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using System ;
using System.Drawing ;
using System.Windows.Forms ;
using CodeImp.DoomBuilder.Windows ;
namespace CodeImp.DoomBuilder.StairSectorBuilderMode
{
public partial class StairSectorBuilderForm : DelayedForm
{
private bool fullyloaded ;
private bool loadingprefab ;
private int stepmultiplier = 1 ;
private int originalfloorbase ;
private int originalceilingbase ;
#region = = = = = = = = = = = = = = = = = = Properties
public int OriginalFloorBase
{
set { originalfloorbase = value ; }
get { return originalfloorbase ; }
}
public int OriginalCeilingBase
{
set { originalceilingbase = value ; }
get { return originalceilingbase ; }
}
public int StepMultiplier
{
set { stepmultiplier = value ; }
}
public int StairType
{
get { return tabcontrol . SelectedIndex ; }
}
public uint NumberOfSectors
{
// get { return (uint)System.Convert.ToUInt32(numberofsectors.Text); }
get { return ( uint ) numberofsectors . GetResult ( 1 ) ; }
set { numberofsectors . Text = value . ToString ( ) ; }
}
public uint SectorDepth
{
// get { return (uint)System.Convert.ToUInt32(sectordepth.Text); }
get { return ( uint ) sectordepth . GetResult ( 32 ) ; }
set { sectordepth . Text = value . ToString ( ) ; }
}
public int Spacing
{
get { return spacing . GetResult ( 0 ) ; }
set { spacing . Text = value . ToString ( ) ; }
}
public int InnerVertexMultiplier
{
get { return autocurveinnervertexmultiplier . GetResult ( 1 ) ; }
set { autocurveinnervertexmultiplier . Text = value . ToString ( ) ; }
}
public int OuterVertexMultiplier
{
get { return autocurveoutervertexmultiplier . GetResult ( 1 ) ; }
set { autocurveoutervertexmultiplier . Text = value . ToString ( ) ; }
}
public bool SideFront
{
get { return sidefront . Checked ; }
set { sidefront . Checked = value ; }
}
public CheckBox DistinctBaseHeights
{
get { return distinctbaseheights ; }
set { distinctbaseheights = value ; }
}
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public CheckBox SingleSteps
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{
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get { return singlesteps ; }
set { singlesteps = value ; }
}
public CheckBox DistinctSectors
{
get { return distinctsectors ; }
set { distinctsectors = value ; }
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}
public CheckBox SingleDirection
{
get { return singledirection ; }
set { singledirection = value ; }
}
public TabControl Tabs
{
get { return tabcontrol ; }
}
public int NumControlPoints
{
get { return numberofcontrolpoints . GetResult ( 1 ) + 2 ; }
set { numberofcontrolpoints . Text = value . ToString ( ) ; }
}
public bool FloorHeight
{
get { return floorheightmodification . Checked ; }
set { floorheightmodification . Checked = value ; }
}
public bool CeilingHeight
{
get { return ceilingheightmodification . Checked ; }
set { ceilingheightmodification . Checked = value ; }
}
public int FloorHeightModification
{
get { return floorheightmod . GetResult ( 0 ) ; }
set { floorheightmod . Text = value . ToString ( ) ; }
}
public int CeilingHeightModification
{
get { return ceilingheightmod . GetResult ( 0 ) ; }
set { ceilingheightmod . Text = value . ToString ( ) ; }
}
public bool FloorFlat
{
get { return floorflat . Checked ; }
set { floorflat . Checked = value ; }
}
public string FloorFlatTexture
{
get { return floorflattexture . TextureName ; }
set { floorflattexture . TextureName = value ; }
}
public bool CeilingFlat
{
get { return ceilingflat . Checked ; }
set { ceilingflat . Checked = value ; }
}
public string CeilingFlatTexture
{
get { return ceilingflattexture . TextureName ; }
set { ceilingflattexture . TextureName = value ; }
}
public bool UpperTexture
{
get { return uppertexture . Checked ; }
set { uppertexture . Checked = value ; }
}
public bool MiddleTexture
{
get { return middletexture . Checked ; }
set { middletexture . Checked = value ; }
}
public bool LowerTexture
{
get { return lowertexture . Checked ; }
set { lowertexture . Checked = value ; }
}
public string UpperTextureTexture
{
get { return uppertexturetexture . TextureName ; }
set { uppertexturetexture . TextureName = value ; }
}
public string MiddleTextureTexture
{
get { return middletexturetexture . TextureName ; }
set { middletexturetexture . TextureName = value ; }
}
public string LowerTextureTexture
{
get { return lowertexturetexture . TextureName ; }
set { lowertexturetexture . TextureName = value ; }
}
public int FloorBase
{
set { floorbase . Text = value . ToString ( ) ; }
get { return floorbase . GetResult ( 0 ) ; }
