "Floor_TransferTrigger(tag)";
Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)";
FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
For = "For(initialization, condition, iteration)";
Function = "Function Void expression (Void)";
GameSkill = "GameSkill()";
GameType = "GameType()";
Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)";
Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)";
Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)";
Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)";
Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)";
Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)";
GetLevelInfo = "GetLevelInfo(infotype)";
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GetActorAngle = "GetActorAngle(tid)";
GetActorCeilingZ = "GetActorCeilingZ(tid)";
GetActorFloorZ = "GetActorFloorZ(tid)";
GetActorPitch = "GetActorPitch(tid)";
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GetActorProperty = "GetActorProperty(tid, property)";
GetActorX = "GetActorX(tid)";
GetActorY = "GetActorY(tid)";
GetActorZ = "GetActorZ(tid)";
GetCVar = "GetCVar(name)";
GetPlayerInfo = "GetPlayerInfo(playernumber, infotype)";
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GetScreenHeight = "GetScreenHeight()";
GetScreenWidth = "GetScreenWidth()";
GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)";
GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)";
GiveActorInventory = "GiveActorInventory(tid, type, amount)";
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GiveInventory = "GiveInventory(type, amount)";
Global = "Global Int expression:identifier";
Goto = "Goto";
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HealThing = "HealThing(amount)";
HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)";
If = "If(expression)";
Int = "Int expression";
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Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
Light_Fade = "Light_Fade(tag, value, tics)";
Light_Flicker = "Light_Flicker(tag, upper, lower)";
Light_ForceLightning = "Light_ForceLightning()";
Light_Glow = "Light_Glow(tag, upper, lower, tics)";
Light_LowerByValue = "Light_LowerByValue(tag, value)";
Light_MaxNeighbor = "Light_MaxNeighbor(tag)";
Light_MinNeighbor = "Light_MinNeighbor(tag)";
Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
Light_Stop = "Light_Stop(tag)";
Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)";
Lightning = "Script expression Lightning";
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Line_AlignCeiling = "Line_AlignCeiling(lineid, side)";
Line_AlignFloor = "Line_AlignFloor(lineid, side)";
LineSide = "LineSide()";
LocalAmbientSound = "LocalAmbientSound(name, volume)";
LocalSetMusic = "LocalSetMusic(song, pattern, transition)";
Log = "Log(type:expression)";
Net = "Script expression Net";
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Open = "Script expression Open";
Pillar_Build = "Pillar_Build(tag, speed, height)";
Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)";
Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)";
Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)";
Plat_Stop = "Plat_Stop(tag)";
Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)";
Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
Player_GiveItem = "Player_GiveItem(item, message)";
Player_RemoveItem = "Player_RemoveItem(item, message)";
Player_SetTeam = "Player_SetTeam(team)";
PlayerClass = "PlayerClass(player_number)";
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PlayerCount = "PlayerCount()";
PlayerFrags = "PlayerFrags()";
PlayerInGame = "PlayerInGame(player_number)";
PlayerIsBot = "PlayerIsBot(player_number)";
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PlayerNumber = "PlayerNumber()";
PlayMovie = "PlayMovie(moviename)";
Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)";
Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
PolyWait = "PolyWait(po)";
Print = "Print(type:expression)";
PrintBold = "PrintBold(type:expression)";
Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
Random = "Random(low, high)";
ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)";
Respawn = "Script expression Respawn";
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Restart = "Restart";
Script = "Script expression (Void)";
ScriptWait = "ScriptWait(scriptid)";
Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)";
Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)";
Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)";
Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetColor = "Sector_SetColor(tag, r, g, b)";
Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)";
Sector_SetFade = "Sector_SetFade(tag, r, g, b)";
Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetFriction = "Sector_SetFriction(tag, amount)";
Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)";
Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)";
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Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)";
SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)";
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SectorSound = "SectorSound(name, volume)";
SetActorAngle = "SetActorAngle(tid, angle)";
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SetAirControl = "SetAirControl(amount)";
SetActorPitch = "SetActorPitch(tid, angle)";
SetActorPosition = "SetActorPosition(tid, x, y, z, fog)";
SetActorProperty = "SetActorProperty(tid, property, value)";
SetActorState = "SetActorState(tid, state, exact)";
SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)";
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SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
SetFont = "SetFont(fontname)";
SetGravity = "SetGravity(amount)";
SetHudSize = "SetHudSize(width, height, statusbar)";
SetLineBlocking = "SetLineBlocking(line, blocking)";
SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)";
SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)";
SetLineTexture = "SetLineTexture(line, side, position, texture)";
SetMarineSprite = "SetMarineSprite(tid, actorclass)";
SetMarineWeapon = "SetMarineWeapon(tid, weapon)";
SetMugShotState = "SetMugShotState(state)";
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SetMusic = "SetMusic(song, pattern, transition)";
