UltimateZoneBuilder/Source/Core/Windows/ChangeMapForm.cs

218 lines
6.4 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.Windows
{
public partial class ChangeMapForm : DelayedForm
{
private MapOptions options;
private Configuration mapsettings;
private readonly string filepathname;
public MapOptions Options { get { return options; } }
public ChangeMapForm(string filepathname, MapOptions options)
{
InitializeComponent();
CodeImp.DoomBuilder.General.ApplyMonoListViewFix(mapslist);
this.options = options;
this.filepathname = filepathname;
}
private void LoadSettings()
{
// Check if the file exists
if(!File.Exists(filepathname))
{
// WAD file does not exist
MessageBox.Show(this, "Could not open the WAD file. The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
// Busy
Cursor.Current = Cursors.WaitCursor;
WAD wadfile;
try
{
// Open the WAD file
wadfile = new WAD(filepathname, true);
}
catch(Exception)
{
// Unable to open WAD file (or its config)
MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
// Make an array for the map names
List<ListViewItem> mapnames = new List<ListViewItem>();
// Open the Map Settings configuration
string dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs";
if(File.Exists(dbsfile))
{
try
{
mapsettings = new Configuration(dbsfile, true);
}
catch(Exception)
{
mapsettings = new Configuration(true);
}
}
else
{
mapsettings = new Configuration(true);
}
//mxd. Get Proper configuration
ConfigurationInfo ci = General.GetConfigurationInfo(options.ConfigFile);
// Get the map lump names
IDictionary maplumpnames = ci.Configuration.ReadSetting("maplumpnames", new Hashtable());
// Count how many required lumps we have to find
int lumpsrequired = 0;
foreach(DictionaryEntry ml in maplumpnames)
{
// Ignore the map header (it will not be found because the name is different)
if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
{
// Read lump setting and count it
if(ci.Configuration.ReadSetting("maplumpnames." + ml.Key + ".required", false))
lumpsrequired++;
}
}
// Go for all the lumps in the wad
for(int scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
{
// Make sure this lump is not part of the map
if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
{
// Reset check
int lumpsfound = 0;
int checkoffset = 1;
// Continue while still within bounds and lumps are still recognized
while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
{
// Count the lump when it is marked as required
string lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
if(ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".required", false))
lumpsfound++;
// Check the next lump
checkoffset++;
}
// Map found? Then add it to the list
if(lumpsfound >= lumpsrequired)
mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
}
}
wadfile.Dispose();
// Clear the list and add the new map names
mapslist.BeginUpdate();
mapslist.Items.Clear();
mapslist.Items.AddRange(mapnames.ToArray());
mapslist.Sort();
//select current map
foreach(ListViewItem item in mapslist.Items)
{
// Was this item previously selected?
if(item.Text == options.LevelName)
{
// Select it again
item.Selected = true;
item.EnsureVisible();
break;
}
}
mapslist.EndUpdate();
// Do some focus managing
if(mapslist.SelectedItems.Count > 0)
{
mapslist.FocusedItem = mapslist.SelectedItems[0];
}
// Done
Cursor.Current = Cursors.Default;
}
private void ChangeMapForm_Shown(object sender, EventArgs e)
{
LoadSettings();
}
private void mapslist_DoubleClick(object sender, EventArgs e)
{
// Click OK
if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
}
private void apply_Click(object sender, EventArgs e)
{
// No map selected?
if(mapslist.SelectedItems.Count == 0)
{
MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
mapslist.Focus();
return;
}
// Current map is already loaded
if(mapslist.SelectedItems[0].Text == options.LevelName)
{
MessageBox.Show(this, "Map \"" + options.LevelName + "\" is already loaded.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
mapslist.Focus();
return;
}
// Just NO...
if(!General.Map.ConfigSettings.ValidateMapName(mapslist.SelectedItems[0].Text.ToUpperInvariant()))
{
MessageBox.Show(this, "Selected map name conflicts with a lump name defined for current map format.\nPlease rename the map and try again.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
mapslist.Focus();
return;
}
// Create new map options, pass settings which should stay unchanged
//TODO: are there other settings which should stay unchanged?..
MapOptions newoptions = new MapOptions(mapsettings, mapslist.SelectedItems[0].Text, options.UseLongTextureNames);
newoptions.ConfigFile = options.ConfigFile;
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
newoptions.ScriptCompiler = options.ScriptCompiler;
newoptions.CopyResources(options.Resources);
options = newoptions;
// Hide window
this.DialogResult = DialogResult.OK;
this.Close();
}
private void cancel_Click(object sender, EventArgs e)
{
// Just hide the window
this.DialogResult = DialogResult.Cancel;
this.Close();
}
}
}