}
public int CeilingBase
{
set { ceilingbase . Text = value . ToString ( ) ; }
get { return ceilingbase . GetResult ( 0 ) ; }
}
public bool FullyLoaded
{
get { return fullyloaded ; }
}
public int Flipping
{
get { return autocurveflipping . SelectedIndex ; }
set { autocurveflipping . SelectedIndex = value ; }
}
public bool UpperUnpegged
{
get { return upperunpegged . Checked ; }
set { upperunpegged . Checked = value ; }
}
public bool LowerUnpegged
{
get { return lowerunpegged . Checked ; }
set { lowerunpegged . Checked = value ; }
}
#endregion
public StairSectorBuilderForm ( )
{
InitializeComponent ( ) ;
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foreach ( BuilderPlug . Prefab p in BuilderPlug . Me . Prefabs )
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{
ListViewItem lvi = new ListViewItem ( ) ;
ListViewItem . ListViewSubItem lvisi = new ListViewItem . ListViewSubItem ( ) ;
lvi . Text = p . name ;
lvisi . Text = tabcontrol . TabPages [ p . stairtype ] . Text ;
lvi . SubItems . Add ( lvisi ) ;
prefabs . Items . Add ( lvi ) ;
}
}
// This shows the window
public void Show ( Form owner )
{
// Position at left-top of owner
this . Location = new Point ( owner . Location . X + 20 , owner . Location . Y + 90 ) ;
// Set the default name for the prefab
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for ( int i = 1 ; i < int . MaxValue ; i + + )
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{
string defname = "Prefab #" + i ;
bool validname = true ;
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foreach ( BuilderPlug . Prefab p in BuilderPlug . Me . Prefabs )
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{
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if ( p . name = = defname )
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{
validname = false ;
break ;
}
}
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if ( validname )
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{
prefabname . Text = defname ;
break ;
}
}
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// Check if there's a "[Default]" prefab and load it if so
foreach ( BuilderPlug . Prefab p in BuilderPlug . Me . Prefabs )
{
if ( p . name = = "[Default]" )
{
LoadPrefab ( p ) ;
break ;
}
}
// Show window
base . Show ( owner ) ;
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}
private void ComputeHeights ( )
{
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if ( ! fullyloaded ) return ;
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if ( floorbase . Enabled = = false )
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{
floorfirst . Text = "--" ;
floorlast . Text = "--" ;
}
else
{
floorfirst . Text = ( Int32 . Parse ( floorbase . Text ) + Int32 . Parse ( floorheightmod . Text ) ) . ToString ( ) ;
floorlast . Text = ( Int32 . Parse ( floorbase . Text ) + Int32 . Parse ( floorheightmod . Text ) * ( Int32 . Parse ( numberofsectors . Text ) * stepmultiplier ) ) . ToString ( ) ;
}
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if ( ceilingbase . Enabled = = false )
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{
ceilingfirst . Text = "--" ;
ceilinglast . Text = "--" ;
}
else
{
ceilingfirst . Text = ( Int32 . Parse ( ceilingbase . Text ) + Int32 . Parse ( ceilingheightmod . Text ) ) . ToString ( ) ;
ceilinglast . Text = ( Int32 . Parse ( ceilingbase . Text ) + Int32 . Parse ( ceilingheightmod . Text ) * ( Int32 . Parse ( numberofsectors . Text ) * stepmultiplier ) ) . ToString ( ) ;
}
}
// Wrap redrawing display so that it will not get called multiple
// times while loading a prefab
private void DoRedrawDisplay ( )
{
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if ( loadingprefab = = false ) General . Interface . RedrawDisplay ( ) ;
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}
private void btnOK_Click ( object sender , EventArgs e )
{
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int position = 0 ;
// We always want to have the "[Default]" prefab on top, so look for it and add "[Previous]" after that
for ( int i = 0 ; i < BuilderPlug . Me . Prefabs . Count ; i + + )
{
BuilderPlug . Prefab p = BuilderPlug . Me . Prefabs [ i ] ;
if ( p . name = = "[Default]" )
{
position = i + 1 ;
break ;
}
}
SavePrefab ( "[Previous]" , true , position ) ;
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General . Editing . AcceptMode ( ) ;
}
private void btnCancel_Click ( object sender , EventArgs e )
{
General . Editing . CancelMode ( ) ;
}