SetPlayerProperty = "SetPlayerProperty(who, set, which)";
SetResultValue = "SetResultValue(value)";
SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)";
SetWeapon = "SetWeapon(weaponname)";
sin = "sin(angle)";
SoundSequence = "SoundSequence(name)";
Spawn = "Spawn(type, x, y, z, thingid, angle)";
SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)";
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SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)";
SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)";
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Special = "Special";
Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)";
Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
StartConversation = "StartConversation(tid, facing)";
Str = "Str expression";
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strlen = "strlen(string)";
Suspend = "Suspend";
Switch = "Switch(expression)";
TagWait = "TagWait(tag)";
TakeActorInventory = "TakeActorInventory(tid, type, amount)";
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TakeInventory = "TakeInventory(type, amount)";
Team_Score = "Team_Score(amount, nogrin)";
Teleport = "Teleport(tid, tag, nosourcefog)";
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Teleport_EndGame = "Teleport_EndGame()";
Teleport_Line = "Teleport_Line(thisid, destid, flip)";
Teleport_NewMap = "Teleport_NewMap(map, pos)";
Teleport_NoFog = "Teleport_NoFog(tid)";
TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
TeleportOther = "TeleportOther(tid, destinationid, fog)";
Terminate = "Terminate";
Thing_Activate = "Thing_Activate(tid)";
Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)";
Thing_Damage = "Thing_Damage(tid, amount, mod)";
Thing_Damage2 = "Thing_Damage2(tid, amount, type)";
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Thing_Deactivate = "Thing_Deactivate(tid)";
Thing_Destroy = "Thing_Destroy(tid, extreme)";
Thing_Hate = "Thing_Hate(hater, hatee, type)";
Thing_Move = "Thing_Move(tid, destid, nofog)";
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Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)";
Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)";
Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)";
Thing_Raise = "Thing_Raise(tid)";
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Thing_Remove = "Thing_Remove(tid)";
Thing_SetFrame = "Thing_SetFrame(tid, frame)";
Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)";
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Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)";
Thing_SetTranslation = "Thing_SetTranslation(tid, translation)";
Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)";
Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
Thing_Stop = "Thing_Stop(tid)";
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ThingCount = "ThingCount(type, id)";
ThingCountName = "ThingCountName(type, tid)";
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ThingSound = "ThingSound(thingid, name, volume)";
ThrustThing = "ThrustThing(angle, force, limit, tid)";
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ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)";
