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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
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using System.Diagnostics ;
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using System.Linq ;
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using System.Windows.Forms ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
using CodeImp.DoomBuilder.BuilderModes.Interface ;
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using CodeImp.DoomBuilder.Windows ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Actions ;
using CodeImp.DoomBuilder.VisualModes ;
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using CodeImp.DoomBuilder.Config ;
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using CodeImp.DoomBuilder.GZBuilder.Data ;
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using CodeImp.DoomBuilder.Types ;
using CodeImp.DoomBuilder.Data ;
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#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
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[ EditMode ( DisplayName = "Visual Mode" ,
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SwitchAction = "gzdbvisualmode" , // Action name used to switch to this mode
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ButtonImage = "VisualMode.png" , // Image resource name for the button
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ButtonOrder = 1 , // Position of the button (lower is more to the left)
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ButtonGroup = "001_visual" ,
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UseByDefault = true ) ]
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public class BaseVisualMode : VisualMode
{
#region = = = = = = = = = = = = = = = = = = Constants
// Object picking
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private const long PICK_INTERVAL = 80 ;
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private const long PICK_INTERVAL_PAINT_SELECT = 10 ; // biwa
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// Gravity
private const float GRAVITY = - 0.06f ;
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
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// Gravity
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private Vector3D gravity ;
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private double cameraflooroffset = 41.0 ; // same as in doom
private double cameraceilingoffset = 10.0 ;
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// Object picking
private VisualPickResult target ;
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private long lastpicktime ;
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private bool locktarget ;
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private bool useSelectionFromClassicMode ; //mxd
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private readonly Timer selectioninfoupdatetimer ; //mxd
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// This keeps extra element info
private Dictionary < Sector , SectorData > sectordata ;
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private Dictionary < Thing , ThingData > thingdata ;
private Dictionary < Vertex , VertexData > vertexdata ; //mxd
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//private Dictionary<Thing, EffectDynamicLight> lightdata; //mxd
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// This is true when a selection was made because the action is performed
// on an object that was not selected. In this case the previous selection
// is cleared and the targeted object is temporarely selected to perform
// the action on. After the action is completed, the object is deselected.
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private bool singleselection ;
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// We keep these to determine if we need to make a new undo level
private bool selectionchanged ;
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private int lastundogroup ;
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private VisualActionResult actionresult ;
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private bool undocreated ;
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// List of selected objects when an action is performed
private List < IVisualEventReceiver > selectedobjects ;
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//mxd. Used in Cut/PasteSelection actions
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private readonly List < ThingCopyData > copybuffer ;
private Type lasthighlighttype ;
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// biwa. Info for paint selection
protected bool paintselectpressed ;
protected Type paintselecttype = null ;
protected IVisualPickable highlighted ; // biwa
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//mxd. Moved here from Tools
private struct SidedefAlignJob
{
public Sidedef sidedef ;
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public double offsetx ;
public double scaleX ; //mxd
public double scaleY ; //mxd
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private Sidedef controlside ; //mxd
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public Sidedef controlSide
{
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get
{
return controlside ;
}
set
{
controlside = value ;
ceilingheight = ( controlside . Index ! = sidedef . Index & & controlside . Line . Args [ 1 ] = = 0 ? controlside . Sector . FloorHeight : controlside . Sector . CeilHeight ) ;
}
}
private int ceilingheight ; //mxd
public int ceilingHeight { get { return ceilingheight ; } } //mxd
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// When this is true, the previous sidedef was on the left of
// this one and the texture X offset of this sidedef can be set
// directly. When this is false, the length of this sidedef
// must be subtracted from the X offset first.
public bool forward ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
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public override object HighlightedObject
{
get
{
// Geometry picked?
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VisualGeometry vg = target . picked as VisualGeometry ;
if ( vg ! = null )
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{
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if ( vg . Sidedef ! = null ) return vg . Sidedef ;
if ( vg . Sector ! = null ) return vg . Sector ;
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return null ;
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}
// Thing picked?
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VisualThing vt = target . picked as VisualThing ;
if ( vt ! = null ) return vt . Thing ;
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return null ;
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}
}
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public object HighlightedTarget { get { return target . picked ; } } //mxd
public bool UseSelectionFromClassicMode { get { return useSelectionFromClassicMode ; } } //mxd
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new public IRenderer3D Renderer { get { return renderer ; } }
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public bool IsSingleSelection { get { return singleselection ; } }
public bool SelectionChanged { get { return selectionchanged ; } set { selectionchanged | = value ; } }
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public bool PaintSelectPressed { get { return paintselectpressed ; } } // biwa
public Type PaintSelectType { get { return paintselecttype ; } set { paintselecttype = value ; } } // biwa
public IVisualPickable Highlighted { get { return highlighted ; } } // biwa
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
// Constructor
public BaseVisualMode ( )
{
// Initialize
this . gravity = new Vector3D ( 0.0f , 0.0f , 0.0f ) ;
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this . selectedobjects = new List < IVisualEventReceiver > ( ) ;
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//mxd
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this . copybuffer = new List < ThingCopyData > ( ) ;
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this . selectioninfoupdatetimer = new Timer ( ) ;
selectioninfoupdatetimer . Interval = 100 ;
selectioninfoupdatetimer . Tick + = SelectioninfoupdatetimerOnTick ;
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// We have no destructor
GC . SuppressFinalize ( this ) ;
}
// Disposer
public override void Dispose ( )
{
// Not already disposed?
if ( ! isdisposed )
{
// Clean up
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selectioninfoupdatetimer . Dispose ( ) ; //mxd
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// Done
base . Dispose ( ) ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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// This calculates brightness level
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internal int CalculateBrightness ( int level )
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{
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return renderer . CalculateBrightness ( level ) ;
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}
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//mxd. This calculates brightness level with doom-style shading
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internal int CalculateBrightness ( int level , Sidedef sd )
{
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return renderer . CalculateBrightness ( level , sd ) ;
}
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// This adds a selected object
internal void AddSelectedObject ( IVisualEventReceiver obj )
{
selectedobjects . Add ( obj ) ;
selectionchanged = true ;
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selectioninfoupdatetimer . Start ( ) ; //mxd
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}
// This removes a selected object
internal void RemoveSelectedObject ( IVisualEventReceiver obj )
{
selectedobjects . Remove ( obj ) ;
selectionchanged = true ;
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selectioninfoupdatetimer . Start ( ) ; //mxd
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}
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// This is called before an action is performed
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public void PreAction ( int multiselectionundogroup )
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{
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actionresult = new VisualActionResult ( ) ;
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PickTargetUnlocked ( ) ;
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// If the action is not performed on a selected object, clear the
// current selection and make a temporary selection for the target.
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if ( ( target . picked ! = null ) & & ! target . picked . Selected & & ( BuilderPlug . Me . VisualModeClearSelection | | ( selectedobjects . Count = = 0 ) ) )
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{
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// Single object, no selection
singleselection = true ;
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// Only clear the selection if anything is selected, since it can be very time consuming on huge maps
if ( BuilderPlug . Me . VisualModeClearSelection & & selectedobjects . Count > 0 )
ClearSelection ( ) ;
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undocreated = false ;
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}
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else
{
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singleselection = false ;
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// Check if we should make a new undo level
// We don't want to do this if this is the same action with the same
// selection and the action wants to group the undo levels
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if ( ( lastundogroup ! = multiselectionundogroup ) | | ( lastundogroup = = UndoGroup . None ) | |
( multiselectionundogroup = = UndoGroup . None ) | | selectionchanged )
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{
// We want to create a new undo level, but not just yet
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lastundogroup = multiselectionundogroup ;
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undocreated = false ;
}
else
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{
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// We don't want to make a new undo level (changes will be combined)
undocreated = true ;
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}
}
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}
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// Called before an action is performed. This does not make an undo level
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private void PreActionNoChange ( )
{
actionresult = new VisualActionResult ( ) ;
singleselection = false ;
undocreated = false ;
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}
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// This is called after an action is performed
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private void PostAction ( )
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{
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if ( ! string . IsNullOrEmpty ( actionresult . displaystatus ) )
General . Interface . DisplayStatus ( StatusType . Action , actionresult . displaystatus ) ;
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// Reset changed flags
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foreach ( KeyValuePair < Sector , VisualSector > vs in allsectors )
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{
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BaseVisualSector bvs = ( BaseVisualSector ) vs . Value ;
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foreach ( VisualFloor vf in bvs . ExtraFloors ) vf . Changed = false ;
foreach ( VisualCeiling vc in bvs . ExtraCeilings ) vc . Changed = false ;
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foreach ( VisualFloor vf in bvs . ExtraBackFloors ) vf . Changed = false ; //mxd
foreach ( VisualCeiling vc in bvs . ExtraBackCeilings ) vc . Changed = false ; //mxd
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bvs . Floor . Changed = false ;
bvs . Ceiling . Changed = false ;
}
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selectionchanged = false ;
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// Only clear the selection if anything is selected, since it can be very time consuming on huge maps
if ( singleselection & & selectedobjects . Count > 0 ) ClearSelection ( ) ;
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UpdateChangedObjects ( ) ;
ShowTargetInfo ( ) ;
}
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// This sets the result for an action
public void SetActionResult ( VisualActionResult result )
{
actionresult = result ;
}
// This sets the result for an action
public void SetActionResult ( string displaystatus )
{
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actionresult = new VisualActionResult { displaystatus = displaystatus } ;
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}
// This creates an undo, when only a single selection is made
// When a multi-selection is made, the undo is created by the PreAction function
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public int CreateUndo ( string description , int group , int grouptag )
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{
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if ( ! undocreated )
{
undocreated = true ;
if ( singleselection )
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return General . Map . UndoRedo . CreateUndo ( description , this , group , grouptag ) ;
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return General . Map . UndoRedo . CreateUndo ( description , this , UndoGroup . None , 0 ) ;
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}
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return 0 ;
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}
// This creates an undo, when only a single selection is made
// When a multi-selection is made, the undo is created by the PreAction function
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public int CreateUndo ( string description )
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{
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return CreateUndo ( description , UndoGroup . None , 0 ) ;
}
// This makes a list of the selected object
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private void RebuildSelectedObjectsList ( )
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{
// Make list of selected objects
selectedobjects = new List < IVisualEventReceiver > ( ) ;
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foreach ( KeyValuePair < Sector , VisualSector > vs in allsectors )
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{
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if ( vs . Value ! = null )
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{
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BaseVisualSector bvs = ( BaseVisualSector ) vs . Value ;
if ( ( bvs . Floor ! = null ) & & bvs . Floor . Selected ) selectedobjects . Add ( bvs . Floor ) ;
if ( ( bvs . Ceiling ! = null ) & & bvs . Ceiling . Selected ) selectedobjects . Add ( bvs . Ceiling ) ;
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// Also check extra floors
if ( bvs . ExtraFloors . Count > 0 )
foreach ( VisualFloor vf in bvs . ExtraFloors )
if ( vf . Selected ) selectedobjects . Add ( vf ) ;
if ( bvs . ExtraBackFloors . Count > 0 )
foreach ( VisualFloor vf in bvs . ExtraBackFloors )
if ( vf . Selected ) selectedobjects . Add ( vf ) ;
// Also check extra ceilings
if ( bvs . ExtraCeilings . Count > 0 )
foreach ( VisualCeiling vc in bvs . ExtraCeilings )
if ( vc . Selected ) selectedobjects . Add ( vc ) ;
if ( bvs . ExtraBackCeilings . Count > 0 )
foreach ( VisualCeiling vc in bvs . ExtraBackCeilings )
if ( vc . Selected ) selectedobjects . Add ( vc ) ;
foreach ( Sidedef sd in vs . Key . Sidedefs )
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{
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List < VisualGeometry > sidedefgeos = bvs . GetSidedefGeometry ( sd ) ;
foreach ( VisualGeometry sdg in sidedefgeos )
{
if ( sdg . Selected ) selectedobjects . Add ( ( IVisualEventReceiver ) sdg ) ;
}
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}
}
}
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foreach ( KeyValuePair < Thing , VisualThing > vt in allthings )
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{
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if ( vt . Value ! = null )
{
BaseVisualThing bvt = ( BaseVisualThing ) vt . Value ;
if ( bvt . Selected ) selectedobjects . Add ( bvt ) ;
}
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}
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//mxd
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if ( General . Map . UDMF & & General . Settings . GZShowVisualVertices )
{
foreach ( KeyValuePair < Vertex , VisualVertexPair > pair in vertices )
{
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if ( pair . Value . CeilingVertex . Selected )
selectedobjects . Add ( ( BaseVisualVertex ) pair . Value . CeilingVertex ) ;
if ( pair . Value . FloorVertex . Selected )
selectedobjects . Add ( ( BaseVisualVertex ) pair . Value . FloorVertex ) ;
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}
}
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if ( General . Map . UDMF )
{
foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in allslopehandles )
{
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foreach ( BaseVisualSlope handle in kvp . Value )
if ( handle . Selected ) selectedobjects . Add ( handle ) ;
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}
}
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//mxd
UpdateSelectionInfo ( ) ;
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}
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//mxd. Need this to apply changes to 3d-floor even if control sector doesn't exist as BaseVisualSector
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internal BaseVisualSector CreateBaseVisualSector ( Sector s )
{
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BaseVisualSector vs = new BaseVisualSector ( this , s ) ;
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allsectors . Add ( s , vs ) ;
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return vs ;
}
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// This creates a visual sector
protected override VisualSector CreateVisualSector ( Sector s )
{
BaseVisualSector vs = new BaseVisualSector ( this , s ) ;
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allsectors . Add ( s , vs ) ; //mxd
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return vs ;
}
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internal VisualSlope CreateVisualSlopeHandle ( SectorLevel level , Sidedef sd , bool up )
{
VisualSidedefSlope handle = new VisualSidedefSlope ( this , level , sd , up ) ;
if ( ! allslopehandles . ContainsKey ( sd . Sector ) )
allslopehandles . Add ( sd . Sector , new List < VisualSlope > ( ) ) ;
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if ( ! sidedefslopehandles . ContainsKey ( sd . Sector ) )
sidedefslopehandles . Add ( sd . Sector , new List < VisualSlope > ( ) ) ;
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allslopehandles [ sd . Sector ] . Add ( handle ) ;
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sidedefslopehandles [ sd . Sector ] . Add ( handle ) ;
return handle ;
}
internal VisualSlope CreateVisualSlopeHandle ( SectorLevel level , Vertex v , Sector s , bool up )
{
VisualVertexSlope handle = new VisualVertexSlope ( this , level , v , s , up ) ;
/ *
if ( ! allslopehandles . ContainsKey ( level . sector ) )
allslopehandles . Add ( level . sector , new List < VisualSlope > ( ) ) ;
if ( ! vertexslopehandles . ContainsKey ( level . sector ) )
vertexslopehandles . Add ( level . sector , new List < VisualSlope > ( ) ) ;
allslopehandles [ level . sector ] . Add ( handle ) ;
vertexslopehandles [ level . sector ] . Add ( handle ) ;
* /
if ( ! allslopehandles . ContainsKey ( s ) )
allslopehandles . Add ( s , new List < VisualSlope > ( ) ) ;
if ( ! vertexslopehandles . ContainsKey ( s ) )
vertexslopehandles . Add ( s , new List < VisualSlope > ( ) ) ;
allslopehandles [ s ] . Add ( handle ) ;
vertexslopehandles [ s ] . Add ( handle ) ;
2019-12-30 23:08:17 +00:00
return handle ;
}
2009-04-19 18:07:22 +00:00
// This creates a visual thing
protected override VisualThing CreateVisualThing ( Thing t )
{
BaseVisualThing vt = new BaseVisualThing ( this , t ) ;
2009-05-01 20:31:17 +00:00
return vt . Setup ( ) ? vt : null ;
2009-04-19 18:07:22 +00:00
}
2009-05-01 20:31:17 +00:00
2009-04-19 18:07:22 +00:00
// This locks the target so that it isn't changed until unlocked
public void LockTarget ( )
{
locktarget = true ;
}
// This unlocks the target so that is changes to the aimed geometry again
public void UnlockTarget ( )
{
locktarget = false ;
}
// This picks a new target, if not locked
private void PickTargetUnlocked ( )
{
if ( ! locktarget ) PickTarget ( ) ;
}
// This picks a new target
private void PickTarget ( )
{
// Find the object we are aiming at
Vector3D start = General . Map . VisualCamera . Position ;
Vector3D delta = General . Map . VisualCamera . Target - General . Map . VisualCamera . Position ;
delta = delta . GetFixedLength ( General . Settings . ViewDistance * PICK_RANGE ) ;
VisualPickResult newtarget = PickObject ( start , start + delta ) ;
2021-02-13 11:03:37 +00:00
VisualSlope pickedhandle = null ;
2009-04-19 18:07:22 +00:00
// Should we update the info on panels?
bool updateinfo = ( newtarget . picked ! = target . picked ) ;
2020-02-24 11:54:59 +00:00
2021-08-24 18:25:36 +00:00
// Operating on slope handles is potentially expensive, so only do it it absolutely necessary (i.e. when a new slope handle was selected)
2020-02-24 11:54:59 +00:00
if ( updateinfo )
{
2021-02-06 13:51:00 +00:00
if ( target . picked is VisualSlope ) // Old target
{
2021-02-07 15:44:12 +00:00
// Remove all smart pivot handles from being processed. There should only be exactly one, but better save than sorry
List < VisualSlope > sph = new List < VisualSlope > ( ) ;
2021-02-06 13:51:00 +00:00
2021-02-07 15:44:12 +00:00
foreach ( VisualSlope vs in usedslopehandles )
{
if ( vs . SmartPivot & & ! ( vs . Selected | | vs . Pivot ) )
sph . Add ( vs ) ;
2021-02-06 13:51:00 +00:00
2021-02-07 15:44:12 +00:00
vs . SmartPivot = false ;
}
foreach ( VisualSlope vs in sph )
usedslopehandles . Remove ( vs ) ;
// Don't render old slope handle anymore
if ( ! ( ( VisualSlope ) target . picked ) . Selected & & ! ( ( VisualSlope ) target . picked ) . Pivot )
usedslopehandles . Remove ( ( VisualSlope ) target . picked ) ;
2021-02-06 13:51:00 +00:00
}
2021-02-13 08:57:09 +00:00
if ( newtarget . picked is VisualSlope )
2020-02-24 11:54:59 +00:00
{
2021-02-13 08:57:09 +00:00
usedslopehandles . Add ( ( VisualSlope ) newtarget . picked ) ;
2021-02-06 13:51:00 +00:00
2021-02-13 11:03:37 +00:00
pickedhandle = ( ( VisualSlope ) newtarget . picked ) ;
2020-02-24 11:54:59 +00:00
}
}
2009-04-19 18:07:22 +00:00
// Apply new target
target = newtarget ;
2021-02-13 11:03:37 +00:00
// Get the smart pivot handle for the targeted slope handle, so that it can be drawn. We have to do it after the current
// target is set because otherwise it might get wrong results if the old target was a floor/ceiling
if ( pickedhandle ! = null )
{
VisualSlope handle = pickedhandle . GetSmartPivotHandle ( ) ;
if ( handle ! = null )
{
handle . SmartPivot = true ;
usedslopehandles . Add ( handle ) ;
}
}
2009-04-19 18:07:22 +00:00
// Show target info
2020-02-24 11:54:59 +00:00
if ( updateinfo )
ShowTargetInfo ( ) ;
2009-04-19 18:07:22 +00:00
}
// This shows the picked target information
public void ShowTargetInfo ( )
{
// Any result?
if ( target . picked ! = null )
{
// Geometry picked?
if ( target . picked is VisualGeometry )
{
2016-03-18 12:52:12 +00:00
VisualGeometry pickedgeo = ( VisualGeometry ) target . picked ;
2012-11-27 21:12:20 +00:00
// Sidedef?
if ( pickedgeo is BaseVisualGeometrySidedef )
{
2016-03-18 12:52:12 +00:00
BaseVisualGeometrySidedef pickedsidedef = ( BaseVisualGeometrySidedef ) pickedgeo ;
2015-02-25 19:59:17 +00:00
General . Interface . ShowLinedefInfo ( pickedsidedef . GetControlLinedef ( ) , pickedsidedef . Sidedef ) ; //mxd
2012-11-27 21:12:20 +00:00
}
// Sector?
else if ( pickedgeo is BaseVisualGeometrySector )
{
2016-03-18 12:52:12 +00:00
BaseVisualGeometrySector pickedsector = ( BaseVisualGeometrySector ) pickedgeo ;
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
bool isceiling = ( pickedsector is VisualCeiling ) ; //mxd
General . Interface . ShowSectorInfo ( pickedsector . Level . sector , isceiling , ! isceiling ) ;
2012-11-27 21:12:20 +00:00
}
2009-04-19 18:07:22 +00:00
else
2012-11-27 21:12:20 +00:00
{
2009-04-19 18:07:22 +00:00
General . Interface . HideInfo ( ) ;
2012-11-27 21:12:20 +00:00
}
2013-03-18 13:52:27 +00:00
}
2016-03-18 12:52:12 +00:00
// Thing picked?
2013-03-18 13:52:27 +00:00
else if ( target . picked is VisualThing )
2016-03-18 12:52:12 +00:00
{
VisualThing pickedthing = ( VisualThing ) target . picked ;
2009-04-19 18:07:22 +00:00
General . Interface . ShowThingInfo ( pickedthing . Thing ) ;
2013-03-18 13:52:27 +00:00
}
2016-03-18 12:52:12 +00:00
//mxd. Vertex picked?
else if ( target . picked is VisualVertex )
2013-03-18 13:52:27 +00:00
{
2016-03-18 12:52:12 +00:00
VisualVertex pickedvert = ( VisualVertex ) target . picked ;
2013-03-18 13:52:27 +00:00
General . Interface . ShowVertexInfo ( pickedvert . Vertex ) ;
2009-04-19 18:07:22 +00:00
}
}
else
{
General . Interface . HideInfo ( ) ;
}
}
2009-05-01 20:31:17 +00:00
// This updates the VisualSectors and VisualThings that have their Changed property set
2013-09-11 09:47:53 +00:00
private void UpdateChangedObjects ( )
2009-05-01 20:31:17 +00:00
{
2019-12-26 08:08:11 +00:00
foreach ( KeyValuePair < Sector , VisualSector > vs in allsectors )
2009-05-01 20:31:17 +00:00
{
2019-12-26 08:08:11 +00:00
if ( vs . Value ! = null )
{
BaseVisualSector bvs = ( BaseVisualSector ) vs . Value ;
2019-12-30 23:08:17 +00:00
if ( bvs . Changed )
{
bvs . Rebuild ( ) ;
// Also update slope handles
if ( allslopehandles . ContainsKey ( vs . Key ) )
2021-01-30 21:01:55 +00:00
foreach ( VisualSlope handle in allslopehandles [ vs . Key ] )
2020-01-02 19:32:37 +00:00
handle . Update ( ) ;
2019-12-30 23:08:17 +00:00
}
2019-12-26 08:08:11 +00:00
}
2009-05-01 20:31:17 +00:00
}
2019-12-26 08:08:11 +00:00
foreach ( KeyValuePair < Thing , VisualThing > vt in allthings )
2009-05-01 20:31:17 +00:00
{
2019-12-26 08:08:11 +00:00
if ( vt . Value ! = null )
{
BaseVisualThing bvt = ( BaseVisualThing ) vt . Value ;
if ( bvt . Changed ) bvt . Rebuild ( ) ;
}
2009-05-01 20:31:17 +00:00
}
2013-03-18 13:52:27 +00:00
//mxd
2014-05-21 09:22:37 +00:00
if ( General . Map . UDMF )
{
2013-03-18 13:52:27 +00:00
foreach ( KeyValuePair < Vertex , VisualVertexPair > pair in vertices )
pair . Value . Update ( ) ;
}
2015-10-02 14:47:34 +00:00
//mxd. Update event lines (still better than updating them on every frame redraw)
2017-01-08 22:04:55 +00:00
renderer . SetEventLines ( LinksCollector . GetHelperShapes ( General . Map . ThingsFilter . VisibleThings , blockmap ) ) ;
2009-05-01 20:31:17 +00:00
}
2012-06-29 14:03:35 +00:00
2013-09-11 09:47:53 +00:00
//mxd
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
protected override void MoveSelectedThings ( Vector2D direction , bool absoluteposition )
2014-11-13 09:43:39 +00:00
{
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
List < VisualThing > visualthings = GetSelectedVisualThings ( true ) ;
2015-12-28 15:01:53 +00:00
if ( visualthings . Count = = 0 ) return ;
2012-06-29 14:03:35 +00:00
2013-09-11 09:47:53 +00:00
PreAction ( UndoGroup . ThingMove ) ;
2012-07-16 09:45:21 +00:00
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
Vector3D [ ] coords = new Vector3D [ visualthings . Count ] ;
for ( int i = 0 ; i < visualthings . Count ; i + + )
coords [ i ] = visualthings [ i ] . Thing . Position ;
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
//move things...
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
Vector3D [ ] translatedcoords = TranslateCoordinates ( coords , direction , absoluteposition ) ;
for ( int i = 0 ; i < visualthings . Count ; i + + )
2014-11-13 09:43:39 +00:00
{
2016-04-19 20:40:42 +00:00
BaseVisualThing t = ( BaseVisualThing ) visualthings [ i ] ;
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
t . OnMove ( translatedcoords [ i ] ) ;
2013-09-11 09:47:53 +00:00
}
2012-07-16 09:45:21 +00:00
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
// Things may've changed sectors...
FillBlockMap ( ) ;
2013-09-11 09:47:53 +00:00
PostAction ( ) ;
}
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
//mxd
2014-12-03 23:15:26 +00:00
private static Vector3D [ ] TranslateCoordinates ( Vector3D [ ] coordinates , Vector2D direction , bool absolutePosition )
2014-05-20 09:09:28 +00:00
{
2015-12-28 15:01:53 +00:00
if ( coordinates . Length = = 0 ) return null ;
2012-07-16 09:45:21 +00:00
2020-05-22 20:30:32 +00:00
direction . x = Math . Round ( direction . x ) ;
direction . y = Math . Round ( direction . y ) ;
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
Vector3D [ ] translatedCoords = new Vector3D [ coordinates . Length ] ;
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
//move things...