private void tbSectorDepth_TextChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void rdbFront_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void rdbBack_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void tabcontrol_SelectedIndexChanged ( object sender , EventArgs e )
{
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if ( General . Map . Map . GetSelectedLinedefs ( true ) . Count = = 1 )
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{
tabcontrol . SelectedTab = tabPage1 ;
}
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if ( tabcontrol . SelectedTab ! = tabPage1 )
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{
floorbase . Enabled = true ;
ceilingbase . Enabled = true ;
}
else
{
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if ( distinctbaseheights . Checked )
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{
floorbase . Enabled = false ;
ceilingbase . Enabled = false ;
}
else
{
floorbase . Enabled = true ;
ceilingbase . Enabled = true ;
}
}
DoRedrawDisplay ( ) ;
ComputeHeights ( ) ;
}
/ * private void tbAutoNumSectors_TextChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
} * /
private void numberofsectors_WhenTextChanged ( object sender , EventArgs e )
{
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if ( numberofsectors . Text = = "" | | numberofsectors . GetResult ( 1 ) = = 0 ) numberofsectors . Text = "1" ;
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ComputeHeights ( ) ;
DoRedrawDisplay ( ) ;
}
private void sectordepth_WhenTextChanged ( object sender , EventArgs e )
{
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if ( sectordepth . GetResult ( 32 ) = = 0 ) sectordepth . Text = "1" ;
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DoRedrawDisplay ( ) ;
}
private void StairSectorBuilderForm_Load ( object sender , EventArgs e )
{
sectordepth . Text = "32" ;
spacing . Text = "0" ;
numberofsectors . Text = "1" ;
autocurveinnervertexmultiplier . Text = "1" ;
autocurveoutervertexmultiplier . Text = "1" ;
splineinnervertexmultiplier . Text = "1" ;
splineoutervertexmultiplier . Text = "1" ;
numberofcontrolpoints . Text = "1" ;
floorheightmod . Text = "0" ;
ceilingheightmod . Text = "0" ;
floorbase . Text = "0" ;
ceilingbase . Text = "0" ;
autocurveflipping . SelectedIndex = 0 ;
MiddleTextureTexture = "-" ;
fullyloaded = true ;
ComputeHeights ( ) ;
}
private void autocurveinnervertexmultiplier_WhenTextChanged ( object sender , EventArgs e )
{
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if ( autocurveinnervertexmultiplier . GetResult ( 1 ) = = 0 ) autocurveinnervertexmultiplier . Text = "1" ;
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if ( splineinnervertexmultiplier . Text ! = autocurveinnervertexmultiplier . Text )
splineinnervertexmultiplier . Text = autocurveinnervertexmultiplier . Text ;
DoRedrawDisplay ( ) ;
}
private void autocurveoutervertexmultiplier_WhenTextChanged ( object sender , EventArgs e )
{
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if ( autocurveoutervertexmultiplier . GetResult ( 1 ) = = 0 ) autocurveoutervertexmultiplier . Text = "1" ;
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if ( splineoutervertexmultiplier . Text ! = autocurveoutervertexmultiplier . Text )
splineoutervertexmultiplier . Text = autocurveoutervertexmultiplier . Text ;
DoRedrawDisplay ( ) ;
}
private void splineinnervertexmultiplier_WhenTextChanged ( object sender , EventArgs e )
{
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if ( splineinnervertexmultiplier . GetResult ( 1 ) = = 0 ) splineinnervertexmultiplier . Text = "1" ;
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if ( autocurveinnervertexmultiplier . Text ! = splineinnervertexmultiplier . Text )
autocurveinnervertexmultiplier . Text = splineinnervertexmultiplier . Text ;
DoRedrawDisplay ( ) ;
}
private void splineoutervertexmultiplier_WhenTextChanged ( object sender , EventArgs e )
{
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if ( splineoutervertexmultiplier . GetResult ( 1 ) = = 0 ) splineoutervertexmultiplier . Text = "1" ;
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if ( splineoutervertexmultiplier . Text ! = autocurveoutervertexmultiplier . Text )
autocurveoutervertexmultiplier . Text = splineoutervertexmultiplier . Text ;
DoRedrawDisplay ( ) ;
}
private void onecontrolpoint_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void StairSectorBuilderForm_Shown ( object sender , EventArgs e )
{
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if ( General . Map . Map . GetSelectedLinedefs ( true ) . Count = = 1 | | General . Map . Map . SelectedSectorsCount > 0 )
