UltimateZoneBuilder/Build/Configurations/Includes/Hexen_things.cfg

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players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
error = 2;
blocking = 2;
1
{
title = "Player 1 start";
sprite = "CLERA1";
}
2
{
title = "Player 2 start";
sprite = "CLERA1";
}
3
{
title = "Player 3 start";
sprite = "CLERA1";
}
4
{
title = "Player 4 start";
sprite = "CLERA1";
}
9100
{
title = "Player 5 Start";
sprite = "CLERA1";
}
9101
{
title = "Player 6 Start";
sprite = "CLERA1";
}
9102
{
title = "Player 7 Start";
sprite = "CLERA1";
}
9103
{
title = "Player 8 Start";
sprite = "CLERA1";
}
11
{
title = "Player Deathmatch start";
sprite = "CLERR0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
blocking = 0;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
140
{
title = "Teleport Smoke";
sprite = "TSMKA0";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
error = 2;
blocking = 2;
107
{
title = "Centaur";
sprite = "CENTA1";
}
10060
{
title = "Affrit";
sprite = "FDMNA1";
}
115
{
title = "Slaughtaur";
sprite = "CENTF1";
}
34
{
title = "Reiver";
sprite = "WRTHA1";
}
10011
{
title = "Reiver (buried)";
sprite = "WRTHA1";
}
254
{
title = "Dragon Lich";
sprite = "DRAGC1";
arg0
{
title = "Destination Thing Tag";
type = 14;
}
arg1
{
title = "Destination Thing Tag";
type = 14;
}
arg2
{
title = "Destination Thing Tag";
type = 14;
}
arg3
{
title = "Destination Thing Tag";
type = 14;
}
arg4
{
title = "Destination Thing Tag";
type = 14;
}
}
10030
{
title = "Ettin";
sprite = "ETTNA1";
width = 25;
}
8020
{
title = "Wendigo";
sprite = "ICEYA1";
width = 22;
}
31
{
title = "Green Chaos Serpent";
sprite = "DEMNA1";
width = 32;
}
8080
{
title = "Brown Chaos Serpent";
sprite = "DEM2A1";
width = 32;
}
114
{
title = "Dark Bishop";
sprite = "BISHA1";
width = 22;
}
121
{
title = "Stalker";
sprite = "SSPTB0";
width = 32;
}
120
{
title = "Stalker Boss";
sprite = "SSPTD0";
width = 32;
}
10100
{
title = "Zedek (fighter)";
sprite = "PLAYE8";
width = 16;
}
10101
{
title = "Traductus (cleric)";
sprite = "CLERE8";
width = 16;
}
10102
{
title = "Menelkir (mage)";
sprite = "MAGEE8";
width = 16;
}
10080
{
title = "Heresiarch";
sprite = "SORCA1";
width = 40;
}
10200
{
title = "Korax";
sprite = "KORXA1";
width = 65;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
blocking = 0;
10
{
title = "Serpent Staff";
sprite = "WCSSA0";
}
8010
{
title = "Timon's Axe";
sprite = "WFAXA0";
}
53
{
title = "Frost Shards";
sprite = "WMCSA0";
}
8009
{
title = "Firestorm";
sprite = "WCFMA0";
}
123
{
title = "Hammer Of Retribution";
sprite = "WFHMA0";
}
8040
{
title = "Arc Of Death";
sprite = "WMLGG0";
}
18
{
title = "Wraithverge Piece 1";
sprite = "WCH1A0";
}
19
{
title = "Wraithverge Piece 2";
sprite = "WCH2A0";
}
20
{
title = "Wraithverge Piece 3";
sprite = "WCH3A0";
}
12
{
title = "Quietus Piece 1";
sprite = "WFR1A0";
}
13
{
title = "Quietus Piece 2";
sprite = "WFR2A0";
}
16
{
