UltimateZoneBuilder/Source/Core/Rendering/Vector4.cs

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C#
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2019-08-08 16:24:33 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeImp.DoomBuilder.Rendering
{
public struct Vector4
{
public Vector4(float v)
{
X = v;
Y = v;
Z = v;
W = v;
}
public Vector4(Vector2 xy, float z, float w)
{
X = xy.X;
Y = xy.Y;
Z = z;
W = w;
}
public Vector4(Vector3 xyz, float w)
{
X = xyz.X;
Y = xyz.Y;
Z = xyz.Z;
W = w;
}
public Vector4(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
public float X;
public float Y;
public float Z;
public float W;
public override bool Equals(object o)
{
if (o is Vector4)
{
Vector4 v = (Vector4)o;
return this == v;
}
else
{
return false;
}
}
public static Vector4 operator +(Vector4 left, Vector4 right)
{
return new Vector4(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
}
public static Vector4 operator -(Vector4 left, Vector4 right)
{
return new Vector4(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
}
public static Vector4 operator -(Vector4 v)
{
return new Vector4(-v.X, -v.Y, -v.Z, -v.W);
}
public override int GetHashCode()
{
return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode() + W.GetHashCode();
}
public static bool operator ==(Vector4 left, Vector4 right)
{
return left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
}
public static bool operator !=(Vector4 left, Vector4 right)
{
return left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
}
}
}