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{
tabcontrol . TabPages . Remove ( tabPage2 ) ;
tabcontrol . TabPages . Remove ( tabPage3 ) ;
}
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if ( General . Map . Map . SelectedSectorsCount > 0 )
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{
singledirection . Checked = false ;
singledirection . Enabled = false ;
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singlesteps . Checked = true ;
singlesteps . Enabled = false ;
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}
}
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private void singleseteps_CheckedChanged ( object sender , EventArgs e )
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{
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if ( singlesteps . Checked )
{
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singledirection . Enabled = true ;
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distinctsectors . Enabled = true ;
}
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else
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{
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singledirection . Enabled = false ;
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distinctsectors . Enabled = false ;
}
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DoRedrawDisplay ( ) ;
}
private void numberofcontrolpoints_WhenTextChanged ( object sender , EventArgs e )
{
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if ( numberofcontrolpoints . GetResult ( 1 ) = = 0 ) numberofcontrolpoints . Text = "1" ;
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DoRedrawDisplay ( ) ;
}
private void sidefront_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void sideback_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void singledirection_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void floorheightmod_WhenTextChanged ( object sender , EventArgs e )
{
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if ( floorheightmod . GetResult ( 0 ) = = 0 ) floorheightmod . Text = "0" ;
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ComputeHeights ( ) ;
}
private void ceilingheightmod_WhenTextChanged ( object sender , EventArgs e )
{
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if ( ceilingheightmod . GetResult ( 0 ) = = 0 ) ceilingheightmod . Text = "0" ;
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ComputeHeights ( ) ;
}
private void floorflat_CheckedChanged ( object sender , EventArgs e )
{
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if ( floorflat . Checked )
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floorflattexture . Enabled = true ;
else
floorflattexture . Enabled = false ;
}
private void ceilingflat_CheckedChanged ( object sender , EventArgs e )
{
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if ( ceilingflat . Checked )
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ceilingflattexture . Enabled = true ;
else
ceilingflattexture . Enabled = false ;
}
private void spacing_WhenTextChanged ( object sender , EventArgs e )
{
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if ( spacing . GetResult ( 0 ) = = 0 ) spacing . Text = "0" ;
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DoRedrawDisplay ( ) ;
}
private void uppertexture_CheckedChanged ( object sender , EventArgs e )
{
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if ( uppertexture . Checked )
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{
uppertexturetexture . Enabled = true ;
upperunpegged . Enabled = true ;
}
else
{
uppertexturetexture . Enabled = false ;
upperunpegged . Enabled = false ;
}
}
private void middletexture_CheckedChanged ( object sender , EventArgs e )
{
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if ( middletexture . Checked )
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middletexturetexture . Enabled = true ;
else
middletexturetexture . Enabled = false ;
}
private void lowertexture_CheckedChanged ( object sender , EventArgs e )
{
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if ( lowertexture . Checked )
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{
lowertexturetexture . Enabled = true ;
lowerunpegged . Enabled = true ;
}
else
{
lowertexturetexture . Enabled = false ;
lowerunpegged . Enabled = false ;
}
}
private void firstisback_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void StairSectorBuilderForm_FormClosing ( object sender , FormClosingEventArgs e )
{
// User closing the window?
