mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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87 lines
1.8 KiB
C#
87 lines
1.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class PatchNames
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private string[] pnames;
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#endregion
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#region ================== Properties
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public string this[int index] { get { return pnames[index]; } }
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public int Length { get { return pnames.Length; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor for empty list
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public PatchNames()
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{
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// Create array
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pnames = new string[0];
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}
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// Constructor
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public PatchNames(Stream stream)
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{
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BinaryReader reader = new BinaryReader(stream);
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uint length;
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// Read length of array
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stream.Seek(0, SeekOrigin.Begin);
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length = reader.ReadUInt32();
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// Create array
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pnames = new string[length];
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// Read all patch names
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for(uint i = 0; i < length; i++)
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{
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byte[] bytes = reader.ReadBytes(8);
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pnames[i] = Lump.MakeNormalName(bytes, WAD.ENCODING).ToUpperInvariant();
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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