2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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2016-04-25 14:48:39 +00:00
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using System.Collections.Generic;
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2009-04-19 18:07:22 +00:00
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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// No action or button for this mode, it is automatic.
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// The EditMode attribute does not have to be specified unless the
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// mode must be activated by class name rather than direct instance.
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// In that case, just specifying the attribute like this is enough:
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// [EditMode]
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[EditMode(DisplayName = "Vertices",
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2011-12-03 14:49:53 +00:00
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AllowCopyPaste = false,
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2009-04-19 18:07:22 +00:00
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Volatile = true)]
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public sealed class DragVerticesMode : DragGeometryMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor to start dragging immediately
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2016-04-25 14:48:39 +00:00
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public DragVerticesMode(Vector2D dragstartmappos)
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2009-04-19 18:07:22 +00:00
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{
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// Mark what we are dragging
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.MarkSelectedVertices(true, true);
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// Initialize
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base.StartDrag(dragstartmappos);
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2015-09-25 13:20:53 +00:00
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undodescription = (selectedverts.Count == 1 ? "Drag vertex" : "Drag " + selectedverts.Count + " vertices"); //mxd
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2009-04-19 18:07:22 +00:00
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// Disenagaging
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public override void OnDisengage()
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{
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// Select vertices from marks
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General.Map.Map.ClearSelectedVertices();
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General.Map.Map.SelectMarkedVertices(true, true);
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2016-05-18 20:31:40 +00:00
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//mxd. Mark stable lines now (marks will be carried to split lines by MapSet.StitchGeometry())
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HashSet<Linedef> stablelines = (!cancelled ? new HashSet<Linedef>(General.Map.Map.LinedefsFromMarkedVertices(false, true, false)) : new HashSet<Linedef>());
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foreach(Linedef l in stablelines) l.Marked = true;
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//mxd. Mark moved sectors (used in Linedef.Join())
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HashSet<Sector> draggeddsectors = (!cancelled ? General.Map.Map.GetUnselectedSectorsFromLinedefs(stablelines) : new HashSet<Sector>());
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foreach(Sector s in draggeddsectors) s.Marked = true;
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2009-04-19 18:07:22 +00:00
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// Perform normal disengage
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base.OnDisengage();
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// When not cancelled
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if(!cancelled)
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{
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2016-05-20 15:04:00 +00:00
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//mxd. Get new lines from linedef marks...
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HashSet<Linedef> newlines = new HashSet<Linedef>(General.Map.Map.GetMarkedLinedefs(true));
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2016-05-18 20:31:40 +00:00
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2016-05-20 15:04:00 +00:00
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//mxd. Marked lines were created during linedef splitting
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HashSet<Linedef> changedlines = new HashSet<Linedef>(stablelines);
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changedlines.UnionWith(newlines);
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foreach(Linedef l in unstablelines) if(!l.IsDisposed) changedlines.Add(l);
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2016-05-18 20:31:40 +00:00
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2016-05-20 15:04:00 +00:00
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//mxd. Get sectors, which have all their linedefs selected (otherwise those would be destroyed after moving the selection)
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HashSet<Sector> toadjust = General.Map.Map.GetUnselectedSectorsFromLinedefs(changedlines);
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//mxd. If linedefs were dragged, reattach/add/remove sidedefs
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if(changedlines.Count > 0)
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{
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// Reattach/add/remove outer sidedefs
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HashSet<Sidedef> adjustedsides = Tools.AdjustOuterSidedefs(toadjust, changedlines);
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2016-05-18 20:31:40 +00:00
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2016-05-20 15:04:00 +00:00
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// Remove unneeded textures
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foreach(Sidedef side in adjustedsides)
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{
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side.RemoveUnneededTextures(true, true, true);
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if(side.Other != null) side.Other.RemoveUnneededTextures(true, true, true);
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}
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2016-05-18 20:31:40 +00:00
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2016-05-20 15:04:00 +00:00
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// Split outer sectors
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Tools.SplitOuterSectors(changedlines);
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2016-05-18 20:31:40 +00:00
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2016-05-20 15:04:00 +00:00
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// Additional verts may've been created
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if(selectedverts.Count > 1)
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{
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foreach(Linedef l in changedlines)
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{
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2016-05-20 15:04:00 +00:00
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if(!unstablelines.Contains(l))
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{
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l.Start.Selected = true;
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l.End.Selected = true;
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}
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}
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}
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2016-04-25 14:48:39 +00:00
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}
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2009-04-19 18:07:22 +00:00
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// If only a single vertex was selected, deselect it now
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if(selectedverts.Count == 1) General.Map.Map.ClearSelectedVertices();
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}
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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bool viewchanged = CheckViewChanged();
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renderer.RedrawSurface();
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2009-06-11 21:21:20 +00:00
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UpdateRedraw();
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// Redraw things when view changed
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if(viewchanged)
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{
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if(renderer.StartThings(true))
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{
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2016-04-01 10:49:19 +00:00
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renderer.RenderThingSet(General.Map.Map.Things, General.Settings.ActiveThingsAlpha);
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2009-06-11 21:21:20 +00:00
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renderer.Finish();
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}
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}
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renderer.Present();
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}
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// This redraws only the required things
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protected override void UpdateRedraw()
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{
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2009-04-19 18:07:22 +00:00
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// Start rendering
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if(renderer.StartPlotter(true))
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{
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// Render lines and vertices
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(unselectedverts);
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renderer.PlotVerticesSet(selectedverts);
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// Draw the dragged item highlighted
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// This is important to know, because this item is used
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// for snapping to the grid and snapping to nearest items
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renderer.PlotVertex(dragitem, ColorCollection.HIGHLIGHT);
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// Done
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renderer.Finish();
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}
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2014-01-13 08:06:56 +00:00
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//mxd. Render things
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2014-12-03 23:15:26 +00:00
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if(renderer.StartThings(true))
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{
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2016-03-30 11:29:39 +00:00
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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2016-04-01 10:49:19 +00:00
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renderer.RenderThingSet(unselectedthings, General.Settings.ActiveThingsAlpha);
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renderer.RenderThingSet(selectedthings, General.Settings.ActiveThingsAlpha);
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2014-01-13 08:06:56 +00:00
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renderer.Finish();
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}
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2009-04-19 18:07:22 +00:00
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// Redraw overlay
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if(renderer.StartOverlay(true))
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{
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2016-04-25 14:48:39 +00:00
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renderer.RenderText(labels);
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2009-04-19 18:07:22 +00:00
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renderer.Finish();
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}
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}
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#endregion
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}
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}
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