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if ( e . CloseReason = = CloseReason . UserClosing )
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{
// Just cancel
General . Editing . CancelMode ( ) ;
e . Cancel = true ;
}
}
private void lastisback_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void acflipping1_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void acflipping2_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void acflipping3_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
private void floorbase_WhenTextChanged ( object sender , EventArgs e )
{
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if ( floorbase . GetResult ( 0 ) = = 0 ) floorbase . Text = "0" ;
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ComputeHeights ( ) ;
}
private void ceilingbase_WhenTextChanged ( object sender , EventArgs e )
{
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if ( ceilingbase . GetResult ( 0 ) = = 0 ) ceilingbase . Text = "0" ;
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ComputeHeights ( ) ;
}
private void prefabsave_Click ( object sender , EventArgs e )
{
string name = prefabname . Text . Trim ( ) ;
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if ( name = = "[Previous]" )
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MessageBox . Show ( Owner , "The prefab name \"[Previous]\" is reserved and can not be overwritten." , "Error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
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else if ( name = = "[Default]" )
MessageBox . Show ( Owner , "The prefab name \"[Default]\" is reserved and can not be overwritten manually." , "Error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
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else
SavePrefab ( prefabname . Text . Trim ( ) , false , - 1 ) ;
}
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private void prefabdefault_Click ( object sender , EventArgs e )
{
SavePrefab ( "[Default]" , true , 0 ) ;
}
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private void SavePrefab ( string name , bool forceoverwrite , int position )
{
int overwrite = - 1 ;
// Prefab name may not be empty
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if ( name = = "" )
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{
MessageBox . Show ( this . Owner , "Please enter a name for the prefab" , "Error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
return ;
}
// Check if there's already a prefab with the given name
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for ( int i = 0 ; i < BuilderPlug . Me . Prefabs . Count ; i + + )
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{
BuilderPlug . Prefab p = BuilderPlug . Me . Prefabs [ i ] ;
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if ( p . name = = name )
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{
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if ( forceoverwrite = = false & & MessageBox . Show ( this . Owner , "A prefab with that name already exists. Overwrite?" , "" , MessageBoxButtons . YesNo , MessageBoxIcon . Question ) = = DialogResult . No )
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return ;
else
overwrite = i ;
}
}
ListViewItem lvi = new ListViewItem ( ) ;
ListViewItem . ListViewSubItem lvisi = new ListViewItem . ListViewSubItem ( ) ;
lvi . Text = name ;
lvisi . Text = tabcontrol . TabPages [ tabcontrol . SelectedIndex ] . Text ;
lvi . SubItems . Add ( lvisi ) ;
BuilderPlug . Prefab pf = new BuilderPlug . Prefab ( ) ;
pf . name = name ;
pf . numberofsectors = ( int ) NumberOfSectors ;
pf . outervertexmultiplier = OuterVertexMultiplier ;
pf . innervertexmultiplier = InnerVertexMultiplier ;
pf . stairtype = tabcontrol . SelectedIndex ;
// Straight stairs
pf . sectordepth = ( int ) SectorDepth ;
pf . spacing = Spacing ;
pf . frontside = SideFront ;
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pf . singlesteps = SingleSteps . Checked ;
pf . distinctsectors = distinctsectors . Checked ;
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pf . singledirection = SingleDirection . Checked ;