title = "Quietus Piece 3";
sprite = "WFR3A0";
}
21
{
title = "BloodScourge Piece 1";
sprite = "WMS1A0";
}
22
{
title = "BloodScourge Piece 2";
sprite = "WMS2A0";
}
23
{
title = "BloodScourge Piece 3";
sprite = "WMS3A0";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Mana";
width = 8;
sort = 1;
blocking = 0;
122
{
title = "Blue Mana";
sprite = "MAN1H0";
}
124
{
title = "Green Mana";
sprite = "MAN2H0";
}
8004
{
title = "Combined Mana";
sprite = "MAN3A0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
blocking = 0;
8005
{
title = "Mesh Armor";
sprite = "ARM1A0";
}
8006
{
title = "Falcon Shield";
sprite = "ARM2A0";
}
8007
{
title = "Platinum Helm";
sprite = "ARM3A0";
}
8008
{
title = "Amulet Of Warding";
sprite = "ARM4A0";
}
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Artifacts";
width = 20;
height = 20;
sort = 1;
blocking = 0;
30
{
title = "Porkalator";
sprite = "PORKB0";
}
32
{
title = "Mystic Urn";
sprite = "SPHLA0";
}
33
{
title = "Torch";
sprite = "TRCHA0";
}
36
{
title = "Chaos Device";
sprite = "ATLPA0";
}
82
{
title = "Quartz Flask";
sprite = "PTN2A0";
}
83
{
title = "Wings Of Wrath";
sprite = "SOARA0";
}
84
{
title = "Icon Of The Defender";
sprite = "INVUA0";
}
86
{
title = "Dark Servant";
sprite = "SUMNA0";
}
10110
{
title = "Disc Of Repulsion";
sprite = "BLSTB0";
}
10120
{
title = "Mystic Ambit Incant";
sprite = "HRADB0";
}
10040
{
title = "Banishment Device";
sprite = "TELOA0";
}
8000
{
title = "Flechette";
sprite = "PSBGA0";
}
8002
{
title = "Boots Of Speed";
sprite = "SPEDB0";
}
8003
{
title = "Krater Of Might";
sprite = "BMANA0";
}
8041
{
title = "Dragonskin Bracers";
sprite = "BRACC0";
}
}
puzzle
{
color = 7; // Light Grey
arrow = 1;
title = "Puzzle Items";
width = 20;
sort = 1;
blocking = 0;
9002
{
title = "Yorick's Skull";
sprite = "ASKUA0";
}
9003
{
title = "Heart Of D'Sparil";
sprite = "ABGMA0";
}
9004
{
title = "Ruby Planet";
sprite = "AGMRA0";
}
9005
{
title = "Emerald Planet 1";
sprite = "AGMGA0";
}
9006
{
title = "Sapphire Planet 1";
sprite = "AGMBA0";
}
9007
{
title = "Daemon Codex";
sprite = "ABK1A0";
}
9008
{
title = "Liber Obscura";
sprite = "ABK2A0";
}
9009
{
title = "Emerald Planet 2";
sprite = "AGG2A0";
}
9010
{
title = "Sapphire Planet 2";
sprite = "AGMBA0";
}
9011
{
title = "Yorick's Statue";
sprite = "STWNA0";
width = 10;
}
9012
{
title = "Pedestal Of D'Sparil";
sprite = "GMPDA0";
width = 10;
}
9014
{
title = "Flame Mask";
sprite = "ASK2A0";
}
9015
{
title = "Glaive Seal";
sprite = "AFWPA0";
}
9016
{
title = "Holy Relic";
sprite = "ACWPA0";
width = 10;
}
9017
{
title = "Sigil of the Magus";
sprite = "AMWPA0";
width = 10;
}
9018
{
title = "Clock Gear (steel)";
sprite = "AGERA0";
}
9019
{
title = "Clock Gear (bronze)";
sprite = "AGR2A0";
}
9020
{
title = "Clock Gear (steel and bronze)";
sprite = "AGR3A0";
}
9021
{
title = "Clock Gear (bronze and steel)";
sprite = "AGR4A0";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 8;
sort = 1;