Timer = "Timer()";
TranslucentLine = "TranslucentLine(lineid, amount, additive)";
Unloading = "Script expression Unloading";
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Until = "Until(expression)";
UsePuzzleItem = "UsePuzzleItem(item, script)";
VectorAngle = "VectorAngle(x, y)";
Void = "Void";
While = "While(expression)";
World = "World Int expression:identifier";
}
constants
{
TRUE;
FALSE;
ON;
OFF;
YES;
NO;
CARRY;
SCROLL;
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SCROLL_AND_CARRY;
APROP_ActiveSound;
APROP_Alpha;
APROP_Ambush;
APROP_AttackSoun;
APROP_Damage;
APROP_DeathSound;
APROP_Health;
APROP_Invulnerable;
APROP_JumpZ;
APROP_PainSound;
APROP_RenderStyle;
APROP_SeeSound;
APROP_SpawnHealth;
APROP_Speed;
BLOCK_CREATURES;
BLOCK_EVERYTHING;
BLOCK_NOTHING;
CLASS_CLERIC;
CLASS_FIGHTER;
CLASS_MAGE;
CR_BLACK;
CR_BLUE;
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CR_BRICK;
CR_BROWN;
CR_CREAM;
CR_DARKBROWN;
CR_DARKGRAY;
CR_DARKGREEN;
CR_DARKRED;
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CR_GOLD;
CR_GRAY;
CR_GREEN;
CR_GREY;
CR_LIGHTBLUE;
CR_OLIVE;
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CR_ORANGE;
CR_PURPLE;
CR_RED;
CR_TAN;
CR_UNTRANSLATED;
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CR_WHITE;
CR_YELLOW;
DAMAGE_IN_AIR;
DAMAGE_NONPLAYERS;
DAMAGE_PLAYERS;
DAMAGE_SUBCLASSES_PROTECT;
GAME_NET_COOPERATIVE;
GAME_NET_DEATHMATCH;
GAME_NET_TEAMGAME;
GAME_SINGLE_PLAYER;
HUDMSG_COLORSTRING;
HUDMSG_FADEINOUT;
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HUDMSG_FADEOUT;
HUDMSG_LOG;
HUDMSG_PLAIN;
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HUDMSG_TYPEON;
LEVELINFO_CLUSTERNUM;
LEVELINFO_FOUND_ITEMS;
LEVELINFO_FOUND_SECRETS;
LEVELINFO_KILLED_MONSTERS;
LEVELINFO_LEVELNUM;
LEVELINFO_PAR_TIME;
LEVELINFO_SUCK_TIME;
LEVELINFO_TOTAL_ITEMS;
LEVELINFO_TOTAL_MONSTERS;
LEVELINFO_TOTAL_SECRETS;
LINE_BACK;
LINE_FRONT;
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MARINEWEAPON_BerserkFis;
MARINEWEAPON_BFG;
MARINEWEAPON_Chaingun;
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MARINEWEAPON_Chainsaw;
MARINEWEAPON_Dummy;
MARINEWEAPON_Fist;
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MARINEWEAPON_Pistol;
MARINEWEAPON_PlasmaRifl;
MARINEWEAPON_Railgun;
MARINEWEAPON_RocketLaunche;
MARINEWEAPON_Shotgun;
MARINEWEAPON_SuperShotgu;
MOD_BARREL;
MOD_BFG_BOOM;
MOD_BFG_SPLASH;
MOD_CHAINGUN;
MOD_CHAINSAW;
MOD_CRUSH;
MOD_EXIT;
MOD_FALLING;
MOD_FIST;
MOD_HIT;
MOD_LAVA;
MOD_PISTOL;
MOD_PLASMARIFLE;
MOD_R_SPLASH;
MOD_ROCKET;
MOD_SHOTGUN;
MOD_SLIME;
MOD_SPLASH;
MOD_SSHOTGUN;
MOD_SUICIDE;
MOD_TELEFRAG;
MOD_UNKNOWN;
MOD_WATER;
MOVIE_Failed;
MOVIE_Played;
MOVIE_Played_Aborted;
MOVIE_Played_NoVideo;
NOT_BOTTOM;
NOT_CEILING;
NOT_FLOOR;
NOT_MIDDLE;
NOT_TOP;
PLAYERINFO_AIMDIST;
PLAYERINFO_COLOR;
PLAYERINFO_GENDER;
PLAYERINFO_MOVEBOB;
PLAYERINFO_NEVERSWITCH;
PLAYERINFO_PLAYERCLASS;
PLAYERINFO_STILLBOB;
PLAYERINFO_TEAM;
PROP_FLY;
PROP_FROZEN;
PROP_INSTANTWEAPONSWITCH;
PROP_NOTARGET;
PROP_TOTALLYFROZEN;
SIDE_BACK;
SIDE_FRONT;
SKILL_EASY;
SKILL_HARD;
SKILL_NORMAL;
SKILL_VERY_EASY;
SKILL_VERY_HARD;
STYLE_Add;
STYLE_Fuzzy;
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STYLE_None;
