UltimateZoneBuilder/Source/Interface/FlatSelectorControl.cs

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2007-12-26 14:29:36 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Rendering;
using SlimDX.Direct3D9;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
public class FlatSelectorControl : ImageSelectorControl
{
// This finds the image we need for the given flat name
protected override Image FindImage(string name)
{
// Check if name is a "none" texture
if((name.Length < 1) || (name[0] == '-'))
{
// Flat required!
return CodeImp.DoomBuilder.Properties.Resources.MissingTexture;
}
else
{
// Set the image
return General.Map.Data.GetFlatBitmap(name);
}
}
// This browses for a flat
protected override string BrowseImage(string name)
{
string result;
// Browse for texture
result = FlatBrowserForm.Browse(this.ParentForm, name);
if(result != null) return result; else return name;
}
}
}