2015-12-28 15:01:53 +00:00
if ( ! absolutePosition ) //...relatively (that's easy)
2014-12-03 23:15:26 +00:00
{
2014-05-20 09:09:28 +00:00
int camAngle = ( int ) Math . Round ( Angle2D . RadToDeg ( General . Map . VisualCamera . AngleXY ) ) ;
2013-09-11 09:47:53 +00:00
int sector = General . ClampAngle ( camAngle - 45 ) / 90 ;
direction = direction . GetRotated ( sector * Angle2D . PIHALF ) ;
2012-06-29 18:58:18 +00:00
2015-12-28 15:01:53 +00:00
for ( int i = 0 ; i < coordinates . Length ; i + + )
2013-09-11 09:47:53 +00:00
translatedCoords [ i ] = coordinates [ i ] + new Vector3D ( direction ) ;
2012-06-29 18:58:18 +00:00
2013-09-11 09:47:53 +00:00
return translatedCoords ;
}
2012-06-29 18:58:18 +00:00
2013-09-11 09:47:53 +00:00
//...to specified location preserving relative positioning (that's harder)
2015-12-28 15:01:53 +00:00
if ( coordinates . Length = = 1 ) //just move it there
2014-12-03 23:15:26 +00:00
{
2013-09-11 09:47:53 +00:00
translatedCoords [ 0 ] = new Vector3D ( direction . x , direction . y , coordinates [ 0 ] . z ) ;
return translatedCoords ;
}
2012-06-29 18:58:18 +00:00
2013-09-11 09:47:53 +00:00
//we need some reference
2020-05-21 12:20:02 +00:00
double minX = coordinates [ 0 ] . x ;
double maxX = minX ;
double minY = coordinates [ 0 ] . y ;
double maxY = minY ;
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
//get bounding coordinates for selected things
2015-12-28 15:01:53 +00:00
for ( int i = 1 ; i < coordinates . Length ; i + + )
2014-12-03 23:15:26 +00:00
{
2015-12-28 15:01:53 +00:00
if ( coordinates [ i ] . x < minX )
2013-09-11 09:47:53 +00:00
minX = coordinates [ i ] . x ;
2015-12-28 15:01:53 +00:00
else if ( coordinates [ i ] . x > maxX )
2013-09-11 09:47:53 +00:00
maxX = coordinates [ i ] . x ;
2012-07-16 09:45:21 +00:00
2015-12-28 15:01:53 +00:00
if ( coordinates [ i ] . y < minY )
2013-09-11 09:47:53 +00:00
minY = coordinates [ i ] . y ;
2015-12-28 15:01:53 +00:00
else if ( coordinates [ i ] . y > maxY )
2013-09-11 09:47:53 +00:00
maxY = coordinates [ i ] . y ;
}
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
Vector2D selectionCenter = new Vector2D ( minX + ( maxX - minX ) / 2 , minY + ( maxY - minY ) / 2 ) ;
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
//move them
2015-12-28 15:01:53 +00:00
for ( int i = 0 ; i < coordinates . Length ; i + + )
2020-05-22 20:30:32 +00:00
translatedCoords [ i ] = new Vector3D ( Math . Round ( direction . x - ( selectionCenter . x - coordinates [ i ] . x ) ) , Math . Round ( direction . y - ( selectionCenter . y - coordinates [ i ] . y ) ) , Math . Round ( coordinates [ i ] . z ) ) ;
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
return translatedCoords ;
}
2013-04-01 11:06:01 +00:00
2013-07-09 11:29:10 +00:00
//mxd
2015-09-04 12:44:09 +00:00
public override void UpdateSelectionInfo ( )
2014-10-28 10:30:11 +00:00
{
2015-11-03 08:54:56 +00:00
// Collect info
2013-07-09 11:29:10 +00:00
int numWalls = 0 ;
int numFloors = 0 ;
int numCeilings = 0 ;
int numThings = 0 ;
int numVerts = 0 ;
2014-10-28 10:30:11 +00:00
foreach ( IVisualEventReceiver obj in selectedobjects )
{
2016-05-12 11:32:10 +00:00
if ( ! obj . Selected ) continue ;
2013-07-09 11:29:10 +00:00
if ( obj is BaseVisualThing ) numThings + + ;
else if ( obj is BaseVisualVertex ) numVerts + + ;
else if ( obj is VisualCeiling ) numCeilings + + ;
else if ( obj is VisualFloor ) numFloors + + ;
else if ( obj is VisualMiddleSingle | | obj is VisualMiddleDouble | | obj is VisualLower | | obj is VisualUpper | | obj is VisualMiddle3D | | obj is VisualMiddleBack )
numWalls + + ;
}
2014-01-23 13:36:51 +00:00
List < string > results = new List < string > ( ) ;
2015-10-02 14:47:34 +00:00
if ( numWalls > 0 ) results . Add ( numWalls + ( numWalls > 1 ? " sidedefs" : " sidedef" ) ) ;
if ( numFloors > 0 ) results . Add ( numFloors + ( numFloors > 1 ? " floors" : " floor" ) ) ;
if ( numCeilings > 0 ) results . Add ( numCeilings + ( numCeilings > 1 ? " ceilings" : " ceiling" ) ) ;
if ( numThings > 0 ) results . Add ( numThings + ( numThings > 1 ? " things" : " thing" ) ) ;
if ( numVerts > 0 ) results . Add ( numVerts + ( numVerts > 1 ? " vertices" : " vertex" ) ) ;
2013-07-09 11:29:10 +00:00
2015-11-03 08:54:56 +00:00
// Display results
string result = string . Empty ;
if ( results . Count > 0 )
2014-10-28 10:30:11 +00:00
{
2015-11-03 08:54:56 +00:00
result = string . Join ( ", " , results . ToArray ( ) ) ;
int pos = result . LastIndexOf ( "," , StringComparison . Ordinal ) ;
2013-07-09 11:29:10 +00:00
if ( pos ! = - 1 ) result = result . Remove ( pos , 1 ) . Insert ( pos , " and" ) ;
2015-11-03 08:54:56 +00:00
result + = " selected." ;
2013-07-09 11:29:10 +00:00
}
2015-11-03 08:54:56 +00:00
General . Interface . DisplayStatus ( StatusType . Selection , result ) ;
2013-07-09 11:29:10 +00:00
}
2013-07-19 15:30:58 +00:00
//mxd
2015-07-15 09:09:47 +00:00
internal void StartRealtimeInterfaceUpdate ( SelectionType selectiontype )
{
2015-12-28 15:01:53 +00:00
switch ( selectiontype )
2015-07-15 09:09:47 +00:00
{
case SelectionType . All :
case SelectionType . Linedefs :
case SelectionType . Sectors :
General . Interface . OnEditFormValuesChanged + = Interface_OnSectorEditFormValuesChanged ;
break ;
case SelectionType . Things :
General . Interface . OnEditFormValuesChanged + = Interface_OnThingEditFormValuesChanged ;
break ;
default :
General . Interface . OnEditFormValuesChanged + = Interface_OnEditFormValuesChanged ;
break ;
2013-07-19 15:30:58 +00:00
}
}
//mxd
2015-07-15 09:09:47 +00:00
internal void StopRealtimeInterfaceUpdate ( SelectionType selectiontype )
{
2015-10-02 14:47:34 +00:00
switch ( selectiontype )
2015-07-15 09:09:47 +00:00
{
case SelectionType . All :
case SelectionType . Linedefs :
case SelectionType . Sectors :
General . Interface . OnEditFormValuesChanged - = Interface_OnSectorEditFormValuesChanged ;
break ;
case SelectionType . Things :
General . Interface . OnEditFormValuesChanged - = Interface_OnThingEditFormValuesChanged ;
break ;
default :
General . Interface . OnEditFormValuesChanged - = Interface_OnEditFormValuesChanged ;
break ;
2013-07-19 15:30:58 +00:00
}
}
2020-06-01 07:50:35 +00:00
private List < VisualSidedefSlope > GetSlopeHandlePair ( )
{
List < VisualSidedefSlope > handles = GetSelectedSlopeHandles ( ) ;
// No handles selected, try to slope between highlighted handle and it smart pivot
if ( handles . Count = = 0 & & HighlightedTarget is VisualSidedefSlope )
{
2021-02-13 08:57:09 +00:00
//VisualSidedefSlope handle = VisualSidedefSlope.GetSmartPivotHandle((VisualSidedefSlope)HighlightedTarget, this);
VisualSidedefSlope handle = ( VisualSidedefSlope ) ( ( VisualSidedefSlope ) HighlightedTarget ) . GetSmartPivotHandle ( ) ;
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if ( handle = = null )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Couldn't find a smart pivot handle." ) ;
return handles ;
}
handles . Add ( ( VisualSidedefSlope ) HighlightedTarget ) ;
handles . Add ( handle ) ;
}
// One handle selected, try to slope between it and the highlighted handle or the selected one's smart pivot
else if ( handles . Count = = 1 )
{
if ( HighlightedTarget = = handles [ 0 ] | | ! ( HighlightedTarget is VisualSidedefSlope ) )
{
VisualSidedefSlope handle ;
if ( HighlightedTarget is VisualSidedefSlope )
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handle = ( VisualSidedefSlope ) ( ( VisualSidedefSlope ) HighlightedTarget ) . GetSmartPivotHandle ( ) ;
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else
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handle = ( VisualSidedefSlope ) ( handles [ 0 ] . GetSmartPivotHandle ( ) ) ;
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if ( handle = = null )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Couldn't find a smart pivot handle." ) ;
return handles ;
}
handles . Add ( handle ) ;
}
else
{
handles . Add ( ( VisualSidedefSlope ) HighlightedTarget ) ;
}
}
// Return if more than two handles are selected
else if ( handles . Count > 2 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Too many slope handles selected." ) ;
return handles ;
}
// Everything else
else if ( handles . Count ! = 2 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "No slope handles selected or highlighted." ) ;
return handles ;
}
return handles ;
}
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2009-04-19 18:07:22 +00:00
#endregion
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#region = = = = = = = = = = = = = = = = = = Extended Methods
// This requests a sector's extra data
internal SectorData GetSectorData ( Sector s )
{
// Make fresh sector data when it doesn't exist yet
if ( ! sectordata . ContainsKey ( s ) )
sectordata [ s ] = new SectorData ( this , s ) ;
return sectordata [ s ] ;
}
2016-01-26 22:29:12 +00:00
//mxd. This requests a sector's extra data or null if given sector doesn't have it
internal SectorData GetSectorDataEx ( Sector s )
{
return ( sectordata . ContainsKey ( s ) ? sectordata [ s ] : null ) ;
}
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// This requests a things's extra data
internal ThingData GetThingData ( Thing t )
{
// Make fresh sector data when it doesn't exist yet
if ( ! thingdata . ContainsKey ( t ) )
thingdata [ t ] = new ThingData ( this , t ) ;
return thingdata [ t ] ;
}
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//mxd
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internal VertexData GetVertexData ( Vertex v )
{
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if ( ! vertexdata . ContainsKey ( v ) )
vertexdata [ v ] = new VertexData ( this , v ) ;
return vertexdata [ v ] ;
}
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internal BaseVisualVertex GetVisualVertex ( Vertex v , bool floor )
{
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if ( ! vertices . ContainsKey ( v ) )
vertices . Add ( v , new VisualVertexPair ( new BaseVisualVertex ( this , v , false ) , new BaseVisualVertex ( this , v , true ) ) ) ;
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return ( floor ? ( BaseVisualVertex ) vertices [ v ] . FloorVertex : ( BaseVisualVertex ) vertices [ v ] . CeilingVertex ) ;
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}
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//mxd
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internal void UpdateVertexHandle ( Vertex v )
{
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if ( ! vertices . ContainsKey ( v ) )
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vertices . Add ( v , new VisualVertexPair ( new BaseVisualVertex ( this , v , false ) , new BaseVisualVertex ( this , v , true ) ) ) ;
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else
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vertices [ v ] . Changed = true ;
2013-03-18 13:52:27 +00:00
}
2009-04-19 18:07:22 +00:00
2012-11-27 21:12:20 +00:00
// This rebuilds the sector data
// This requires that the blockmap is up-to-date!
internal void RebuildElementData ( )
{
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HashSet < Sector > effectsectors = null ; //mxd
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List < Linedef > [ ] slopelinedefpass = new List < Linedef > [ ] { new List < Linedef > ( ) , new List < Linedef > ( ) } ;
List < Thing > [ ] slopethingpass = new List < Thing > [ ] { new List < Thing > ( ) , new List < Thing > ( ) } ;
2013-09-03 09:34:28 +00:00
2019-10-06 19:56:55 +00:00
if ( ! General . Settings . EnhancedRenderingEffects ) //mxd
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{
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// Store all sectors with effects
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if ( sectordata ! = null & & sectordata . Count > 0 )
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effectsectors = new HashSet < Sector > ( sectordata . Keys ) ;
2013-03-18 13:52:27 +00:00
2016-07-20 19:17:31 +00:00
// Remove all vertex handles from selection
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if ( vertices ! = null & & vertices . Count > 0 )
{
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for ( int i = 0 ; i < selectedobjects . Count ; i + + )
{
if ( selectedobjects [ i ] is BaseVisualVertex )
{
RemoveSelectedObject ( selectedobjects [ i ] ) ;
i - - ;
}
}
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}
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}
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2013-09-11 09:47:53 +00:00
Dictionary < int , List < Sector > > sectortags = new Dictionary < int , List < Sector > > ( ) ;
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Dictionary < int , List < Linedef > > linetags = new Dictionary < int , List < Linedef > > ( ) ;
2013-09-11 09:47:53 +00:00
sectordata = new Dictionary < Sector , SectorData > ( General . Map . Map . Sectors . Count ) ;
thingdata = new Dictionary < Thing , ThingData > ( General . Map . Map . Things . Count ) ;
2013-09-03 09:34:28 +00:00
2016-07-20 19:17:31 +00:00
//mxd. Rebuild all sectors with effects
if ( effectsectors ! = null )
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{
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foreach ( Sector s in effectsectors )
2014-12-03 23:15:26 +00:00
{
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if ( ! VisualSectorExists ( s ) ) continue ;
2013-09-03 09:34:28 +00:00
// The visual sector associated is now outdated
2016-07-20 19:17:31 +00:00
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( s ) ;
vs . UpdateSectorGeometry ( true ) ;
2013-09-03 09:34:28 +00:00
}
}
2012-11-27 21:12:20 +00:00
2014-12-03 23:15:26 +00:00
if ( General . Map . UDMF )
{
2013-03-18 13:52:27 +00:00
vertexdata = new Dictionary < Vertex , VertexData > ( General . Map . Map . Vertices . Count ) ; //mxd
vertices . Clear ( ) ;
}
2016-09-07 15:15:07 +00:00
if ( ! General . Settings . EnhancedRenderingEffects ) return ; //mxd
2012-11-27 21:12:20 +00:00
2016-07-20 19:17:31 +00:00
// Find all sector who's tag is not 0 and hash them so that we can find them quickly
2012-11-27 21:12:20 +00:00
foreach ( Sector s in General . Map . Map . Sectors )
{
2015-12-04 12:29:22 +00:00
foreach ( int tag in s . Tags )
2012-11-27 21:12:20 +00:00
{
2015-07-28 15:04:21 +00:00
if ( tag = = 0 ) continue ;
if ( ! sectortags . ContainsKey ( tag ) ) sectortags [ tag ] = new List < Sector > ( ) ;
sectortags [ tag ] . Add ( s ) ;
2012-11-27 21:12:20 +00:00
}
}
// Find interesting linedefs (such as line slopes)
2019-10-06 19:56:55 +00:00
// This also determines which slope lines belong to pass one and pass two. See https://zdoom.org/wiki/Slope
foreach ( Linedef l in General . Map . Map . Linedefs )
2012-11-27 21:12:20 +00:00
{
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// Builds a cache of linedef ids/tags. Used for slope things. Use linedef tags in UDMF
if ( General . Map . UDMF )
{
foreach ( int tag in l . Tags )
{
if ( ! linetags . ContainsKey ( tag ) ) linetags [ tag ] = new List < Linedef > ( ) ;
linetags [ tag ] . Add ( l ) ;
}
}
2016-07-20 19:17:31 +00:00
//mxd. Rewritten to use action ID instead of number
2019-10-06 19:56:55 +00:00
if ( l . Action = = 0 | | ! General . Map . Config . LinedefActions . ContainsKey ( l . Action ) ) continue ;
2016-07-20 19:17:31 +00:00
switch ( General . Map . Config . LinedefActions [ l . Action ] . Id . ToLowerInvariant ( ) )
2013-04-16 12:52:40 +00:00
{
2019-10-06 19:56:55 +00:00
// ========== Line Set Identification (121) (see https://zdoom.org/wiki/Line_SetIdentification) ==========
// Builds a cache of linedef ids/tags. Used for slope things. Only used for Hexen format
case "line_setidentification" :
int tag = l . Args [ 0 ] + l . Args [ 4 ] * 256 ;
if ( ! linetags . ContainsKey ( tag ) ) linetags [ tag ] = new List < Linedef > ( ) ;
linetags [ tag ] . Add ( l ) ;
break ;
2016-07-20 19:17:31 +00:00
// ========== Plane Align (181) (see http://zdoom.org/wiki/Plane_Align) ==========
case "plane_align" :
2019-10-06 19:56:55 +00:00
slopelinedefpass [ 0 ] . Add ( l ) ;
2015-04-01 12:51:26 +00:00
break ;
2013-04-16 12:52:40 +00:00
2016-07-20 19:17:31 +00:00
// ========== Plane Copy (118) (mxd) (see http://zdoom.org/wiki/Plane_Copy) ==========
2019-10-06 19:56:55 +00:00
case "plane_copy" :
slopelinedefpass [ 1 ] . Add ( l ) ;
2015-04-01 12:51:26 +00:00
break ;
2016-07-20 19:17:31 +00:00
// ========== Sector 3D floor (160) (see http://zdoom.org/wiki/Sector_Set3dFloor) ==========
case "sector_set3dfloor" :
2015-04-01 12:51:26 +00:00
if ( l . Front ! = null )
2012-11-27 21:12:20 +00:00
{
2015-04-01 12:51:26 +00:00
//mxd. Added hi-tag/line ID check
2015-07-26 23:35:34 +00:00
int sectortag = ( General . Map . UDMF | | ( l . Args [ 1 ] & ( int ) Effect3DFloor . FloorTypes . HiTagIsLineID ) ! = 0 ) ? l . Args [ 0 ] : l . Args [ 0 ] + ( l . Args [ 4 ] < < 8 ) ;
2015-04-01 12:51:26 +00:00
if ( sectortags . ContainsKey ( sectortag ) )
{
List < Sector > sectors = sectortags [ sectortag ] ;
foreach ( Sector s in sectors )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffect3DFloor ( l ) ;
}
}
2012-11-27 21:12:20 +00:00
}
2015-04-01 12:51:26 +00:00
break ;
2016-07-20 19:17:31 +00:00
// ========== Transfer Brightness (50) (see http://zdoom.org/wiki/ExtraFloor_LightOnly) =========
case "extrafloor_lightonly" :
2015-04-01 12:51:26 +00:00
if ( l . Front ! = null & & sectortags . ContainsKey ( l . Args [ 0 ] ) )
2012-11-27 21:12:20 +00:00
{
2015-04-01 12:51:26 +00:00
List < Sector > sectors = sectortags [ l . Args [ 0 ] ] ;
foreach ( Sector s in sectors )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectBrightnessLevel ( l ) ;
}
2012-11-27 21:12:20 +00:00
}
2015-04-01 12:51:26 +00:00
break ;
2016-07-20 19:17:31 +00:00
// ========== mxd. Transfer Floor Brightness (210) (see http://www.zdoom.org/w/index.php?title=Transfer_FloorLight) =========
case "transfer_floorlight" :
2015-04-01 12:51:26 +00:00
if ( l . Front ! = null & & sectortags . ContainsKey ( l . Args [ 0 ] ) )
{
List < Sector > sectors = sectortags [ l . Args [ 0 ] ] ;
foreach ( Sector s in sectors )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectTransferFloorBrightness ( l ) ;
}
}
break ;
2016-07-20 19:17:31 +00:00
// ========== mxd. Transfer Ceiling Brightness (211) (see http://www.zdoom.org/w/index.php?title=Transfer_CeilingLight) =========
case "transfer_ceilinglight" :
2015-04-01 12:51:26 +00:00
if ( l . Front ! = null & & sectortags . ContainsKey ( l . Args [ 0 ] ) )
{
List < Sector > sectors = sectortags [ l . Args [ 0 ] ] ;
foreach ( Sector s in sectors )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectTransferCeilingBrightness ( l ) ;
}
}
break ;
2016-07-20 19:17:31 +00:00
// ========== mxd. BOOM: Set Tagged Floor Lighting to Lighting on 1st Sidedef's Sector (213) =========
case "boom_transfer_floorlight" :
if ( l . Front ! = null & & sectortags . ContainsKey ( l . Tag ) )
{
List < Sector > sectors = sectortags [ l . Tag ] ;
foreach ( Sector s in sectors )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectTransferFloorBrightness ( l ) ;
}
}
break ;
// ========== mxd. BOOM: Set Tagged Ceiling Lighting to Lighting on 1st Sidedef's Sector (261) =========
case "boom_transfer_ceilinglight" :
if ( l . Front ! = null & & sectortags . ContainsKey ( l . Tag ) )
{
List < Sector > sectors = sectortags [ l . Tag ] ;
foreach ( Sector s in sectors )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectTransferCeilingBrightness ( l ) ;
}
}
break ;
2012-11-27 21:12:20 +00:00
}
}
2019-10-06 19:56:55 +00:00
// Pass one for linedefs
foreach ( Linedef l in slopelinedefpass [ 0 ] )
{
//mxd. Rewritten to use action ID instead of number
if ( l . Action = = 0 | | ! General . Map . Config . LinedefActions . ContainsKey ( l . Action ) ) continue ;
switch ( General . Map . Config . LinedefActions [ l . Action ] . Id . ToLowerInvariant ( ) )
{
// ========== Plane Align (181) (see http://zdoom.org/wiki/Plane_Align) ==========
case "plane_align" :
if ( ( ( l . Args [ 0 ] = = 1 ) | | ( l . Args [ 1 ] = = 1 ) ) & & ( l . Front ! = null ) )
{
SectorData sd = GetSectorData ( l . Front . Sector ) ;
sd . AddEffectLineSlope ( l ) ;
}
if ( ( ( l . Args [ 0 ] = = 2 ) | | ( l . Args [ 1 ] = = 2 ) ) & & ( l . Back ! = null ) )
{
SectorData sd = GetSectorData ( l . Back . Sector ) ;
sd . AddEffectLineSlope ( l ) ;
}
break ;
}
}
2012-11-27 21:12:20 +00:00
// Find interesting things (such as sector slopes)
2019-10-06 19:56:55 +00:00
// Pass one of slope things, and determine which one are for pass two
2016-07-20 19:17:31 +00:00
//TODO: rewrite using classnames instead of numbers
2019-10-06 19:56:55 +00:00
foreach ( Thing t in General . Map . Map . Things )
2012-11-27 21:12:20 +00:00
{
2019-10-06 19:56:55 +00:00
switch ( t . Type )
2012-11-27 21:12:20 +00:00
{
2015-04-01 12:51:26 +00:00
// ========== Copy slope ==========
case 9511 :
case 9510 :
2019-10-06 19:56:55 +00:00
slopethingpass [ 1 ] . Add ( t ) ;
2015-04-01 12:51:26 +00:00
break ;
// ========== Thing line slope ==========
case 9501 :
case 9500 :
2019-10-06 19:56:55 +00:00
if ( linetags . ContainsKey ( t . Args [ 0 ] ) )
2015-04-01 12:51:26 +00:00
{
2020-10-22 19:11:12 +00:00
// Only slope each sector once, even when multiple lines of the same sector are tagged. See https://github.com/jewalky/UltimateDoomBuilder/issues/491
List < Sector > slopedsectors = new List < Sector > ( ) ;
2019-10-06 19:56:55 +00:00
foreach ( Linedef ld in linetags [ t . Args [ 0 ] ] )
{
if ( ld . Line . GetSideOfLine ( t . Position ) < 0.0f )
2020-04-10 10:11:42 +00:00
{
2020-10-22 19:11:12 +00:00
if ( ld . Front ! = null & & ! slopedsectors . Contains ( ld . Front . Sector ) )
{
2020-04-10 10:11:42 +00:00
GetSectorData ( ld . Front . Sector ) . AddEffectThingLineSlope ( t , ld . Front ) ;
2020-10-22 19:11:12 +00:00
slopedsectors . Add ( ld . Front . Sector ) ;
}
2020-04-10 10:11:42 +00:00
}
2020-10-22 19:11:12 +00:00
else if ( ld . Back ! = null & & ! slopedsectors . Contains ( ld . Back . Sector ) )
{
2019-10-06 19:56:55 +00:00
GetSectorData ( ld . Back . Sector ) . AddEffectThingLineSlope ( t , ld . Back ) ;
2020-10-22 19:11:12 +00:00
slopedsectors . Add ( ld . Back . Sector ) ;
}
2019-10-06 19:56:55 +00:00
}
2015-04-01 12:51:26 +00:00
}
break ;
// ========== Thing slope ==========
case 9503 :
case 9502 :
t . DetermineSector ( blockmap ) ;
2019-10-06 19:56:55 +00:00
if ( t . Sector ! = null )
2015-04-01 12:51:26 +00:00
{
SectorData sd = GetSectorData ( t . Sector ) ;
sd . AddEffectThingSlope ( t ) ;
}
break ;
2014-01-20 11:44:41 +00:00
}
2012-11-27 21:12:20 +00:00
}
2019-09-21 12:03:30 +00:00
2019-10-06 19:56:55 +00:00
// Pass two of slope things
//TODO: rewrite using classnames instead of numbers
foreach ( Thing t in slopethingpass [ 1 ] )
{
switch ( t . Type )
{
// ========== Copy slope ==========
case 9511 :
case 9510 :
t . DetermineSector ( blockmap ) ;
if ( t . Sector ! = null )
{
SectorData sd = GetSectorData ( t . Sector ) ;
sd . AddEffectCopySlope ( t ) ;
}
break ;
}
}
2019-09-21 12:03:30 +00:00
// Find sectors with 3 vertices, because they can be sloped
foreach ( Sector s in General . Map . Map . Sectors )
{
// ========== Thing vertex slope, vertices with UDMF vertex offsets ==========
if ( s . Sidedefs . Count = = 3 )
{
if ( General . Map . UDMF ) GetSectorData ( s ) . AddEffectVertexOffset ( ) ; //mxd
List < Thing > slopeceilingthings = new List < Thing > ( 3 ) ;
List < Thing > slopefloorthings = new List < Thing > ( 3 ) ;
foreach ( Sidedef sd in s . Sidedefs )
{
Vertex v = sd . IsFront ? sd . Line . End : sd . Line . Start ;
2019-12-25 23:39:15 +00:00
// Check if a thing is at this vertex
foreach ( VisualBlockEntry block in blockmap . GetBlocks ( v . Position ) )
{
foreach ( Thing t in block . Things )
{
if ( ( Vector2D ) t . Position = = v . Position )
{
switch ( t . Type )
{
case 1504 : slopefloorthings . Add ( t ) ; break ;
case 1505 : slopeceilingthings . Add ( t ) ; break ;
}
}
}
}
2019-09-21 12:03:30 +00:00
}
// Slope any floor vertices?
if ( slopefloorthings . Count > 0 )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectThingVertexSlope ( slopefloorthings , true ) ;
}
// Slope any ceiling vertices?
if ( slopeceilingthings . Count > 0 )
{
SectorData sd = GetSectorData ( s ) ;
sd . AddEffectThingVertexSlope ( slopeceilingthings , false ) ;
}
}
}
2019-10-06 19:56:55 +00:00
// Pass two for linedefs
foreach ( Linedef l in slopelinedefpass [ 1 ] )
{
if ( l . Action = = 0 | | ! General . Map . Config . LinedefActions . ContainsKey ( l . Action ) ) continue ;
switch ( General . Map . Config . LinedefActions [ l . Action ] . Id . ToLowerInvariant ( ) )
{
// ========== Plane Copy (118) (mxd) (see http://zdoom.org/wiki/Plane_Copy) ==========
case "plane_copy" :
{
//check the flags...
bool floorCopyToBack = false ;
bool floorCopyToFront = false ;
bool ceilingCopyToBack = false ;
bool ceilingCopyToFront = false ;
if ( l . Args [ 4 ] > 0 & & l . Args [ 4 ] ! = 3 & & l . Args [ 4 ] ! = 12 )
{
floorCopyToBack = ( l . Args [ 4 ] & 1 ) = = 1 ;
floorCopyToFront = ( l . Args [ 4 ] & 2 ) = = 2 ;
ceilingCopyToBack = ( l . Args [ 4 ] & 4 ) = = 4 ;
ceilingCopyToFront = ( l . Args [ 4 ] & 8 ) = = 8 ;
}
// Copy slope to front sector
if ( l . Front ! = null )
{
if ( ( l . Args [ 0 ] > 0 | | l . Args [ 1 ] > 0 ) | | ( l . Back ! = null & & ( floorCopyToFront | | ceilingCopyToFront ) ) )
{
SectorData sd = GetSectorData ( l . Front . Sector ) ;
sd . AddEffectPlaneClopySlope ( l , true ) ;
}
}
// Copy slope to back sector
if ( l . Back ! = null )
{
if ( ( l . Args [ 2 ] > 0 | | l . Args [ 3 ] > 0 ) | | ( l . Front ! = null & & ( floorCopyToBack | | ceilingCopyToBack ) ) )
{
SectorData sd = GetSectorData ( l . Back . Sector ) ;
sd . AddEffectPlaneClopySlope ( l , false ) ;
}
}
}
break ;
}
}
2019-12-30 23:08:17 +00:00
// Visual slope handles
foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in allslopehandles )
{
foreach ( VisualSlope handle in kvp . Value )
2021-01-30 21:01:55 +00:00
if ( handle ! = null & & handle . Selected )
2021-01-30 21:45:08 +00:00
if ( handle is BaseVisualSlope )
RemoveSelectedObject ( ( BaseVisualSlope ) handle ) ;
2019-12-30 23:08:17 +00:00
kvp . Value . Clear ( ) ;
}
2021-02-07 15:44:12 +00:00
usedslopehandles . Clear ( ) ;
2019-12-30 23:08:17 +00:00
allslopehandles . Clear ( ) ;
2021-01-30 21:01:55 +00:00
sidedefslopehandles . Clear ( ) ;
vertexslopehandles . Clear ( ) ;
2019-12-30 23:08:17 +00:00
2020-05-30 14:41:05 +00:00
BuildSlopeHandles ( General . Map . Map . Sectors . ToList ( ) ) ;
}
private void BuildSlopeHandles ( List < Sector > sectors )
{
2021-01-30 21:01:55 +00:00
if ( ! General . Map . UDMF )
return ;
foreach ( Sector s in sectors )
2019-12-30 23:08:17 +00:00
{
2021-01-30 21:01:55 +00:00
if ( s . IsDisposed )
continue ;
SectorData sectordata = GetSectorData ( s ) ;
sectordata . Update ( ) ;
// Clear old data
if ( allslopehandles . ContainsKey ( s ) ) allslopehandles . Remove ( s ) ;
if ( sidedefslopehandles . ContainsKey ( s ) ) sidedefslopehandles . Remove ( s ) ;
if ( vertexslopehandles . ContainsKey ( s ) ) vertexslopehandles . Remove ( s ) ;
// Create visual sidedef slope handles
foreach ( Sidedef sidedef in s . Sidedefs )
2019-12-30 23:08:17 +00:00
{
2021-01-30 21:01:55 +00:00
// Create handles for the regular floor and ceiling
CreateVisualSlopeHandle ( sectordata . Floor , sidedef , true ) ;
CreateVisualSlopeHandle ( sectordata . Ceiling , sidedef , false ) ;
// Create handles for 3D floors
if ( sectordata . ExtraFloors . Count > 0 )
2020-05-30 14:41:05 +00:00
{
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foreach ( Effect3DFloor floor in sectordata . ExtraFloors )
{
CreateVisualSlopeHandle ( floor . Floor , sidedef , false ) ;
CreateVisualSlopeHandle ( floor . Ceiling , sidedef , true ) ;
}
2020-05-30 14:41:05 +00:00
}
2021-01-30 21:01:55 +00:00
}
}
2020-05-30 14:41:05 +00:00
2021-01-30 21:01:55 +00:00
// Create visual vertex slope handles
foreach ( Vertex v in General . Map . Map . Vertices )
{
if ( v . IsDisposed | | v . Linedefs . Count = = 0 )
continue ;
HashSet < Sector > vertexsectors = new HashSet < Sector > ( ) ;
// Find all sectors that have lines connected to this vertex
foreach ( Linedef ld in v . Linedefs )
{
if ( ld . IsDisposed )
continue ;
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if ( ld . Front ! = null & & ld . Front . Sector ! = null & & ! ld . Front . Sector . IsDisposed ) vertexsectors . Add ( ld . Front . Sector ) ;
if ( ld . Back ! = null & & ld . Back . Sector ! = null & & ! ld . Back . Sector . IsDisposed ) vertexsectors . Add ( ld . Back . Sector ) ;
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}
2019-12-30 23:08:17 +00:00
2021-01-30 21:01:55 +00:00
foreach ( Sector s in vertexsectors )
{
SectorData sectordata = GetSectorData ( s ) ;
2019-12-30 23:08:17 +00:00
sectordata . Update ( ) ;
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// Create handles for the regular floor and ceiling
CreateVisualSlopeHandle ( sectordata . Floor , v , s , true ) ;
CreateVisualSlopeHandle ( sectordata . Ceiling , v , s , false ) ;
2020-05-30 14:41:05 +00:00
2021-01-30 21:01:55 +00:00
// Create handles for 3D floors
if ( sectordata . ExtraFloors . Count > 0 )
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{
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foreach ( Effect3DFloor floor in sectordata . ExtraFloors )
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{
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CreateVisualSlopeHandle ( floor . Floor , v , s , false ) ;
CreateVisualSlopeHandle ( floor . Ceiling , v , s , true ) ;
2019-12-30 23:08:17 +00:00
}
}
}
}
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Events
2009-04-26 21:21:55 +00:00
// Help!
public override void OnHelp ( )
{
General . ShowHelp ( "e_visual.html" ) ;
}
2009-06-17 21:56:07 +00:00
2010-01-02 20:22:05 +00:00
// When entering this mode
public override void OnEngage ( )
{
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//mxd
useSelectionFromClassicMode = BuilderPlug . Me . SyncSelection ? ! General . Interface . ShiftState : General . Interface . ShiftState ;
2014-10-28 10:30:11 +00:00
if ( useSelectionFromClassicMode ) UpdateSelectionInfo ( ) ;
2013-07-09 11:29:10 +00:00
2010-01-02 20:22:05 +00:00
// Read settings
cameraflooroffset = General . Map . Config . ReadSetting ( "cameraflooroffset" , cameraflooroffset ) ;
cameraceilingoffset = General . Map . Config . ReadSetting ( "cameraceilingoffset" , cameraceilingoffset ) ;
2012-11-27 21:12:20 +00:00
2018-04-10 16:41:35 +00:00
//mxd. Update fog color (otherwise FogBoundaries won't be setup correctly)
foreach ( Sector s in General . Map . Map . Sectors )
s . UpdateFogColor ( ) ;
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
2019-09-21 12:03:30 +00:00
// biwa. We need a blockmap for the slope things. Can't wait until it's built in base.OnEngage
// This was the root cause for issue #160
FillBlockMap ( ) ;
2018-04-10 16:41:35 +00:00
// (Re)create special effects
RebuildElementData ( ) ;
2015-10-02 14:47:34 +00:00
2017-08-24 13:24:42 +00:00
//mxd. Update event lines
renderer . SetEventLines ( LinksCollector . GetHelperShapes ( General . Map . ThingsFilter . VisibleThings , blockmap ) ) ;
// [ZZ] this enables calling of this object from the outside world. Only after properly initialized pls.
base . OnEngage ( ) ;
}
2010-01-02 20:22:05 +00:00
2009-06-17 21:56:07 +00:00
// When returning to another mode
public override void OnDisengage ( )
{
base . OnDisengage ( ) ;
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//mxd
2014-10-30 08:43:30 +00:00
if ( BuilderPlug . Me . SyncSelection ? ! General . Interface . ShiftState : General . Interface . ShiftState )
{
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//clear previously selected stuff
General . Map . Map . ClearAllSelected ( ) ;
//refill selection
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List < int > selectedsectorindices = new List < int > ( ) ;
List < int > selectedlineindices = new List < int > ( ) ;
List < int > selectedvertexindices = new List < int > ( ) ;
2013-03-18 13:52:27 +00:00
2014-10-30 08:43:30 +00:00
foreach ( IVisualEventReceiver obj in selectedobjects )
{
if ( obj is BaseVisualThing )
{
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( ( BaseVisualThing ) obj ) . Thing . Selected = true ;
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}
else if ( obj is VisualFloor | | obj is VisualCeiling )
{
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VisualGeometry vg = ( VisualGeometry ) obj ;
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if ( vg . Sector ! = null & & vg . Sector . Sector ! = null & & ! selectedsectorindices . Contains ( vg . Sector . Sector . Index ) )
{
selectedsectorindices . Add ( vg . Sector . Sector . Index ) ;
vg . Sector . Sector . Selected = true ;
}
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}
else if ( obj is VisualLower | | obj is VisualUpper | | obj is VisualMiddleDouble
| | obj is VisualMiddleSingle | | obj is VisualMiddle3D )
{
2016-04-19 20:40:42 +00:00
VisualGeometry vg = ( VisualGeometry ) obj ;
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if ( vg . Sidedef ! = null & & ! selectedlineindices . Contains ( vg . Sidedef . Line . Index ) )
{
selectedlineindices . Add ( vg . Sidedef . Line . Index ) ;
vg . Sidedef . Line . Selected = true ;
}
2013-03-18 13:52:27 +00:00
}
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else if ( obj is VisualVertex )
2014-10-30 08:43:30 +00:00
{
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VisualVertex v = ( VisualVertex ) obj ;
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if ( ! selectedvertexindices . Contains ( v . Vertex . Index ) )
{
selectedvertexindices . Add ( v . Vertex . Index ) ;
v . Vertex . Selected = true ;
}
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}
2013-03-18 13:52:27 +00:00
}
}
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General . Map . Map . Update ( ) ;
}
2009-04-26 21:21:55 +00:00
2009-04-19 18:07:22 +00:00
// Processing
2016-03-14 00:01:21 +00:00
public override void OnProcess ( long deltatime )
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{
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long pickinterval = PICK_INTERVAL ; // biwa
2009-04-19 18:07:22 +00:00
// Process things?
base . ProcessThings = ( BuilderPlug . Me . ShowVisualThings ! = 0 ) ;
// Setup the move multiplier depending on gravity
2020-05-23 08:37:42 +00:00
Vector3D movemultiplier = new Vector3D ( 1.0 , 1.0 , 1.0 ) ;
if ( BuilderPlug . Me . UseGravity ) movemultiplier . z = 0.0 ;
2009-04-19 18:07:22 +00:00
General . Map . VisualCamera . MoveMultiplier = movemultiplier ;
// Apply gravity?
if ( BuilderPlug . Me . UseGravity & & ( General . Map . VisualCamera . Sector ! = null ) )
{
2012-11-27 21:12:20 +00:00
SectorData sd = GetSectorData ( General . Map . VisualCamera . Sector ) ;
if ( ! sd . Updated ) sd . Update ( ) ;
2009-04-19 18:07:22 +00:00
// Camera below floor level?