STYLE_Normal;
STYLE_OptFuzzy;
STYLE_SoulTrans;
STYLE_Translucent;
T_AMMOBOX;
T_AMULETOFWARDING;
T_ANTIGRAVBELT;
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T_ARACHNOTRON;
T_ARACHNOTRONPLASMA;
T_ARCHSTATUE;
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T_ARMORBONUS;
T_ARROW;
T_AXEKEY;
T_BACKPACK;
T_BARON;
T_BARONBALL;
T_BARONSTATUE;
T_BARREL;
T_BATTERY;
T_BEAST;
T_BEASTBALL;
T_BELPHEGOR;
T_BERSERK;
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T_BFG;
T_BFG10000;
T_BFGSHOT;
T_BISHOP;
T_BLADE;
T_BLASTER;
T_BLOOD;
T_BLOODDEMON;
T_BLOODPOOL;
T_BLOODPOOL1;
T_BLOODPOOL2;
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T_BLUEARMOR;
T_BLUEFLAG;
T_BLUEKEY;
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T_BLUEKEYCARD;
T_BLUESKULLKEY;
T_BLUETELEGLITTER;
T_BOBBINGSKULLINFLAMES;
T_BOUNCYMACEBALL;
T_BRAINS;
T_BRIDGE;
T_CACODEMON;
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T_CACODEMONSHOT;
T_CACOLANTERN;
T_CELL;
T_CENTAUR;
T_CENTAUR_MASH;
T_CENTAURLEADER;
T_CHAINGUN;
T_CHAINGUY;
T_CHAINSAW;
T_CHICKEN;
T_CLERICHOLY1;
T_CLERICHOLY2;
T_CLERICHOLY3;
T_CLERICSTAFF;
T_CLINK;
T_CLIP;
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T_COMPUTERMAP;
T_CROSSBOW;
T_CROSSBOWMAINBLAST;
T_CROSSBOWMINIBLAST;
T_CROSSBOWPOWERBLAST;
T_CYBERDEMON;
T_CYBERDEMONSTATUE;
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T_DARKIMP;
T_DART;
T_DEADCYBERDEMON;
T_DEATHBALL;
T_DEMON;
T_DEMON_MASH;
T_DEMON1;
T_DEMON2_MASH;
T_DEMONSTATUE;
T_DIRT1;
T_DIRT2;
T_DIRT3;
T_DIRT4;
T_DIRT5;
T_DIRT6;
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T_DOOMSPHERE;
T_DRAGONSKINBRACERS;
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T_DRAIN;
T_DSPARILALONE;
T_DSPARILBLUESHOT;
T_DSPARILONSERPENT;
T_DSPARILTELEPORTDEST;
T_DSPARILWIZARDSPAWNER;
T_EMERALDKEY;
T_ETTIN;
T_ETTIN_MASH;
T_FALCONSHIELD;
T_FEATHER;
T_FIGHTERAXE;
T_FIGHTERHAMMER;
T_FIGHTERSWORD1;
T_FIGHTERSWORD2;
T_FIGHTERSWORD3;
T_FIREBALL1;
T_FIREGARGOYLE;
T_FIREKEY;
T_FLAME_LARGE;
T_FLAME_SMALL;
T_FLAMINGBARREL;
T_FLESH_DRIP1;
T_FLESH_DRIP2;
T_GAUNTLETS;
T_GOTHICPILLAR;
T_GREENARMOR;
T_GREENKEY;
T_GRENADE;
T_GRENADELAUNCHER;
T_GREYPILLARHEART;
T_GREYSTALAGMITE;
T_GUTS;
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T_HASTE;
T_HEALTHBONUS;
T_HEAVYMACEBALL;
T_HECTEBUS;
T_HEFTYBLASTERAMMO;
T_HEFTYCROSSBOWAMMO;
T_HEFTYMACEAMMO;
T_HEFTYPHOENIXRODAMMO;
T_HEFTYSKULLRODAMMO;
T_HEFTYWANDAMMO;
T_HELLKNIGHT;
T_HELLPILLAR;
T_HIGHJUMP;
T_HISSY;
T_HORNKEY;
T_ICEGOLEM;
T_ICESHARD;
T_IMP;
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T_IMPALINGSPIKE;
T_IMPALINGSPIKECGUN;
T_IMPALINGSPIKEZOMB;
T_IMPFIREBALL;
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T_IMPHEAD;
T_IMPLEADER;
T_IMPSTATUE;
T_INFRAGOGGLES;
T_INFRATRACKER;
T_INVISIBILITY;
T_INVULNERABILITY;
T_IRONFEET;
T_IRONLICH;
T_IRONLICHBLUESHOT;
T_ITEMALLMAP;
T_ITEMBAGOFHOLDING;
T_ITEMBOOSTMANA;
T_ITEMBOOTS;
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T_ITEMEGG;
T_ITEMFLECHETTE;
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T_ITEMFLIGHT;
T_ITEMHEALTHFLASH;
T_ITEMHEALTHFLASK;
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T_ITEMHEALTHFULL;
