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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using System.Collections.ObjectModel;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public struct MapLumpInfo
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{
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// Members
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public string name;
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public bool required;
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public bool blindcopy;
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public bool nodebuild;
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public bool allowempty;
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internal ScriptConfiguration script;
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// Construct from IDictionary
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internal MapLumpInfo(string name, Configuration cfg)
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{
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string scriptconfig = "";
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// Apply settings
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this.name = name;
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this.script = null;
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this.required = cfg.ReadSetting("maplumpnames." + name + ".required", false);
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this.blindcopy = cfg.ReadSetting("maplumpnames." + name + ".blindcopy", false);
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this.nodebuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false);
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this.allowempty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false);
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scriptconfig = cfg.ReadSetting("maplumpnames." + name + ".script", "");
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// Find script configuration
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if(scriptconfig.Length > 0)
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{
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if(General.ScriptConfigs.ContainsKey(scriptconfig.ToLowerInvariant()))
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{
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this.script = General.ScriptConfigs[scriptconfig.ToLowerInvariant()];
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}
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else
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{
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General.WriteLogLine("WARNING: Map lump '" + name + "' specifies unknown script configuration '" + scriptconfig + "'. Using plain text instead.");
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this.script = new ScriptConfiguration();
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}
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}
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}
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}
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}
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