2012-11-27 21:12:20 +00:00
Vector3D feetposition = General . Map . VisualCamera . Position ;
2014-07-18 11:25:08 +00:00
SectorLevel floorlevel = sd . GetFloorBelow ( feetposition ) ? ? sd . Floor ;
2020-05-21 12:20:02 +00:00
double floorheight = floorlevel . plane . GetZ ( General . Map . VisualCamera . Position ) ;
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if ( General . Map . VisualCamera . Position . z < ( floorheight + cameraflooroffset + 0.1 ) )
2009-04-19 18:07:22 +00:00
{
// Stay above floor
2020-05-23 08:37:42 +00:00
gravity = new Vector3D ( 0.0 , 0.0 , 0.0 ) ;
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General . Map . VisualCamera . Position = new Vector3D ( General . Map . VisualCamera . Position . x ,
General . Map . VisualCamera . Position . y ,
2012-11-27 21:12:20 +00:00
floorheight + cameraflooroffset ) ;
2009-04-19 18:07:22 +00:00
}
else
{
// Fall down
2013-08-02 12:50:53 +00:00
gravity . z + = GRAVITY * General . Map . VisualCamera . Gravity * deltatime ;
2020-05-23 08:37:42 +00:00
if ( gravity . z > 3.0 ) gravity . z = 3.0 ;
2012-11-27 21:12:20 +00:00
// Test if we don't go through a floor
2020-05-23 08:37:42 +00:00
if ( ( General . Map . VisualCamera . Position . z + gravity . z ) < ( floorheight + cameraflooroffset + 0.1 ) )
2012-11-27 21:12:20 +00:00
{
// Stay above floor
2020-05-23 08:37:42 +00:00
gravity = new Vector3D ( 0.0 , 0.0 , 0.0 ) ;
2012-11-27 21:12:20 +00:00
General . Map . VisualCamera . Position = new Vector3D ( General . Map . VisualCamera . Position . x ,
General . Map . VisualCamera . Position . y ,
floorheight + cameraflooroffset ) ;
}
else
{
// Apply gravity vector
General . Map . VisualCamera . Position + = gravity ;
}
2009-04-19 18:07:22 +00:00
}
2012-11-27 21:12:20 +00:00
// Camera above ceiling?
2020-05-23 08:37:42 +00:00
feetposition = General . Map . VisualCamera . Position - new Vector3D ( 0 , 0 , cameraflooroffset - 7.0 ) ;
2014-07-18 11:25:08 +00:00
SectorLevel ceillevel = sd . GetCeilingAbove ( feetposition ) ? ? sd . Ceiling ;
2020-05-21 12:20:02 +00:00
double ceilheight = ceillevel . plane . GetZ ( General . Map . VisualCamera . Position ) ;
2020-05-23 08:37:42 +00:00
if ( General . Map . VisualCamera . Position . z > ( ceilheight - cameraceilingoffset - 0.01 ) )
2009-04-19 18:07:22 +00:00
{
// Stay below ceiling
General . Map . VisualCamera . Position = new Vector3D ( General . Map . VisualCamera . Position . x ,
General . Map . VisualCamera . Position . y ,
2012-11-27 21:12:20 +00:00
ceilheight - cameraceilingoffset ) ;
2009-04-19 18:07:22 +00:00
}
}
else
{
2020-05-23 08:37:42 +00:00
gravity = new Vector3D ( 0.0 , 0.0 , 0.0 ) ;
2009-04-19 18:07:22 +00:00
}
// Do processing
base . OnProcess ( deltatime ) ;
// Process visible geometry
foreach ( IVisualEventReceiver g in visiblegeometry )
{
g . OnProcess ( deltatime ) ;
}
2019-01-19 07:56:13 +00:00
// biwa. Use a lower pick interval for paint selection, to make it more reliable
if ( paintselectpressed )
pickinterval = PICK_INTERVAL_PAINT_SELECT ;
2009-04-19 18:07:22 +00:00
// Time to pick a new target?
2019-01-19 07:56:13 +00:00
if ( Clock . CurrentTime > ( lastpicktime + pickinterval ) )
2009-04-19 18:07:22 +00:00
{
PickTargetUnlocked ( ) ;
2014-05-20 09:09:28 +00:00
lastpicktime = Clock . CurrentTime ;
2009-04-19 18:07:22 +00:00
}
// The mouse is always in motion
MouseEventArgs args = new MouseEventArgs ( General . Interface . MouseButtons , 0 , 0 , 0 , 0 ) ;
OnMouseMove ( args ) ;
}
2016-08-29 10:06:16 +00:00
//mxd
public override void OnClockReset ( )
{
base . OnClockReset ( ) ;
lastpicktime = 0 ;
}
2009-04-19 18:07:22 +00:00
// This draws a frame
public override void OnRedrawDisplay ( )
{
2022-01-04 19:17:12 +00:00
renderer . SetClassicLightingColorMap ( General . Map . Data . MainColorMap ) ;
2009-04-19 18:07:22 +00:00
// Start drawing
if ( renderer . Start ( ) )
{
// Use fog!
renderer . SetFogMode ( true ) ;
// Set target for highlighting
2016-05-12 22:35:11 +00:00
renderer . ShowSelection = General . Settings . GZOldHighlightMode | | General . Settings . UseHighlight ; //mxd
2012-10-08 13:07:56 +00:00
2016-05-12 22:35:11 +00:00
if ( General . Settings . UseHighlight )
2012-11-27 21:12:20 +00:00
renderer . SetHighlightedObject ( target . picked ) ;
2009-04-19 18:07:22 +00:00
// Begin with geometry
renderer . StartGeometry ( ) ;
// Render all visible sectors
foreach ( VisualGeometry g in visiblegeometry )
renderer . AddSectorGeometry ( g ) ;
if ( BuilderPlug . Me . ShowVisualThings ! = 0 )
{
// Render things in cages?
renderer . DrawThingCages = ( ( BuilderPlug . Me . ShowVisualThings & 2 ) ! = 0 ) ;
// Render all visible things
2019-12-21 04:43:16 +00:00
foreach ( VisualThing t in visiblethings )
2009-04-19 18:07:22 +00:00
renderer . AddThingGeometry ( t ) ;
}
2013-03-18 13:52:27 +00:00
//mxd
2014-12-03 23:15:26 +00:00
if ( General . Map . UDMF & & General . Settings . GZShowVisualVertices & & vertices . Count > 0 )
{
2013-03-18 13:52:27 +00:00
List < VisualVertex > verts = new List < VisualVertex > ( ) ;
foreach ( KeyValuePair < Vertex , VisualVertexPair > pair in vertices )
verts . AddRange ( pair . Value . Vertices ) ;
2015-10-02 14:47:34 +00:00
renderer . SetVisualVertices ( verts ) ;
2013-03-18 13:52:27 +00:00
}
2019-12-30 23:08:17 +00:00
2021-02-07 15:44:12 +00:00
renderer . SetVisualSlopeHandles ( usedslopehandles ) ;
2019-12-30 23:08:17 +00:00
2009-04-19 18:07:22 +00:00
// Done rendering geometry
renderer . FinishGeometry ( ) ;
// Render crosshair
renderer . RenderCrosshair ( ) ;
// Present!
renderer . Finish ( ) ;
}
}
// After resources were reloaded
protected override void ResourcesReloaded ( )
{
base . ResourcesReloaded ( ) ;
2012-11-27 21:12:20 +00:00
RebuildElementData ( ) ;
2016-01-14 22:15:54 +00:00
UpdateChangedObjects ( ) ; //mxd
2009-04-19 18:07:22 +00:00
PickTarget ( ) ;
}
2009-06-16 08:49:14 +00:00
// This usually happens when geometry is changed by undo, redo, cut or paste actions
// and uses the marks to check what needs to be reloaded.
2009-06-11 21:21:20 +00:00
protected override void ResourcesReloadedPartial ( )
{
2021-11-28 13:00:24 +00:00
// Let the core do this (it will just dispose the sectors that were changed)
base . ResourcesReloadedPartial ( ) ;
2020-05-30 14:41:05 +00:00
2021-11-28 13:00:24 +00:00
if ( General . Map . UndoRedo . GeometryChanged )
{
2020-05-30 14:41:05 +00:00
// The base doesn't know anything about slobe handles, so we have to clear them up ourself
if ( General . Map . UDMF )
{
List < Sector > removedsectors = new List < Sector > ( ) ;
// Get the sectors that were disposed...
foreach ( Sector s in allslopehandles . Keys )
{
if ( s . IsDisposed )
removedsectors . Add ( s ) ;
}
// ... so that we can remove their slope handles
foreach ( Sector s in removedsectors )
{
allslopehandles [ s ] . Clear ( ) ;
allslopehandles . Remove ( s ) ;
2021-01-30 21:01:55 +00:00
sidedefslopehandles [ s ] . Clear ( ) ;
sidedefslopehandles . Remove ( s ) ;
vertexslopehandles [ s ] . Clear ( ) ;
vertexslopehandles . Remove ( s ) ;
2020-05-30 14:41:05 +00:00
}
// Rebuild slope handles for the changed sectors
BuildSlopeHandles ( General . Map . Map . GetMarkedSectors ( true ) ) ;
}
2009-06-16 08:49:14 +00:00
}
else
{
2016-02-24 14:36:46 +00:00
bool sectorsmarked = false ;
2021-11-28 13:00:24 +00:00
2009-06-16 08:49:14 +00:00
// Neighbour sectors must be updated as well
2021-11-28 13:00:24 +00:00
foreach ( Sector s in General . Map . Map . Sectors )
2009-06-16 08:49:14 +00:00
{
if ( s . Marked )
{
sectorsmarked = true ;
foreach ( Sidedef sd in s . Sidedefs )
2009-06-27 09:45:35 +00:00
{
sd . Marked = true ;
2009-06-16 08:49:14 +00:00
if ( sd . Other ! = null ) sd . Other . Marked = true ;
2009-06-27 09:45:35 +00:00
}
2009-06-16 08:49:14 +00:00
}
}
// Go for all sidedefs to update
foreach ( Sidedef sd in General . Map . Map . Sidedefs )
{
2009-06-16 18:28:33 +00:00
if ( sd . Marked & & VisualSectorExists ( sd . Sector ) )
2009-06-16 08:49:14 +00:00
{
2016-04-19 20:40:42 +00:00
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( sd . Sector ) ;
2009-06-16 08:49:14 +00:00
VisualSidedefParts parts = vs . GetSidedefParts ( sd ) ;
parts . SetupAllParts ( ) ;
}
}
// Go for all sectors to update
foreach ( Sector s in General . Map . Map . Sectors )
{
2012-11-27 21:12:20 +00:00
if ( s . Marked )
2009-06-16 08:49:14 +00:00
{
2016-04-19 20:40:42 +00:00
SectorData sd = GetSectorDataEx ( s ) ;
if ( sd ! = null )
2012-11-27 21:12:20 +00:00
{
2016-04-19 20:40:42 +00:00
sd . Reset ( false ) ; //mxd (changed Reset implementation)
// UpdateSectorGeometry for associated sectors (sd.UpdateAlso) as well!
foreach ( KeyValuePair < Sector , bool > us in sd . UpdateAlso )
2012-11-27 21:12:20 +00:00
{
2016-04-19 20:40:42 +00:00
if ( VisualSectorExists ( us . Key ) )
{
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( us . Key ) ;
vs . UpdateSectorGeometry ( us . Value ) ;
}
2012-11-27 21:12:20 +00:00
}
}
// And update for this sector ofcourse
if ( VisualSectorExists ( s ) )
{
2016-04-19 20:40:42 +00:00
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( s ) ;
2012-11-27 21:12:20 +00:00
vs . UpdateSectorGeometry ( false ) ;
}
2009-06-16 08:49:14 +00:00
}
}
if ( ! sectorsmarked )
{
// No sectors or geometry changed. So we only have
// to update things when they have changed.
2016-02-24 14:36:46 +00:00
HashSet < Thing > toremove = new HashSet < Thing > ( ) ; //mxd
2019-12-26 08:08:11 +00:00
foreach ( KeyValuePair < Thing , VisualThing > vt in allthings )
2016-02-24 14:36:46 +00:00
{
2019-12-26 08:08:11 +00:00
if ( ( vt . Value ! = null ) & & vt . Key . Marked )
{
if ( vt . Key . IsDisposed ) toremove . Add ( vt . Key ) ; //mxd. Disposed things will cause problems
else ( ( BaseVisualThing ) vt . Value ) . Rebuild ( ) ;
}
2016-02-24 14:36:46 +00:00
}
//mxd. Remove disposed things
foreach ( Thing t in toremove )
{
2019-12-26 08:08:11 +00:00
if ( allthings [ t ] ! = null ) allthings [ t ] . Dispose ( ) ;
allthings . Remove ( t ) ;
2016-02-24 14:36:46 +00:00
}
2009-06-16 08:49:14 +00:00
}
else
{
// Things depend on the sector they are in and because we can't
// easily determine which ones changed, we dispose all things
2019-12-26 08:08:11 +00:00
foreach ( KeyValuePair < Thing , VisualThing > vt in allthings )
if ( vt . Value ! = null ) vt . Value . Dispose ( ) ;
// Apply new lists
allthings = new Dictionary < Thing , VisualThing > ( allthings . Count ) ;
2009-06-16 08:49:14 +00:00
}
// Clear visibility collections
visiblesectors . Clear ( ) ;
visibleblocks . Clear ( ) ;
visiblegeometry . Clear ( ) ;
visiblethings . Clear ( ) ;
// Make new blockmap
2021-11-28 13:00:24 +00:00
if ( sectorsmarked | | General . Map . UndoRedo . PopulationChanged | | General . Map . IsChanged )
2009-07-05 09:40:18 +00:00
FillBlockMap ( ) ;
2009-06-16 08:49:14 +00:00
2012-11-27 21:12:20 +00:00
RebuildElementData ( ) ;
UpdateChangedObjects ( ) ;
2009-06-16 08:49:14 +00:00
// Visibility culling (this re-creates the needed resources)
DoCulling ( ) ;
}
// Determine what we're aiming at now
2009-06-11 21:21:20 +00:00
PickTarget ( ) ;
}
2009-04-19 18:07:22 +00:00
// Mouse moves
public override void OnMouseMove ( MouseEventArgs e )
{
base . OnMouseMove ( e ) ;
2014-01-08 09:46:57 +00:00
IVisualEventReceiver o = GetTargetEventReceiver ( true ) ;
o . OnMouseMove ( e ) ;
//mxd. Show hints!
2014-10-13 22:01:17 +00:00
if ( o . GetType ( ) ! = lasthighlighttype )
{
if ( General . Interface . ActiveDockerTabName = = "Help" )
{
2015-12-28 15:01:53 +00:00
if ( o is BaseVisualGeometrySidedef )
2014-10-13 22:01:17 +00:00
{
General . Hints . ShowHints ( this . GetType ( ) , "sidedefs" ) ;
}
2015-12-28 15:01:53 +00:00
else if ( o is BaseVisualGeometrySector )
2014-10-13 22:01:17 +00:00
{
General . Hints . ShowHints ( this . GetType ( ) , "sectors" ) ;
}
2015-12-28 15:01:53 +00:00
else if ( o is BaseVisualThing )
2014-10-13 22:01:17 +00:00
{
General . Hints . ShowHints ( this . GetType ( ) , "things" ) ;
}
2015-12-28 15:01:53 +00:00
else if ( o is BaseVisualVertex )
2014-10-13 22:01:17 +00:00
{
General . Hints . ShowHints ( this . GetType ( ) , "vertices" ) ;
}
else
{
General . Hints . ShowHints ( this . GetType ( ) , HintsManager . GENERAL ) ;
}
2014-01-08 09:46:57 +00:00
}
lasthighlighttype = o . GetType ( ) ;
}
2019-01-19 07:56:13 +00:00
// biwa
if ( o is NullVisualEventReceiver )
highlighted = null ;
else if ( o is VisualGeometry )
highlighted = ( VisualGeometry ) o ;
else if ( o is VisualThing )
highlighted = ( VisualThing ) o ;
2009-04-19 18:07:22 +00:00
}
2009-05-05 09:50:23 +00:00
// Undo performed
public override void OnUndoEnd ( )
{
2013-09-11 09:47:53 +00:00
base . OnUndoEnd ( ) ;
2012-11-27 21:12:20 +00:00
2013-09-11 09:47:53 +00:00
//mxd. Effects may've become invalid
2016-04-19 20:40:42 +00:00
if ( sectordata ! = null & & sectordata . Count > 0 ) RebuildElementData ( ) ;
2013-03-18 13:52:27 +00:00
//mxd. As well as geometry...
2019-12-21 04:43:16 +00:00
foreach ( VisualSector sector in visiblesectors )
2014-12-03 23:15:26 +00:00
{
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BaseVisualSector vs = ( BaseVisualSector ) sector ;
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if ( vs ! = null ) vs . Rebuild ( ) ;
2013-09-11 09:47:53 +00:00
}
2012-11-27 21:12:20 +00:00
2009-07-07 11:29:56 +00:00
RebuildSelectedObjectsList ( ) ;
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// We can't group with this undo level anymore
lastundogroup = UndoGroup . None ;
}
2009-07-07 11:29:56 +00:00
// Redo performed
public override void OnRedoEnd ( )
{
base . OnRedoEnd ( ) ;
2012-11-27 21:12:20 +00:00
2013-03-18 13:52:27 +00:00
//mxd. Effects may've become invalid
2016-04-19 20:40:42 +00:00
if ( sectordata ! = null & & sectordata . Count > 0 ) RebuildElementData ( ) ;
2013-03-18 13:52:27 +00:00
//mxd. As well as geometry...
2019-12-21 04:43:16 +00:00
foreach ( VisualSector sector in visiblesectors )
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{
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BaseVisualSector vs = ( BaseVisualSector ) sector ;
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if ( vs ! = null ) vs . Rebuild ( ) ;
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}
2012-11-27 21:12:20 +00:00
2009-07-07 11:29:56 +00:00
RebuildSelectedObjectsList ( ) ;
}
2013-07-19 15:30:58 +00:00
2021-11-28 13:00:24 +00:00
public override void OnScriptRunEnd ( )
{
base . OnScriptRunEnd ( ) ;
FillBlockMap ( ) ;
// Effects may've become invalid
if ( sectordata ! = null & & sectordata . Count > 0 ) RebuildElementData ( ) ;
// As well as geometry...
foreach ( VisualSector sector in visiblesectors )
{
BaseVisualSector vs = ( BaseVisualSector ) sector ;
if ( vs ! = null ) vs . Rebuild ( ) ;
}
RebuildSelectedObjectsList ( ) ;
}
2013-07-19 15:30:58 +00:00
//mxd
2014-10-28 10:30:11 +00:00
private void Interface_OnSectorEditFormValuesChanged ( object sender , EventArgs e )
{
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if ( allsectors = = null ) return ;
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// Reset changed flags
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foreach ( KeyValuePair < Sector , VisualSector > vs in allsectors )
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{
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BaseVisualSector bvs = ( BaseVisualSector ) vs . Value ;
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foreach ( VisualFloor vf in bvs . ExtraFloors ) vf . Changed = false ;
foreach ( VisualCeiling vc in bvs . ExtraCeilings ) vc . Changed = false ;
foreach ( VisualFloor vf in bvs . ExtraBackFloors ) vf . Changed = false ;
foreach ( VisualCeiling vc in bvs . ExtraBackCeilings ) vc . Changed = false ;
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bvs . Floor . Changed = false ;
bvs . Ceiling . Changed = false ;
}
UpdateChangedObjects ( ) ;
ShowTargetInfo ( ) ;
}
2014-01-20 11:44:41 +00:00
//mxd
2014-10-28 10:30:11 +00:00
private void Interface_OnThingEditFormValuesChanged ( object sender , EventArgs e )
{
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//update visual sectors, which are affected by certain things
List < Thing > things = GetSelectedThings ( ) ;
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foreach ( Thing t in things )
{
if ( thingdata . ContainsKey ( t ) )
{
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// Update what must be updated
ThingData td = GetThingData ( t ) ;
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foreach ( KeyValuePair < Sector , bool > s in td . UpdateAlso )
{
if ( VisualSectorExists ( s . Key ) )
{
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BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( s . Key ) ;
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vs . UpdateSectorGeometry ( s . Value ) ;
}
}
}
}
UpdateChangedObjects ( ) ;
ShowTargetInfo ( ) ;
}
2013-07-19 15:30:58 +00:00
//mxd
2014-10-28 10:30:11 +00:00
private void Interface_OnEditFormValuesChanged ( object sender , EventArgs e )
{
2013-07-19 15:30:58 +00:00
UpdateChangedObjects ( ) ;
ShowTargetInfo ( ) ;
}
2014-10-28 10:30:11 +00:00
2020-06-08 18:58:00 +00:00
private void Interface_OnUpdateChangedObjects ( object sender , EventArgs e )
{
UpdateChangedObjects ( ) ;
}
2014-10-28 10:30:11 +00:00
//mxd
private void SelectioninfoupdatetimerOnTick ( object sender , EventArgs eventArgs )
{
selectioninfoupdatetimer . Stop ( ) ;
UpdateSelectionInfo ( ) ;
}
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2009-04-19 18:07:22 +00:00
#endregion
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#region = = = = = = = = = = = = = = = = = = Action Assist
// Because some actions can only be called on a single (the targeted) object because
// they show a dialog window or something, these functions help applying the result
// to all compatible selected objects.
// Apply texture offsets
public void ApplyTextureOffsetChange ( int dx , int dy )
{
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , true , false , false , false ) ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
//mxd. Because Upper/Middle/Lower textures offsets should be threated separately in UDMF
2016-09-05 18:36:22 +00:00
//MaxW. But they're not for Eternity, so this needs its own config setting
if ( General . Map . UDMF & & General . Map . Config . UseLocalSidedefTextureOffsets )
2014-12-03 23:15:26 +00:00
{
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HashSet < BaseVisualGeometrySidedef > donesides = new HashSet < BaseVisualGeometrySidedef > ( ) ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
foreach ( IVisualEventReceiver i in objs )
{
2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef vs = ( BaseVisualGeometrySidedef ) i ; //mxd
if ( ! donesides . Contains ( vs ) )
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
{
//mxd. added scaling by texture scale
if ( vs . Texture . UsedInMap ) //mxd. Otherwise it's MissingTexture3D and we probably don't want to drag that
vs . OnChangeTextureOffset ( ( int ) ( dx / vs . Texture . Scale . x ) , ( int ) ( dy / vs . Texture . Scale . y ) , false ) ;
2013-08-02 12:50:53 +00:00
2016-04-19 20:40:42 +00:00
donesides . Add ( vs ) ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
}
}
}
else
{
2016-04-19 20:40:42 +00:00
HashSet < Sidedef > donesides = new HashSet < Sidedef > ( ) ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
foreach ( IVisualEventReceiver i in objs )
2014-12-03 23:15:26 +00:00
{
2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef vs = ( BaseVisualGeometrySidedef ) i ; //mxd
if ( ! donesides . Contains ( vs . Sidedef ) )
2009-05-04 06:13:56 +00:00
{
2013-08-02 12:50:53 +00:00
//mxd. added scaling by texture scale
if ( vs . Texture . UsedInMap ) //mxd. Otherwise it's MissingTexture3D and we probably don't want to drag that
vs . OnChangeTextureOffset ( ( int ) ( dx / vs . Texture . Scale . x ) , ( int ) ( dy / vs . Texture . Scale . y ) , false ) ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
2016-04-19 20:40:42 +00:00
donesides . Add ( vs . Sidedef ) ;
2009-05-04 06:13:56 +00:00
}
}
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}
}
2012-11-27 21:12:20 +00:00
// Apply flat offsets
public void ApplyFlatOffsetChange ( int dx , int dy )
{
2016-09-08 19:28:47 +00:00
HashSet < int > donesectors = new HashSet < int > ( ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , false , false , false , false ) ;
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foreach ( IVisualEventReceiver i in objs )
{
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BaseVisualGeometrySector bvs = ( BaseVisualGeometrySector ) i ;
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if ( bvs ! = null & & ! donesectors . Contains ( bvs . Sector . Sector . Index ) )
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{
2016-09-08 19:28:47 +00:00
//mxd. Sector surface belongs to 3d-floor?
if ( bvs . Level . sector . Index ! = bvs . Sector . Sector . Index )
{
// Don't update control sector several times
if ( ! donesectors . Contains ( bvs . Level . sector . Index ) )
{
// Update the offsets
bvs . OnChangeTextureOffset ( dx , dy , false ) ;
// Update control sector
SectorData sd = GetSectorData ( bvs . Level . sector ) ;
sd . Update ( ) ;
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( bvs . Level . sector ) ;
vs . Rebuild ( ) ;
// Add to collection
donesectors . Add ( bvs . Level . sector . Index ) ;
// Update 3d-floors
List < Sector > updatealso = new List < Sector > ( sd . UpdateAlso . Keys ) ;
foreach ( Sector other in updatealso )
{
if ( ! donesectors . Contains ( other . Index ) )
{
BaseVisualSector vsother = ( BaseVisualSector ) GetVisualSector ( other ) ;
vsother . Rebuild ( ) ;
// Add to collection
donesectors . Add ( other . Index ) ;
}
}
}
}
else
{
//mxd. Regular sector surface. Just update the offsets
bvs . OnChangeTextureOffset ( dx , dy , false ) ;
//mxd. Add to collection
donesectors . Add ( bvs . Sector . Sector . Index ) ;
}
//mxd. Update sector geometry
bvs . Sector . Rebuild ( ) ;
2012-11-27 21:12:20 +00:00
}
}
}
2009-05-03 19:22:32 +00:00
// Apply upper unpegged flag
public void ApplyUpperUnpegged ( bool set )
{
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , true , false , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs )
2009-05-03 19:22:32 +00:00
{
i . ApplyUpperUnpegged ( set ) ;
}
}
// Apply lower unpegged flag
public void ApplyLowerUnpegged ( bool set )
{
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , true , false , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs )
2009-05-03 19:22:32 +00:00
{
i . ApplyLowerUnpegged ( set ) ;
}
}
// Apply texture change
public void ApplySelectTexture ( string texture , bool flat )
{
2009-07-11 10:28:58 +00:00
List < IVisualEventReceiver > objs ;
2009-05-03 19:22:32 +00:00
if ( General . Map . Config . MixTexturesFlats )
{
// Apply on all compatible types
2019-12-30 23:08:17 +00:00
objs = GetSelectedObjects ( true , true , false , false , false ) ;
2009-05-03 19:22:32 +00:00
}
else
{
2009-07-11 10:28:58 +00:00
// We don't want to mix textures and flats, so apply only on the appropriate type
2019-12-30 23:08:17 +00:00
objs = GetSelectedObjects ( flat , ! flat , false , false , false ) ;
2009-07-11 10:28:58 +00:00
}
foreach ( IVisualEventReceiver i in objs )
{
i . ApplyTexture ( texture ) ;
}
}
2017-03-13 01:10:07 +00:00
// This returns all selected objects
2019-12-30 23:08:17 +00:00
internal List < IVisualEventReceiver > GetSelectedObjects ( bool includesectors , bool includesidedefs , bool includethings , bool includevertices , bool includeslopehandles )
2009-07-11 10:28:58 +00:00
{
List < IVisualEventReceiver > objs = new List < IVisualEventReceiver > ( ) ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
2016-03-18 12:52:12 +00:00
if ( includesectors & & ( i is BaseVisualGeometrySector ) ) objs . Add ( i ) ;
else if ( includesidedefs & & ( i is BaseVisualGeometrySidedef ) ) objs . Add ( i ) ;
2016-01-16 12:46:44 +00:00
else if ( includethings & & ( i is BaseVisualThing ) ) objs . Add ( i ) ;
else if ( includevertices & & ( i is BaseVisualVertex ) ) objs . Add ( i ) ; //mxd
2019-12-30 23:08:17 +00:00
else if ( includeslopehandles & & ( i is VisualSlope ) ) objs . Add ( i ) ; // biwa
2009-07-11 10:28:58 +00:00
}
// Add highlight?
