UltimateZoneBuilder/Source/Core/Resources/world3d_main.vp

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2019-09-29 16:57:51 +00:00
in vec3 AttrPosition;
in vec4 AttrColor;
in vec2 AttrUV;
in vec3 AttrNormal;
out vec4 Color;
out vec2 UV;
out vec4 viewpos;
uniform mat4 world;
uniform mat4 view;
uniform mat4 projection;
void main()
{
viewpos = view * world * vec4(AttrPosition, 1.0);
gl_Position = projection * viewpos;
Color = AttrColor;
UV = AttrUV;
}