UltimateZoneBuilder/Source/Core/Properties/AssemblyInfo.cs

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using System.Reflection;
using System.Runtime.InteropServices;
using System.Resources;
using CodeImp.DoomBuilder;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
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[assembly: AssemblyTitle("Ultimate Doom Builder")]
[assembly: AssemblyDescription("ZDoom, GZDoom and Zandronum map editor (can be used for Vanilla/Boom mapping too!)")]
[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("CodeImp, MaxED, ZZYZX, boris, dpJudas and others")]
[assembly: AssemblyProduct("Ultimate Doom Builder")]
[assembly: AssemblyCopyright("Copyright © 2007, 2016, 2017-2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("767cd97a-8b1f-42b3-9086-a5ab9cdbe4ab")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("3.0.0.3274")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("cbe8abb")]