if ( selectedobjects . Count = = 0 )
{
IVisualEventReceiver i = ( target . picked as IVisualEventReceiver ) ;
2016-03-18 12:52:12 +00:00
if ( includesectors & & ( i is BaseVisualGeometrySector ) ) objs . Add ( i ) ;
else if ( includesidedefs & & ( i is BaseVisualGeometrySidedef ) ) objs . Add ( i ) ;
2016-01-16 12:46:44 +00:00
else if ( includethings & & ( i is BaseVisualThing ) ) objs . Add ( i ) ;
else if ( includevertices & & ( i is BaseVisualVertex ) ) objs . Add ( i ) ; //mxd
2019-12-30 23:08:17 +00:00
else if ( includeslopehandles & & ( i is VisualSlope ) ) objs . Add ( i ) ; // biwa
2009-05-03 19:22:32 +00:00
}
2009-07-11 10:28:58 +00:00
return objs ;
2009-05-03 19:22:32 +00:00
}
2015-01-07 22:14:28 +00:00
//mxd
2016-05-15 00:38:41 +00:00
private static IEnumerable < IVisualEventReceiver > RemoveDuplicateSidedefs ( IEnumerable < IVisualEventReceiver > objs )
2015-01-07 22:14:28 +00:00
{
2016-04-19 20:40:42 +00:00
HashSet < Sidedef > processed = new HashSet < Sidedef > ( ) ;
2015-01-07 22:14:28 +00:00
List < IVisualEventReceiver > result = new List < IVisualEventReceiver > ( ) ;
2016-05-15 00:38:41 +00:00
if ( General . Map . UDMF )
2015-01-07 22:14:28 +00:00
{
2016-05-15 00:38:41 +00:00
// For UDMF maps, we only need to remove duplicate extrafloor sidedefs
foreach ( IVisualEventReceiver i in objs )
2015-01-07 22:14:28 +00:00
{
2016-05-15 00:38:41 +00:00
if ( i is VisualMiddle3D )
{
VisualMiddle3D vm = i as VisualMiddle3D ;
if ( ! processed . Contains ( vm . Sidedef ) )
{
processed . Add ( vm . Sidedef ) ;
result . Add ( i ) ;
}
}
else
2015-01-07 22:14:28 +00:00
{
2016-03-18 12:52:12 +00:00
result . Add ( i ) ;
2015-01-07 22:14:28 +00:00
}
}
2016-05-15 00:38:41 +00:00
}
else
{
// For Doom/Hexen maps, we need to remove all duplicates
foreach ( IVisualEventReceiver i in objs )
2016-03-18 12:52:12 +00:00
{
2016-05-15 00:38:41 +00:00
BaseVisualGeometrySidedef sidedef = i as BaseVisualGeometrySidedef ;
if ( sidedef ! = null )
{
if ( ! processed . Contains ( sidedef . Sidedef ) )
{
processed . Add ( sidedef . Sidedef ) ;
result . Add ( i ) ;
}
}
else
{
result . Add ( i ) ;
}
2016-03-18 12:52:12 +00:00
}
2015-01-07 22:14:28 +00:00
}
return result ;
}
2009-05-05 19:12:36 +00:00
// This returns all selected sectors, no doubles
2009-05-03 19:22:32 +00:00
public List < Sector > GetSelectedSectors ( )
{
2016-04-19 20:40:42 +00:00
HashSet < Sector > added = new HashSet < Sector > ( ) ;
2009-05-03 19:22:32 +00:00
List < Sector > sectors = new List < Sector > ( ) ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
2016-03-18 12:52:12 +00:00
BaseVisualGeometrySector sector = i as BaseVisualGeometrySector ;
2016-04-19 20:40:42 +00:00
if ( sector ! = null & & ! added . Contains ( sector . Level . sector ) )
2009-05-05 19:12:36 +00:00
{
2016-03-18 12:52:12 +00:00
sectors . Add ( sector . Level . sector ) ;
2016-04-19 20:40:42 +00:00
added . Add ( sector . Level . sector ) ;
2009-05-05 19:12:36 +00:00
}
2009-05-03 19:22:32 +00:00
}
2009-07-11 10:28:58 +00:00
// Add highlight?
if ( ( selectedobjects . Count = = 0 ) & & ( target . picked is BaseVisualGeometrySector ) )
{
2016-03-18 12:52:12 +00:00
Sector s = ( ( BaseVisualGeometrySector ) target . picked ) . Level . sector ;
2016-04-19 20:40:42 +00:00
if ( ! added . Contains ( s ) ) sectors . Add ( s ) ;
2009-07-11 10:28:58 +00:00
}
2009-05-03 19:22:32 +00:00
return sectors ;
}
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 13:43:56 +00:00
/// <summary>
/// Determines if the floor and/or ceiling of a sector is selected.
/// </summary>
/// <param name="sector">The sector to check</param>
/// <param name="floor">If floor is selected or not</param>
/// <param name="ceiling">If ceiling is selected or not</param>
public void GetSelectedSurfaceTypesBySector ( Sector sector , out bool floor , out bool ceiling )
{
floor = ceiling = false ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
if ( i is VisualFloor & & ( ( VisualFloor ) i ) . Level . sector = = sector )
floor = true ;
else if ( i is VisualCeiling & & ( ( VisualCeiling ) i ) . Level . sector = = sector )
ceiling = true ;
}
}
2009-05-05 19:12:36 +00:00
// This returns all selected linedefs, no doubles
2009-05-03 19:22:32 +00:00
public List < Linedef > GetSelectedLinedefs ( )
{
2016-04-19 20:40:42 +00:00
HashSet < Linedef > added = new HashSet < Linedef > ( ) ;
2009-05-03 19:22:32 +00:00
List < Linedef > linedefs = new List < Linedef > ( ) ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
2016-03-18 12:52:12 +00:00
BaseVisualGeometrySidedef sidedef = i as BaseVisualGeometrySidedef ;
if ( sidedef ! = null )
2009-05-05 19:12:36 +00:00
{
2016-03-18 12:52:12 +00:00
Linedef l = sidedef . GetControlLinedef ( ) ; //mxd
2016-04-19 20:40:42 +00:00
if ( ! added . Contains ( l ) )
2009-05-05 19:12:36 +00:00
{
linedefs . Add ( l ) ;
2016-04-19 20:40:42 +00:00
added . Add ( l ) ;
2009-05-05 19:12:36 +00:00
}
}
2009-05-03 19:22:32 +00:00
}
2009-07-11 10:28:58 +00:00
// Add highlight?
if ( ( selectedobjects . Count = = 0 ) & & ( target . picked is BaseVisualGeometrySidedef ) )
{
2016-03-18 12:52:12 +00:00
Linedef l = ( ( BaseVisualGeometrySidedef ) target . picked ) . GetControlLinedef ( ) ; //mxd
2016-04-19 20:40:42 +00:00
if ( ! added . Contains ( l ) ) linedefs . Add ( l ) ;
2009-07-11 10:28:58 +00:00
}
2009-05-03 19:22:32 +00:00
return linedefs ;
}
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 13:43:56 +00:00
/// <summary>
/// Determines if the upper/middle/lower parts of a sidedef are selected.
/// </summary>
/// <param name="sidedef">The sidedef tzo check</param>
/// <param name="upper">If the upper part is selected</param>
/// <param name="middle">If the middle part is selected</param>
/// <param name="lower">If the lower part is selected</param>
public void GetSelectedSurfaceTypesBySidedef ( Sidedef sidedef , out bool upper , out bool middle , out bool lower )
{
upper = middle = lower = false ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
if ( i is VisualUpper & & ( ( VisualUpper ) i ) . Sidedef = = sidedef )
upper = true ;
else if ( ( i is VisualMiddleSingle | | i is VisualMiddleDouble | | i is VisualMiddleBack ) & & ( ( BaseVisualGeometrySidedef ) i ) . Sidedef = = sidedef )
middle = true ;
else if ( i is VisualLower & & ( ( VisualLower ) i ) . Sidedef = = sidedef )
lower = true ;
}
}
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// This returns all selected sidedefs, no doubles
public List < Sidedef > GetSelectedSidedefs ( )
{
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HashSet < Sidedef > added = new HashSet < Sidedef > ( ) ;
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List < Sidedef > sidedefs = new List < Sidedef > ( ) ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
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BaseVisualGeometrySidedef sidedef = i as BaseVisualGeometrySidedef ;
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if ( sidedef ! = null & & ! added . Contains ( sidedef . Sidedef ) )
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{
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sidedefs . Add ( sidedef . Sidedef ) ;
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added . Add ( sidedef . Sidedef ) ;
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}
}
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// Add highlight?
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 13:43:56 +00:00
/ *
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if ( ( selectedobjects . Count = = 0 ) & & ( target . picked is BaseVisualGeometrySidedef ) )
{
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Sidedef sd = ( ( BaseVisualGeometrySidedef ) target . picked ) . Sidedef ;
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if ( ! added . Contains ( sd ) ) sidedefs . Add ( sd ) ;
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}
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 13:43:56 +00:00
* /
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return sidedefs ;
}
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// This returns all selected things, no doubles
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public List < Thing > GetSelectedThings ( )
{
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HashSet < Thing > added = new HashSet < Thing > ( ) ;
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List < Thing > things = new List < Thing > ( ) ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
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BaseVisualThing thing = i as BaseVisualThing ;
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if ( thing ! = null & & ! added . Contains ( thing . Thing ) )
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{
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things . Add ( thing . Thing ) ;
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added . Add ( thing . Thing ) ;
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}
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}
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// Add highlight?
if ( ( selectedobjects . Count = = 0 ) & & ( target . picked is BaseVisualThing ) )
{
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Thing t = ( ( BaseVisualThing ) target . picked ) . Thing ;
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if ( ! added . Contains ( t ) ) things . Add ( t ) ;
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}
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return things ;
}
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//mxd. This returns all selected vertices, no doubles
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public List < Vertex > GetSelectedVertices ( )
{
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HashSet < Vertex > added = new HashSet < Vertex > ( ) ;
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List < Vertex > verts = new List < Vertex > ( ) ;
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foreach ( IVisualEventReceiver i in selectedobjects )
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{
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BaseVisualVertex vertex = i as BaseVisualVertex ;
if ( vertex ! = null & & ! added . Contains ( vertex . Vertex ) )
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{
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verts . Add ( vertex . Vertex ) ;
added . Add ( vertex . Vertex ) ;
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}
}
// Add highlight?
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if ( ( selectedobjects . Count = = 0 ) & & ( target . picked is BaseVisualVertex ) )
{
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Vertex v = ( ( BaseVisualVertex ) target . picked ) . Vertex ;
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if ( ! added . Contains ( v ) ) verts . Add ( v ) ;
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}
return verts ;
}
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// This returns all selected slope handles, no doubles
private List < VisualSidedefSlope > GetSelectedSlopeHandles ( )
{
HashSet < VisualSidedefSlope > added = new HashSet < VisualSidedefSlope > ( ) ;
List < VisualSidedefSlope > handles = new List < VisualSidedefSlope > ( ) ;
foreach ( IVisualEventReceiver i in selectedobjects )
{
VisualSidedefSlope handle = i as VisualSidedefSlope ;
if ( handle ! = null & & ! added . Contains ( handle ) )
{
handles . Add ( handle ) ;
added . Add ( handle ) ;
}
}
// Add highlight?
if ( ( selectedobjects . Count = = 0 ) & & ( target . picked is VisualSidedefSlope ) )
{
VisualSidedefSlope handle = ( VisualSidedefSlope ) target . picked ;
if ( ! added . Contains ( handle ) ) handles . Add ( handle ) ;
}
return handles ;
}
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// This returns the IVisualEventReceiver on which the action must be performed
private IVisualEventReceiver GetTargetEventReceiver ( bool targetonly )
{
if ( target . picked ! = null )
{
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if ( singleselection | | target . picked . Selected | | targetonly | | target . picked is VisualSlope )
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{
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return ( IVisualEventReceiver ) target . picked ;
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}
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if ( selectedobjects . Count > 0 )
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{
return selectedobjects [ 0 ] ;
}
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return ( IVisualEventReceiver ) target . picked ;
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}
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return new NullVisualEventReceiver ( ) ;
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}
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//mxd. Copied from BuilderModes.ThingsMode
// This creates a new thing
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private static Thing CreateThing ( Vector2D pos )
{
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if ( pos . x < General . Map . Config . LeftBoundary | | pos . x > General . Map . Config . RightBoundary | |
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pos . y > General . Map . Config . TopBoundary | | pos . y < General . Map . Config . BottomBoundary )
{
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General . Interface . DisplayStatus ( StatusType . Warning , "Failed to insert thing: outside of map boundaries." ) ;
return null ;
}
// Create thing
Thing t = General . Map . Map . CreateThing ( ) ;
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if ( t ! = null )
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{
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General . Settings . ApplyDefaultThingSettings ( t ) ;
t . Move ( pos ) ;
t . UpdateConfiguration ( ) ;
General . Map . IsChanged = true ;
// Update things filter so that it includes this thing
General . Map . ThingsFilter . Update ( ) ;
// Snap to grid enabled?
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if ( General . Interface . SnapToGrid )
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{
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// Snap to grid
t . SnapToGrid ( ) ;
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}
else
{
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// Snap to map format accuracy
t . SnapToAccuracy ( ) ;
}
}
return t ;
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}
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#endregion
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#region = = = = = = = = = = = = = = = = = = Actions
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// [ZZ] I moved this out of ClearSelection because "cut selection" action needs this to only affect things.
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private void ClearSelection ( bool clearsectors , bool clearsidedefs , bool clearthings , bool clearvertices , bool clearslopehandles , bool displaystatus )
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{
selectedobjects . RemoveAll ( obj = >
{
return ( ( obj is BaseVisualGeometrySector & & clearsectors ) | |
( obj is BaseVisualGeometrySidedef & & clearsidedefs ) | |
( obj is BaseVisualThing & & clearthings ) | |
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( obj is BaseVisualVertex & & clearvertices ) | |
( obj is VisualSlope & & clearslopehandles ) ) ;
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} ) ;
//
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foreach ( KeyValuePair < Sector , VisualSector > vs in allsectors )
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{
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if ( vs . Value ! = null )
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{
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BaseVisualSector bvs = ( BaseVisualSector ) vs . Value ;
if ( clearsectors )
{
if ( bvs . Floor ! = null ) bvs . Floor . Selected = false ;
if ( bvs . Ceiling ! = null ) bvs . Ceiling . Selected = false ;
foreach ( VisualFloor vf in bvs . ExtraFloors ) vf . Selected = false ;
foreach ( VisualCeiling vc in bvs . ExtraCeilings ) vc . Selected = false ;
foreach ( VisualFloor vf in bvs . ExtraBackFloors ) vf . Selected = false ; //mxd
foreach ( VisualCeiling vc in bvs . ExtraBackCeilings ) vc . Selected = false ; //mxd
}
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if ( clearsidedefs )
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{
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foreach ( Sidedef sd in vs . Key . Sidedefs )
{
//mxd. VisualSidedefParts can contain references to visual geometry, which is not present in VisualSector.sidedefgeometry
bvs . GetSidedefParts ( sd ) . DeselectAllParts ( ) ;
}
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}
}
}
if ( clearthings )
{
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foreach ( KeyValuePair < Thing , VisualThing > vt in allthings )
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{
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if ( vt . Value ! = null )
{
BaseVisualThing bvt = ( BaseVisualThing ) vt . Value ;
bvt . Selected = false ;
}
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}
}
//mxd
if ( clearvertices )
{
if ( General . Map . UDMF )
{
foreach ( KeyValuePair < Vertex , VisualVertexPair > pair in vertices ) pair . Value . Deselect ( ) ;
}
}
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// biwa
if ( clearslopehandles )
{
if ( General . Map . UDMF )
{
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VisualSlope oldsmartpivot = null ;
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foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in allslopehandles )
{
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foreach ( VisualSlope handle in kvp . Value )
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{
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// We want to keep the old smart pivot handle
if ( handle . SmartPivot )
oldsmartpivot = handle ;
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handle . Selected = false ;
handle . Pivot = false ;
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handle . SmartPivot = false ;
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}
}
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2021-02-07 15:44:12 +00:00
usedslopehandles . Clear ( ) ;
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// Clearing the used slopes also clears the currently highlighted handle and the smart pivot handle. For
// performance reasons PickTarget() will not do its slope handle stuff if the current and new pick are
// the same, so we need to re-add the currently picked slope handle and its smart pivot handle
if ( target . picked is VisualSlope )
{
usedslopehandles . Add ( ( VisualSlope ) target . picked ) ;
if ( oldsmartpivot ! = null )
{
oldsmartpivot . SmartPivot = true ;
usedslopehandles . Add ( oldsmartpivot ) ;
}
}
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}
}
//mxd
if ( displaystatus )
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{
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General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
2017-03-13 01:10:07 +00:00
}
}
[BeginAction("clearselection", BaseAction = true)]
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public void ClearSelection ( )
{
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ClearSelection ( true , true , true , true , true , true ) ;
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}
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[BeginAction("visualselect", BaseAction = true)]
public void BeginSelect ( )
{
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PreActionNoChange ( ) ;
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PickTargetUnlocked ( ) ;
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GetTargetEventReceiver ( true ) . OnSelectBegin ( ) ;
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PostAction ( ) ;
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}
[EndAction("visualselect", BaseAction = true)]
public void EndSelect ( )
{
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IVisualEventReceiver target = GetTargetEventReceiver ( true ) ;
target . OnSelectEnd ( ) ;
//mxd
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if ( ( General . Interface . ShiftState | | General . Interface . CtrlState ) & & selectedobjects . Count > 0 )
{
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if ( General . Interface . AltState )
{
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target . SelectNeighbours ( target . Selected , General . Interface . ShiftState , General . Interface . CtrlState ) ;
2015-07-26 23:18:13 +00:00
}
else
{
IVisualEventReceiver [ ] selection = new IVisualEventReceiver [ selectedobjects . Count ] ;
selectedobjects . CopyTo ( selection ) ;
foreach ( IVisualEventReceiver obj in selection )
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obj . SelectNeighbours ( target . Selected , General . Interface . ShiftState , General . Interface . CtrlState ) ;
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}
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}
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Renderer . ShowSelection = true ;
Renderer . ShowHighlight = true ;
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PostAction ( ) ;
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}
[BeginAction("visualedit", BaseAction = true)]
public void BeginEdit ( )
{
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PreAction ( UndoGroup . None ) ;
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GetTargetEventReceiver ( false ) . OnEditBegin ( ) ;
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PostAction ( ) ;
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}
[EndAction("visualedit", BaseAction = true)]
public void EndEdit ( )
{
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PreActionNoChange ( ) ;
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GetTargetEventReceiver ( false ) . OnEditEnd ( ) ;
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PostAction ( ) ;
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}
[BeginAction("raisesector8")]
public void RaiseSector8 ( )
{
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PreAction ( UndoGroup . SectorHeightChange ) ;
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List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( 8 ) ;
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PostAction ( ) ;
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}
[BeginAction("lowersector8")]
public void LowerSector8 ( )
{
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PreAction ( UndoGroup . SectorHeightChange ) ;
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List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( - 8 ) ;
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PostAction ( ) ;
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}
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[BeginAction("raisesector1")]
public void RaiseSector1 ( ) {
PreAction ( UndoGroup . SectorHeightChange ) ;
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List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( 1 ) ;
PostAction ( ) ;
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}
[BeginAction("lowersector1")]
public void LowerSector1 ( ) {
PreAction ( UndoGroup . SectorHeightChange ) ;
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List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( - 1 ) ;
PostAction ( ) ;
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}
[BeginAction("raisesector128")]
public void RaiseSector128 ( ) {
PreAction ( UndoGroup . SectorHeightChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( 128 ) ;
PostAction ( ) ;
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}
[BeginAction("lowersector128")]
public void LowerSector128 ( ) {
PreAction ( UndoGroup . SectorHeightChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( - 128 ) ;
PostAction ( ) ;
2018-06-07 08:32:36 +00:00
}
2022-02-05 17:40:08 +00:00
[BeginAction("raisemapelementbygridsize")]
public void RaiseMapElementByGridSize ( )
{
PreAction ( UndoGroup . SectorHeightChange ) ;
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( General . Map . Grid . GridSize ) ;
PostAction ( ) ;
}
2018-06-07 08:32:36 +00:00
2022-02-05 17:40:08 +00:00
[BeginAction("lowermapelementbygridsize")]
public void LowerMapElementByGridSize ( )
{
PreAction ( UndoGroup . SectorHeightChange ) ;
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , true ) ;
bool hasvisualslopehandles = objs . Any ( o = > o is VisualSlope ) ;
foreach ( IVisualEventReceiver i in objs ) // If slope handles are selected only apply the action to them
if ( ! hasvisualslopehandles | | ( hasvisualslopehandles & & i is VisualSlope ) )
i . OnChangeTargetHeight ( - General . Map . Grid . GridSize ) ;
PostAction ( ) ;
}
//mxd
[BeginAction("raisesectortonearest")]
2014-12-03 23:15:26 +00:00
public void RaiseSectorToNearest ( )
{
2020-03-19 15:16:08 +00:00
List < VisualSidedefSlope > selectedhandles = GetSelectedSlopeHandles ( ) ;
2013-04-02 12:19:25 +00:00
2020-03-19 15:16:08 +00:00
if ( selectedhandles . Count > 0 )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
if ( selectedhandles . Count > 1 )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Can only raise to nearest when one visual slope handle is selected" ) ;
return ;
}
2020-03-21 00:19:04 +00:00
int startheight = ( int ) Math . Round ( selectedhandles [ 0 ] . GetCenterPoint ( ) . z ) ;
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int targetheight = int . MaxValue ;
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foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in sidedefslopehandles )
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{
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foreach ( VisualSidedefSlope handle in kvp . Value )
{
if ( handle ! = selectedhandles [ 0 ] & & handle . Sidedef . Line = = selectedhandles [ 0 ] . Sidedef . Line )
{
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int z = ( int ) Math . Round ( handle . GetCenterPoint ( ) . z ) ;
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if ( z > startheight & & z < targetheight )
targetheight = z ;
}
}
}
if ( targetheight ! = int . MaxValue )
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{
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PreAction ( UndoGroup . SectorHeightChange ) ;
selectedhandles [ 0 ] . OnChangeTargetHeight ( targetheight - startheight ) ;
PostAction ( ) ;
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}
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else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't raise: already at the highest level" ) ;
}
}
else
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{
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Dictionary < Sector , VisualFloor > floors = new Dictionary < Sector , VisualFloor > ( ) ;
Dictionary < Sector , VisualCeiling > ceilings = new Dictionary < Sector , VisualCeiling > ( ) ;
List < BaseVisualThing > things = new List < BaseVisualThing > ( ) ;
bool withinSelection = General . Interface . CtrlState ;
// Get selection
if ( selectedobjects . Count = = 0 )
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{
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if ( target . picked is VisualFloor )
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{
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VisualFloor vf = ( VisualFloor ) target . picked ;
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floors [ vf . Level . sector ] = vf ;
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}
else if ( target . picked is VisualCeiling )
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{
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VisualCeiling vc = ( VisualCeiling ) target . picked ;
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ceilings [ vc . Level . sector ] = vc ;
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}
else if ( target . picked is BaseVisualThing )
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{
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things . Add ( ( BaseVisualThing ) target . picked ) ;
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}
}
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else
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{
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foreach ( IVisualEventReceiver i in selectedobjects )
{
if ( i is VisualFloor )
{
VisualFloor vf = ( VisualFloor ) i ;
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floors [ vf . Level . sector ] = vf ;
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}
else if ( i is VisualCeiling )
{
VisualCeiling vc = ( VisualCeiling ) i ;
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ceilings [ vc . Level . sector ] = vc ;
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}
else if ( i is BaseVisualThing )
{
things . Add ( ( BaseVisualThing ) i ) ;
}
}
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}
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// Check what we have
if ( floors . Count + ceilings . Count = = 0 & & ( things . Count = = 0 | | ! General . Map . FormatInterface . HasThingHeight ) )
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{
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General . Interface . DisplayStatus ( StatusType . Warning , "No suitable objects found!" ) ;
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return ;
}
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if ( withinSelection )
{
string s = string . Empty ;
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if ( floors . Count = = 1 ) s = "floors" ;
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if ( ceilings . Count = = 1 )
{
if ( ! string . IsNullOrEmpty ( s ) ) s + = " and " ;
s + = "ceilings" ;
}
if ( ! string . IsNullOrEmpty ( s ) )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't do: at least 2 selected " + s + " are required!" ) ;
return ;
}
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}
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// Process floors...
int maxSelectedHeight = int . MinValue ;
int minSelectedCeilingHeight = int . MaxValue ;
int targetCeilingHeight = int . MaxValue ;
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// Get highest ceiling height from selection
foreach ( KeyValuePair < Sector , VisualCeiling > group in ceilings )
{
if ( group . Key . CeilHeight > maxSelectedHeight ) maxSelectedHeight = group . Key . CeilHeight ;
}
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if ( withinSelection )
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{
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// We are raising, so we don't need to check anything
targetCeilingHeight = maxSelectedHeight ;
}
else
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{
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// Get next higher floor or ceiling from surrounding unselected sectors
foreach ( Sector s in BuilderModesTools . GetSectorsAround ( this , ceilings . Keys ) )
{
if ( s . FloorHeight < targetCeilingHeight & & s . FloorHeight > maxSelectedHeight )
targetCeilingHeight = s . FloorHeight ;
else if ( s . CeilHeight < targetCeilingHeight & & s . CeilHeight > maxSelectedHeight )
targetCeilingHeight = s . CeilHeight ;
}
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}
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// Ceilings...
maxSelectedHeight = int . MinValue ;
int targetFloorHeight = int . MaxValue ;
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// Get maximum floor and minimum ceiling heights from selection
foreach ( KeyValuePair < Sector , VisualFloor > group in floors )
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{
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if ( group . Key . FloorHeight > maxSelectedHeight ) maxSelectedHeight = group . Key . FloorHeight ;
if ( group . Key . CeilHeight < minSelectedCeilingHeight ) minSelectedCeilingHeight = group . Key . CeilHeight ;
}
if ( withinSelection )
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{
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// Check heights
if ( minSelectedCeilingHeight < maxSelectedHeight )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't do: lowest ceiling is lower than highest floor!" ) ;
return ;
}
targetFloorHeight = maxSelectedHeight ;
}
else
{
// Get next higher floor or ceiling from surrounding unselected sectors
foreach ( Sector s in BuilderModesTools . GetSectorsAround ( this , floors . Keys ) )
{
if ( s . FloorHeight > maxSelectedHeight & & s . FloorHeight < targetFloorHeight & & s . FloorHeight < = minSelectedCeilingHeight )
targetFloorHeight = s . FloorHeight ;
else if ( s . CeilHeight > maxSelectedHeight & & s . CeilHeight < targetFloorHeight & & s . CeilHeight < = minSelectedCeilingHeight )
targetFloorHeight = s . CeilHeight ;
}
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}
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//CHECK VALUES
string alignFailDescription = string . Empty ;
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if ( floors . Count > 0 & & targetFloorHeight = = int . MaxValue )
{
// Raise to lowest ceiling?
if ( ! withinSelection & & minSelectedCeilingHeight > maxSelectedHeight )
{
targetFloorHeight = minSelectedCeilingHeight ;
}
else
{
alignFailDescription = floors . Count > 1 ? "floors" : "floor" ;
}
}
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if ( ceilings . Count > 0 & & targetCeilingHeight = = int . MaxValue )
{
if ( ! string . IsNullOrEmpty ( alignFailDescription ) ) alignFailDescription + = " and " ;
alignFailDescription + = ceilings . Count > 1 ? "ceilings" : "ceiling" ;
}
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if ( ! string . IsNullOrEmpty ( alignFailDescription ) )
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{
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General . Interface . DisplayStatus ( StatusType . Warning , "Unable to align selected " + alignFailDescription + "!" ) ;
return ;
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}
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//APPLY VALUES
PreAction ( UndoGroup . SectorHeightChange ) ;
// Change floors heights
if ( floors . Count > 0 )
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{
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foreach ( KeyValuePair < Sector , VisualFloor > group in floors )
{
if ( targetFloorHeight ! = group . Key . FloorHeight )
group . Value . OnChangeTargetHeight ( targetFloorHeight - group . Key . FloorHeight ) ;
}
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}
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// Change ceilings heights
if ( ceilings . Count > 0 )
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{
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foreach ( KeyValuePair < Sector , VisualCeiling > group in ceilings )
{
if ( targetCeilingHeight ! = group . Key . CeilHeight )
group . Value . OnChangeTargetHeight ( targetCeilingHeight - group . Key . CeilHeight ) ;
}
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}
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// Change things heights. Align to higher 3d floor or actual ceiling.
