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< title > Game Configuration - Linedefs Settings< / title >
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< param name = "keyword" value = "Configurations" >
< param name = "keyword" value = "Game Configurations" >
< param name = "keyword" value = "Action" >
< param name = "keyword" value = "Argument" >
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< div id = "title" >
< h1 > Game Configuration - Action Argument Settings< / h1 >
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< div id = "contents" >
< p > < b class = "fat" > title< / b > (string)< br / >
Sets the title of this argument.< br / >
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Argument title can be also set in < a href = "gc_decoratekeys.html#argtitle" > DECORATE< / a > .< br / >
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< br / >
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< b class = "fat" > < a name = "argtooltip" id = "argtooltip" > < / a > tooltip< / b > (string) - < span class = "red" > GZDB only< / span > < br / >
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Allows to specify a tooltip text displayed for a < a href = "gc_thingsettings.html#argtooltip" > Thing< / a > or Linedef argument definition. Newline character ("\n") can be used to format the text.< br / >
Argument tooltips can be also set in < a href = "gc_decoratekeys.html#argtooltip" > DECORATE< / a > .< br / >
< strong > Example:< / strong > < / p >
< pre > arg1
{
title = "Mirror Polyobj Number";
< span class = "blue" > tooltip = "Polyobject that will mirror\nthis one's movements.";< / span >
}< / pre >
< br / >
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< b class = "fat" > < a name = "argtype" id = "argtype" > < / a > type< / b > (integer)< br / >
Sets the type of this argument. This changes the behaviour of Argument inputs in < a href = "w_linedefedit.html" > Linedef< / a > and < a href = "w_thingedit.html" > Thing Edit< / a > windows.< br / >
Argument type can be also set in < a href = "gc_decoratekeys.html#argtype" > DECORATE< / a > .< br / >
< strong > Supported values are:< / strong > < br / >
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< br / >
< ul style = "list-style-type:none" >
< li > 0 = Integer (default)< / li >
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< li > 4 = Action special< / li >
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< li > 5 = Sector effect< / li >
< li > 8 = Angle in degrees< / li >
< li > 10 = XXRRGGBB color< / li >
< li > 11 = Enum option< / li >
< li > 12 = Enum bits< / li >
< li > 13 = Sector tag< / li >
< li > 14 = Thing tag< / li >
< li > 15 = Linedef tag< / li >
< li > 22 = Byte angle (< span class = "red" > GZDB only< / span > )< / li >
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< li > 23 = Thing radius (< span class = "red" > GZDB only< / span > )< / li >
< li > 24 = Thing height (< span class = "red" > GZDB only< / span > )< / li >
< li > 25 = Polyobject number (< span class = "red" > GZDB only< / span > )< / li >
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< / ul >
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< p > < b class = "fat" > targetclasses< / b > (string) - < span class = "red" > GZDB only< / span > < br / >
When set, only things of given classes will be shown in the argument dropdown list. Used only when argument < strong > type< / strong > is 14.< br / >
The value can be either a thing class name of a comma-separated list of thing class names:< br / >
< pre >
arg0
{
title = " MapSpot Tag" ;
type = 14;
< span class = "blue" > targetclasses = " MapSpot,MapSpotGravity" ;< / span >
}
< / pre >
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< p > < b class = "fat" > enum< / b > (structure or string)< br / >
Provides a list of predefined values to display for this argument. Used only when argument < strong > type< / strong > is 11 or 12.< br / >
The value can be either a name of a predefined enum:< br / >
< pre >
arg0
{
title = " Volume" ;
type = 11;
< span class = "blue" > enum = " sound_volume" ;< / span >
}
< / pre >
or an explicit definition:< br / >
< pre >
arg0
{
title = "Apply to";
type = 11;
< span class = "blue" > enum
{
0 = "Floor and Ceiling";
1 = "Ceiling";
2 = "Floor";
}< / span >
}
< / pre >
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Enums can be also set in < a href = "gc_decoratekeys.html#argenum" > DECORATE< / a > .< br / >
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< br / >
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< b class = "fat" > default< / b > (integer) - < span class = "red" > GZDB only< / span > < br / >
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Sets the default value for a Thing or Linedef argument definition.< br / >
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Default value can be also set in < a href = "gc_decoratekeys.html#argdefault" > DECORATE< / a > .< br / >
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< strong > Example:< / strong >
< / p >
< pre > 9038
{
title = "ColorSetter";
arg0
{
title = "Red";
< span class = "blue" > default = 255;< / span >
}
}< / pre >
< / p >
< / div >
< / body >