T_ITEMHEALTHPOTION;
T_ITEMINVISIBILITY;
T_ITEMINVULNERABILITY;
T_ITEMREPULSION;
T_ITEMSUMMON;
T_ITEMTELEPORT;
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T_ITEMTIMEBOMB;
T_ITEMTOME;
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T_ITEMTORCH;
T_ITEMTPORTOTHER;
T_KNIGHT;
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T_KNIGHTAXE;
T_KNIGHTBLOODAXE;
T_KNIGHTGHOST;
T_LABORTORYPILLAR;
T_LIGHTAMP;
T_LOSTSOUL;
T_MACE;
T_MACEKEY;
T_MAGESHARDS;
T_MAGESTAFF1;
T_MAGESTAFF2;
T_MAGESTAFF3;
T_MANA1;
T_MANA2;
T_MANA3;
T_MANCUBUS;
T_MANCUBUSSHOT;
T_MASARMORBONUS;
T_MASSMOUTHSTATUE;
T_MAXHEALTHBONUS;
T_MEDKIT;
T_MEGASPHERE;
T_MESHARMOR;
T_METALKEY;
T_MILITARYPILLAR;
T_MINIGUN;
T_MORPHBLAST;
T_MUMMY;
T_MUMMYGHOST;
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T_MUMMYHEAD;
T_MUMMYLEADER;
T_MUMMYLEADERGHOST;
T_NOGRAVITYMACEBALL;
T_NONE;
T_PAINELEMENTAL;
T_PERMLARGEFLAME;
T_PERMSMALLFLAME;
T_PHOENIXROD;
T_PHOENIXSHOT;
T_PISTOL;
T_PLASMABOLT;
T_PLASMAGUN;
T_PLATINUMHELM;
T_POD;
T_PODGENERATOR;
T_POISONDART;
T_POWERWANDBIGGERBLAST;
T_POWERWANDMINIBLAST;
T_PROSPERITY;
T_PUFF;
T_PUZZBOOK1;
T_PUZZBOOK2;
T_PUZZGEMBIG;
T_PUZZGEMBLUE1;
T_PUZZGEMBLUE2;
T_PUZZGEMGREEN1;
T_PUZZGEMGREEN2;
T_PUZZGEMRED;
T_PUZZSKULL;
T_RAGE;
T_RAILGUN;
T_RANDOMPOWERUP;
T_REDARMOR;
T_REDFLAG;
T_REDKEYCARD;
T_REDSKULLKEY;
T_REDTELEGLITTER;
T_REFLECTION;
T_REGENERATION;
T_RESISTANCE;
T_REVENANT;
T_REVENANTHAND;
T_RIPPER;
T_RIPPERBALL;
T_ROCK1;
T_ROCK2;
T_ROCK3;
T_ROCKET;
T_ROCKETAMMO;
T_ROCKETBOX;
T_ROCKETLAUNCHER;
T_RUSTYKEY;
T_SAUSAGEHEAD;
T_SAUSAGESPITTER;
T_SCRIPTEDMARINE;
T_SERPENTFIREBALL;
T_SERPENTKEY;
T_SHELLBOX;
T_SHELLS;
T_SHIELD1;
T_SHIELD2;
T_SHORTGREYPILLAR;
T_SHOTGUN;
T_SHOTGUY;
T_SILVERKEY;
T_SKULLROD;
T_SKULLRODBLAST;
T_SMALLMETALKEY;
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T_SNAKE;
T_SNAKEPROJECTILE;
T_SNAKEPROJECTILEBIG;
T_SOULSPHERE;
T_SOUND_WATERFALL;
T_SOUND_WIND;
T_SPARK_DRIP;
T_SPECTRE;
T_SPIDERMASTERMIND;
T_SPREAD;
T_SSGGUY;
T_STAINEDGLASS0;
T_STAINEDGLASS1;
T_STAINEDGLASS2;
T_STAINEDGLASS3;
T_STAINEDGLASS4;
T_STAINEDGLASS5;
T_STAINEDGLASS6;
T_STAINEDGLASS7;
T_STAINEDGLASS8;
T_STAINEDGLASS9;
T_STARBASEPILLAR;
T_STEALTHARACHNOTRON;
T_STEALTHBARON;
T_STEALTHCACODEMON;
T_STEALTHCHAINGUY;
T_STEALTHIMP;
T_STEALTHKNIGHT;
T_STEALTHMANCUBUS;
T_STEALTHREVENANT;
T_STEALTHSERGEANT;
T_STEALTHSHOTGUY;
T_STEALTHVILE;
T_STEALTHZOMBIE;
T_STIMPACK;
T_STRENGTH;
T_SUPERSHOTGUN;
T_TALLGOTHICPILLAR;
T_TALLGREYPILLAR;
T_TEMPLARGEFLAME;
T_TEMPSMALLFLAME;
T_THRUSTSPIKEDOWN;
T_THRUSTSPIKEUP;
T_TIMEFREEZER;
T_TINYVOLCANOBALL;
T_TRACER;
T_TRANSLUCENCY;
T_TURBOSPHERE;
T_VILE;
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T_VOLCANO;
T_VOLCANOBALL;
T_WATERDRIP;
T_WATERLURKER;
T_WATERLURKERLEADER;
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T_WHIRLWIND;
T_WHITEFLAG;
T_WIMPYBLASTERAMMO;
T_WIMPYCROSSBOWAMMO;
T_WIMPYMACEAMMO;
T_WIMPYPHOENIXRODAMMO;
T_WIMPYSKULLRODAMMO;
T_WIMPYWANDAMMO;
T_WIZARD;
T_WIZARDSHOT;
T_WOLFSS;
T_WRAITH;
T_WRAITHBURIED;
T_YELLOWKEY;
T_YELLOWKEYCARD;
T_YELLOWSKULLKEY;
T_ZOMBIE;
TEAM_BLUE;
TEAM_RED;
TEXTURE_BOTTOM;
TEXTURE_MIDDLE;
TEXTURE_TOP;
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}