if ( General . Map . FormatInterface . HasThingHeight )
{
foreach ( BaseVisualThing vt in things )
{
if ( vt . Thing . Sector = = null ) continue ;
SectorData sd = GetSectorData ( vt . Thing . Sector ) ;
vt . OnMove ( new Vector3D ( vt . Thing . Position , BuilderModesTools . GetHigherThingZ ( this , sd , vt ) ) ) ;
}
}
PostAction ( ) ;
}
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}
//mxd
[BeginAction("lowersectortonearest")]
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public void LowerSectorToNearest ( )
{
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List < VisualSidedefSlope > selectedhandles = GetSelectedSlopeHandles ( ) ;
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if ( selectedhandles . Count > 0 )
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{
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if ( selectedhandles . Count > 1 )
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{
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General . Interface . DisplayStatus ( StatusType . Warning , "Can only lower to nearest when one visual slope handle is selected" ) ;
return ;
}
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int startheight = ( int ) Math . Round ( selectedhandles [ 0 ] . GetCenterPoint ( ) . z ) ;
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int targetheight = int . MinValue ;
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foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in sidedefslopehandles )
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{
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foreach ( VisualSidedefSlope handle in kvp . Value )
{
if ( handle ! = selectedhandles [ 0 ] & & handle . Sidedef . Line = = selectedhandles [ 0 ] . Sidedef . Line )
{
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int z = ( int ) Math . Round ( handle . GetCenterPoint ( ) . z ) ;
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if ( z < startheight & & z > targetheight )
targetheight = z ;
}
}
}
if ( targetheight ! = int . MinValue )
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{
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PreAction ( UndoGroup . SectorHeightChange ) ;
selectedhandles [ 0 ] . OnChangeTargetHeight ( - ( startheight - targetheight ) ) ;
PostAction ( ) ;
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't lower: already at the lowest level" ) ;
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}
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}
else
{
2020-03-19 15:16:08 +00:00
Dictionary < Sector , VisualFloor > floors = new Dictionary < Sector , VisualFloor > ( ) ;
Dictionary < Sector , VisualCeiling > ceilings = new Dictionary < Sector , VisualCeiling > ( ) ;
List < BaseVisualThing > things = new List < BaseVisualThing > ( ) ;
bool withinSelection = General . Interface . CtrlState ;
// Get selection
if ( selectedobjects . Count = = 0 )
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{
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if ( target . picked is VisualFloor )
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{
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VisualFloor vf = ( VisualFloor ) target . picked ;
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floors [ vf . Level . sector ] = vf ;
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}
else if ( target . picked is VisualCeiling )
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{
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VisualCeiling vc = ( VisualCeiling ) target . picked ;
2020-04-07 19:18:07 +00:00
ceilings [ vc . Level . sector ] = vc ;
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}
else if ( target . picked is BaseVisualThing )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
things . Add ( ( BaseVisualThing ) target . picked ) ;
}
}
else
{
foreach ( IVisualEventReceiver i in selectedobjects )
{
if ( i is VisualFloor )
{
VisualFloor vf = ( VisualFloor ) i ;
2020-04-07 19:18:07 +00:00
floors [ vf . Level . sector ] = vf ;
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}
else if ( i is VisualCeiling )
{
VisualCeiling vc = ( VisualCeiling ) i ;
2020-04-07 19:18:07 +00:00
ceilings [ vc . Level . sector ] = vc ;
2020-03-19 15:16:08 +00:00
}
else if ( i is BaseVisualThing )
{
things . Add ( ( BaseVisualThing ) i ) ;
}
2013-04-02 12:19:25 +00:00
}
}
2020-03-19 15:16:08 +00:00
// Check what we have
if ( floors . Count + ceilings . Count = = 0 & & ( things . Count = = 0 | | ! General . Map . FormatInterface . HasThingHeight ) )
{
General . Interface . DisplayStatus ( StatusType . Warning , "No suitable objects found!" ) ;
return ;
}
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
if ( withinSelection )
{
string s = string . Empty ;
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
if ( floors . Count = = 1 ) s = "floors" ;
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
if ( ceilings . Count = = 1 )
{
if ( ! string . IsNullOrEmpty ( s ) ) s + = " and " ;
s + = "ceilings" ;
}
if ( ! string . IsNullOrEmpty ( s ) )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't do: at least 2 selected " + s + " are required!" ) ;
return ;
}
2013-04-04 10:14:44 +00:00
}
2020-03-19 15:16:08 +00:00
// Process floors...
int minSelectedHeight = int . MaxValue ;
int targetFloorHeight = int . MinValue ;
// Get minimum floor height from selection
foreach ( KeyValuePair < Sector , VisualFloor > group in floors )
2014-12-03 23:15:26 +00:00
{
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if ( group . Key . FloorHeight < minSelectedHeight ) minSelectedHeight = group . Key . FloorHeight ;
2013-04-04 10:14:44 +00:00
}
2013-04-02 12:19:25 +00:00
2020-03-19 15:16:08 +00:00
if ( withinSelection )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
// We are lowering, so we don't need to check anything
targetFloorHeight = minSelectedHeight ;
}
else
{
// Get next lower ceiling or floor from surrounding unselected sectors
foreach ( Sector s in BuilderModesTools . GetSectorsAround ( this , floors . Keys ) )
{
if ( s . CeilHeight > targetFloorHeight & & s . CeilHeight < minSelectedHeight )
targetFloorHeight = s . CeilHeight ;
else if ( s . FloorHeight > targetFloorHeight & & s . FloorHeight < minSelectedHeight )
targetFloorHeight = s . FloorHeight ;
}
2013-04-02 12:19:25 +00:00
}
2020-03-19 15:16:08 +00:00
// Ceilings...
minSelectedHeight = int . MaxValue ;
int maxSelectedFloorHeight = int . MinValue ;
int targetCeilingHeight = int . MinValue ;
2013-04-02 12:19:25 +00:00
2020-03-19 15:16:08 +00:00
// Get minimum ceiling and maximum floor heights from selection
foreach ( KeyValuePair < Sector , VisualCeiling > group in ceilings )
{
if ( group . Key . CeilHeight < minSelectedHeight ) minSelectedHeight = group . Key . CeilHeight ;
if ( group . Key . FloorHeight > maxSelectedFloorHeight ) maxSelectedFloorHeight = group . Key . FloorHeight ;
}
2013-04-02 12:19:25 +00:00
2020-03-19 15:16:08 +00:00
if ( withinSelection )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
if ( minSelectedHeight < maxSelectedFloorHeight )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't do: lowest ceiling is lower than highest floor!" ) ;
return ;
}
targetCeilingHeight = minSelectedHeight ;
}
else
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
// Get next lower ceiling or floor from surrounding unselected sectors
foreach ( Sector s in BuilderModesTools . GetSectorsAround ( this , ceilings . Keys ) )
{
if ( s . CeilHeight > targetCeilingHeight & & s . CeilHeight < minSelectedHeight & & s . CeilHeight > = maxSelectedFloorHeight )
targetCeilingHeight = s . CeilHeight ;
else if ( s . FloorHeight > targetCeilingHeight & & s . FloorHeight < minSelectedHeight & & s . FloorHeight > = maxSelectedFloorHeight )
targetCeilingHeight = s . FloorHeight ;
}
2013-04-04 10:14:44 +00:00
}
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//CHECK VALUES:
string alignFailDescription = string . Empty ;
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
if ( floors . Count > 0 & & targetFloorHeight = = int . MinValue )
alignFailDescription = floors . Count > 1 ? "floors" : "floor" ;
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
if ( ceilings . Count > 0 & & targetCeilingHeight = = int . MinValue )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
// Drop to highest floor?
if ( ! withinSelection & & maxSelectedFloorHeight < minSelectedHeight )
{
targetCeilingHeight = maxSelectedFloorHeight ;
}
else
{
if ( ! string . IsNullOrEmpty ( alignFailDescription ) ) alignFailDescription + = " and " ;
alignFailDescription + = ceilings . Count > 1 ? "ceilings" : "ceiling" ;
}
2013-12-03 13:12:12 +00:00
}
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
if ( ! string . IsNullOrEmpty ( alignFailDescription ) )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Unable to align selected " + alignFailDescription + "!" ) ;
return ;
}
2013-04-04 10:14:44 +00:00
2020-03-19 15:16:08 +00:00
//APPLY VALUES:
PreAction ( UndoGroup . SectorHeightChange ) ;
2013-04-05 10:56:07 +00:00
2020-03-19 15:16:08 +00:00
// Change floor height
if ( floors . Count > 0 )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
foreach ( KeyValuePair < Sector , VisualFloor > group in floors )
{
if ( targetFloorHeight ! = group . Key . FloorHeight )
group . Value . OnChangeTargetHeight ( targetFloorHeight - group . Key . FloorHeight ) ;
}
2013-04-02 12:19:25 +00:00
}
2020-03-19 15:16:08 +00:00
// Change ceiling height
if ( ceilings . Count > 0 )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
foreach ( KeyValuePair < Sector , VisualCeiling > group in ceilings )
{
if ( targetCeilingHeight ! = group . Key . CeilHeight )
group . Value . OnChangeTargetHeight ( targetCeilingHeight - group . Key . CeilHeight ) ;
}
2013-04-02 12:19:25 +00:00
}
2020-03-19 15:16:08 +00:00
// Change things height. Drop to lower 3d floor or to actual sector's floor.
if ( General . Map . FormatInterface . HasThingHeight )
2014-12-03 23:15:26 +00:00
{
2020-03-19 15:16:08 +00:00
foreach ( BaseVisualThing vt in things )
{
if ( vt . Thing . Sector = = null ) continue ;
SectorData sd = GetSectorData ( vt . Thing . Sector ) ;
vt . OnMove ( new Vector3D ( vt . Thing . Position , BuilderModesTools . GetLowerThingZ ( this , sd , vt ) ) ) ;
}
2013-04-02 12:19:25 +00:00
}
2020-03-19 15:16:08 +00:00
PostAction ( ) ;
}
2013-04-02 12:19:25 +00:00
}
2014-01-03 10:33:45 +00:00
//mxd
[BeginAction("matchbrightness")]
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public void MatchBrightness ( )
{
2014-01-03 10:33:45 +00:00
//check input
2015-12-28 15:01:53 +00:00
if ( ! General . Map . UDMF )
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{
2014-01-03 10:33:45 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "'Match Brightness' action works only in UDMF map format!" ) ;
return ;
}
2015-12-28 15:01:53 +00:00
if ( selectedobjects . Count = = 0 )
2014-12-03 23:15:26 +00:00
{
2014-01-03 10:33:45 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "'Match Brightness' action requires a selection!" ) ;
return ;
}
2016-04-19 20:40:42 +00:00
IVisualEventReceiver highlighted = ( IVisualEventReceiver ) target . picked ;
2014-01-03 10:33:45 +00:00
2014-12-03 23:15:26 +00:00
if ( highlighted is BaseVisualThing )
{
2014-01-03 10:33:45 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Highlight a surface, to which you want to match the brightness." ) ;
return ;
}
//get target brightness
2015-02-12 22:04:49 +00:00
int targetbrightness ;
2014-12-03 23:15:26 +00:00
if ( highlighted is VisualFloor )
{
2016-04-19 20:40:42 +00:00
VisualFloor v = ( VisualFloor ) highlighted ;
2015-02-12 22:04:49 +00:00
targetbrightness = v . Level . sector . Fields . GetValue ( "lightfloor" , 0 ) ;
2015-12-28 15:01:53 +00:00
if ( ! v . Level . sector . Fields . GetValue ( "lightfloorabsolute" , false ) )
2014-12-03 23:15:26 +00:00
{
2015-02-12 22:04:49 +00:00
targetbrightness + = v . Level . sector . Brightness ;
2014-01-03 10:33:45 +00:00
}
2014-12-03 23:15:26 +00:00
}
else if ( highlighted is VisualCeiling )
{
2016-04-19 20:40:42 +00:00
VisualCeiling v = ( VisualCeiling ) highlighted ;
2015-02-12 22:04:49 +00:00
targetbrightness = v . Level . sector . Fields . GetValue ( "lightceiling" , 0 ) ;
2014-12-03 23:15:26 +00:00
if ( ! v . Level . sector . Fields . GetValue ( "lightceilingabsolute" , false ) )
{
2015-02-12 22:04:49 +00:00
targetbrightness + = v . Level . sector . Brightness ;
2014-01-03 10:33:45 +00:00
}
2014-12-03 23:15:26 +00:00
}
else if ( highlighted is VisualUpper | | highlighted is VisualMiddleSingle | | highlighted is VisualMiddleDouble | | highlighted is VisualLower )
{
2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef v = ( BaseVisualGeometrySidedef ) highlighted ;
2015-02-12 22:04:49 +00:00
targetbrightness = v . Sidedef . Fields . GetValue ( "light" , 0 ) ;
2014-12-03 23:15:26 +00:00
if ( ! v . Sidedef . Fields . GetValue ( "lightabsolute" , false ) )
{
2015-02-12 22:04:49 +00:00
targetbrightness + = v . Sidedef . Sector . Brightness ;
2014-01-03 10:33:45 +00:00
}
2014-12-03 23:15:26 +00:00
}
else if ( highlighted is VisualMiddle3D )
{
2016-04-19 20:40:42 +00:00
VisualMiddle3D v = ( VisualMiddle3D ) highlighted ;
2014-01-03 10:33:45 +00:00
Sidedef sd = v . GetControlLinedef ( ) . Front ;
2015-12-28 15:01:53 +00:00
if ( sd = = null )
2014-12-03 23:15:26 +00:00
{
2014-01-03 10:33:45 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Highlight a surface, to which you want to match the brightness." ) ;
return ;
}
2015-02-12 22:04:49 +00:00
targetbrightness = sd . Fields . GetValue ( "light" , 0 ) ;
2014-12-03 23:15:26 +00:00
if ( ! sd . Fields . GetValue ( "lightabsolute" , false ) )
{
2015-02-12 22:04:49 +00:00
targetbrightness + = sd . Sector . Brightness ;
2014-01-03 10:33:45 +00:00
}
2014-12-03 23:15:26 +00:00
}
else
{
2014-01-03 10:33:45 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Highlight a surface, to which you want to match the brightness." ) ;
return ;
}
//make undo
CreateUndo ( "Match Brightness" ) ;
2015-02-12 22:04:49 +00:00
targetbrightness = General . Clamp ( targetbrightness , 0 , 255 ) ;
2014-01-03 10:33:45 +00:00
//apply new brightness
2015-12-28 15:01:53 +00:00
foreach ( IVisualEventReceiver obj in selectedobjects )
2014-12-03 23:15:26 +00:00
{
2014-01-03 10:33:45 +00:00
if ( obj = = highlighted ) continue ;
2014-12-03 23:15:26 +00:00
if ( obj is VisualFloor )
{
2016-04-19 20:40:42 +00:00
VisualFloor v = ( VisualFloor ) obj ;
2014-01-03 10:33:45 +00:00
v . Level . sector . Fields . BeforeFieldsChange ( ) ;
v . Sector . Changed = true ;
2015-12-28 15:01:53 +00:00
if ( v . Level . sector . Fields . GetValue ( "lightfloorabsolute" , false ) )
2014-12-03 23:15:26 +00:00
{
2015-02-24 13:38:35 +00:00
v . Level . sector . Fields [ "lightfloor" ] = new UniValue ( UniversalType . Integer , targetbrightness ) ;
2014-12-03 23:15:26 +00:00
}
else
{
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields . SetInteger ( v . Level . sector . Fields , "lightfloor" , targetbrightness - v . Level . sector . Brightness , 0 ) ;
2014-01-03 10:33:45 +00:00
}
v . Sector . UpdateSectorGeometry ( false ) ;
2014-12-03 23:15:26 +00:00
}
else if ( obj is VisualCeiling )
{
2016-04-19 20:40:42 +00:00
VisualCeiling v = ( VisualCeiling ) obj ;
2014-01-03 10:33:45 +00:00
v . Level . sector . Fields . BeforeFieldsChange ( ) ;
v . Sector . Changed = true ;
2015-02-24 13:38:35 +00:00
v . Sector . Sector . UpdateNeeded = true ;
2014-01-03 10:33:45 +00:00
2014-12-03 23:15:26 +00:00
if ( v . Level . sector . Fields . GetValue ( "lightceilingabsolute" , false ) )
{
2015-02-24 13:38:35 +00:00
v . Level . sector . Fields [ "lightceiling" ] = new UniValue ( UniversalType . Integer , targetbrightness ) ;
2014-12-03 23:15:26 +00:00
}
else
{
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields . SetInteger ( v . Level . sector . Fields , "lightceiling" , targetbrightness - v . Level . sector . Brightness , 0 ) ;
2014-01-03 10:33:45 +00:00
}
v . Sector . UpdateSectorGeometry ( false ) ;
2014-12-03 23:15:26 +00:00
}
else if ( obj is VisualUpper | | obj is VisualMiddleSingle | | obj is VisualMiddleDouble | | obj is VisualLower )
{
2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef v = ( BaseVisualGeometrySidedef ) obj ;
2014-01-03 10:33:45 +00:00
v . Sidedef . Fields . BeforeFieldsChange ( ) ;
v . Sector . Changed = true ;
2015-12-28 15:01:53 +00:00
if ( v . Sidedef . Fields . GetValue ( "lightabsolute" , false ) )
2014-12-03 23:15:26 +00:00
{
2015-02-24 13:38:35 +00:00
v . Sidedef . Fields [ "light" ] = new UniValue ( UniversalType . Integer , targetbrightness ) ;
2014-12-03 23:15:26 +00:00
}
else
{
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields . SetInteger ( v . Sidedef . Fields , "light" , targetbrightness - v . Sidedef . Sector . Brightness , 0 ) ;
2014-01-03 10:33:45 +00:00
}
2015-02-12 22:04:49 +00:00
//Update 'lightfog' flag
Tools . UpdateLightFogFlag ( v . Sidedef ) ;
2014-01-03 10:33:45 +00:00
}
}
2015-02-12 22:04:49 +00:00
//Done
2014-01-03 10:33:45 +00:00
General . Interface . DisplayStatus ( StatusType . Action , "Matched brightness for " + selectedobjects . Count + " surfaces." ) ;
Interface_OnSectorEditFormValuesChanged ( this , EventArgs . Empty ) ;
}
2009-04-19 18:07:22 +00:00
[BeginAction("showvisualthings")]
public void ShowVisualThings ( )
{
BuilderPlug . Me . ShowVisualThings + + ;
if ( BuilderPlug . Me . ShowVisualThings > 2 ) BuilderPlug . Me . ShowVisualThings = 0 ;
2023-06-27 18:40:22 +00:00
string shortmessage = "Thing visibility is now " + ( BuilderPlug . Me . ShowVisualThings > 0 ? ( BuilderPlug . Me . ShowVisualThings > 1 ? "ON" : "SPRITE ONLY" ) : "OFF" ) + "." ;
string message = shortmessage ;
string key = Actions . Action . GetShortcutKeyDesc ( General . Actions . Current . ShortcutKey ) ;
if ( ! string . IsNullOrEmpty ( key ) )
message + = $" Press '{key}' to change." ;
General . ToastManager . ShowToast ( "showvisualthings" , ToastType . INFO , "Changed thing visibility" , message , new StatusInfo ( StatusType . Action , shortmessage ) ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("raisebrightness8")]
public void RaiseBrightness8 ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . SectorBrightnessChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , false , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnChangeTargetBrightness ( true ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("lowerbrightness8")]
public void LowerBrightness8 ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . SectorBrightnessChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , false , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnChangeTargetBrightness ( false ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
2016-09-06 12:05:47 +00:00
[BeginAction("movetextureleft")] public void MoveTextureLeft1 ( ) { MoveTextureByOffset ( - 1 , 0 ) ; }
[BeginAction("movetextureright")] public void MoveTextureRight1 ( ) { MoveTextureByOffset ( 1 , 0 ) ; }
[BeginAction("movetextureup")] public void MoveTextureUp1 ( ) { MoveTextureByOffset ( 0 , - 1 ) ; }
[BeginAction("movetexturedown")] public void MoveTextureDown1 ( ) { MoveTextureByOffset ( 0 , 1 ) ; }
[BeginAction("movetextureleft8")] public void MoveTextureLeft8 ( ) { MoveTextureByOffset ( - 8 , 0 ) ; }
[BeginAction("movetextureright8")] public void MoveTextureRight8 ( ) { MoveTextureByOffset ( 8 , 0 ) ; }
[BeginAction("movetextureup8")] public void MoveTextureUp8 ( ) { MoveTextureByOffset ( 0 , - 8 ) ; }
[BeginAction("movetexturedown8")] public void MoveTextureDown8 ( ) { MoveTextureByOffset ( 0 , 8 ) ; }
2017-01-06 10:01:59 +00:00
[BeginAction("movetextureleftgs")] public void MoveTextureLeftGrid ( ) { MoveTextureByOffset ( - General . Map . Grid . GridSize , 0 ) ; } //mxd
[BeginAction("movetexturerightgs")] public void MoveTextureRightGrid ( ) { MoveTextureByOffset ( General . Map . Grid . GridSize , 0 ) ; } //mxd
[BeginAction("movetextureupgs")] public void MoveTextureUpGrid ( ) { MoveTextureByOffset ( 0 , - General . Map . Grid . GridSize ) ; } //mxd
[BeginAction("movetexturedowngs")] public void MoveTextureDownGrid ( ) { MoveTextureByOffset ( 0 , General . Map . Grid . GridSize ) ; } //mxd
2016-05-02 15:01:13 +00:00
//mxd
private void MoveTextureByOffset ( int ox , int oy )
2009-04-19 18:07:22 +00:00
{
2013-09-11 09:47:53 +00:00
PreAction ( UndoGroup . TextureOffsetChange ) ;
2019-12-30 23:08:17 +00:00
IEnumerable < IVisualEventReceiver > objs = RemoveDuplicateSidedefs ( GetSelectedObjects ( true , true , false , false , false ) ) ;
2016-05-02 15:01:13 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnChangeTextureOffset ( ox , oy , true ) ;
2013-09-11 09:47:53 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
//mxd
2016-09-06 12:05:47 +00:00
[BeginAction("scaleup")] public void ScaleTextureUp ( ) { ScaleTexture ( 1 , 1 ) ; }
[BeginAction("scaledown")] public void ScaleTextureDown ( ) { ScaleTexture ( - 1 , - 1 ) ; }
[BeginAction("scaleupx")] public void ScaleTextureUpX ( ) { ScaleTexture ( 1 , 0 ) ; }
[BeginAction("scaledownx")] public void ScaleTextureDownX ( ) { ScaleTexture ( - 1 , 0 ) ; }
[BeginAction("scaleupy")] public void ScaleTextureUpY ( ) { ScaleTexture ( 0 , 1 ) ; }
[BeginAction("scaledowny")] public void ScaleTextureDownY ( ) { ScaleTexture ( 0 , - 1 ) ; }
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
2016-09-06 12:05:47 +00:00
private void ScaleTexture ( int incrementx , int incrementy )
2014-12-03 23:15:26 +00:00
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
PreAction ( UndoGroup . TextureScaleChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , false , false ) ;
2016-09-06 12:05:47 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnChangeScale ( incrementx , incrementy ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
PostAction ( ) ;
}
2009-04-19 18:07:22 +00:00
[BeginAction("textureselect")]
public void TextureSelect ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2009-04-19 18:07:22 +00:00
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
2009-07-07 11:29:56 +00:00
GetTargetEventReceiver ( false ) . OnSelectTexture ( ) ;
2009-04-19 18:07:22 +00:00
renderer . SetCrosshairBusy ( false ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("texturecopy")]
public void TextureCopy ( )
{
2009-05-03 19:22:32 +00:00
PreActionNoChange ( ) ;
2016-06-19 00:09:53 +00:00
IVisualEventReceiver i = GetTargetEventReceiver ( true ) ;
i . OnCopyTexture ( ) ; //mxd
if ( ! ( i is VisualThing ) ) copybuffer . Clear ( ) ; //mxd. Not copying things any more...
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("texturepaste")]
public void TexturePaste ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , false , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnPasteTexture ( ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
2013-04-04 10:14:44 +00:00
//mxd
[BeginAction("visualautoalign")]
2014-12-03 23:15:26 +00:00
public void TextureAutoAlign ( )
{
2013-04-04 10:14:44 +00:00
PreAction ( UndoGroup . None ) ;
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
GetTargetEventReceiver ( false ) . OnTextureAlign ( true , true ) ;
UpdateChangedObjects ( ) ;
renderer . SetCrosshairBusy ( false ) ;
PostAction ( ) ;
}
2009-04-19 18:07:22 +00:00
[BeginAction("visualautoalignx")]
public void TextureAutoAlignX ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2009-04-19 18:07:22 +00:00
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
2009-07-07 11:29:56 +00:00
GetTargetEventReceiver ( false ) . OnTextureAlign ( true , false ) ;
2009-05-01 20:31:17 +00:00
UpdateChangedObjects ( ) ;
2009-04-19 18:07:22 +00:00
renderer . SetCrosshairBusy ( false ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("visualautoaligny")]
public void TextureAutoAlignY ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2009-04-19 18:07:22 +00:00
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
2009-07-07 11:29:56 +00:00
GetTargetEventReceiver ( false ) . OnTextureAlign ( false , true ) ;
2009-05-01 20:31:17 +00:00
UpdateChangedObjects ( ) ;
2009-04-19 18:07:22 +00:00
renderer . SetCrosshairBusy ( false ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
2013-09-03 09:34:28 +00:00
//mxd
[BeginAction("visualautoaligntoselection")]
2014-12-03 23:15:26 +00:00
public void TextureAlignToSelected ( )
{
2013-09-03 09:34:28 +00:00
PreAction ( UndoGroup . None ) ;
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
2014-12-03 23:15:26 +00:00
AutoAlignTexturesToSelected ( true , true ) ;
2013-09-03 09:34:28 +00:00
UpdateChangedObjects ( ) ;
renderer . SetCrosshairBusy ( false ) ;
PostAction ( ) ;
}
//mxd
[BeginAction("visualautoaligntoselectionx")]
2014-12-03 23:15:26 +00:00
public void TextureAlignToSelectedX ( )
{
2013-09-03 09:34:28 +00:00
PreAction ( UndoGroup . None ) ;
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
2014-12-03 23:15:26 +00:00
AutoAlignTexturesToSelected ( true , false ) ;
2013-09-03 09:34:28 +00:00
UpdateChangedObjects ( ) ;
renderer . SetCrosshairBusy ( false ) ;
PostAction ( ) ;
}
//mxd
[BeginAction("visualautoaligntoselectiony")]
2014-12-03 23:15:26 +00:00
public void TextureAlignToSelectedY ( )
{
2013-09-03 09:34:28 +00:00
PreAction ( UndoGroup . None ) ;
renderer . SetCrosshairBusy ( true ) ;
General . Interface . RedrawDisplay ( ) ;
2014-12-03 23:15:26 +00:00
AutoAlignTexturesToSelected ( false , true ) ;
2013-09-03 09:34:28 +00:00
UpdateChangedObjects ( ) ;
renderer . SetCrosshairBusy ( false ) ;
PostAction ( ) ;
}
//mxd
2014-12-03 23:15:26 +00:00
private void AutoAlignTexturesToSelected ( bool alignX , bool alignY )
{
2014-02-21 14:42:12 +00:00
string rest ;
2013-09-03 09:34:28 +00:00
if ( alignX & & alignY ) rest = "(X and Y)" ;
else if ( alignX ) rest = "(X)" ;
else rest = "(Y)" ;
CreateUndo ( "Auto-align textures to selected sidedefs " + rest ) ;
SetActionResult ( "Auto-aligned textures to selected sidedefs " + rest + "." ) ;
// Clear all marks, this will align everything it can
General . Map . Map . ClearMarkedSidedefs ( false ) ;
//get selection
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , true , false , false , false ) ;
2013-09-03 09:34:28 +00:00
//align
2014-12-03 23:15:26 +00:00
foreach ( IVisualEventReceiver i in objs )
{
2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef side = ( BaseVisualGeometrySidedef ) i ;
2013-09-03 09:34:28 +00:00
// Make sure the texture is loaded (we need the texture size)
2020-01-12 22:10:57 +00:00
if ( ! side . Texture . IsImageLoaded ) side . Texture . LoadImageNow ( ) ;
2013-09-03 09:34:28 +00:00
//Align textures
AutoAlignTextures ( side , side . Texture , alignX , alignY , false , false ) ;
// Get the changed sidedefs
List < Sidedef > changes = General . Map . Map . GetMarkedSidedefs ( true ) ;
2014-12-03 23:15:26 +00:00
foreach ( Sidedef sd in changes )
{
2013-09-03 09:34:28 +00:00
// Update the parts for this sidedef!
2014-12-03 23:15:26 +00:00
if ( VisualSectorExists ( sd . Sector ) )
{
2016-04-19 20:40:42 +00:00
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( sd . Sector ) ;
2013-09-03 09:34:28 +00:00
VisualSidedefParts parts = vs . GetSidedefParts ( sd ) ;
parts . SetupAllParts ( ) ;
}
}
}
}
2013-05-02 07:47:22 +00:00
//mxd
[BeginAction("visualfittextures")]
2014-12-22 21:36:49 +00:00
private void FitTextures ( )
2014-12-03 23:15:26 +00:00
{
2013-05-02 07:47:22 +00:00
PreAction ( UndoGroup . None ) ;
2014-12-22 21:36:49 +00:00
// Get selection
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , true , false , false , false ) ;
2014-12-22 21:36:49 +00:00
List < BaseVisualGeometrySidedef > sides = new List < BaseVisualGeometrySidedef > ( ) ;
2016-04-19 20:40:42 +00:00
foreach ( IVisualEventReceiver i in objs )
2014-12-22 21:36:49 +00:00
{
2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef side = ( BaseVisualGeometrySidedef ) i ;
if ( side ! = null ) sides . Add ( side ) ;
2014-12-22 21:36:49 +00:00
}
2013-05-02 07:47:22 +00:00
2014-12-22 21:36:49 +00:00
if ( sides . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Fit Textures action requires selected sidedefs." ) ;
return ;
}
// Show form
FitTexturesForm form = new FitTexturesForm ( ) ;
// Undo changes?
2015-03-10 18:49:29 +00:00
if ( form . Setup ( sides ) & & form . ShowDialog ( ( Form ) General . Interface ) = = DialogResult . Cancel )
2014-12-22 21:36:49 +00:00
General . Map . UndoRedo . WithdrawUndo ( ) ;
2013-05-02 07:47:22 +00:00
PostAction ( ) ;
}
2009-04-19 18:07:22 +00:00
[BeginAction("toggleupperunpegged")]
public void ToggleUpperUnpegged ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2009-07-07 11:29:56 +00:00
GetTargetEventReceiver ( false ) . OnToggleUpperUnpegged ( ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("togglelowerunpegged")]
public void ToggleLowerUnpegged ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2009-07-07 11:29:56 +00:00
GetTargetEventReceiver ( false ) . OnToggleLowerUnpegged ( ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("togglegravity")]
public void ToggleGravity ( )
{
BuilderPlug . Me . UseGravity = ! BuilderPlug . Me . UseGravity ;
2022-11-06 14:08:22 +00:00
string shortmessage = "Gravity is now " + ( BuilderPlug . Me . UseGravity ? "ON" : "OFF" ) + "." ;
string message = shortmessage ;
string key = Actions . Action . GetShortcutKeyDesc ( General . Actions . Current . ShortcutKey ) ;
if ( ! string . IsNullOrEmpty ( key ) )
message + = $" Press '{key}' to toggle." ;
General . ToastManager . ShowToast ( "togglegravity" , ToastType . INFO , "Changed gravity" , message , new StatusInfo ( StatusType . Action , shortmessage ) ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("resettexture")]
public void ResetTexture ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnResetTextureOffset ( ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
2013-09-19 09:17:49 +00:00
[BeginAction("resettextureudmf")]
2014-12-03 23:15:26 +00:00
public void ResetLocalOffsets ( )
{
2013-09-19 09:17:49 +00:00
PreAction ( UndoGroup . None ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , false , false ) ;
2013-09-19 09:17:49 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnResetLocalTextureOffset ( ) ;
PostAction ( ) ;
}
2009-04-19 18:07:22 +00:00
[BeginAction("floodfilltextures")]
public void FloodfillTextures ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2009-07-07 11:29:56 +00:00
GetTargetEventReceiver ( false ) . OnTextureFloodfill ( ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("texturecopyoffsets")]
public void TextureCopyOffsets ( )
{
2009-05-03 19:22:32 +00:00
PreActionNoChange ( ) ;
2014-02-03 11:19:12 +00:00
GetTargetEventReceiver ( true ) . OnCopyTextureOffsets ( ) ; //mxd
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("texturepasteoffsets")]
public void TexturePasteOffsets ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , false , false , false ) ;
2009-07-11 10:28:58 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnPasteTextureOffsets ( ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("copyproperties")]
public void CopyProperties ( )
{
2009-05-03 19:22:32 +00:00
PreActionNoChange ( ) ;
2014-02-03 11:19:12 +00:00
GetTargetEventReceiver ( true ) . OnCopyProperties ( ) ; //mxd
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
[BeginAction("pasteproperties")]
public void PasteProperties ( )
{
2009-05-05 09:50:23 +00:00
PreAction ( UndoGroup . None ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , false ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
foreach ( IVisualEventReceiver i in objs ) i . OnPasteProperties ( false ) ;
2009-05-03 19:22:32 +00:00
PostAction ( ) ;
2009-04-19 18:07:22 +00:00
}
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
//mxd
[BeginAction("pastepropertieswithoptions")]
public void PastePropertiesWithOptions ( )
{
// Which options to show?
