UltimateZoneBuilder/Source/Rendering/IRenderer2D.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
public interface IRenderer2D
{
// Properties
float OffsetX { get; }
float OffsetY { get; }
float Scale { get; }
// Color methods
PixelColor DetermineLinedefColor(Linedef l);
PixelColor DetermineThingColor(Thing t);
int DetermineVertexColor(Vertex v);
// Rendering management methods
bool StartPlotter(bool clear);
bool StartThings(bool clear);
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void Finish();
void SetThingsRenderOrder(bool front);
void Present();
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// Drawing methods
void RenderLine(Vector2D start, Vector2D end, PixelColor c);
void RenderLinedef(Linedef l, PixelColor c);
void RenderLinedefSet(ICollection<Linedef> linedefs);
void RenderSector(Sector s);
void RenderSector(Sector s, PixelColor c);
void RenderThing(Thing t, PixelColor c);
void RenderThingSet(ICollection<Thing> things);
void RenderVertex(Vertex v, int colorindex);
void RenderVertexAt(Vector2D v, int colorindex);
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void RenderVerticesSet(ICollection<Vertex> vertices);
}
}