pf . distinctbaseheights = DistinctBaseHeights . Checked ;
// Auto curve
pf . flipping = Flipping ;
// Catmull Rom spline
pf . numberofcontrolpoints = NumControlPoints - 2 ;
// Height info
pf . applyfloormod = FloorHeight ;
pf . floormod = FloorHeightModification ;
//pf.floorbase = FloorBase;
pf . applyceilingmod = CeilingHeight ;
pf . ceilingmod = CeilingHeightModification ;
//pf.ceilingbase = CeilingBase;
// Textures
pf . applyfloortexture = FloorFlat ;
pf . floortexture = FloorFlatTexture ;
pf . applyceilingtexture = CeilingFlat ;
pf . ceilingtexture = CeilingFlatTexture ;
pf . applyuppertexture = UpperTexture ;
pf . uppertexture = UpperTextureTexture ;
pf . upperunpegged = UpperUnpegged ;
pf . applymiddletexture = MiddleTexture ;
pf . middletexture = MiddleTextureTexture ;
pf . applylowertexture = LowerTexture ;
pf . lowertexture = LowerTextureTexture ;
pf . lowerunpegged = LowerUnpegged ;
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if ( overwrite = = - 1 )
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{
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if ( position = = - 1 )
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{
BuilderPlug . Me . Prefabs . Add ( pf ) ;
prefabs . Items . Add ( lvi ) ;
}
else
{
BuilderPlug . Me . Prefabs . Insert ( position , pf ) ;
prefabs . Items . Insert ( position , lvi ) ;
}
}
else
{
BuilderPlug . Me . Prefabs . RemoveAt ( overwrite ) ;
BuilderPlug . Me . Prefabs . Insert ( overwrite , pf ) ;
prefabs . Items . RemoveAt ( overwrite ) ;
prefabs . Items . Insert ( overwrite , lvi ) ;
}
}
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private void LoadPrefab ( int position )
{
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LoadPrefab ( BuilderPlug . Me . Prefabs [ position ] ) ;
}
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private void LoadPrefab ( BuilderPlug . Prefab p )
{
loadingprefab = true ;
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prefabname . Text = p . name ;
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NumberOfSectors = ( uint ) p . numberofsectors ;
OuterVertexMultiplier = p . outervertexmultiplier ;
InnerVertexMultiplier = p . innervertexmultiplier ;
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tabcontrol . SelectedIndex = p . stairtype ;
// Straight stairs
SectorDepth = ( uint ) p . sectordepth ;
Spacing = p . spacing ;
SideFront = p . frontside ;
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SingleSteps . Checked = p . singlesteps ;
distinctsectors . Checked = p . distinctsectors ;
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SingleDirection . Checked = p . singledirection ;
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DistinctBaseHeights . Checked = p . distinctbaseheights ;
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// Auto curve TODO
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Flipping = p . flipping ;
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// Catmull Rom spline
NumControlPoints = p . numberofcontrolpoints ;
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// Height info
FloorHeight = p . applyfloormod ;
FloorHeightModification = p . floormod ;
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//FloorBase = p.floorbase;
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CeilingHeight = p . applyceilingmod ;
CeilingHeightModification = p . ceilingmod ;
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//CeilingBase = p.ceilingbase;
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// Textures
FloorFlat = p . applyfloortexture ;
FloorFlatTexture = p . floortexture ;
CeilingFlat = p . applyceilingtexture ;
CeilingFlatTexture = p . ceilingtexture ;
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UpperTexture = p . applyuppertexture ;
UpperTextureTexture = p . uppertexture ;
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UpperUnpegged = p . upperunpegged ;
MiddleTexture = p . applymiddletexture ;
MiddleTextureTexture = p . middletexture ;
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LowerTexture = p . applylowertexture ;
LowerTextureTexture = p . lowertexture ;