HashSet < int > added ;
var targettypes = new List < MapElementType > ( ) ;
var selection = new List < IVisualEventReceiver > ( ) ;
// Sectors selected?
2019-12-30 23:08:17 +00:00
var obj = GetSelectedObjects ( true , false , false , false , false ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( obj . Count > 0 )
{
targettypes . Add ( MapElementType . SECTOR ) ;
// Don't add duplicates
added = new HashSet < int > ( ) ;
foreach ( IVisualEventReceiver receiver in obj )
{
2016-04-19 20:40:42 +00:00
VisualGeometry vg = ( VisualGeometry ) receiver ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( vg ! = null & & ! added . Contains ( vg . Sector . GetHashCode ( ) ) )
{
selection . Add ( receiver ) ;
added . Add ( vg . Sector . GetHashCode ( ) ) ;
}
}
}
// Sidedefs selected?
2019-12-30 23:08:17 +00:00
obj = GetSelectedObjects ( false , true , false , false , false ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( obj . Count > 0 )
{
targettypes . Add ( MapElementType . SIDEDEF ) ;
// Don't add duplicates
added = new HashSet < int > ( ) ;
foreach ( IVisualEventReceiver receiver in obj )
{
2016-04-19 20:40:42 +00:00
VisualGeometry vg = ( VisualGeometry ) receiver ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( vg ! = null & & ! added . Contains ( vg . Sidedef . Line . GetHashCode ( ) ) )
{
selection . Add ( receiver ) ;
added . Add ( vg . Sidedef . Line . GetHashCode ( ) ) ;
}
}
}
// Things selected?
2019-12-30 23:08:17 +00:00
obj = GetSelectedObjects ( false , false , true , false , false ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( obj . Count > 0 )
{
targettypes . Add ( MapElementType . THING ) ;
// Don't add duplicates
added = new HashSet < int > ( ) ;
foreach ( IVisualEventReceiver receiver in obj )
{
2016-04-19 20:40:42 +00:00
VisualThing vt = ( VisualThing ) receiver ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( vt ! = null & & ! added . Contains ( vt . Thing . GetHashCode ( ) ) )
{
selection . Add ( receiver ) ;
added . Add ( vt . Thing . GetHashCode ( ) ) ;
}
}
}
// Vertices selected?
2019-12-30 23:08:17 +00:00
obj = GetSelectedObjects ( false , false , false , true , false ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( obj . Count > 0 )
{
targettypes . Add ( MapElementType . VERTEX ) ;
// Don't add duplicates
added = new HashSet < int > ( ) ;
foreach ( IVisualEventReceiver receiver in obj )
{
2016-04-19 20:40:42 +00:00
VisualVertex vv = ( VisualVertex ) receiver ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( vv ! = null & & ! added . Contains ( vv . Vertex . GetHashCode ( ) ) )
{
selection . Add ( receiver ) ;
added . Add ( vv . Vertex . GetHashCode ( ) ) ;
}
}
}
// Anything selected?
if ( selection . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
return ;
}
// Show the form
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm ( ) ;
if ( form . Setup ( targettypes ) & & form . ShowDialog ( General . Interface ) = = DialogResult . OK )
{
// Paste properties
PreAction ( UndoGroup . None ) ;
foreach ( IVisualEventReceiver i in selection ) i . OnPasteProperties ( true ) ;
PostAction ( ) ;
}
}
2013-09-11 09:47:53 +00:00
//mxd. now we can insert things in Visual modes
[BeginAction("insertitem", BaseAction = true)]
2012-11-27 21:12:20 +00:00
public void InsertThing ( )
{
2013-09-11 09:47:53 +00:00
Vector2D hitpos = GetHitPosition ( ) ;
2012-07-05 13:48:08 +00:00
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( ! hitpos . IsFinite ( ) )
2014-12-03 23:15:26 +00:00
{
2013-09-11 09:47:53 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Cannot insert thing here!" ) ;
return ;
}
ClearSelection ( ) ;
PreActionNoChange ( ) ;
General . Map . UndoRedo . ClearAllRedos ( ) ;
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
2012-07-05 13:48:08 +00:00
2013-09-11 09:47:53 +00:00
Thing t = CreateThing ( new Vector2D ( hitpos . x , hitpos . y ) ) ;
2012-07-05 13:48:08 +00:00
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( t = = null )
2014-12-03 23:15:26 +00:00
{
2013-09-11 09:47:53 +00:00
General . Map . UndoRedo . WithdrawUndo ( ) ;
return ;
}
2012-07-05 13:48:08 +00:00
2013-09-11 09:47:53 +00:00
// Edit the thing?
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( BuilderPlug . Me . EditNewThing ) General . Interface . ShowEditThings ( new List < Thing > { t } ) ;
2012-07-05 13:48:08 +00:00
2013-09-11 09:47:53 +00:00
//add thing to blockmap
blockmap . AddThing ( t ) ;
2012-07-05 13:48:08 +00:00
2013-09-11 09:47:53 +00:00
General . Interface . DisplayStatus ( StatusType . Action , "Inserted a new thing." ) ;
PostAction ( ) ;
2012-11-27 21:12:20 +00:00
}
2012-07-05 13:48:08 +00:00
2013-09-11 09:47:53 +00:00
//mxd
2012-11-27 21:12:20 +00:00
[BeginAction("deleteitem", BaseAction = true)]
2013-07-31 12:38:47 +00:00
public void Delete ( )
2012-11-27 21:12:20 +00:00
{
2013-07-31 12:38:47 +00:00
PreAction ( UndoGroup . None ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( true , true , true , true , false ) ;
2017-03-13 01:26:50 +00:00
foreach ( IVisualEventReceiver i in objs )
{
2022-05-07 16:49:36 +00:00
if ( i is BaseVisualThing )
{
visiblethings . Remove ( ( BaseVisualThing ) i ) ; // [ZZ] if any
allthings . Remove ( ( ( BaseVisualThing ) i ) . Thing ) ;
}
2017-03-13 01:26:50 +00:00
i . OnDelete ( ) ;
}
2017-03-13 01:10:07 +00:00
PostAction ( ) ;
2013-07-31 12:38:47 +00:00
ClearSelection ( ) ;
2012-11-27 21:12:20 +00:00
}
2012-07-16 09:45:21 +00:00
2013-09-11 09:47:53 +00:00
//mxd
[BeginAction("copyselection", BaseAction = true)]
2014-12-03 23:15:26 +00:00
public void CopySelection ( )
{
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , false , true , false , false ) ;
2015-12-28 15:01:53 +00:00
if ( objs . Count = = 0 ) return ;
2013-09-11 09:47:53 +00:00
2015-09-10 17:38:27 +00:00
copybuffer . Clear ( ) ;
2015-12-28 15:01:53 +00:00
foreach ( IVisualEventReceiver i in objs )
2014-12-03 23:15:26 +00:00
{
2016-04-19 20:40:42 +00:00
VisualThing vt = ( VisualThing ) i ;
2015-12-28 15:01:53 +00:00
if ( vt ! = null ) copybuffer . Add ( new ThingCopyData ( vt . Thing ) ) ;
2013-09-11 09:47:53 +00:00
}
2016-06-19 00:09:53 +00:00
string rest = copybuffer . Count + ( copybuffer . Count > 1 ? " things." : " thing." ) ;
General . Interface . DisplayStatus ( StatusType . Info , "Copied " + rest ) ;
2013-09-11 09:47:53 +00:00
}
//mxd
[BeginAction("cutselection", BaseAction = true)]
2014-12-03 23:15:26 +00:00
public void CutSelection ( )
{
2013-09-11 09:47:53 +00:00
CopySelection ( ) ;
2013-07-31 12:38:47 +00:00
//Create undo
2016-06-19 00:09:53 +00:00
string rest = copybuffer . Count + ( copybuffer . Count > 1 ? " things." : " thing." ) ;
2013-07-31 12:38:47 +00:00
CreateUndo ( "Cut " + rest ) ;
General . Interface . DisplayStatus ( StatusType . Info , "Cut " + rest ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > objs = GetSelectedObjects ( false , false , true , false , false ) ;
2015-12-28 15:01:53 +00:00
foreach ( IVisualEventReceiver i in objs )
2014-12-03 23:15:26 +00:00
{
2016-04-19 20:40:42 +00:00
BaseVisualThing thing = ( BaseVisualThing ) i ;
2019-12-21 04:43:16 +00:00
visiblethings . Remove ( thing ) ; // [ZZ] if any
2017-03-13 01:26:50 +00:00
thing . Thing . Fields . BeforeFieldsChange ( ) ;
2013-07-31 12:38:47 +00:00
thing . Thing . Dispose ( ) ;
thing . Dispose ( ) ;
}
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
2015-10-02 14:47:34 +00:00
2017-03-13 01:10:07 +00:00
// [ZZ] Clear selected things.
2019-12-30 23:08:17 +00:00
ClearSelection ( false , false , true , false , false , false ) ;
2017-03-13 01:10:07 +00:00
// Update event lines
renderer . SetEventLines ( LinksCollector . GetHelperShapes ( General . Map . ThingsFilter . VisibleThings , blockmap ) ) ;
2013-09-11 09:47:53 +00:00
}
//mxd. We'll just use currently selected objects
[BeginAction("pasteselection", BaseAction = true)]
2014-12-03 23:15:26 +00:00
public void PasteSelection ( )
{
2015-09-10 17:38:27 +00:00
if ( copybuffer . Count = = 0 )
2014-12-03 23:15:26 +00:00
{
2016-06-19 00:09:53 +00:00
TexturePaste ( ) ; // I guess we may paste a texture or two instead
2013-09-11 09:47:53 +00:00
return ;
}
Vector2D hitpos = GetHitPosition ( ) ;
2015-12-28 15:01:53 +00:00
if ( ! hitpos . IsFinite ( ) )
2014-12-03 23:15:26 +00:00
{
2013-09-11 09:47:53 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Cannot paste here!" ) ;
return ;
}
2016-06-19 00:09:53 +00:00
string rest = copybuffer . Count + ( copybuffer . Count > 1 ? " things." : " thing." ) ;
2013-07-31 12:38:47 +00:00
General . Map . UndoRedo . CreateUndo ( "Paste " + rest ) ;
2013-09-11 09:47:53 +00:00
General . Interface . DisplayStatus ( StatusType . Info , "Pasted " + rest ) ;
PreActionNoChange ( ) ;
ClearSelection ( ) ;
//get translated positions
2015-09-10 17:38:27 +00:00
Vector3D [ ] coords = new Vector3D [ copybuffer . Count ] ;
2015-12-28 15:01:53 +00:00
for ( int i = 0 ; i < copybuffer . Count ; i + + )
2015-09-10 17:38:27 +00:00
coords [ i ] = copybuffer [ i ] . Position ;
2013-09-11 09:47:53 +00:00
2014-12-03 23:15:26 +00:00
Vector3D [ ] translatedCoords = TranslateCoordinates ( coords , hitpos , true ) ;
2013-09-11 09:47:53 +00:00
//create things from copyBuffer
2015-10-02 14:47:34 +00:00
for ( int i = 0 ; i < copybuffer . Count ; i + + )
2014-12-03 23:15:26 +00:00
{
2013-09-11 09:47:53 +00:00
Thing t = CreateThing ( new Vector2D ( ) ) ;
2015-12-28 15:01:53 +00:00
if ( t ! = null )
2014-12-03 23:15:26 +00:00
{
2015-09-10 17:38:27 +00:00
copybuffer [ i ] . ApplyTo ( t ) ;
2013-09-11 09:47:53 +00:00
t . Move ( translatedCoords [ i ] ) ;
//add thing to blockmap
blockmap . AddThing ( t ) ;
}
}
2015-10-02 14:47:34 +00:00
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
2013-09-11 09:47:53 +00:00
PostAction ( ) ;
}
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
//mxd. Rotate clockwise
2014-04-02 10:57:52 +00:00
[BeginAction("rotateclockwise")]
2014-12-03 23:15:26 +00:00
public void RotateCW ( )
{
2016-06-15 22:02:51 +00:00
RotateThingsAndTextures ( General . Map . Config . DoomThingRotationAngles ? 45 : 5 , 5 ) ;
2013-09-11 09:47:53 +00:00
}
2012-08-05 19:18:05 +00:00
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
//mxd. Rotate counterclockwise
2014-04-02 10:57:52 +00:00
[BeginAction("rotatecounterclockwise")]
2014-12-03 23:15:26 +00:00
public void RotateCCW ( )
{
2016-06-15 22:02:51 +00:00
RotateThingsAndTextures ( General . Map . Config . DoomThingRotationAngles ? - 45 : - 5 , - 5 ) ;
2013-09-11 09:47:53 +00:00
}
2012-08-05 19:18:05 +00:00
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
2016-06-15 22:02:51 +00:00
private void RotateThingsAndTextures ( int thingangleincrement , int textureangleincrement )
2014-12-03 23:15:26 +00:00
{
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
PreAction ( UndoGroup . ThingAngleChange ) ;
2012-08-05 19:18:05 +00:00
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > selection = GetSelectedObjects ( true , false , true , false , false ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
if ( selection . Count = = 0 ) return ;
2012-08-05 19:18:05 +00:00
2014-12-03 23:15:26 +00:00
foreach ( IVisualEventReceiver obj in selection )
{
if ( obj is BaseVisualThing )
{
2016-04-19 20:40:42 +00:00
BaseVisualThing t = ( BaseVisualThing ) obj ;
2016-06-15 22:02:51 +00:00
int newangle = t . Thing . AngleDoom + thingangleincrement ;
if ( General . Map . Config . DoomThingRotationAngles ) newangle = newangle / 45 * 45 ;
t . SetAngle ( General . ClampAngle ( newangle ) ) ;
2016-05-02 15:01:13 +00:00
// Visual sectors may be affected by this thing...
if ( thingdata . ContainsKey ( t . Thing ) )
{
// Update what must be updated
ThingData td = GetThingData ( t . Thing ) ;
foreach ( KeyValuePair < Sector , bool > s in td . UpdateAlso )
{
if ( VisualSectorExists ( s . Key ) )
{
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( s . Key ) ;
vs . UpdateSectorGeometry ( s . Value ) ;
}
}
}
2014-12-03 23:15:26 +00:00
}
else if ( obj is VisualFloor )
{
2016-04-19 20:40:42 +00:00
VisualFloor vf = ( VisualFloor ) obj ;
2020-05-22 19:39:18 +00:00
vf . OnChangeTextureRotation ( General . ClampAngle ( vf . GetControlSector ( ) . Fields . GetValue ( "rotationfloor" , 0.0 ) + textureangleincrement ) ) ;
2014-12-03 23:15:26 +00:00
}
else if ( obj is VisualCeiling )
{
2016-04-19 20:40:42 +00:00
VisualCeiling vc = ( VisualCeiling ) obj ;
2020-05-22 19:39:18 +00:00
vc . OnChangeTextureRotation ( General . ClampAngle ( vc . GetControlSector ( ) . Fields . GetValue ( "rotationceiling" , 0.0 ) + textureangleincrement ) ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
}
2012-08-05 19:18:05 +00:00
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
PostAction ( ) ;
}
//mxd. Change pitch clockwise
[BeginAction("pitchclockwise")]
public void PitchCW ( )
{
ChangeThingsPitch ( - 5 ) ;
}
//mxd. Change pitch counterclockwise
[BeginAction("pitchcounterclockwise")]
public void PitchCCW ( )
{
ChangeThingsPitch ( 5 ) ;
}
//mxd
private void ChangeThingsPitch ( int increment )
{
PreAction ( UndoGroup . ThingPitchChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > selection = GetSelectedObjects ( false , false , true , false , false ) ;
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
if ( selection . Count = = 0 ) return ;
foreach ( IVisualEventReceiver obj in selection )
{
2016-04-19 20:40:42 +00:00
BaseVisualThing t = ( BaseVisualThing ) obj ;
if ( t ! = null ) t . SetPitch ( General . ClampAngle ( t . Thing . Pitch + increment ) ) ;
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
}
PostAction ( ) ;
}
//mxd. Change pitch clockwise
[BeginAction("rollclockwise")]
public void RollCW ( )
{
ChangeThingsRoll ( - 5 ) ;
}
//mxd. Change pitch counterclockwise
[BeginAction("rollcounterclockwise")]
public void RollCCW ( )
{
ChangeThingsRoll ( 5 ) ;
}
//mxd
private void ChangeThingsRoll ( int increment )
{
PreAction ( UndoGroup . ThingRollChange ) ;
2019-12-30 23:08:17 +00:00
List < IVisualEventReceiver > selection = GetSelectedObjects ( false , false , true , false , false ) ;
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
if ( selection . Count = = 0 ) return ;
foreach ( IVisualEventReceiver obj in selection )
{
2016-04-19 20:40:42 +00:00
BaseVisualThing t = ( BaseVisualThing ) obj ;
if ( t ! = null ) t . SetRoll ( General . ClampAngle ( t . Thing . Roll + increment ) ) ;
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
PostAction ( ) ;
}
2012-11-27 21:12:20 +00:00
2013-09-11 09:47:53 +00:00
//mxd
2016-09-07 15:15:07 +00:00
[BeginAction("gztoggleenhancedrendering", BaseAction = true)]
public void ToggleEnhancedRendering ( )
2014-10-20 12:16:51 +00:00
{
2016-09-07 15:15:07 +00:00
// Actual toggling is done in MainForm.ToggleEnhancedRendering(), so we only need to update the view here
2013-09-11 09:47:53 +00:00
RebuildElementData ( ) ;
UpdateChangedObjects ( ) ;
}
2013-03-18 13:52:27 +00:00
//mxd
[BeginAction("thingaligntowall")]
2014-12-03 23:15:26 +00:00
public void AlignThingsToWall ( )
{
2013-03-18 13:52:27 +00:00
List < VisualThing > visualThings = GetSelectedVisualThings ( true ) ;
2014-12-03 23:15:26 +00:00
if ( visualThings . Count = = 0 )
{
2013-03-18 13:52:27 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires selected Things!" ) ;
return ;
}
List < Thing > things = new List < Thing > ( ) ;
foreach ( VisualThing vt in visualThings )
things . Add ( vt . Thing ) ;
// Make undo
2014-12-03 23:15:26 +00:00
if ( things . Count > 1 )
{
2013-03-18 13:52:27 +00:00
General . Map . UndoRedo . CreateUndo ( "Align " + things . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned " + things . Count + " things." ) ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-03-18 13:52:27 +00:00
General . Map . UndoRedo . CreateUndo ( "Align thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned a thing." ) ;
}
//align things
2014-12-03 23:15:26 +00:00
foreach ( Thing t in things )
{
2016-04-29 21:38:43 +00:00
HashSet < Linedef > excludedLines = new HashSet < Linedef > ( ) ;
2014-02-07 09:10:55 +00:00
bool aligned ;
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
do
{
2013-03-18 13:52:27 +00:00
Linedef l = General . Map . Map . NearestLinedef ( t . Position , excludedLines ) ;
aligned = Tools . TryAlignThingToLine ( t , l ) ;
2014-12-03 23:15:26 +00:00
if ( ! aligned )
{
2013-03-18 13:52:27 +00:00
excludedLines . Add ( l ) ;
2016-04-29 21:38:43 +00:00
if ( excludedLines . Count = = General . Map . Map . Linedefs . Count )
2014-12-03 23:15:26 +00:00
{
2013-03-18 13:52:27 +00:00
ThingTypeInfo tti = General . Map . Data . GetThingInfo ( t . Type ) ;
2016-02-22 08:04:06 +00:00
General . ErrorLogger . Add ( ErrorType . Warning , "Unable to align " + tti . Title + " (index " + t . Index + ") to any linedef!" ) ;
2013-03-18 13:52:27 +00:00
aligned = true ;
}
}
} while ( ! aligned ) ;
}
//apply changes to Visual Things
2014-12-03 23:15:26 +00:00
for ( int i = 0 ; i < visualThings . Count ; i + + )
{
2016-04-19 20:40:42 +00:00
BaseVisualThing t = ( BaseVisualThing ) visualThings [ i ] ;
2013-03-18 13:52:27 +00:00
t . Changed = true ;
// Update what must be updated
ThingData td = GetThingData ( t . Thing ) ;
2014-12-03 23:15:26 +00:00
foreach ( KeyValuePair < Sector , bool > s in td . UpdateAlso )
{
if ( VisualSectorExists ( s . Key ) )
{
2013-03-18 13:52:27 +00:00
BaseVisualSector vs = ( BaseVisualSector ) GetVisualSector ( s . Key ) ;
vs . UpdateSectorGeometry ( s . Value ) ;
}
}
}
UpdateChangedObjects ( ) ;
ShowTargetInfo ( ) ;
}
2013-04-26 12:32:51 +00:00
2013-08-08 11:04:13 +00:00
//mxd
[BeginAction("lookthroughthing")]
2014-12-03 23:15:26 +00:00
public void LookThroughThing ( )
{
2013-08-08 11:04:13 +00:00
List < VisualThing > visualThings = GetSelectedVisualThings ( true ) ;
2014-12-03 23:15:26 +00:00
if ( visualThings . Count ! = 1 )
{
2013-08-08 11:04:13 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Look Through Selection action requires 1 selected Thing!" ) ;
return ;
}
//set position and angles
Thing t = visualThings [ 0 ] . Thing ;
2014-12-03 23:15:26 +00:00
if ( ( t . Type = = 9072 | | t . Type = = 9073 ) & & t . Args [ 3 ] > 0 ) //AimingCamera or MovingCamera with target?
{
2013-08-08 11:04:13 +00:00
//position
2014-12-03 23:15:26 +00:00
if ( t . Type = = 9072 & & ( t . Args [ 0 ] > 0 | | t . Args [ 1 ] > 0 ) ) //positon MovingCamera at targeted interpolation point
{
2013-08-08 11:04:13 +00:00
int ipTag = t . Args [ 0 ] + ( t . Args [ 1 ] < < 8 ) ;
Thing ip = null ;
//find interpolation point
2014-12-03 23:15:26 +00:00
foreach ( Thing tgt in General . Map . Map . Things )
{
if ( tgt . Tag = = ipTag & & tgt . Type = = 9070 )
{
2013-08-08 11:04:13 +00:00
ip = tgt ;
break ;
}
}
2014-12-03 23:15:26 +00:00
if ( ip ! = null )
{
2013-08-10 11:28:51 +00:00
VisualThing vTarget = ! VisualThingExists ( ip ) ? CreateVisualThing ( ip ) : GetVisualThing ( ip ) ;
2014-02-07 09:10:55 +00:00
Vector3D targetPos ;
2014-12-03 23:15:26 +00:00
if ( vTarget = = null )
{
2013-08-08 11:04:13 +00:00
targetPos = ip . Position ;
if ( ip . Sector ! = null ) targetPos . z + = ip . Sector . FloorHeight ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-08-08 11:04:13 +00:00
targetPos = vTarget . CenterV3D ;
}
General . Map . VisualCamera . Position = targetPos ; //position at interpolation point
2014-12-03 23:15:26 +00:00
}
else
{
2013-08-08 11:04:13 +00:00
General . Map . VisualCamera . Position = visualThings [ 0 ] . CenterV3D ; //position at camera
}
2014-12-03 23:15:26 +00:00
}
else
{
2013-08-08 11:04:13 +00:00
General . Map . VisualCamera . Position = visualThings [ 0 ] . CenterV3D ; //position at camera
}
//angle
Thing target = null ;
2014-12-03 23:15:26 +00:00
foreach ( Thing tgt in General . Map . Map . Things )
{
if ( tgt . Tag = = t . Args [ 3 ] )
{
2013-08-08 11:04:13 +00:00
target = tgt ;
break ;
}
}
2015-12-28 15:01:53 +00:00
if ( target = = null )
2014-12-03 23:15:26 +00:00
{
2013-08-08 11:04:13 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Camera target with Tag " + t . Args [ 3 ] + " does not exist!" ) ;
General . Map . VisualCamera . AngleXY = t . Angle - Angle2D . PI ;
General . Map . VisualCamera . AngleZ = Angle2D . PI ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-08-10 11:28:51 +00:00
VisualThing vTarget = ! VisualThingExists ( target ) ? CreateVisualThing ( target ) : GetVisualThing ( target ) ;
2014-02-07 09:10:55 +00:00
Vector3D targetPos ;
2014-12-03 23:15:26 +00:00
if ( vTarget = = null )
{
2013-08-08 11:04:13 +00:00
targetPos = target . Position ;
if ( target . Sector ! = null ) targetPos . z + = target . Sector . FloorHeight ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-08-08 11:04:13 +00:00
targetPos = vTarget . CenterV3D ;
}
bool pitch = ( t . Args [ 2 ] & 4 ) ! = 0 ;
Vector3D delta = General . Map . VisualCamera . Position - targetPos ;
General . Map . VisualCamera . AngleXY = delta . GetAngleXY ( ) ;
General . Map . VisualCamera . AngleZ = pitch ? - delta . GetAngleZ ( ) : Angle2D . PI ;
}
2014-12-03 23:15:26 +00:00
}
else if ( ( t . Type = = 9025 | | t . Type = = 9073 | | t . Type = = 9070 ) & & t . Args [ 0 ] ! = 0 ) //InterpolationPoint, SecurityCamera or AimingCamera with pitch?