blocking = 0;
8030
{
title = "Steel Key";
sprite = "KEY1A0";
}
8031
{
title = "Cave Key";
sprite = "KEY2A0";
}
8032
{
title = "Axe Key";
sprite = "KEY3A0";
}
8033
{
title = "Fire Key";
sprite = "KEY4A0";
}
8034
{
title = "Emerald Key";
sprite = "KEY5A0";
}
8035
{
title = "Dungeon Key";
sprite = "KEY6A0";
}
8036
{
title = "Silver Key";
sprite = "KEY7A0";
}
8037
{
title = "Rusty Key";
sprite = "KEY8A0";
}
8038
{
title = "Horn Key";
sprite = "KEY9A0";
}
8039
{
title = "Swamp Key";
sprite = "KEYAA0";
}
8200
{
title = "Castle Key";
sprite = "KEYBA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
sort = 1;
blocking = 2;
error = 2;
8064
{
title = "Suit Of Armor";
sprite = "SUITA0";
width = 16;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
str = true;
}
}
77
{
title = "Battle Rag Banner";
sprite = "BNR1A0";
width = 8;
}
8100
{
title = "Barrel";
sprite = "BARLA0";
width = 15;
}
8065
{
title = "Bell";
sprite = "BBLLA0";
width = 56;
hangs = 1;
}
103
{
title = "Pillar With Vase";
sprite = "VASEA0";
width = 12;
}
5
{
title= "Winged Statue";
sprite = "STTWA0";
width = 10;
}
98
{
title = "Small Rock (brown)";
sprite = "RKBSA0";
width = 15;
}
97
{
title = "Big Rock (brown)";
sprite = "RKBLA0";
width = 17;
}
99
{
title = "Big Rock (grey)";
sprite = "RKBKA0";
}
57
{
title = "Stalactite (small)";
sprite = "SLC3A0";
width = 8;
hangs = 1;
}
56
{
title = "Stalactite (medium)";
sprite = "SLC2A0";
width = 6;
hangs = 1;
}
52
{
title = "Stalactite (large)";
sprite = "SLC1A0";
width = 8;
hangs = 1;
}
48
{
title = "Stalagmite (pillar)";
sprite = "SGMPA0";
width = 8;
}
51
{
title = "Stalagmite (small)";
sprite = "SGM3A0";
width = 8;
}
50
{
title = "Stalagmite (medium)";
sprite = "SGM2A0";
width = 6;
}
49
{
title = "Stalagmite (large)";
sprite = "SGM1A0";
width = 8;
}
80
{
title = "Gnarled Tree 1";
sprite = "TRE6A0";
width = 22;
}
87
{
title = "Gnarled Tree 2";
sprite = "TRE7A0";
width = 22;
}
78
{
title = "Tall Tree 1";
sprite = "TRE5A0";
width = 15;
}
79
{
title = "Tall Tree 2";
sprite = "TRE4A0";
width = 15;
}
8067
{
title = "Iron Maiden";
sprite = "IRONA0";
width = 12;
}
63
{
title = "Tombstone (RIP)";
sprite = "TMS1A0";
width = 10;
}
64
{
title = "Tombstone (Shane)";
sprite = "TMS2A0";
width = 10;
}
65
{
title = "Tombstone (slimy)";
sprite = "TMS3A0";
width = 10;
}
66
{
title = "Tombstone (Brian R)";
sprite = "TMS4A0";
width = 10;
}
67
{
title = "Tombstone (cross circle)";
sprite = "TMS5A0";
width = 10;
}
68
{
title = "Tombstone (small cross)";
sprite = "TMS6A0";
width = 8;
}
69
{
title = "Tombstone (Brian P)";
sprite = "TMS7A0";
width = 8;
}
96
{
title = "Ice Spike (tiny)";
sprite = "ICM4A0";
width = 4;
}
95
{
title = "Ice Spike (small)";
sprite = "ICM3A0";
width = 5;
}
94
{
title = "Ice Spike (medium)";
sprite = "ICM2A0";
width = 5;
}
93
{
title = "Ice Spike (large)";
sprite = "ICM1A0";
width = 8;
}
92
{
title = "Icicle (tiny)";
sprite = "ICT4A0";
width = 4;
hangs = 1;
}
91
{
title = "Icicle (small)";
