2014-07-16 09:45:04 +00:00
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using System.Collections.Generic;
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namespace CodeImp.DoomBuilder.Map
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2013-04-01 11:06:01 +00:00
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{
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public class GroupInfo
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{
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2014-07-16 09:45:04 +00:00
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private readonly int numSectors;
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private readonly int numLines;
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private readonly int numVerts;
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private readonly int numThings;
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private readonly int index;
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private readonly bool empty;
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public bool Empty { get { return empty; } }
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public int Index { get { return index; } }
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public GroupInfo(int index, int numSectors, int numLines, int numVerts, int numThings) {
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this.index = index;
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2013-04-01 11:06:01 +00:00
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this.numSectors = numSectors;
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this.numLines = numLines;
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this.numVerts = numVerts;
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this.numThings = numThings;
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2014-07-16 09:45:04 +00:00
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empty = (numSectors == 0 && numLines == 0 && numVerts == 0 && numThings == 0);
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2013-04-01 11:06:01 +00:00
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}
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public override string ToString() {
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2014-07-16 09:45:04 +00:00
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if (empty) return index + ": Empty";
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List<string> result = new List<string>();
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if(numSectors > 0) result.Add(numSectors + (numSectors > 1 ? " sectors" : " sector"));
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if(numLines > 0) result.Add(numLines + (numLines > 1 ? " lines" : " line"));
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if(numVerts > 0) result.Add(numVerts + (numVerts > 1 ? " vertices" : " vertex"));
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if(numThings > 0) result.Add(numThings + (numThings > 1 ? " things" : " thing"));
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2013-04-01 11:06:01 +00:00
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2014-07-16 09:45:04 +00:00
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return index + ": " + string.Join(", ", result.ToArray());
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2013-04-01 11:06:01 +00:00
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}
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}
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}
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