UltimateZoneBuilder/Source/IO/DoomPictureReader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
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using System.Drawing.Imaging;
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#endregion
namespace CodeImp.DoomBuilder.IO
{
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internal unsafe class DoomPictureReader : IImageReader
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{
#region ================== Variables
// Palette to use
private Playpal palette;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DoomPictureReader(Playpal palette)
{
// Initialize
this.palette = palette;
// We have no destructor
GC.SuppressFinalize(this);
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}
#endregion
#region ================== Methods
// This validates the data as doom picture
public bool Validate(Stream stream)
{
BinaryReader reader = new BinaryReader(stream);
int width, height;
int dataoffset;
int datalength;
int columnaddr;
// Initialize
dataoffset = (int)stream.Position;
datalength = (int)stream.Length - (int)stream.Position;
// Need at least 4 bytes
if(datalength < 4) return false;
// Read size and offset
width = reader.ReadInt16();
height = reader.ReadInt16();
reader.ReadInt16();
reader.ReadInt16();
// Valid width and height?
if((width <= 0) || (height <= 0)) return false;
// Go for all columns
for(int x = 0; x < width; x++)
{
// Get column address
columnaddr = reader.ReadInt32();
// Check if address is outside valid range
if((columnaddr < (8 + width * 4)) || (columnaddr >= datalength)) return false;
}
// Return success
return true;
}
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// This creates a Bitmap from the given data
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// Returns null on failure
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public Bitmap ReadAsBitmap(Stream stream)
{
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BitmapData bitmapdata;
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PixelColorBlock pixeldata;
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PixelColor* targetdata;
int width, height, x, y;
Bitmap bmp;
// Read pixel data
pixeldata = ReadAsPixelData(stream, out width, out height, out x, out y);
if(pixeldata != null)
{
// Create bitmap and lock pixels
bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
// Copy the pixels
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General.CopyMemory((void*)targetdata, (void*)pixeldata.Pointer, new UIntPtr((uint)(width * height * sizeof(PixelColor))));
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// Done
bmp.UnlockBits(bitmapdata);
}
else
{
// Failed loading picture
bmp = null;
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}
// Return result
return bmp;
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}
// This draws the picture to the given pixel color data
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// Throws exception on failure
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public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
{
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PixelColorBlock pixeldata;
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int width, height, ox, oy, tx, ty;
// Read pixel data
pixeldata = ReadAsPixelData(stream, out width, out height, out ox, out oy);
if(pixeldata != null)
{
// Go for all source pixels
// We don't care about the original image offset, so reuse ox/oy
for(ox = 0; ox < width; ox++)
{
for(oy = 0; oy < height; oy++)
{
// Copy this pixel?
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if(pixeldata.Pointer[oy * width + ox].a > 0.5f)
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{
// Calculate target pixel and copy when within bounds
tx = x + ox;
ty = y + oy;
if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
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target[ty * targetwidth + tx] = pixeldata.Pointer[oy * width + ox];
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}
}
}
}
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}
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// This creates pixel color data from the given data
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// Returns null on failure
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private PixelColorBlock ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety)
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{
BinaryReader reader = new BinaryReader(stream);
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PixelColorBlock pixeldata = null;
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int y, count, p;
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int[] columns;
int dataoffset;
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// Initialize
width = 0;
height = 0;
offsetx = 0;
offsety = 0;
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dataoffset = (int)stream.Position;
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// Need at least 4 bytes
if((stream.Length - stream.Position) < 4) return null;
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#if !DEBUG
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try
{
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#endif
// Read size and offset
width = reader.ReadInt16();
height = reader.ReadInt16();
offsetx = reader.ReadInt16();
offsety = reader.ReadInt16();
// Valid width and height?
if((width <= 0) || (height <= 0)) return null;
// Read the column addresses
columns = new int[width];
for(int x = 0; x < width; x++) columns[x] = reader.ReadInt32();
// Allocate memory
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pixeldata = new PixelColorBlock(width, height);
pixeldata.Clear();
// Go for all columns
for(int x = 0; x < width; x++)
{
// Seek to column start
stream.Seek(dataoffset + columns[x], SeekOrigin.Begin);
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// Read first post start
y = reader.ReadByte();
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// Continue while not end of column reached
while(y < 255)
{
// Read number of pixels in post
count = reader.ReadByte();
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// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
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// Draw post
for(int yo = 0; yo < count; yo++)
{
// Read pixel color index
p = reader.ReadByte();
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// Draw pixel
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pixeldata.Pointer[(y + yo) * width + x] = palette[p];
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}
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Read next post start
y = reader.ReadByte();
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}
}
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// Return pointer
return pixeldata;
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#if !DEBUG
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}
catch(Exception)
{
// Return nothing
return null;
}
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#endif
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}
#endregion
}
}