sprite = "ICT3A0";
width = 4;
hangs = 1;
}
90
{
title = "Icicle (medium)";
sprite = "ICT2A0";
width = 5;
hangs = 1;
}
89
{
title = "Icicle (large)";
sprite = "ICT1A0";
width = 8;
hangs = 1;
}
8068
{
title = "Evergreen Tree";
sprite = "XMASA0";
width = 11;
}
8062
{
title = "Rotten Dead Tree (destructible)";
sprite = "TRDTA0";
width = 15;
}
24
{
title = "Dead Tree";
sprite = "TRE1A0";
width = 10;
}
25
{
title = "Leafless Tree";
sprite = "TRE1A0";
width = 15;
}
60
{
title = "Dead Tree (mossy)";
sprite = "SWMVA0";
width = 8;
}
26
{
title = "Mossy Tree 1";
sprite = "TRE2A0";
width = 10;
}
27
{
title = "Mossy Tree 2";
sprite = "TRE3A0";
width = 10;
}
88
{
title = "Log";
sprite = "SLTRA0";
}
29
{
title= "Tree Stump (bare)";
sprite = "STM2A0";
width = 12;
}
28
{
title= "Tree Stump (burned)";
sprite = "STM1A0";
width = 12;
}
37
{
title = "Tree Stump 1";
sprite = "STM3A0";
}
38
{
title = "Tree Stump 2";
sprite = "STM4A0";
}
8051
{
title = "Bronze Gargoyle (short)";
sprite = "GAR8A0";
width = 14;
}
8047
{
title = "Bronze Gargoyle (tall)";
sprite = "GAR4A0";
width = 14;
}
8044
{
title = "Rusty Gargoyle (tall)";
sprite = "GAR1A0";
width = 14;
}
76
{
title = "Ice Gargoyle (short)";
sprite = "STT5A0";
width = 14;
}
73
{
title = "Ice Gargoyle (tall)";
sprite = "STT3A0";
width = 14;
}
8050
{
title = "Lava Gargoyle (short)";
sprite = "GAR7A0";
width = 14;
}
8046
{
title = "Lava Gargoyle (tall)";
sprite = "GAR3A0";
width = 14;
}
8049
{
title = "Dark Lava Gargoyle (short)";
sprite = "GAR6A0";
width = 14;
}
8045
{
title = "Dark Lava Gargoyle (tall)";
sprite = "GAR2A0";
width = 14;
}
74
{
title = "Stone Gargoyle (short)";
sprite = "STT4A0";
width = 14;
}
72
{
title = "Stone Gargoyle (tall)";
sprite = "STT2A0";
width = 14;
}
8052
{
title = "Steel Gargoyle (short)";
sprite = "GAR9A0";
width = 14;
}
8048
{
title = "Steel Gargoyle (tall)";
sprite = "GAR5A0";
width = 14;
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 20;
blocking = 2;
error = 2;
sort = 1;
17
{
title = "Chandelier (lit)";
sprite = "CDLRA0";
hangs = 1;
}
8063
{
title = "Chandelier (unlit)";
sprite = "CDLRD0";
hangs = 1;
}
8066
{
title = "Blue Candle (lit)";
sprite = "CANDA0";
}
8502
{
title = "Candle With Web (unlit)";
sprite = "TST3A0";
}
8503
{
title = "Small Gray Candle (unlit)";
sprite = "TST4A0";
}
8504
{
title = "Small Candle (unlit)";
sprite = "TST5A0";
}
119
{
title = "3 Candles (lit)";
sprite = "CNDLA0";
}
10500
{
title = "Small Flame (timed)";
sprite = "FFSMA0";
}
10501
{
title = "Small Flame";
sprite = "FFSMA0";
}
10502
{
title = "Large Flame (timed)";
sprite = "FFLGD0";
}
10503
{
title = "Large Flame";
sprite = "FFLGD0";
}
54
{
title = "Wall Torch (lit)";
sprite = "WLTRB0";
}
55
{
title = "Wall Torch (unlit)";
sprite = "WLTRI0";
}
8042
{
title = "Minotaur Statue (lit)";
sprite = "FBULB0";
}
8043
{
title = "Minotaur Statue (unlit)";
sprite = "FBULH0";
}
8069
{
title = "Cauldron (lit)";
sprite = "CDRNG0";
width = 12;
