UltimateZoneBuilder/Build/Configurations/Games/Doom_misc.cfg

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sectortypes
{
0 = "Normal";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (0.5 sec)";
3 = "Light Blinks (1 sec)";
4 = "Damage -10 or 20% health and Light Blinks (0.5 sec)";
5 = "Damage -5 or 10% health";
7 = "Damage -2 or 5% health";
8 = "Light Glows (1+ sec)";
9 = "Secret";
10 = "Door Close Stay (after 30 sec)";
11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)";
14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)";
}
linedefflags
{
1 = "Impassable";
2 = "Block Monster";
4 = "Double Sided";
8 = "Upper Unpegged";
16 = "Lower Unpegged";
32 = "Secret";
64 = "Block Sound";
128 = "Hidden";
256 = "Shown";
}
thingflags
{
1 = "Easy";
2 = "Medium";
4 = "Hard";
8 = "Deaf";
16 = "Multiplayer";
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
1 = "blocking";
2 = "blockmonsters";
4 = "twosided";
8 = "dontpegtop";
16 = "dontpegbottom";
32 = "secret";
64 = "blocksound";
128 = "dontdraw";
256 = "mapped";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
1 = "skill1";
2 = "skill2";
4 = "skill3";
8 = "ambush";
16 = "!single";
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
filter0
{
name = "Easy skill";
category = "";
type = -1;
fields
{
1 = true;
}
}
filter1
{
name = "Hard skill";
category = "";
type = -1;
fields
{
4 = true;
}
}
filter2
{
name = "Keys only";
category = "keys";
type = -1;
}
filter3
{
name = "Medium skill";
category = "";
type = -1;
fields
{
2 = true;
}
}
filter4
{
name = "Multiplayer";
category = "";
type = -1;
fields
{
16 = true;
}
}
}