UltimateZoneBuilder/Source/Resources/color2d.fx

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// 2D color-only rendering shader
// Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
// Pixel input data
struct PixelData
{
float4 pos : POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
};
// Pixel shader
float4 ps_normal(PixelData pd) : COLOR
{
return pd.color;
}
// Technique for shader model 2.0
technique SM20
{
pass p0
{
VertexShader = null;
PixelShader = compile ps_2_0 ps_normal();
}
}