UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/DecorateParserSE.cs

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using System.IO;
using System.Collections.Generic;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
//mxd. Decorate parser used to create ScriptItems for use in script editor's navigator
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
{
internal sealed class DecorateParserSE : ZDTextParser
{
private readonly List<ScriptItem> actors;
public List<ScriptItem> Actors { get { return actors; } }
public DecorateParserSE()
{
actors = new List<ScriptItem>();
}
public override bool Parse(Stream stream, string sourcefilename)
{
base.Parse(stream, sourcefilename);
// Continue until at the end of the stream
while (SkipWhitespace(true))
{
string token = ReadToken();
if (!string.IsNullOrEmpty(token))
{
token = token.ToLowerInvariant();
if (token == "actor")
{
SkipWhitespace(true);
int startPos = (int)stream.Position;
List<string> definition = new List<string>();
do
{
token = ReadToken();
if(string.IsNullOrEmpty(token) || token == "{") break;
definition.Add(token);
} while(SkipWhitespace(true));
string name = "";
foreach (string s in definition) name += s + " ";
actors.Add(new ScriptItem(name.TrimEnd(), startPos, false));
}
}
}
//sort nodes
actors.Sort(ScriptItem.SortByName);
return true;
}
}
}