}
8070
{
title = "Cauldron (unlit)";
sprite = "CDRNA0";
width = 12;
}
8060
{
title = "Skull With Flame";
sprite = "FSKLA0";
width = 5;
}
8061
{
title = "Brazier With Flame";
sprite = "BRTRB0";
width = 6;
}
116
{
title = "Twined Torch (lit)";
sprite = "TWTRA0";
width = 10;
}
117
{
title = "Twined Torch (unlit)";
sprite = "TWTRI0";
width = 10;
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 20;
sort = 1;
blocking = 0;
8071
{
title = "Chain (short)";
sprite = "CHNSA0";
width = 4;
hangs = 1;
height = 32;
}
8072
{
title = "Chain (long)";
sprite = "CHNSB0";
width = 4;
hangs = 1;
height = 64;
}
8073
{
title = "Hook With Heart";
sprite = "CHNSC0";
width = 4;
hangs = 1;
}
8077
{
title = "Hook With Skull";
sprite = "CHNSG0";
width = 4;
hangs = 1;
}
8074
{
title = "Chain With Large Hook";
sprite = "CHNSD0";
width = 4;
hangs = 1;
height = 32;
}
8075
{
title = "Chain With Small Hook";
sprite = "CHNSE0";
width = 4;
hangs = 1;
height = 32;
}
8076
{
title = "Chain with Spike Ball";
sprite = "CHNSF0";
width = 4;
hangs = 1;
height = 32;
}
8103
{
title = "Hanging Bucket";
sprite = "BCKTA0";
width = 8;
hangs = 1;
height = 72;
blocking = 2;
error = 2;
}
6
{
title = "Tiny Rock (mossy)";
sprite = "RCK1A0";
}
7
{
title = "Small Rock (mossy)";
sprite = "RCK2A0";
}
9
{
title = "Medium Rock (mossy)";
sprite = "RCK3A0";
}
15
{
title = "Big Rock (mossy)";
sprite = "RCK4A0";
}
101
{
title = "Brick Rubble (small)";
sprite = "RBL2A0";
}
102
{
title = "Brick Rubble (medium)";
sprite = "RBL3A0";
}
100
{
title = "Brick Rubble (large)";
sprite = "RBL1A0";
}
39
{
title = "Large Mushroom 1";
sprite = "MSH1A0";
}
40
{
title = "Large Mushroom 2";
sprite = "MSH2A0";
}
8104
{
title = "Large Mushroom (explodes)";
sprite = "SHRMB0";
width = 6;
}
41
{
title = "Medium Mushroom";
sprite = "MSH3A0";
}
42
{
title = "Small Mushroom 1";
sprite = "MSH4A0";
}
44
{
title = "Small Mushroom 2";
sprite = "MSH5A0";
}
45
{
title = "Small Mushroom 3";
sprite = "MSH6A0";
}
46
{
title = "Small Mushroom 4";
sprite = "MSH7A0";
}
47
{
title = "Small Mushroom 5";
sprite = "MSH8A0";
}
8101
{
title = "Shrub";
sprite = "SHB1A0";
width = 8;
blocking = 2;
error = 2;
}
8102
{
title = "Shrub 2";
sprite = "SHB2A0";
width = 16;
blocking = 2;
error = 2;
}
111
{
title = "Pool Of Blood";
sprite = "GIBSA0";
}
71
{
title= "Hanging Corpse";
sprite = "CPS3A0";
width = 6;
hangs = 1;
height = 75;
blocking = 2;
error = 2;
}
61
{
title = "Impaled Corpse";
sprite = "CPS1A0";
width = 10;
height = 92;
blocking = 2;
error = 2;
}
108
{
title = "Lynched Corpse";
sprite = "CPS4A0";
width = 11;
hangs = 1;
height = 95;
blocking = 2;
error = 2;
}
109
{
title = "Lynched Corpse (heartless)";
sprite = "CPS5A0";
width = 10;
hangs = 1;
height = 95;
blocking = 2;
error = 2;
}
110
{
title = "Corpse (sitting)";
sprite = "CPS6A0";
width = 15;
height = 35;
blocking = 2;
error = 2;
}
62
{
title = "Corpse (sleeping)";
sprite = "CPS2A0";
}
8509
{
title = "Meat Cleaver";