{
2013-08-08 11:04:13 +00:00
General . Map . VisualCamera . Position = visualThings [ 0 ] . CenterV3D ; //position at camera
General . Map . VisualCamera . AngleXY = t . Angle - Angle2D . PI ;
General . Map . VisualCamera . AngleZ = Angle2D . PI + Angle2D . DegToRad ( t . Args [ 0 ] ) ;
2014-12-03 23:15:26 +00:00
}
else //nope, just a generic thing
{
2013-08-08 11:04:13 +00:00
General . Map . VisualCamera . Position = visualThings [ 0 ] . CenterV3D ; //position at thing
General . Map . VisualCamera . AngleXY = t . Angle - Angle2D . PI ;
General . Map . VisualCamera . AngleZ = Angle2D . PI ;
}
}
2013-04-26 12:32:51 +00:00
//mxd
[BeginAction("toggleslope")]
2014-12-03 23:15:26 +00:00
public void ToggleSlope ( )
{
2013-04-26 12:32:51 +00:00
List < VisualGeometry > selection = GetSelectedSurfaces ( ) ;
2014-12-03 23:15:26 +00:00
if ( selection . Count = = 0 )
{
2013-04-26 12:32:51 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Toggle Slope action requires selected surfaces!" ) ;
return ;
}
List < BaseVisualSector > toUpdate = new List < BaseVisualSector > ( ) ;
General . Map . UndoRedo . CreateUndo ( "Toggle Slope" ) ;
//check selection
2014-12-03 23:15:26 +00:00
foreach ( VisualGeometry vg in selection )
{
2015-12-28 15:01:53 +00:00
bool update = false ;
2013-04-26 12:32:51 +00:00
//assign/remove action
2014-12-03 23:15:26 +00:00
if ( vg . GeometryType = = VisualGeometryType . WALL_LOWER )
{
if ( vg . Sidedef . Line . Action = = 0 | | ( vg . Sidedef . Line . Action = = 181 & & vg . Sidedef . Line . Args [ 0 ] = = 0 ) )
{
2013-04-26 12:32:51 +00:00
//check if the sector already has floor slopes
2014-12-03 23:15:26 +00:00
foreach ( Sidedef side in vg . Sidedef . Sector . Sidedefs )
{
2013-05-02 07:47:22 +00:00
if ( side = = vg . Sidedef | | side . Line . Action ! = 181 ) continue ;
2013-04-26 12:32:51 +00:00
int arg = ( side = = side . Line . Front ? 1 : 2 ) ;
2014-12-03 23:15:26 +00:00
if ( side . Line . Args [ 0 ] = = arg )
{
2013-04-26 12:32:51 +00:00
//if only floor is affected, remove action
if ( side . Line . Args [ 1 ] = = 0 )
side . Line . Action = 0 ;
else //clear floor alignment
side . Line . Args [ 0 ] = 0 ;
}
}
//set action
vg . Sidedef . Line . Action = 181 ;
vg . Sidedef . Line . Args [ 0 ] = ( vg . Sidedef = = vg . Sidedef . Line . Front ? 1 : 2 ) ;
update = true ;
}
2014-12-03 23:15:26 +00:00
}
else if ( vg . GeometryType = = VisualGeometryType . WALL_UPPER )
{
if ( vg . Sidedef . Line . Action = = 0 | | ( vg . Sidedef . Line . Action = = 181 & & vg . Sidedef . Line . Args [ 1 ] = = 0 ) )
{
2013-04-26 12:32:51 +00:00
//check if the sector already has ceiling slopes
2014-12-03 23:15:26 +00:00
foreach ( Sidedef side in vg . Sidedef . Sector . Sidedefs )
{
2013-05-02 07:47:22 +00:00
if ( side = = vg . Sidedef | | side . Line . Action ! = 181 ) continue ;
2013-04-26 12:32:51 +00:00
int arg = ( side = = side . Line . Front ? 1 : 2 ) ;
2014-12-03 23:15:26 +00:00
if ( side . Line . Args [ 1 ] = = arg )
{
2013-04-26 12:32:51 +00:00
//if only ceiling is affected, remove action
if ( side . Line . Args [ 0 ] = = 0 )
side . Line . Action = 0 ;
else //clear ceiling alignment
side . Line . Args [ 1 ] = 0 ;
}
}
//set action
vg . Sidedef . Line . Action = 181 ;
vg . Sidedef . Line . Args [ 1 ] = ( vg . Sidedef = = vg . Sidedef . Line . Front ? 1 : 2 ) ;
update = true ;
}
2014-12-03 23:15:26 +00:00
}
else if ( vg . GeometryType = = VisualGeometryType . CEILING )
{
2013-04-26 12:32:51 +00:00
//check if the sector has ceiling slopes
2014-12-03 23:15:26 +00:00
foreach ( Sidedef side in vg . Sector . Sector . Sidedefs )
{
2013-05-02 07:47:22 +00:00
if ( side . Line . Action ! = 181 ) continue ;
2013-04-26 12:32:51 +00:00
int arg = ( side = = side . Line . Front ? 1 : 2 ) ;
2014-12-03 23:15:26 +00:00
if ( side . Line . Args [ 1 ] = = arg )
{
2013-04-26 12:32:51 +00:00
//if only ceiling is affected, remove action
if ( side . Line . Args [ 0 ] = = 0 )
side . Line . Action = 0 ;
else //clear ceiling alignment
side . Line . Args [ 1 ] = 0 ;
update = true ;
}
}
2014-12-03 23:15:26 +00:00
}
else if ( vg . GeometryType = = VisualGeometryType . FLOOR )
{
2013-04-26 12:32:51 +00:00
//check if the sector has floor slopes
2014-12-03 23:15:26 +00:00
foreach ( Sidedef side in vg . Sector . Sector . Sidedefs )
{
2013-05-02 07:47:22 +00:00
if ( side . Line . Action ! = 181 ) continue ;
2013-04-26 12:32:51 +00:00
int arg = ( side = = side . Line . Front ? 1 : 2 ) ;
2014-12-03 23:15:26 +00:00
if ( side . Line . Args [ 0 ] = = arg )
{
2013-04-26 12:32:51 +00:00
//if only floor is affected, remove action
if ( side . Line . Args [ 1 ] = = 0 )
side . Line . Action = 0 ;
else //clear floor alignment
side . Line . Args [ 0 ] = 0 ;
update = true ;
}
}
}
//add to update list
2016-04-19 20:40:42 +00:00
if ( update ) toUpdate . Add ( ( BaseVisualSector ) vg . Sector ) ;
2013-04-26 12:32:51 +00:00
}
//update changed geometry
2014-12-03 23:15:26 +00:00
if ( toUpdate . Count > 0 )
{
2013-04-26 12:32:51 +00:00
RebuildElementData ( ) ;
foreach ( BaseVisualSector vs in toUpdate )
vs . UpdateSectorGeometry ( true ) ;
UpdateChangedObjects ( ) ;
ClearSelection ( ) ;
ShowTargetInfo ( ) ;
}
General . Interface . DisplayStatus ( StatusType . Action , "Toggled Slope for " + toUpdate . Count + ( toUpdate . Count = = 1 ? " surface." : " surfaces." ) ) ;
}
2016-06-13 23:37:55 +00:00
//mxd
[BeginAction("alphabasedtexturehighlighting")]
public void ToggleAlphaBasedTextureHighlighting ( )
{
BuilderPlug . Me . AlphaBasedTextureHighlighting = ! BuilderPlug . Me . AlphaBasedTextureHighlighting ;
General . Interface . DisplayStatus ( StatusType . Info , "Alpha-based textures highlighting is " + ( BuilderPlug . Me . AlphaBasedTextureHighlighting ? "ENABLED" : "DISABLED" ) ) ;
}
2019-01-19 07:56:13 +00:00
// biwa
[BeginAction("visualpaintselect")]
protected virtual void OnPaintSelectBegin ( )
{
paintselectpressed = true ;
GetTargetEventReceiver ( true ) . OnPaintSelectBegin ( ) ;
}
// biwa
[EndAction("visualpaintselect")]
protected virtual void OnPaintSelectEnd ( )
{
paintselectpressed = false ;
paintselecttype = null ;
GetTargetEventReceiver ( true ) . OnPaintSelectEnd ( ) ;
}
2020-02-19 20:59:42 +00:00
[BeginAction("togglevisualslopepicking")]
2021-01-30 21:01:55 +00:00
public void ToggleVisualSidedefSlopePicking ( )
2020-02-19 20:59:42 +00:00
{
2021-02-07 15:48:45 +00:00
if ( ! General . Map . UDMF )
{
2022-11-27 10:02:26 +00:00
General . ToastManager . ShowToast ( ToastMessages . VISUALSLOPING , ToastType . WARNING , "Visual sloping" , "Visual sloping is supported in UDMF only." ) ;
return ;
}
else if ( ! General . Map . Config . PlaneEquationSupport )
{
General . ToastManager . ShowToast ( ToastMessages . VISUALSLOPING , ToastType . WARNING , "Visual sloping" , "Visual sloping is not supported in this game configuration." ) ;
2021-02-07 15:48:45 +00:00
return ;
}
2021-01-30 21:01:55 +00:00
if ( pickingmode ! = PickingMode . SidedefSlopeHandles )
pickingmode = PickingMode . SidedefSlopeHandles ;
2020-02-19 20:59:42 +00:00
else
2020-02-24 11:54:59 +00:00
{
2020-02-19 20:59:42 +00:00
pickingmode = PickingMode . Default ;
2020-02-24 11:54:59 +00:00
// Clear smart pivot handles, otherwise it will keep being displayed
foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in allslopehandles )
2021-01-30 21:01:55 +00:00
foreach ( VisualSlope checkhandle in kvp . Value )
2021-02-06 13:51:00 +00:00
if ( checkhandle . SmartPivot & & ! ( checkhandle . Selected | | checkhandle . Pivot ) )
{
checkhandle . SmartPivot = false ;
2021-02-07 15:44:12 +00:00
usedslopehandles . Remove ( checkhandle ) ;
2021-02-06 13:51:00 +00:00
}
2020-02-24 11:54:59 +00:00
}
2020-02-19 20:59:42 +00:00
}
2021-01-30 21:01:55 +00:00
[BeginAction("togglevisualvertexslopepicking")]
public void ToggleVisualVertexSlopePicking ( )
{
2021-02-07 15:48:45 +00:00
if ( ! General . Map . UDMF )
{
2022-11-27 10:02:26 +00:00
General . ToastManager . ShowToast ( ToastMessages . VISUALSLOPING , ToastType . WARNING , "Visual sloping" , "Visual sloping is supported in UDMF only." ) ;
return ;
}
else if ( ! General . Map . Config . PlaneEquationSupport )
{
General . ToastManager . ShowToast ( ToastMessages . VISUALSLOPING , ToastType . WARNING , "Visual sloping" , "Visual sloping is not supported in this game configuration." ) ;
2021-02-07 15:48:45 +00:00
return ;
}
2021-01-30 21:01:55 +00:00
if ( pickingmode ! = PickingMode . VertexSlopeHandles )
pickingmode = PickingMode . VertexSlopeHandles ;
else
{
pickingmode = PickingMode . Default ;
// Clear smart pivot handles, otherwise it will keep being displayed
foreach ( KeyValuePair < Sector , List < VisualSlope > > kvp in allslopehandles )
foreach ( VisualSlope checkhandle in kvp . Value )
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if ( checkhandle . SmartPivot & & ! ( checkhandle . Selected | | checkhandle . Pivot ) )
{
checkhandle . SmartPivot = false ;
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usedslopehandles . Remove ( checkhandle ) ;
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}
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}
}
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[BeginAction("togglevisualvertexslopeadjacentselection")]
public void ToggleVisualVertexSlopeAdjacentSelection ( )
{
if ( ! General . Map . UDMF )
{
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General . ToastManager . ShowToast ( ToastMessages . VISUALSLOPING , ToastType . WARNING , "Visual sloping" , "Visual sloping is not supported in this game configuration." ) ;
return ;
}
else if ( ! General . Map . Config . PlaneEquationSupport )
{
General . ToastManager . ShowToast ( ToastMessages . VISUALSLOPING , ToastType . WARNING , "Visual sloping" , "Visual sloping is not supported in this game configuration." ) ;
2022-01-07 15:28:06 +00:00
return ;
}
BuilderPlug . Me . SelectAdjacentVisualVertexSlopeHandles = ! BuilderPlug . Me . SelectAdjacentVisualVertexSlopeHandles ;
General . Interface . DisplayStatus ( StatusType . Action , "Adjacant selection of visual vertex slop handles is " + ( BuilderPlug . Me . SelectAdjacentVisualVertexSlopeHandles ? "ENABLED" : "DISABLED" ) ) ;
}
2021-01-30 21:01:55 +00:00
2020-12-27 22:13:56 +00:00
[BeginAction("resetslope")]
public void ResetSlope ( )
{
List < IVisualEventReceiver > selectedsectors = GetSelectedObjects ( true , false , false , false , false ) ;
if ( selectedsectors . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "You need to select at least one floor or ceiling to reset slope." ) ;
return ;
}
General . Map . UndoRedo . CreateUndo ( "Reset plane slope" ) ;
int numfloors = 0 ;
int numceilings = 0 ;
// Reset slope
foreach ( BaseVisualGeometrySector bvgs in selectedsectors )
{
SectorLevel level = bvgs . Level ;
bool applytoceiling = false ;
if ( level . extrafloor )
{
// The top side of 3D floors is the ceiling of the sector, but it's a "floor" in UDB, so the
// ceiling of the control sector has to be modified
if ( level . type = = SectorLevelType . Floor )
applytoceiling = true ;
}
else
{
if ( level . type = = SectorLevelType . Ceiling )
applytoceiling = true ;
}
if ( applytoceiling )
{
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// Set the ceiling height to something hopefully sensible
2021-04-18 19:16:28 +00:00
// biwa. Do not reset to the z position of the plane of the center of the sector anymore, since
// that will result in pretty crazy values of 3D floor control sectors
//level.sector.CeilHeight = (int)Math.Round(level.plane.GetZ(level.sector.BBox.X + level.sector.BBox.Width / 2, level.sector.BBox.Y + level.sector.BBox.Height / 2));
2021-02-20 15:26:35 +00:00
2020-12-27 22:47:45 +00:00
level . sector . CeilSlopeOffset = double . NaN ;
level . sector . CeilSlope = new Vector3D ( ) ;
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numceilings + + ;
}
else
{
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// Set the floor height to something hopefully sensible
2021-04-18 19:16:28 +00:00
// biwa. Do not reset to the z position of the plane of the center of the sector anymore, since
// that will result in pretty crazy values of 3D floor control sectors
//level.sector.FloorHeight = (int)Math.Round(level.plane.GetZ(level.sector.BBox.X + level.sector.BBox.Width / 2, level.sector.BBox.Y + level.sector.BBox.Height / 2));
2021-02-20 15:26:35 +00:00
2020-12-27 22:47:45 +00:00
level . sector . FloorSlopeOffset = double . NaN ;
level . sector . FloorSlope = new Vector3D ( ) ;
2020-12-27 22:13:56 +00:00
numfloors + + ;
}
// Rebuild sector
BaseVisualSector vs ;
if ( VisualSectorExists ( level . sector ) )
{
vs = ( BaseVisualSector ) GetVisualSector ( level . sector ) ;
}
else
{
vs = CreateBaseVisualSector ( level . sector ) ;
}
if ( vs ! = null ) vs . UpdateSectorGeometry ( true ) ;
}
string ptype = "plane" ;
if ( numfloors = = 0 ) ptype = "ceiling" ;
else if ( numceilings = = 0 ) ptype = "floor" ;
UpdateChangedObjects ( ) ;
General . Interface . DisplayStatus ( StatusType . Action , string . Format ( "{1} {0} slopes reset." , ptype , numfloors + numceilings ) ) ;
}
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[BeginAction("slopebetweenhandles")]
public void SlopeBetweenHandles ( )
{
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List < IVisualEventReceiver > selectedsectors = GetSelectedObjects ( true , false , false , false , false ) ;
if ( selectedsectors . Count = = 0 )
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{
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General . Interface . DisplayStatus ( StatusType . Warning , "You need to select floors or ceilings to slope between slope handles." ) ;
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return ;
}
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List < VisualSidedefSlope > handles = GetSlopeHandlePair ( ) ;
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2020-06-01 07:50:35 +00:00
if ( handles . Count ! = 2 )
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{
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General . Interface . DisplayStatus ( StatusType . Warning , "You need to select exactly two slope handles." ) ;
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return ;
}
General . Map . UndoRedo . CreateUndo ( "Slope between slope handles" ) ;
// Create the new plane
Vector3D p1 = new Vector3D ( handles [ 0 ] . Sidedef . Line . Start . Position , handles [ 0 ] . Level . plane . GetZ ( handles [ 0 ] . Sidedef . Line . Start . Position ) ) ;
Vector3D p2 = new Vector3D ( handles [ 0 ] . Sidedef . Line . End . Position , handles [ 0 ] . Level . plane . GetZ ( handles [ 0 ] . Sidedef . Line . End . Position ) ) ;
Vector3D p3 = new Vector3D ( handles [ 1 ] . Sidedef . Line . Line . GetCoordinatesAt ( 0.5f ) , handles [ 1 ] . Level . plane . GetZ ( handles [ 1 ] . Sidedef . Line . Line . GetCoordinatesAt ( 0.5f ) ) ) ;
Plane plane = new Plane ( p1 , p2 , p3 , true ) ;
// Apply slope
foreach ( BaseVisualGeometrySector bvgs in selectedsectors )
{
VisualSidedefSlope . ApplySlope ( bvgs . Level , plane , this ) ;
bvgs . Sector . UpdateSectorGeometry ( true ) ;
}
UpdateChangedObjects ( ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Sloped between slope handles." ) ;
}
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/// <summary>
/// Applies plane equation slopes to selected sectors, based on the selected slope handles
/// </summary>
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[BeginAction("archbetweenhandles")]
public void ArchBetweenHandles ( )
{
List < IVisualEventReceiver > selectedsectors = GetSelectedObjects ( true , false , false , false , false ) ;
2020-06-01 19:57:17 +00:00
2020-06-01 07:50:35 +00:00
if ( selectedsectors . Count < 2 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "You need to select at least two floors and ceilings to slope arch between slope handles." ) ;
return ;
}
List < VisualSidedefSlope > handles = GetSlopeHandlePair ( ) ;
if ( handles . Count ! = 2 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "You need to select exactly two slope handles." ) ;
return ;
}
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General . Map . UndoRedo . CreateUndo ( "Arch between slope handles" ) ;
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Vector3D p1 = handles [ 0 ] . GetCenterPoint ( ) ;
Vector3D p2 = handles [ 1 ] . GetCenterPoint ( ) ;
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double linelength = Line2D . GetLength ( p2 . x - p1 . x , p2 . y - p1 . y ) ;
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double zdiff = Math . Abs ( p1 . z - p2 . z ) ;
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double theta ;
double offsetangle ;
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2020-06-08 18:58:00 +00:00
// Compute theta and the offset angle. Special handling if the slope handles are at the same height
if ( zdiff = = 0.0 )
{
theta = Math . PI ;
offsetangle = 0.0 ;
}
else
{
theta = Math . Atan ( zdiff / linelength ) * 2 ;
offsetangle = Math . PI / 2.0 ;
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2020-06-08 18:58:00 +00:00
if ( p2 . z < p1 . z )
offsetangle - = theta ;
}
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2020-06-08 18:58:00 +00:00
SlopeArcher sa = new SlopeArcher ( this , selectedsectors , handles [ 0 ] , handles [ 1 ] , theta , offsetangle , 1.0 ) ;
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2020-06-07 16:01:19 +00:00
SlopeArchForm saf = new SlopeArchForm ( sa ) ;
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saf . UpdateChangedObjects + = Interface_OnUpdateChangedObjects ;
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DialogResult result = saf . ShowDialog ( ) ;
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saf . UpdateChangedObjects - = Interface_OnUpdateChangedObjects ;
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if ( result = = DialogResult . Cancel )
General . Map . UndoRedo . WithdrawUndo ( ) ;
2020-06-08 18:58:00 +00:00
else
{
UpdateChangedObjects ( ) ;
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2020-06-08 18:58:00 +00:00
General . Interface . DisplayStatus ( StatusType . Action , "Arched between slope handles." ) ;
}
2020-06-01 07:50:35 +00:00
}
2020-09-27 12:46:16 +00:00
/// <summary>
/// Applies the Visual Mode's current camera pitch and yaw to the selected things
/// </summary>
[BeginAction("applycamerarotationtothings")]
public void ApplyCameraRotationToThings ( )
{
List < Thing > things = GetSelectedThings ( ) ;
if ( things . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Can't apply camera rotation to things: no things selected." ) ;
return ;
}
General . Map . UndoRedo . CreateUndo ( "Apply camera rotation to things" ) ;
foreach ( Thing t in things )
{
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t . Rotate ( General . Map . VisualCamera . AngleXY - Angle2D . PI ) ;
t . SetPitch ( ( int ) Angle2D . RadToDeg ( General . Map . VisualCamera . AngleZ - Angle2D . PI ) ) ;
2022-05-08 14:42:15 +00:00
( ( BaseVisualThing ) allthings [ t ] ) . Rebuild ( ) ;
2020-09-27 12:46:16 +00:00
}
}
2009-04-19 18:07:22 +00:00
#endregion
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#region = = = = = = = = = = = = = = = = = = Texture Alignment
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//mxd. If checkSelectedSidedefParts is set to true, only selected linedef parts will be aligned (when a sidedef has both top and bottom parts, but only bottom is selected, top texture won't be aligned)
2014-12-03 23:15:26 +00:00
internal void AutoAlignTextures ( BaseVisualGeometrySidedef start , ImageData texture , bool alignx , bool aligny , bool resetsidemarks , bool checkSelectedSidedefParts )
{
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if ( General . Map . UDMF & & General . Map . Config . UseLocalSidedefTextureOffsets )
2015-02-12 22:04:49 +00:00
AutoAlignTexturesUDMF ( start , texture , alignx , aligny , resetsidemarks , checkSelectedSidedefParts ) ;
2013-03-18 13:52:27 +00:00
else
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AutoAlignTextures ( start , texture , alignx , aligny , resetsidemarks ) ;
2013-03-18 13:52:27 +00:00
}
//mxd. Moved here from Tools
// This performs texture alignment along all walls that match with the same texture
// NOTE: This method uses the sidedefs marking to indicate which sides have been aligned
// When resetsidemarks is set to true, all sidedefs will first be marked false (not aligned).
// Setting resetsidemarks to false is usefull to align only within a specific selection
// (set the marked property to true for the sidedefs outside the selection)
2014-12-03 23:15:26 +00:00
private void AutoAlignTextures ( BaseVisualGeometrySidedef start , ImageData texture , bool alignx , bool aligny , bool resetsidemarks )
{
2013-03-18 13:52:27 +00:00
Stack < SidedefAlignJob > todo = new Stack < SidedefAlignJob > ( 50 ) ;
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double scalex = ( General . Map . Config . ScaledTextureOffsets & & ! texture . WorldPanning ) ? texture . Scale . x : 1.0f ;
double scaley = ( General . Map . Config . ScaledTextureOffsets & & ! texture . WorldPanning ) ? texture . Scale . y : 1.0f ;
2013-03-18 13:52:27 +00:00
2013-09-03 09:34:28 +00:00
// Mark all sidedefs false (they will be marked true when the texture is aligned).
if ( resetsidemarks ) General . Map . Map . ClearMarkedSidedefs ( false ) ;
2013-03-18 13:52:27 +00:00
// Begin with first sidedef
SidedefAlignJob first = new SidedefAlignJob ( ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
first . sidedef = start . Sidedef ;
first . offsetx = start . Sidedef . OffsetX ;
int ystartalign = start . Sidedef . OffsetY ; //mxd
2013-03-18 13:52:27 +00:00
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
2014-12-03 23:15:26 +00:00
if ( start . GeometryType = = VisualGeometryType . WALL_MIDDLE_3D )
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
first . controlSide = start . GetControlLinedef ( ) . Front ;
first . offsetx + = first . controlSide . OffsetX ;
ystartalign + = first . controlSide . OffsetY ;
2014-12-03 23:15:26 +00:00
}
else
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
first . controlSide = start . Sidedef ;
}
2013-03-18 13:52:27 +00:00
2021-07-04 08:51:05 +00:00
// We potentially need to deal with 2 textures (because of long and short texture names). This is even important
// for classic texture alignments, since for example Eternity Engine doesn't support local sidedef texture offsets,
// but full texture names from a /textures directory
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
HashSet < long > texturehashes = new HashSet < long > { texture . LongName } ;
2021-07-04 08:51:05 +00:00
switch ( start . GeometryType )
{
case VisualGeometryType . WALL_LOWER :
texturehashes . Add ( first . controlSide . LongLowTexture ) ;
break ;
case VisualGeometryType . WALL_MIDDLE :
case VisualGeometryType . WALL_MIDDLE_3D :
texturehashes . Add ( first . controlSide . LongMiddleTexture ) ;
break ;
case VisualGeometryType . WALL_UPPER :
texturehashes . Add ( first . controlSide . LongHighTexture ) ;
break ;
}
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
2013-03-18 13:52:27 +00:00
first . forward = true ;
todo . Push ( first ) ;
// Continue until nothing more to align
2014-12-03 23:15:26 +00:00
while ( todo . Count > 0 )
{
2013-03-18 13:52:27 +00:00
// Get the align job to do
SidedefAlignJob j = todo . Pop ( ) ;
2019-10-18 22:29:14 +00:00
// Make sure to not align already aligned textures. This prevents unexpected
// results when aligning textures on circular shapes
if ( j . sidedef . Marked )
continue ;
2014-12-03 23:15:26 +00:00
if ( j . forward )
{
2013-03-18 13:52:27 +00:00
// Apply alignment
2014-12-03 23:15:26 +00:00
if ( alignx ) j . controlSide . OffsetX = ( int ) j . offsetx ;
if ( aligny ) j . sidedef . OffsetY = ( int ) Math . Round ( ( first . ceilingHeight - j . ceilingHeight ) / scaley ) + ystartalign ;
2014-03-06 11:45:20 +00:00
int forwardoffset = ( int ) j . offsetx + ( int ) Math . Round ( j . sidedef . Line . Length / scalex ) ;
int backwardoffset = ( int ) j . offsetx ;
2013-03-18 13:52:27 +00:00
j . sidedef . Marked = true ;
// Wrap the value within the width of the texture (to prevent ridiculous values)
// NOTE: We don't use ScaledWidth here because the texture offset is in pixels, not mappixels
2016-05-12 11:32:10 +00:00
if ( texture . IsImageLoaded & & BuilderModesTools . SidedefTextureMatch ( this , j . sidedef , texturehashes ) )
2014-12-03 23:15:26 +00:00
{
2014-01-16 13:08:41 +00:00
if ( alignx ) j . sidedef . OffsetX % = texture . Width ;
if ( aligny ) j . sidedef . OffsetY % = texture . Height ;
2013-03-18 13:52:27 +00:00
}
// Add sidedefs backward (connected to the left vertex)
2019-10-18 22:29:14 +00:00
Vertex v = j . sidedef . IsFront ? j . sidedef . Line . Start : j . sidedef . Line . End ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
AddSidedefsForAlignment ( todo , v , false , backwardoffset , 1.0f , texturehashes , false ) ;
2019-10-18 22:29:14 +00:00
// Add sidedefs forward (connected to the right vertex)
v = j . sidedef . IsFront ? j . sidedef . Line . End : j . sidedef . Line . Start ;
AddSidedefsForAlignment ( todo , v , true , forwardoffset , 1.0f , texturehashes , false ) ;
}
2014-12-03 23:15:26 +00:00
else
{
2013-03-18 13:52:27 +00:00
// Apply alignment
2014-12-03 23:15:26 +00:00
if ( alignx ) j . controlSide . OffsetX = ( int ) j . offsetx - ( int ) Math . Round ( j . sidedef . Line . Length / scalex ) ;
if ( aligny ) j . sidedef . OffsetY = ( int ) Math . Round ( ( first . ceilingHeight - j . ceilingHeight ) / scaley ) + ystartalign ;
2014-03-06 11:45:20 +00:00
int forwardoffset = ( int ) j . offsetx ;
int backwardoffset = ( int ) j . offsetx - ( int ) Math . Round ( j . sidedef . Line . Length / scalex ) ;
2013-03-18 13:52:27 +00:00
j . sidedef . Marked = true ;
// Wrap the value within the width of the texture (to prevent ridiculous values)
// NOTE: We don't use ScaledWidth here because the texture offset is in pixels, not mappixels
2016-05-12 11:32:10 +00:00
if ( texture . IsImageLoaded & & BuilderModesTools . SidedefTextureMatch ( this , j . sidedef , texturehashes ) )
2014-12-03 23:15:26 +00:00
{
2014-01-16 13:08:41 +00:00
if ( alignx ) j . sidedef . OffsetX % = texture . Width ;
if ( aligny ) j . sidedef . OffsetY % = texture . Height ;
2013-03-18 13:52:27 +00:00
}
// Add sidedefs forward (connected to the right vertex)
2019-10-18 22:29:14 +00:00
Vertex v = j . sidedef . IsFront ? j . sidedef . Line . End : j . sidedef . Line . Start ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
AddSidedefsForAlignment ( todo , v , true , forwardoffset , 1.0f , texturehashes , false ) ;
2019-10-18 22:29:14 +00:00
// Add sidedefs backward (connected to the left vertex)
v = j . sidedef . IsFront ? j . sidedef . Line . Start : j . sidedef . Line . End ;
AddSidedefsForAlignment ( todo , v , false , backwardoffset , 1.0f , texturehashes , false ) ;
2013-03-18 13:52:27 +00:00
}
}
}
//mxd. Moved here from GZDoomEditing plugin
// This performs UDMF texture alignment along all walls that match with the same texture
// NOTE: This method uses the sidedefs marking to indicate which sides have been aligned
// When resetsidemarks is set to true, all sidedefs will first be marked false (not aligned).
// Setting resetsidemarks to false is usefull to align only within a specific selection
// (set the marked property to true for the sidedefs outside the selection)
2016-05-12 11:32:10 +00:00
private void AutoAlignTexturesUDMF ( BaseVisualGeometrySidedef start , ImageData texture , bool alignx , bool aligny , bool resetsidemarks , bool checkselectedsidedefparts )
2014-12-03 23:15:26 +00:00
{
2020-06-16 17:11:03 +00:00
HashSet < long > alignedsides = new HashSet < long > ( 100 ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
// Mark all sidedefs false (they will be marked true when the texture is aligned)
if ( resetsidemarks ) General . Map . Map . ClearMarkedSidedefs ( false ) ;
if ( ! texture . IsImageLoaded ) return ;
2019-04-14 16:24:37 +00:00
bool worldpanning = texture . WorldPanning | | General . Map . Data . MapInfo . ForceWorldPanning ;
2013-03-18 13:52:27 +00:00
Stack < SidedefAlignJob > todo = new Stack < SidedefAlignJob > ( 50 ) ;
2020-05-21 12:20:02 +00:00
double scalex = ( General . Map . Config . ScaledTextureOffsets & & ! texture . WorldPanning ) ? texture . Scale . x : 1.0f ;
double scaley = ( General . Map . Config . ScaledTextureOffsets & & ! texture . WorldPanning ) ? texture . Scale . y : 1.0f ;
2013-03-18 13:52:27 +00:00
2016-05-12 11:32:10 +00:00
SidedefAlignJob first = new SidedefAlignJob { sidedef = start . Sidedef , offsetx = start . Sidedef . OffsetX } ;
first . controlSide = ( start . GeometryType = = VisualGeometryType . WALL_MIDDLE_3D ? start . GetControlLinedef ( ) . Front : start . Sidedef ) ;
2013-03-18 13:52:27 +00:00
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
//mxd. We potentially need to deal with 2 textures (because of long and short texture names)...
HashSet < long > texturehashes = new HashSet < long > { texture . LongName } ;
switch ( start . GeometryType )
{
case VisualGeometryType . WALL_LOWER :
texturehashes . Add ( first . controlSide . LongLowTexture ) ;
break ;
case VisualGeometryType . WALL_MIDDLE :
case VisualGeometryType . WALL_MIDDLE_3D :
texturehashes . Add ( first . controlSide . LongMiddleTexture ) ;
break ;
case VisualGeometryType . WALL_UPPER :
texturehashes . Add ( first . controlSide . LongHighTexture ) ;
break ;
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
List < BaseVisualGeometrySidedef > selectedVisualSides = new List < BaseVisualGeometrySidedef > ( ) ;
2016-05-12 11:32:10 +00:00
if ( checkselectedsidedefparts & & ! singleselection )
2014-12-03 23:15:26 +00:00
{
2016-04-19 20:40:42 +00:00
foreach ( IVisualEventReceiver i in selectedobjects )
2014-12-03 23:15:26 +00:00
{
2016-05-08 18:45:26 +00:00
BaseVisualGeometrySidedef side = i as BaseVisualGeometrySidedef ;
2016-04-19 20:40:42 +00:00
if ( side ! = null & & ! selectedVisualSides . Contains ( side ) ) selectedVisualSides . Add ( side ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
2013-03-18 13:52:27 +00:00
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
2015-02-12 22:04:49 +00:00
//mxd. Scale
2014-12-03 23:15:26 +00:00
switch ( start . GeometryType )
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_UPPER :
2020-05-22 19:39:18 +00:00
first . scaleX = start . Sidedef . Fields . GetValue ( "scalex_top" , 1.0 ) ;
first . scaleY = start . Sidedef . Fields . GetValue ( "scaley_top" , 1.0 ) ;
2013-03-18 13:52:27 +00:00
break ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_MIDDLE :
case VisualGeometryType . WALL_MIDDLE_3D :
2020-05-22 19:39:18 +00:00
first . scaleX = first . controlSide . Fields . GetValue ( "scalex_mid" , 1.0 ) ;
first . scaleY = first . controlSide . Fields . GetValue ( "scaley_mid" , 1.0 ) ;
2013-04-03 14:50:41 +00:00
break ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_LOWER :
2020-05-22 19:39:18 +00:00
first . scaleX = start . Sidedef . Fields . GetValue ( "scalex_bottom" , 1.0 ) ;
first . scaleY = start . Sidedef . Fields . GetValue ( "scaley_bottom" , 1.0 ) ;
2013-03-18 13:52:27 +00:00
break ;
}
2019-04-14 16:24:37 +00:00
// biwa
2020-05-21 12:20:02 +00:00
double vwidth = worldpanning ? texture . ScaledWidth / first . scaleX : texture . Width ;
double vheight = worldpanning ? texture . ScaledHeight / first . scaleY : texture . Height ;
2019-04-14 16:24:37 +00:00
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
// Determine the Y alignment
2020-05-21 12:20:02 +00:00
double ystartalign = start . Sidedef . OffsetY ;
2014-12-03 23:15:26 +00:00
switch ( start . GeometryType )
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_UPPER :
2020-05-22 19:39:18 +00:00
ystartalign + = Tools . GetSidedefTopOffsetY ( start . Sidedef , start . Sidedef . Fields . GetValue ( "offsety_top" , 0.0 ) , worldpanning ? 1.0 : first . scaleY / scaley , false ) ; //mxd
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
break ;
case VisualGeometryType . WALL_MIDDLE :
2020-05-22 19:39:18 +00:00
ystartalign + = Tools . GetSidedefMiddleOffsetY ( start . Sidedef , start . Sidedef . Fields . GetValue ( "offsety_mid" , 0.0 ) , worldpanning ? 1.0 : first . scaleY / scaley , false ) ; //mxd
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
break ;
case VisualGeometryType . WALL_MIDDLE_3D : //mxd. 3d-floors are not affected by Lower/Upper unpegged flags
2014-09-22 14:33:15 +00:00
ystartalign + = first . controlSide . OffsetY - ( start . Sidedef . Sector . CeilHeight - first . ceilingHeight ) ;
2020-05-22 19:39:18 +00:00
ystartalign + = start . Sidedef . Fields . GetValue ( "offsety_mid" , 0.0 ) ;
ystartalign + = first . controlSide . Fields . GetValue ( "offsety_mid" , 0.0 ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
break ;
case VisualGeometryType . WALL_LOWER :
2020-05-22 19:39:18 +00:00
ystartalign + = Tools . GetSidedefBottomOffsetY ( start . Sidedef , start . Sidedef . Fields . GetValue ( "offsety_bottom" , 0.0 ) , worldpanning ? 1.0 : first . scaleY / scaley , false ) ; //mxd
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
break ;
2013-03-18 13:52:27 +00:00
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
// Begin with first sidedef
2014-12-03 23:15:26 +00:00
switch ( start . GeometryType )
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_UPPER :
2020-05-22 19:39:18 +00:00
first . offsetx + = start . Sidedef . Fields . GetValue ( "offsetx_top" , 0.0 ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
break ;
case VisualGeometryType . WALL_MIDDLE :
2020-05-22 19:39:18 +00:00
first . offsetx + = start . Sidedef . Fields . GetValue ( "offsetx_mid" , 0.0 ) ;
2013-04-03 14:50:41 +00:00
break ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_MIDDLE_3D : //mxd. Yup, 4 sets of texture offsets are used
2020-05-22 19:39:18 +00:00
first . offsetx + = start . Sidedef . Fields . GetValue ( "offsetx_mid" , 0.0 ) ;
2014-09-22 14:33:15 +00:00
first . offsetx + = first . controlSide . OffsetX ;
2020-05-22 19:39:18 +00:00
first . offsetx + = first . controlSide . Fields . GetValue ( "offsetx_mid" , 0.0 ) ;
2013-04-03 14:50:41 +00:00
break ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
case VisualGeometryType . WALL_LOWER :
2020-05-22 19:39:18 +00:00
first . offsetx + = start . Sidedef . Fields . GetValue ( "offsetx_bottom" , 0.0 ) ;
2013-04-03 14:50:41 +00:00
break ;
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
first . forward = true ;
2013-03-18 13:52:27 +00:00
todo . Push ( first ) ;
// Continue until nothing more to align
2014-12-03 23:15:26 +00:00
while ( todo . Count > 0 )
{
2013-03-18 13:52:27 +00:00
Vertex v ;
2020-05-21 12:20:02 +00:00
double forwardoffset , backwardoffset ;
2016-05-12 11:32:10 +00:00
bool matchtop = false ;
bool matchmid = false ;
bool matchbottom = false ;
2013-03-18 13:52:27 +00:00
// Get the align job to do
SidedefAlignJob j = todo . Pop ( ) ;
2020-06-16 17:11:03 +00:00
// Make sure that each combination of sidedef and control side is only aligned once.
