UltimateZoneBuilder/Source/Core/Data/SimpleTextureImage.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal class SimpleTextureImage : ImageData
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string lumpname;
#endregion
#region ================== Constructor / Disposer
// Constructor
public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
{
// Initialize
this.scale.x = scalex;
this.scale.y = scaley;
this.lumpname = lumpname;
SetName(name);
virtualname = "[Textures]/" + this.name; //mxd
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
protected override LocalLoadResult LocalLoadImage()
{
// Get the patch data stream
Bitmap bitmap = null;
string error = null;
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetTextureData(lumpname, hasLongName, ref patchlocation);
if(patchdata != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
bitmap = ImageDataFormat.TryLoadImage(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
// Not loaded?
if(bitmap == null)
{
error = "Image lump \"" + Path.Combine(patchlocation, lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?";
}
// Done
mem.Dispose();
}
else
{
error = "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this.Name + "\". Did you forget to include required resources?";
}
return new LocalLoadResult(bitmap, error);
}
#endregion
}
}