sprite = "TST0A0";
}
8508
{
title = "Goblet (silver)";
sprite = "TST9A0";
}
8507
{
title = "Goblet (small)";
sprite = "TST8A0";
}
8506
{
title = "Goblet (tall)";
sprite = "TST7A0";
}
8505
{
title = "Goblet (spilled)";
sprite = "TST6A0";
}
8501
{
title = "Small Silver Stein";
sprite = "TST2A0";
}
8500
{
title = "Large Brown Stein";
sprite = "TST1A0";
}
104
{
title = "Pot (tall)";
sprite = "POT1A0";
width = 10;
blocking = 2;
error = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
str = true;
}
}
105
{
title = "Pot (medium)";
sprite = "POT2A0";
width = 10;
blocking = 2;
error = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
str = true;
}
}
106
{
title = "Pot (short)";
sprite = "POT3A0";
width = 15;
blocking = 2;
error = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
str = true;
}
}
58
{
title = "Hanging Moss 1";
sprite = "MSS1A0";
hangs = 1;
}
59
{
title = "Hanging Moss 2";
sprite = "MSS2A0";
hangs = 1;
}
10090
{
title = "Spike Down";
sprite = "TSPKD0";
width = 20;
}
10091
{
title = "Spike Up";
sprite = "TSPKB0";
width = 20;
}
}
sounds
{
color = 5; // Purple
arrow = 1;
title = "Sounds";
width = 8;
height = 16;
sort = 1;
fixedsize = true;
blocking = 0;
sprite = "internal:sound";
1403 = "Creak";
1408 = "Earth Crack";
1401 = "Heavy";
1407 = "Ice";
1405 = "Lava";
1402 = "Metal";
1409 = "Metal2";
1404 = "Silent";
1400 = "Stone";
1406 = "Water";
1410 = "Wind";
}
other
{
color = 8; // Dark Grey
arrow = 1;
title = "Other";
width = 0;
height = 0;
sort = 1;
fixedsize = true;
blocking = 0;
sprite = "internal:actor";
118
{
title = "Glitter Bridge";
width = 32;
fixedsize = false;
}
3000
{
title = "Polyobject Anchor";
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
sprite = "internal:anchor";
fixedrotation = true;
error = 0; // Can be outside of map geometry
}
3001
{
title = "Polyobject Start Spot";
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
sprite = "internal:anchor";
fixedrotation = true;
}
3002
{
title = "Polyobject Start Spot (crush)";
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
sprite = "internal:anchor";
fixedrotation = true;
}
10225
{
title = "Spawn Bat";
sprite = "ABATC2C8";
arg0
{
title = "Spawn Frequency";
}
arg1
{
title = "Spread Angle";
}
arg3
{
title = "Spawn Duration";
}
arg4
{
title = "Changing Angle";
}
}
10000
{
title = "Spawn Fog";
arg0
{
title = "Movement Speed";
}
arg1
{
title = "Spread Angle";
}
arg2
{
title = "Spawn Frequency";
}
arg3
{
title = "Fog Lifetime";
}
}
10001
{
title = "Fog Patch (small)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10002
{
title = "Fog Patch (medium)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10003
{
title = "Fog Patch (large)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
112 = "Spawn Fly";
113 = "Spawn Leaf";
9001
{
title = "Map Spot";
sprite = "internal:MapSpot";
class = "MapSpot";
}
9013
{
title = "Map Spot (gravity)";
sprite = "internal:MapSpotGravity";
class = "MapSpotGravity";
}
}