2008-01-02 21:49:43 +00:00
|
|
|
|
|
|
|
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
|
|
|
* This program is released under GNU General Public License
|
|
|
|
|
*
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region ================== Namespaces
|
|
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Globalization;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Windows.Forms;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Reflection;
|
|
|
|
|
using System.Drawing;
|
|
|
|
|
using System.ComponentModel;
|
|
|
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
|
using SlimDX.Direct3D;
|
|
|
|
|
using SlimDX.Direct3D9;
|
|
|
|
|
using SlimDX;
|
|
|
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
|
using System.Drawing.Imaging;
|
|
|
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
|
|
|
{
|
|
|
|
|
public interface IRenderer2D
|
|
|
|
|
{
|
|
|
|
|
// Properties
|
|
|
|
|
float OffsetX { get; }
|
|
|
|
|
float OffsetY { get; }
|
|
|
|
|
float Scale { get; }
|
|
|
|
|
|
|
|
|
|
// Color methods
|
|
|
|
|
PixelColor DetermineLinedefColor(Linedef l);
|
|
|
|
|
PixelColor DetermineThingColor(Thing t);
|
|
|
|
|
int DetermineVertexColor(Vertex v);
|
|
|
|
|
|
|
|
|
|
// Rendering management methods
|
2008-04-12 12:45:57 +00:00
|
|
|
|
bool StartPlotter(bool clear);
|
|
|
|
|
bool StartThings(bool clear);
|
2008-01-02 21:49:43 +00:00
|
|
|
|
void Finish();
|
|
|
|
|
void SetThingsRenderOrder(bool front);
|
2008-04-12 12:45:57 +00:00
|
|
|
|
void Present();
|
2008-01-02 21:49:43 +00:00
|
|
|
|
|
|
|
|
|
// Drawing methods
|
|
|
|
|
void RenderLine(Vector2D start, Vector2D end, PixelColor c);
|
|
|
|
|
void RenderLinedef(Linedef l, PixelColor c);
|
|
|
|
|
void RenderLinedefSet(ICollection<Linedef> linedefs);
|
|
|
|
|
void RenderSector(Sector s);
|
|
|
|
|
void RenderSector(Sector s, PixelColor c);
|
|
|
|
|
void RenderThing(Thing t, PixelColor c);
|
|
|
|
|
void RenderThingSet(ICollection<Thing> things);
|
|
|
|
|
void RenderVertex(Vertex v, int colorindex);
|
2008-01-07 19:10:23 +00:00
|
|
|
|
void RenderVertexAt(Vector2D v, int colorindex);
|
2008-01-02 21:49:43 +00:00
|
|
|
|
void RenderVerticesSet(ICollection<Vertex> vertices);
|
|
|
|
|
}
|
|
|
|
|
}
|