UltimateZoneBuilder/Source/Native/ShaderManager.h

16 lines
233 B
C
Raw Normal View History

#pragma once
#include "Shader.h"
class ShaderManager
{
public:
ShaderManager();
void ReleaseResources();
2019-08-16 02:10:03 +00:00
Shader AlphaTestShaders[(int)ShaderName::count];
2019-08-14 10:36:33 +00:00
Shader Shaders[(int)ShaderName::count];
2019-08-14 10:36:33 +00:00
std::string CompileErrors;
};