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LowerUnpegged = p . lowerunpegged ;
loadingprefab = false ;
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}
private void prefabload_Click ( object sender , EventArgs e )
{
if ( prefabs . SelectedIndices . Count = = 0 ) return ;
LoadPrefab ( prefabs . SelectedIndices [ 0 ] ) ;
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DoRedrawDisplay ( ) ;
}
private void prefabdelete_Click ( object sender , EventArgs e )
{
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if ( prefabs . SelectedIndices . Count = = 0 ) return ;
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BuilderPlug . Me . Prefabs . RemoveAt ( prefabs . SelectedIndices [ 0 ] ) ;
prefabs . Items . RemoveAt ( prefabs . SelectedIndices [ 0 ] ) ;
}
private void distinctbaseheights_CheckedChanged ( object sender , EventArgs e )
{
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if ( distinctbaseheights . Checked )
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{
floorbase . Enabled = false ;
ceilingbase . Enabled = false ;
}
else
{
if ( floorheightmodification . Checked ) floorbase . Enabled = true ;
if ( ceilingheightmodification . Checked ) ceilingbase . Enabled = true ;
}
ComputeHeights ( ) ;
}
private void autocurveflipping_SelectedIndexChanged ( object sender , EventArgs e )
{
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if ( autocurveflipping . SelectedIndex ! = splineflipping . SelectedIndex )
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splineflipping . SelectedIndex = autocurveflipping . SelectedIndex ;
DoRedrawDisplay ( ) ;
}
private void splineflipping_SelectedIndexChanged ( object sender , EventArgs e )
{
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if ( splineflipping . SelectedIndex ! = autocurveflipping . SelectedIndex )
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autocurveflipping . SelectedIndex = splineflipping . SelectedIndex ;
DoRedrawDisplay ( ) ;
}
private void floorheightmodification_CheckedChanged ( object sender , EventArgs e )
{
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if ( floorheightmodification . Checked )
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{
floorheightmod . Enabled = true ;
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if ( StairType ! = 0 | | distinctbaseheights . Checked = = false ) floorbase . Enabled = true ;
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}
else
{
floorheightmod . Enabled = false ;
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if ( StairType ! = 0 | | distinctbaseheights . Checked = = false ) floorbase . Enabled = false ;
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}
}
private void ceilingheightmodification_CheckedChanged ( object sender , EventArgs e )
{
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if ( ceilingheightmodification . Checked )
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{
ceilingheightmod . Enabled = true ;
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if ( StairType ! = 0 | | distinctbaseheights . Checked = = false ) ceilingbase . Enabled = true ;
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}
else
{
ceilingheightmod . Enabled = false ;
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if ( StairType ! = 0 | | distinctbaseheights . Checked = = false ) ceilingbase . Enabled = false ;
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}
}
private void floorbasegetter_LinkClicked ( object sender , LinkLabelLinkClickedEventArgs e )
{
floorbase . Text = originalfloorbase . ToString ( ) ;
}
private void ceilingbasegetter_LinkClicked ( object sender , LinkLabelLinkClickedEventArgs e )
{
ceilingbase . Text = originalceilingbase . ToString ( ) ;
}
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private void prefabs_DoubleClick ( object sender , EventArgs e )
{
if ( prefabs . SelectedIndices . Count = = 0 ) return ;
LoadPrefab ( prefabs . SelectedIndices [ 0 ] ) ;
DoRedrawDisplay ( ) ;
}
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private void distinctsectors_CheckedChanged ( object sender , EventArgs e )
{
DoRedrawDisplay ( ) ;
}
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}
}