mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-03-03 16:30:56 +00:00
146 lines
2.2 KiB
INI
146 lines
2.2 KiB
INI
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sectortypes
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{
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0 = "Normal";
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1 = "Light Blinks (randomly)";
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2 = "Light Blinks (0.5 sec)";
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3 = "Light Blinks (1 sec)";
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4 = "Damage -10 or 20% health and Light Blinks (0.5 sec)";
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5 = "Damage -5 or 10% health";
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7 = "Damage -2 or 5% health";
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8 = "Light Glows (1+ sec)";
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9 = "Secret";
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10 = "Door Close Stay (after 30 sec)";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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}
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linedefflags
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{
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1 = "Impassable";
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2 = "Block Monster";
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4 = "Double Sided";
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8 = "Upper Unpegged";
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16 = "Lower Unpegged";
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32 = "Secret";
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64 = "Block Sound";
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128 = "Hidden";
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256 = "Shown";
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}
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thingflags
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{
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1 = "Easy";
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2 = "Medium";
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4 = "Hard";
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8 = "Deaf";
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16 = "Multiplayer";
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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1 = "blocking";
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2 = "blockmonsters";
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4 = "twosided";
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8 = "dontpegtop";
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16 = "dontpegbottom";
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32 = "secret";
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64 = "blocksound";
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128 = "dontdraw";
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256 = "mapped";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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1 = "skill1";
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2 = "skill2";
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4 = "skill3";
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8 = "ambush";
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16 = "!single";
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}
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// Default thing filters
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// (these are not required, just usefull for new users)
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thingsfilters
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{
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filter0
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{
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name = "Easy skill";
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category = "";
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type = -1;
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fields
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{
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1 = true;
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}
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}
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filter1
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{
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name = "Hard skill";
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category = "";
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type = -1;
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fields
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{
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4 = true;
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}
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}
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filter2
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{
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name = "Keys only";
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category = "keys";
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type = -1;
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}
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filter3
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{
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name = "Medium skill";
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category = "";
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type = -1;
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fields
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{
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2 = true;
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}
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}
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filter4
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{
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name = "Multiplayer";
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category = "";
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type = -1;
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fields
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{
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16 = true;
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}
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}
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}
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