UltimateZoneBuilder/Source/Data/SpriteImage.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace CodeImp.DoomBuilder.Data
{
internal class SpriteImage : ImageData
{
#region ================== Constants
#endregion
#region ================== Variables
private IDataReader source;
private int lumpindex;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public SpriteImage(string name, IDataReader source, int lumpindex)
{
// Initialize
this.source = source;
this.lumpindex = lumpindex;
SetName(name);
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This loads the image
public override void LoadImage()
{
// Leave when already loaded
if(this.IsLoaded) return;
// Pass on to base
base.LoadImage();
}
#endregion
}
}