// This prevents unexpected results when aligning textures on circular shapes
long checksum = ( long ) j . sidedef . Index < < 32 | ( long ) j . controlSide . Index ;
if ( alignedsides . Contains ( checksum ) )
2019-10-18 22:29:14 +00:00
continue ;
2020-06-16 17:11:03 +00:00
else
alignedsides . Add ( checksum ) ;
2019-10-18 22:29:14 +00:00
2016-05-12 11:32:10 +00:00
//mxd. Get visual parts
2019-10-18 22:29:14 +00:00
if ( VisualSectorExists ( j . sidedef . Sector ) )
2014-12-03 23:15:26 +00:00
{
2016-05-12 11:32:10 +00:00
VisualSidedefParts parts = ( ( BaseVisualSector ) GetVisualSector ( j . sidedef . Sector ) ) . GetSidedefParts ( j . sidedef ) ;
2020-06-09 20:10:15 +00:00
//VisualSidedefParts controlparts = (j.sidedef != j.controlSide ? ((BaseVisualSector)GetVisualSector(j.controlSide.Sector)).GetSidedefParts(j.controlSide) : parts);
2016-05-12 11:32:10 +00:00
matchtop = ( ! j . sidedef . Marked & & ( ! singleselection | | texturehashes . Contains ( j . sidedef . LongHighTexture ) ) & & ( parts . upper ! = null & & parts . upper . Triangles > 0 ) ) ;
matchbottom = ( ! j . sidedef . Marked & & ( ! singleselection | | texturehashes . Contains ( j . sidedef . LongLowTexture ) ) & & ( parts . lower ! = null & & parts . lower . Triangles > 0 ) ) ;
matchmid = ( ( ! singleselection | | texturehashes . Contains ( j . controlSide . LongMiddleTexture ) )
2020-06-09 20:10:15 +00:00
& & ( ( parts . middledouble ! = null & & parts . middledouble . Triangles > 0 ) | | ( parts . middlesingle ! = null & & parts . middlesingle . Triangles > 0 ) ) ) ; //mxd
// "Normal" sidedef parts didn't match? Check 3D floors
if ( matchmid = = false & & parts . middle3d ! = null & & parts . middle3d . Count > 0 )
{
foreach ( VisualMiddle3D vm3d in parts . middle3d )
{
if ( vm3d . Triangles > 0 & & texturehashes . Contains ( vm3d . Texture . LongName ) )
{
matchmid = true ;
break ;
}
}
}
2016-05-12 11:32:10 +00:00
//mxd. If there's a selection, check if matched part is actually selected
if ( checkselectedsidedefparts & & ! singleselection )
{
if ( matchtop ) matchtop = parts . upper . Selected ;
if ( matchbottom ) matchbottom = parts . lower . Selected ;
if ( matchmid ) matchmid = ( ( parts . middledouble ! = null & & parts . middledouble . Selected )
| | ( parts . middlesingle ! = null & & parts . middlesingle . Selected )
| | SidePartIsSelected ( selectedVisualSides , j . sidedef , VisualGeometryType . WALL_MIDDLE_3D ) ) ;
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
if ( ! matchbottom & & ! matchtop & & ! matchmid ) continue ; //mxd
2015-04-16 13:03:12 +00:00
//mxd. We want to skip realigning of the starting wall part
if ( matchtop ) matchtop = ( j . sidedef ! = start . Sidedef | | start . GeometryType ! = VisualGeometryType . WALL_UPPER ) ;
if ( matchmid ) matchmid = ( j . sidedef ! = start . Sidedef | | ( start . GeometryType ! = VisualGeometryType . WALL_MIDDLE & & start . GeometryType ! = VisualGeometryType . WALL_MIDDLE_3D ) ) ;
if ( matchbottom ) matchbottom = ( j . sidedef ! = start . Sidedef | | start . GeometryType ! = VisualGeometryType . WALL_LOWER ) ;
if ( matchbottom | | matchtop | | matchmid )
{
j . sidedef . Fields . BeforeFieldsChange ( ) ;
2015-06-22 09:17:40 +00:00
if ( j . sidedef . Index ! = j . controlSide . Index ) j . controlSide . Fields . BeforeFieldsChange ( ) ; //mxd
2015-04-16 13:03:12 +00:00
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
2015-02-12 22:04:49 +00:00
//mxd. Apply Scale
if ( matchtop )
{
2020-05-22 20:30:32 +00:00
UniFields . SetFloat ( j . sidedef . Fields , "scalex_top" , first . scaleX , 1.0 ) ;
UniFields . SetFloat ( j . sidedef . Fields , "scaley_top" , j . scaleY , 1.0 ) ;
2015-02-12 22:04:49 +00:00
}
if ( matchmid )
{
2020-05-22 20:30:32 +00:00
UniFields . SetFloat ( j . controlSide . Fields , "scalex_mid" , first . scaleX , 1.0 ) ;
UniFields . SetFloat ( j . controlSide . Fields , "scaley_mid" , j . scaleY , 1.0 ) ;
2015-02-12 22:04:49 +00:00
}
if ( matchbottom )
{
2020-05-22 20:30:32 +00:00
UniFields . SetFloat ( j . sidedef . Fields , "scalex_bottom" , first . scaleX , 1.0 ) ;
UniFields . SetFloat ( j . sidedef . Fields , "scaley_bottom" , j . scaleY , 1.0 ) ;
2015-02-12 22:04:49 +00:00
}
2013-04-03 14:50:41 +00:00
2014-12-03 23:15:26 +00:00
if ( j . forward )
{
2013-03-18 13:52:27 +00:00
// Apply alignment
2014-12-03 23:15:26 +00:00
if ( alignx )
{
2020-05-21 12:20:02 +00:00
double offset = j . offsetx ;
2013-03-18 13:52:27 +00:00
offset - = j . sidedef . OffsetX ;
if ( matchtop )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongHighTexture ) ;
int texwidth = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Width : 1 ;
2020-05-22 19:39:18 +00:00
j . sidedef . Fields [ "offsetx_top" ] = new UniValue ( UniversalType . Float , Math . Round ( offset % vwidth , General . Map . FormatInterface . VertexDecimals ) ) ;
2016-09-02 19:18:37 +00:00
}
2013-03-18 13:52:27 +00:00
if ( matchbottom )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongLowTexture ) ;
int texwidth = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Width : 1 ;
2020-05-22 19:39:18 +00:00
j . sidedef . Fields [ "offsetx_bottom" ] = new UniValue ( UniversalType . Float , Math . Round ( offset % vwidth , General . Map . FormatInterface . VertexDecimals ) ) ;
2016-09-02 19:18:37 +00:00
}
2014-12-03 23:15:26 +00:00
if ( matchmid )
{
if ( j . sidedef . Index ! = j . controlSide . Index ) //mxd. if it's a part of 3d-floor
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
offset - = j . controlSide . OffsetX ;
2020-05-22 19:39:18 +00:00
offset - = j . controlSide . Fields . GetValue ( "offsetx_mid" , 0.0 ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
2016-09-02 19:18:37 +00:00
ImageData tex = General . Map . Data . GetTextureImage ( j . controlSide . LongMiddleTexture ) ;
int texwidth = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Width : 1 ;
2020-05-22 19:39:18 +00:00
j . sidedef . Fields [ "offsetx_mid" ] = new UniValue ( UniversalType . Float , Math . Round ( offset % vwidth , General . Map . FormatInterface . VertexDecimals ) ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
2013-03-18 13:52:27 +00:00
}
2014-12-03 23:15:26 +00:00
if ( aligny )
{
2020-05-21 12:20:02 +00:00
double offset ;
2019-04-14 16:24:37 +00:00
if ( ! texture . WorldPanning & & ! General . Map . Data . MapInfo . ForceWorldPanning )
2020-01-02 00:32:55 +00:00
offset = ( ( start . Sidedef . Sector . CeilHeight - j . ceilingHeight ) / scaley ) * Math . Abs ( j . scaleY ) + ystartalign - j . sidedef . OffsetY ; //mxd
2019-04-14 16:24:37 +00:00
else
offset = ( start . Sidedef . Sector . CeilHeight - j . ceilingHeight + ystartalign - j . sidedef . OffsetY ) ;
if ( matchtop )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongHighTexture ) ;
int texheight = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Height : 1 ;
2020-05-21 12:20:02 +00:00
double scale = ! worldpanning ? j . scaleY / scaley : 1.0f ;
2019-04-14 16:24:37 +00:00
j . sidedef . Fields [ "offsety_top" ] = new UniValue ( UniversalType . Float ,
2020-05-22 19:39:18 +00:00
Math . Round ( Tools . GetSidedefTopOffsetY ( j . sidedef , offset , scale , true ) % vheight , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2019-04-14 16:24:37 +00:00
2016-09-02 19:18:37 +00:00
}
2019-04-14 16:24:37 +00:00
if ( matchbottom )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongLowTexture ) ;
int texheight = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Height : 1 ;
2020-05-21 12:20:02 +00:00
double scale = ! worldpanning ? j . scaleY / scaley : 1.0f ;
2019-04-14 16:24:37 +00:00
2016-09-02 19:18:37 +00:00
j . sidedef . Fields [ "offsety_bottom" ] = new UniValue ( UniversalType . Float ,
2020-05-22 19:39:18 +00:00
Math . Round ( Tools . GetSidedefBottomOffsetY ( j . sidedef , offset , scale , true ) % vheight , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2016-09-02 19:18:37 +00:00
}
2014-12-03 23:15:26 +00:00
if ( matchmid )
{
2013-03-18 13:52:27 +00:00
//mxd. Side is part of a 3D floor?
2014-12-03 23:15:26 +00:00
if ( j . sidedef . Index ! = j . controlSide . Index )
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
offset - = j . controlSide . OffsetY ;
2020-05-22 19:39:18 +00:00
offset - = j . controlSide . Fields . GetValue ( "offsety_mid" , 0.0 ) ;
2016-09-02 19:18:37 +00:00
ImageData tex = General . Map . Data . GetTextureImage ( j . controlSide . LongMiddleTexture ) ;
int texheight = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Height : 1 ;
j . sidedef . Fields [ "offsety_mid" ] = new UniValue ( UniversalType . Float ,
2020-05-22 19:39:18 +00:00
Math . Round ( offset % vheight , General . Map . FormatInterface . VertexDecimals ) ) ;
2014-12-03 23:15:26 +00:00
}
2015-01-20 07:58:47 +00:00
else
2014-12-03 23:15:26 +00:00
{
2016-09-02 19:18:37 +00:00
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongMiddleTexture ) ;
2020-05-21 12:20:02 +00:00
double scale = ! worldpanning ? j . scaleY / scaley : 1.0f ;
2019-04-14 16:24:37 +00:00
offset = Tools . GetSidedefMiddleOffsetY ( j . sidedef , offset , scale , true ) ;
2013-11-06 13:07:48 +00:00
2019-04-14 16:24:37 +00:00
if ( tex ! = null & & tex . IsImageLoaded )
2014-12-03 23:15:26 +00:00
{
2016-09-02 19:18:37 +00:00
bool startisnonwrappedmidtex = ( start . Sidedef . Other ! = null & & start . GeometryType = = VisualGeometryType . WALL_MIDDLE & & ! start . Sidedef . IsFlagSet ( "wrapmidtex" ) & & ! start . Sidedef . Line . IsFlagSet ( "wrapmidtex" ) ) ;
bool cursideisnonwrappedmidtex = ( j . sidedef . Other ! = null & & ! j . sidedef . IsFlagSet ( "wrapmidtex" ) & & ! j . sidedef . Line . IsFlagSet ( "wrapmidtex" ) ) ;
//mxd. Only clamp when the texture is wrapped
2019-04-14 16:24:37 +00:00
if ( ! cursideisnonwrappedmidtex ) offset % = vheight ;
2014-12-22 21:36:49 +00:00
2016-09-02 19:18:37 +00:00
if ( ! startisnonwrappedmidtex & & cursideisnonwrappedmidtex )
2014-12-22 21:36:49 +00:00
{
2016-09-02 19:18:37 +00:00
//mxd. This should be doublesided non-wrapped line. Find the nearset aligned position
2020-05-21 12:20:02 +00:00
double curoffset = UniFields . GetFloat ( j . sidedef . Fields , "offsety_mid" ) + j . sidedef . OffsetY ;
2020-05-22 19:39:18 +00:00
offset + = vheight * Math . Round ( curoffset / vheight - 0.5f * Math . Sign ( j . scaleY ) ) ;
2016-09-02 19:18:37 +00:00
// Make sure the surface stays between floor and ceiling
if ( j . sidedef . Line . IsFlagSet ( General . Map . Config . LowerUnpeggedFlag ) | | Math . Sign ( j . scaleY ) = = - 1 )
{
2019-04-14 16:24:37 +00:00
if ( offset < - vheight )
offset + = vheight ;
2016-09-02 19:18:37 +00:00
else if ( offset > j . sidedef . GetMiddleHeight ( ) )
2019-04-14 16:24:37 +00:00
offset - = vheight ;
2016-09-02 19:18:37 +00:00
}
else
{
2019-04-14 16:24:37 +00:00
if ( offset < - ( j . sidedef . GetMiddleHeight ( ) + vheight ) )
offset + = vheight ;
else if ( offset > vheight )
offset - = vheight ;
2016-09-02 19:18:37 +00:00
}
2014-12-22 21:36:49 +00:00
}
2013-11-06 13:07:48 +00:00
}
2016-09-02 19:18:37 +00:00
j . sidedef . Fields [ "offsety_mid" ] = new UniValue ( UniversalType . Float ,
2020-05-22 20:30:32 +00:00
Math . Round ( offset , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2013-03-18 13:52:27 +00:00
}
}
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
2013-03-18 13:52:27 +00:00
backwardoffset = j . offsetx ;
2020-04-02 20:46:40 +00:00
if ( ! worldpanning )
{
// If the texture gets replaced with a "hires" texture it adds more fuckery
if ( texture is HiResImage )
2020-05-22 20:30:32 +00:00
forwardoffset = j . offsetx + Math . Round ( ( Math . Round ( j . sidedef . Line . Length ) / scalex ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2020-04-02 20:46:40 +00:00
else
2020-05-22 20:30:32 +00:00
forwardoffset = j . offsetx + Math . Round ( ( Math . Round ( j . sidedef . Line . Length ) / scalex * Math . Abs ( first . scaleX ) ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2020-04-02 20:46:40 +00:00
}
2019-04-14 16:24:37 +00:00
else
2020-05-22 20:30:32 +00:00
forwardoffset = Math . Round ( ( j . offsetx + Math . Round ( j . sidedef . Line . Length ) ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2019-04-14 16:24:37 +00:00
2013-03-18 13:52:27 +00:00
// Done this sidedef
j . sidedef . Marked = true ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
j . controlSide . Marked = true ;
2013-03-18 13:52:27 +00:00
// Add sidedefs backward (connected to the left vertex)
v = j . sidedef . IsFront ? j . sidedef . Line . Start : j . sidedef . Line . End ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
AddSidedefsForAlignment ( todo , v , false , backwardoffset , j . scaleY , texturehashes , true ) ;
2013-03-18 13:52:27 +00:00
// Add sidedefs forward (connected to the right vertex)
v = j . sidedef . IsFront ? j . sidedef . Line . End : j . sidedef . Line . Start ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
AddSidedefsForAlignment ( todo , v , true , forwardoffset , j . scaleY , texturehashes , true ) ;
2014-12-03 23:15:26 +00:00
}
2019-04-14 16:24:37 +00:00
else // backward
2014-12-03 23:15:26 +00:00
{
2013-03-18 13:52:27 +00:00
// Apply alignment
2014-12-03 23:15:26 +00:00
if ( alignx )
{
2020-05-22 19:39:18 +00:00
double offset ;
2019-04-14 16:24:37 +00:00
if ( ! worldpanning )
2020-04-02 20:46:40 +00:00
{
// If the texture gets replaced with a "hires" texture it adds more fuckery
if ( texture is HiResImage )
2020-05-22 20:30:32 +00:00
offset = Math . Round ( ( j . offsetx - j . sidedef . OffsetX - Math . Round ( j . sidedef . Line . Length ) / scalex ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2020-04-02 20:46:40 +00:00
else
2020-05-22 20:30:32 +00:00
offset = Math . Round ( ( j . offsetx - j . sidedef . OffsetX - Math . Round ( j . sidedef . Line . Length ) / scalex * first . scaleX ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2020-04-02 20:46:40 +00:00
}
2019-04-14 16:24:37 +00:00
else
2020-05-22 20:30:32 +00:00
offset = Math . Round ( ( j . offsetx - j . sidedef . OffsetX - Math . Round ( j . sidedef . Line . Length ) ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2013-03-18 13:52:27 +00:00
if ( matchtop )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongHighTexture ) ;
int texwidth = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Width : 1 ;
j . sidedef . Fields [ "offsetx_top" ] = new UniValue ( UniversalType . Float ,
2020-05-22 19:39:18 +00:00
Math . Round ( offset % vwidth , General . Map . FormatInterface . VertexDecimals ) ) ;
2016-09-02 19:18:37 +00:00
}
2013-03-18 13:52:27 +00:00
if ( matchbottom )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongLowTexture ) ;
int texwidth = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Width : 1 ;
j . sidedef . Fields [ "offsetx_bottom" ] = new UniValue ( UniversalType . Float ,
2020-05-22 19:39:18 +00:00
Math . Round ( offset % vwidth , General . Map . FormatInterface . VertexDecimals ) ) ;
2016-09-02 19:18:37 +00:00
}
2014-12-03 23:15:26 +00:00
if ( matchmid )
{
if ( j . sidedef . Index ! = j . controlSide . Index ) //mxd
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
offset - = j . controlSide . OffsetX ;
2020-05-22 19:39:18 +00:00
offset - = j . controlSide . Fields . GetValue ( "offsetx_mid" , 0.0 ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
2016-09-02 19:18:37 +00:00
ImageData tex = General . Map . Data . GetTextureImage ( j . controlSide . LongMiddleTexture ) ;
int texwidth = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Width : 1 ;
j . sidedef . Fields [ "offsetx_mid" ] = new UniValue ( UniversalType . Float ,
2020-05-22 19:39:18 +00:00
Math . Round ( offset % vwidth , General . Map . FormatInterface . VertexDecimals ) ) ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
}
2013-03-18 13:52:27 +00:00
}
2015-04-16 13:03:12 +00:00
2014-12-03 23:15:26 +00:00
if ( aligny )
{
2020-05-21 12:20:02 +00:00
double offset = ( ( start . Sidedef . Sector . CeilHeight - j . ceilingHeight ) / scaley ) * Math . Abs ( j . scaleY ) + ystartalign ; //mxd
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
offset - = j . sidedef . OffsetY ; //mxd
2013-03-18 13:52:27 +00:00
if ( matchtop )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongHighTexture ) ;
int texheight = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Height : 1 ;
2020-05-21 12:20:02 +00:00
double scale = ! worldpanning ? j . scaleY / scaley : 1.0f ;
2019-04-14 16:24:37 +00:00
2016-09-02 19:18:37 +00:00
j . sidedef . Fields [ "offsety_top" ] = new UniValue ( UniversalType . Float ,
2020-05-21 12:20:02 +00:00
Math . Round ( Tools . GetSidedefTopOffsetY ( j . sidedef , offset , scale , true ) % vheight , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2016-09-02 19:18:37 +00:00
}
2013-03-18 13:52:27 +00:00
if ( matchbottom )
2016-09-02 19:18:37 +00:00
{
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongLowTexture ) ;
int texheight = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Height : 1 ;
2020-05-21 12:20:02 +00:00
double scale = ! worldpanning ? j . scaleY / scaley : 1.0f ;
2019-04-14 16:24:37 +00:00
2016-09-02 19:18:37 +00:00
j . sidedef . Fields [ "offsety_bottom" ] = new UniValue ( UniversalType . Float ,
2020-05-21 12:20:02 +00:00
Math . Round ( Tools . GetSidedefBottomOffsetY ( j . sidedef , offset , scale , true ) % vheight , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2016-09-02 19:18:37 +00:00
}
2014-12-03 23:15:26 +00:00
if ( matchmid )
{
2013-03-18 13:52:27 +00:00
//mxd. Side is part of a 3D floor?
2014-12-03 23:15:26 +00:00
if ( j . sidedef . Index ! = j . controlSide . Index )
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
offset - = j . controlSide . OffsetY ;
2020-05-22 19:39:18 +00:00
offset - = j . controlSide . Fields . GetValue ( "offsety_mid" , 0.0 ) ;
2016-09-02 19:18:37 +00:00
ImageData tex = General . Map . Data . GetTextureImage ( j . controlSide . LongMiddleTexture ) ;
int texheight = ( tex ! = null & & tex . IsImageLoaded ) ? tex . Height : 1 ;
j . sidedef . Fields [ "offsety_mid" ] = new UniValue ( UniversalType . Float ,
2020-05-21 12:20:02 +00:00
Math . Round ( offset % vheight , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2014-12-03 23:15:26 +00:00
}
else
{
2016-09-02 19:18:37 +00:00
ImageData tex = General . Map . Data . GetTextureImage ( j . sidedef . LongMiddleTexture ) ;
2020-05-22 20:30:32 +00:00
double scale = ! worldpanning ? j . scaleY / scaley : 1.0 ;
2019-04-14 16:24:37 +00:00
offset = Tools . GetSidedefMiddleOffsetY ( j . sidedef , offset , scale , true ) ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
2016-09-02 19:18:37 +00:00
if ( tex ! = null & & tex . IsImageLoaded )
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
{
2016-09-02 19:18:37 +00:00
bool startisnonwrappedmidtex = ( start . Sidedef . Other ! = null & & start . GeometryType = = VisualGeometryType . WALL_MIDDLE & & ! start . Sidedef . IsFlagSet ( "wrapmidtex" ) & & ! start . Sidedef . Line . IsFlagSet ( "wrapmidtex" ) ) ;
bool cursideisnonwrappedmidtex = ( j . sidedef . Other ! = null & & ! j . sidedef . IsFlagSet ( "wrapmidtex" ) & & ! j . sidedef . Line . IsFlagSet ( "wrapmidtex" ) ) ;
//mxd. Only clamp when the texture is wrapped
2019-04-14 16:24:37 +00:00
if ( ! cursideisnonwrappedmidtex ) offset % = vheight ;
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
2016-09-02 19:18:37 +00:00
if ( ! startisnonwrappedmidtex & & cursideisnonwrappedmidtex )
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
{
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//mxd. This should be doublesided non-wrapped line. Find the nearset aligned position
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double curoffset = UniFields . GetFloat ( j . sidedef . Fields , "offsety_mid" ) + j . sidedef . OffsetY ;
offset + = tex . Height * Math . Round ( curoffset / vheight - 0.5f * Math . Sign ( j . scaleY ) ) ;
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// Make sure the surface stays between floor and ceiling
if ( j . sidedef . Line . IsFlagSet ( General . Map . Config . LowerUnpeggedFlag ) | | Math . Sign ( j . scaleY ) = = - 1 )
{
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if ( offset < - vheight )
offset + = vheight ;
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else if ( offset > j . sidedef . GetMiddleHeight ( ) )
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offset - = vheight ;
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}
else
{
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if ( offset < - ( j . sidedef . GetMiddleHeight ( ) + vheight ) )
offset + = vheight ;
else if ( offset > vheight )
offset - = vheight ;
2016-09-02 19:18:37 +00:00
}
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
}
}
2016-09-02 19:18:37 +00:00
j . sidedef . Fields [ "offsety_mid" ] = new UniValue ( UniversalType . Float ,
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Math . Round ( offset , General . Map . FormatInterface . VertexDecimals ) ) ; //mxd
2013-03-18 13:52:27 +00:00
}
}
}
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2013-03-18 13:52:27 +00:00
forwardoffset = j . offsetx ;
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if ( ! worldpanning )
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{
// If the texture gets replaced with a "hires" texture it adds more fuckery
if ( texture is HiResImage )
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backwardoffset = Math . Round ( ( j . offsetx - Math . Round ( j . sidedef . Line . Length ) / scalex ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
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else
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backwardoffset = Math . Round ( ( j . offsetx - Math . Round ( j . sidedef . Line . Length ) / scalex * Math . Abs ( first . scaleX ) ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
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}
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else
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backwardoffset = Math . Round ( ( j . offsetx - Math . Round ( j . sidedef . Line . Length ) ) % vwidth , General . Map . FormatInterface . VertexDecimals ) ;
2013-03-18 13:52:27 +00:00
// Done this sidedef
j . sidedef . Marked = true ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
j . controlSide . Marked = true ;
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// Add sidedefs forward (connected to the right vertex)
v = j . sidedef . IsFront ? j . sidedef . Line . End : j . sidedef . Line . Start ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
AddSidedefsForAlignment ( todo , v , true , forwardoffset , j . scaleY , texturehashes , true ) ;
2013-03-18 13:52:27 +00:00
// Add sidedefs backward (connected to the left vertex)
v = j . sidedef . IsFront ? j . sidedef . Line . Start : j . sidedef . Line . End ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
AddSidedefsForAlignment ( todo , v , false , backwardoffset , j . scaleY , texturehashes , true ) ;
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}
}
}
// This adds the matching, unmarked sidedefs from a vertex for texture alignment
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private void AddSidedefsForAlignment ( Stack < SidedefAlignJob > stack , Vertex v , bool forward , double offsetx , double scaleY , HashSet < long > texturelongnames , bool udmf )
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{
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foreach ( Linedef ld in v . Linedefs )
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{
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Sidedef side1 = forward ? ld . Front : ld . Back ;
Sidedef side2 = forward ? ld . Back : ld . Front ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
2017-01-26 13:33:07 +00:00
// [ZZ] I don't know what logic here is.
// I'm going to check if any side is marked, and if so, don't add.
if ( ( side1 ! = null & & side1 . Marked ) | |
( side2 ! = null & & side2 . Marked ) ) continue ;
2014-12-03 23:15:26 +00:00
if ( ( ld . Start = = v ) & & ( side1 ! = null ) & & ! side1 . Marked )
{
2015-01-20 07:58:47 +00:00
List < Sidedef > controlSides = GetControlSides ( side1 , udmf ) ; //mxd
2013-03-18 13:52:27 +00:00
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foreach ( Sidedef s in controlSides )
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{
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if ( ! singleselection | | BuilderModesTools . SidedefTextureMatch ( this , s , texturelongnames ) )
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{
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SidedefAlignJob nj = new SidedefAlignJob ( ) ;
nj . forward = forward ;
nj . offsetx = offsetx ;
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nj . scaleY = scaleY ; //mxd
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nj . sidedef = side1 ;
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nj . controlSide = s ; //mxd
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stack . Push ( nj ) ;
}
}
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}
else if ( ( ld . End = = v ) & & ( side2 ! = null ) & & ! side2 . Marked )
{
2015-01-20 07:58:47 +00:00
List < Sidedef > controlSides = GetControlSides ( side2 , udmf ) ; //mxd
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
foreach ( Sidedef s in controlSides )
{
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if ( ! singleselection | | BuilderModesTools . SidedefTextureMatch ( this , s , texturelongnames ) )
2014-12-03 23:15:26 +00:00
{
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SidedefAlignJob nj = new SidedefAlignJob ( ) ;
nj . forward = forward ;
nj . offsetx = offsetx ;
2013-04-03 14:50:41 +00:00
nj . scaleY = scaleY ; //mxd
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nj . sidedef = side2 ;
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nj . controlSide = s ; //mxd
2013-03-18 13:52:27 +00:00
stack . Push ( nj ) ;
}
}
}
}
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
2014-12-03 23:15:26 +00:00
private static bool SidePartIsSelected ( List < BaseVisualGeometrySidedef > selection , Sidedef side , VisualGeometryType geoType )
2014-05-20 09:09:28 +00:00
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
foreach ( BaseVisualGeometrySidedef vs in selection )
if ( vs . GeometryType = = geoType & & vs . Sidedef . Index = = side . Index ) return true ;
return false ;
}
2013-03-18 13:52:27 +00:00
//mxd
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private List < Sidedef > GetControlSides ( Sidedef side , bool udmf )
{
2016-04-19 20:40:42 +00:00
if ( side . Other = = null ) return new List < Sidedef > { side } ;
if ( side . Other . Sector . Tag = = 0 ) return new List < Sidedef > { side } ;
2013-03-18 13:52:27 +00:00
2016-04-19 20:40:42 +00:00
SectorData data = GetSectorDataEx ( side . Other . Sector ) ;
if ( data = = null | | data . ExtraFloors . Count = = 0 ) return new List < Sidedef > { side } ;
2013-03-18 13:52:27 +00:00
List < Sidedef > sides = new List < Sidedef > ( ) ;
foreach ( Effect3DFloor ef in data . ExtraFloors )
sides . Add ( ef . Linedef . Front ) ;
if ( udmf )
sides . Add ( side ) ; //UDMF map format
else
sides . Insert ( 0 , side ) ; //Doom/Hexen map format: if a sidedef has lower/upper parts, they take predecence in alignment
return sides ;
}
#endregion
2009-04-19 18:07:22 +00:00
}
}