UltimateZoneBuilder/Source/Core/Controls/SectorSlopeControl.cs

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C#
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#region ================== Namespaces
using System;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
#region ================== Enums
internal enum SlopePivotMode
{
ORIGIN, // pivot around 0, 0
GLOBAL, // pivot around selection center
LOCAL, // pivot around sector center
}
#endregion
public partial class SectorSlopeControl : UserControl
{
#region ================== Events
public event EventHandler OnAnglesChanged;
public event EventHandler OnUseLineAnglesChanged;
public event EventHandler OnPivotModeChanged;
public event EventHandler OnResetClicked;
#endregion
#region ================== Variables
private bool blockUpdate;
// Slope values
private float anglexy;
private float anglez;
private float offset;
#endregion
#region ================== Properties
public StepsList StepValues { set { sloperotation.StepValues = value; } }
public bool UseLineAngles { get { return cbuselineangles.Checked; } set { blockUpdate = true; cbuselineangles.Checked = value; blockUpdate = false; } }
internal SlopePivotMode PivotMode
{
get
{
return (SlopePivotMode)pivotmodeselector.SelectedIndex;
}
set
{
blockUpdate = true;
pivotmodeselector.SelectedIndex = (int)value;
blockUpdate = false;
}
}
#endregion
#region ================== Constructor
public SectorSlopeControl()
{
InitializeComponent();
}
#endregion
#region ================== Property accessors
public float GetAngleXY(float defaultvalue)
{
return sloperotation.GetResultFloat(defaultvalue);
}
public float GetAngleZ(float defaultvalue)
{
return slopeangle.GetResultFloat(defaultvalue);
}
public float GetOffset(float defaultvalue)
{
return slopeoffset.GetResultFloat(defaultvalue);
}
#endregion
#region ================== Methods
public void SetValues(float anglexy, float anglez, float offset, bool first)
{
if (first)
{
// Set values
this.anglexy = anglexy;
this.anglez = anglez;
this.offset = offset;
}
else
{
// Or update values
if(!float.IsNaN(this.anglexy) && this.anglexy != anglexy) this.anglexy = float.NaN;
if(!float.IsNaN(this.anglez) && this.anglez != anglez) this.anglez = float.NaN;
if(!float.IsNaN(this.offset) && this.offset != offset) this.offset = float.NaN;
}
}
public void SetOffset(float offset, bool first)
{
if(first)
{
this.offset = offset;
}
else if(!float.IsNaN(this.offset) && this.offset != offset)
{
this.offset = float.NaN;
}
}
public void UpdateControls()
{
blockUpdate = true;
if(float.IsNaN(anglexy))
{
sloperotation.Text = "";
rotationcontrol.Angle = GZBuilder.Controls.AngleControl.NO_ANGLE;
}
else
{
sloperotation.Text = anglexy.ToString();
rotationcontrol.Angle = (int)Math.Round(anglexy + 90);
}
if(float.IsNaN(anglez))
{
slopeangle.Text = "";
angletrackbar.Value = 0;
}
else
{
//clamp value to [-85 .. 85]
anglez = General.Clamp(anglez, angletrackbar.Minimum, angletrackbar.Maximum);
slopeangle.Text = anglez.ToString();
angletrackbar.Value = (int)General.Clamp(anglez, angletrackbar.Minimum, angletrackbar.Maximum);
}
slopeoffset.Text = (float.IsNaN(offset) ? "" : offset.ToString());
blockUpdate = false;
}
public void UpdateOffset()
{
blockUpdate = true;
slopeoffset.Text = (float.IsNaN(offset) ? "" : offset.ToString());
blockUpdate = false;
}
#endregion
#region ================== Events
private void sloperotation_WhenTextChanged(object sender, EventArgs e)
{
if(blockUpdate) return;
blockUpdate = true;
anglexy = General.ClampAngle(sloperotation.GetResultFloat(float.NaN));
rotationcontrol.Angle = (float.IsNaN(anglexy) ? GZBuilder.Controls.AngleControl.NO_ANGLE : (int)Math.Round(anglexy + 90));
if(OnAnglesChanged != null) OnAnglesChanged(this, EventArgs.Empty);
blockUpdate = false;
}
private void rotationcontrol_AngleChanged()
{
if(blockUpdate) return;
blockUpdate = true;
anglexy = General.ClampAngle(rotationcontrol.Angle - 90);
sloperotation.Text = anglexy.ToString();
if(OnAnglesChanged != null) OnAnglesChanged(this, EventArgs.Empty);
blockUpdate = false;
}
private void slopeangle_WhenTextChanged(object sender, EventArgs e)
{
if(blockUpdate) return;
blockUpdate = true;
anglez = General.Clamp((int)Math.Round(slopeangle.GetResultFloat(0f)), angletrackbar.Minimum, angletrackbar.Maximum);
angletrackbar.Value = (int)anglez;
if(OnAnglesChanged != null) OnAnglesChanged(this, EventArgs.Empty);
blockUpdate = false;
}
private void angletrackbar_ValueChanged(object sender, EventArgs e)
{
if(blockUpdate) return;
blockUpdate = true;
slopeangle.Text = angletrackbar.Value.ToString();
anglez = angletrackbar.Value;
if(OnAnglesChanged != null) OnAnglesChanged(this, EventArgs.Empty);
blockUpdate = false;
}
private void slopeoffset_WhenTextChanged(object sender, EventArgs e)
{
offset = slopeoffset.GetResultFloat(float.NaN);
if(OnAnglesChanged != null) OnAnglesChanged(this, EventArgs.Empty);
}
private void reset_Click(object sender, EventArgs e)
{
blockUpdate = true;
sloperotation.Text = "0";
rotationcontrol.Angle = 90;
slopeangle.Text = "0";
angletrackbar.Value = 0;
slopeoffset.Text = "0";
anglexy = 0f;
anglez = 0f;
offset = 0f;
if(OnResetClicked != null) OnResetClicked(this, EventArgs.Empty);
blockUpdate = false;
}
private void pivotmodeselector_SelectedIndexChanged(object sender, EventArgs e)
{
if(blockUpdate) return;
if(OnPivotModeChanged != null) OnPivotModeChanged(this, EventArgs.Empty);
}
private void cbuselineangles_CheckedChanged(object sender, EventArgs e)
{
sloperotation.ButtonStepsWrapAround = cbuselineangles.Checked;
if(blockUpdate) return;
if(OnUseLineAnglesChanged != null) OnUseLineAnglesChanged(this, EventArgs.Empty);
}
#endregion
}
}