UltimateZoneBuilder/Source/Native/BuilderNative.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="IndexBuffer.cpp" />
<ClCompile Include="RenderDevice.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="VertexBuffer.cpp" />
<ClCompile Include="gl_load\gl_load.c">
<Filter>gl_load</Filter>
</ClCompile>
<ClCompile Include="OpenGLContext.cpp" />
<ClCompile Include="Precomp.cpp" />
<ClCompile Include="Shader.cpp" />
<ClCompile Include="ShaderManager.cpp" />
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<ClCompile Include="RawMouse.cpp" />
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</ItemGroup>
<ItemGroup>
<ClInclude Include="IndexBuffer.h" />
<ClInclude Include="RenderDevice.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="VertexBuffer.h" />
<ClInclude Include="gl_load\gl_load.h">
<Filter>gl_load</Filter>
</ClInclude>
<ClInclude Include="gl_load\gl_system.h">
<Filter>gl_load</Filter>
</ClInclude>
<ClInclude Include="OpenGLContext.h" />
<ClInclude Include="Precomp.h" />
<ClInclude Include="Shader.h" />
<ClInclude Include="ShaderThings2D.h" />
<ClInclude Include="ShaderWorld3D.h" />
<ClInclude Include="ShaderManager.h" />
<ClInclude Include="ShaderDisplay2D.h" />
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<ClInclude Include="RawMouse.h" />
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<ClInclude Include="ShaderPlotter.h" />
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</ItemGroup>
<ItemGroup>
<None Include="exports.def" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl_load">
<UniqueIdentifier>{6455e9b5-8f21-4621-8d8d-c16489a2b548}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="gl_load\gl_extlist.txt">
<Filter>gl_load</Filter>
</Text>
</ItemGroup>
</Project>