// This just defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes.
// Options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
// disregardshift: This action will trigger regardless if Shift or Control is used.
// repeat: BeginAction will be called for automatic key repetition.
// default: Default key is only used when the action is loaded for the first
// time and the default key is not used by any other action.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
/*
testaction
{
title="Developer Test";
category="tools";
description="Does whatever the developer wants to test.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
*/
newmap
{
title="New Map";
category="file";
description="Starts with a new, empty workspace to begin drawing a map from scratch.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
openmap
{
title="Open Map";
category="file";
description="Opens an existing map from WAD file for viewing or modifying.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
closemap
{
title="Close Map";
category="file";
description="Closes the current map and the WAD file in which it exists.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
savemap
{
title="Save Map";
category="file";
description="Saves the current map to the opened source WAD file.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
savemapas
{
title="Save Map As";
category="file";
description="Saves the current map and all resources from the source WAD file to a new WAD file.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
savemapinto
{
title="Save Map Into";
category="file";
description="Saves the current map without any other resources into an existing or new WAD file.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
mapoptions
{
title="Map Options";
category="edit";
description="Shows the Map Options dialog which allows changing the map lump name, game configuration and custom resources.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
configuration
{
title="Game Configurations";
category="tools";
description="Shows the Game Configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
preferences
{
title="Preferences";
category="tools";
description="Shows this Preferences dialog.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
reloadresources
{
title="Reload Resources";
category="tools";
description="Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder.";
allowkeys=true;
allowmouse=false;
allowscroll=false;
}
cancelmode
{
title="Cancel Action";
category="classic";
description="Cancels the current action and switches back to normal editing mode.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
acceptmode
{
title="Accept Action";
category="classic";
description="Accepts the changes in the current action and switches back to normal editing mode.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
classicselect
{
title="Select";
category="classic";
description="Selects the highlighted item. Also allows selection by drawing a rectangle.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
disregardshift=true;
}
classicedit
{
title="Edit";
category="classic";
description="Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
disregardshift=true;
}
scrollwest
{
title="Scroll West";
category="classic";
description="Scrolls the 2D map view to the left.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
scrolleast
{
title="Scroll East";
category="classic";
description="Scrolls the 2D map view to the right.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
scrollnorth
{
title="Scroll North";
category="classic";
description="Scrolls the 2D map view up.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
scrollsouth
{
title="Scroll South";
category="classic";
description="Scrolls the 2D map view down.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
pan_view
{
title="Pan View";
category="classic";
description="Pans the map in the direction of the mouse while held down.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
zoomin
{
title="Zoom In";
category="classic";
description="Zooms in on the map at the current mouse location.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
zoomout
{
title="Zoom Out";
category="classic";
description="Zooms out on the map from the current mouse location.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
centerinscreen
{
title="Fit To Screen";
category="classic";
description="Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
insertitem
{
title="Insert Item";
category="edit";
description="Creates a new item depending on the editing mode you are in.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
deleteitem
{
title="Delete Item";
category="edit";
description="Deletes the highlighted or selected items, depending on the editing mode you are in.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
gridsetup
{
title="Grid Setup";
category="classic";
description="Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image.";
description="Selects all geometry that was assigned to group 1";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup2
{
title="Select Group 2";
category="selecting";
description="Selects all geometry that was assigned to group 2";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup3
{
title="Select Group 3";
category="selecting";
description="Selects all geometry that was assigned to group 3";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup4
{
title="Select Group 4";
category="selecting";
description="Selects all geometry that was assigned to group 4";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup5
{
title="Select Group 5";
category="selecting";
description="Selects all geometry that was assigned to group 5";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup6
{
title="Select Group 6";
category="selecting";
description="Selects all geometry that was assigned to group 6";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup7
{
title="Select Group 7";
category="selecting";
description="Selects all geometry that was assigned to group 7";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup8
{
title="Select Group 8";
category="selecting";
description="Selects all geometry that was assigned to group 8";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup9
{
title="Select Group 9";
category="selecting";
description="Selects all geometry that was assigned to group 9";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
selectgroup10
{
title="Select Group 10";
category="selecting";
description="Selects all geometry that was assigned to group 10";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup1
{
title="Assign Group 1";
category="selecting";
description="Assigns the selected geometry to group 1";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup2
{
title="Assign Group 2";
category="selecting";
description="Assigns the selected geometry to group 2";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup3
{
title="Assign Group 3";
category="selecting";
description="Assigns the selected geometry to group 3";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup4
{
title="Assign Group 4";
category="selecting";
description="Assigns the selected geometry to group 4";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup5
{
title="Assign Group 5";
category="selecting";
description="Assigns the selected geometry to group 5";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup6
{
title="Assign Group 6";
category="selecting";
description="Assigns the selected geometry to group 6";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup7
{
title="Assign Group 7";
category="selecting";
description="Assigns the selected geometry to group 7";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup8
{
title="Assign Group 8";
category="selecting";
description="Assigns the selected geometry to group 8";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup9
{
title="Assign Group 9";
category="selecting";
description="Assigns the selected geometry to group 9";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
assigngroup10
{
title="Assign Group 10";
category="selecting";
description="Assigns the selected geometry to group 10";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
openscripteditor
{
title="Script Editor";
category="view";
description="This opens the script editor that allows you to edit any scripts in your map or any script files.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
viewmodenormal
{
title="View Wireframe";
category="view";
description="This sets the view mode to Wireframe. This shows only the map elements without any sector filling.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
viewmodebrightness
{
title="View Brightness Levels";
category="view";
description="This sets the view mode to Brightness Levels. This fills all sectors with their brightness levels.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
viewmodefloors
{
title="View Floor Textures";
category="view";
description="This sets the view mode to Floor Textures. In this view mode the sectors are filled with their floor texture and with their brightness level applied.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
viewmodeceilings
{
title="View Ceiling Textures";
category="view";
description="This sets the view mode to Ceiling Textures. In this view mode the sectors are filled with their ceiling texture and with their brightness level applied.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
}
visualselect
{
title="Select";
category="visual";
description="Selects the highlighted item.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
disregardshift=true;
}
visualedit
{
title="Edit";
category="visual";
description="Edits the properties of the selected items or drags the selected items.";
allowkeys=true;
allowmouse=true;
allowscroll=false;
disregardshift=true;
}
createprefab
{
title="Create Prefab";
category="prefabs";
description="Creates a prefab from the selected geometry and saves it to a prefab file.";