UltimateZoneBuilder/Source/Core/Controls/Scripting/ScriptLumpDocumentTab.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptLumpDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string lumpname;
private readonly bool ismapheader;
#endregion
#region ================== Properties
public override bool ExplicitSave { get { return false; } }
public override bool IsSaveAsRequired { get { return false; } }
public override bool IsClosable { get { return false; } }
public override bool IsReconfigurable { get { return false; } }
public override string Filename { get { return lumpname; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public ScriptLumpDocumentTab(ScriptEditorPanel panel, string lumpname, ScriptConfiguration config) : base(panel, config)
{
// Initialize
if(lumpname == MapManager.CONFIG_MAP_HEADER)
{
this.lumpname = MapManager.TEMP_MAP_HEADER;
this.ismapheader = true;
}
else
{
this.lumpname = lumpname;
this.ismapheader = false;
}
// Load the lump data
MemoryStream stream = General.Map.GetLumpData(this.lumpname);
if(stream != null)
{
editor.SetText(stream.ToArray()); //mxd
editor.ClearUndoRedo();
}
// Set title
SetTitle(ismapheader ? General.Map.Options.CurrentName : this.lumpname.ToUpper());
}
#endregion
#region ================== Methods
// Compile script
public override void Compile()
{
//mxd. Boilerplate
if(!General.Map.Config.MapLumps.ContainsKey(lumpname))
{
General.ShowErrorMessage("Unable to compile lump \"" + lumpname + "\". This lump is not defined in the current game configuration.", MessageBoxButtons.OK);
return;
}
// Compile
List<CompilerError> errors = new List<CompilerError>();
if(General.Map.TemporaryMapFile.CompileLump((ismapheader ? MapManager.CONFIG_MAP_HEADER : lumpname), config, errors))
{
//mxd. Update script navigator
errors.AddRange(UpdateNavigator());
}
// Feed errors to panel
panel.ShowErrors(errors, false);
}
// Implicit save
public override bool Save()
{
// Store the lump data
MemoryStream stream = new MemoryStream(editor.GetText());
General.Map.SetLumpData(lumpname, stream);
editor.SetSavePoint(); //mxd
UpdateTitle(); //mxd
return true;
}
// This checks if a script error applies to this script
public override bool VerifyErrorForScript(CompilerError e)
{
return (string.Compare(e.filename, "?" + lumpname, true) == 0);
}
#endregion
#region ================== Events
#endregion
}
}